/*********************************************************************** monster_zombie_commando_cgun.def ***********************************************************************/ export James { options -prefix ZCC_ -keep Lknee Rknee eject flash chain_root ROT barrel -align movement -parent barrel chain_root -parent flash barrel -parent eject chain_root -parent spine_1 ROT -parent ROT Body -parent chain_root gun -sourcedir models/monsters/zombie/zcc/cycles -destdir models/md5/monsters/zcc // -xyzprecision 0.01 -quatprecision 0.00006 mesh zcc_mesh.mb -dest zcc anim chaingun_idle.mb anim chaingun_step_left.mb anim chaingun_step_right.mb anim chaingun_walk.mb anim chaingun_pain_chest.mb anim chaingun_pain_head.mb anim chaingun_pain_left.mb anim chaingun_pain_right.mb anim chaingun_run.mb anim chaingun_evade_left.mb anim chaingun_evade_right.mb anim chaingun_sight.mb anim chaingun_on_activate.mb anim chaingun_reload.mb anim chaingun_af_pose.mb anim chaingun_crouch_range_attack.mb -range 1 12 -dest chaingun_crouch_range_attack anim chaingun_crouch_range_attack.mb -range 13 52 -dest chaingun_crouch_range_attack_loop anim chaingun_crouch_range_attack.mb -range 53 65 -dest chaingun_crouch_range_attack_end anim chaingun_crouch_range_aim.mb -dest chaingun_crouch_range_attack_aim anim chaingun_crouch_left_pain.mb anim chaingun_crouch_right_pain.mb anim chaingun_stand_fire.mb -range 1 6 -dest chaingun_raise anim chaingun_stand_fire.mb -range 7 51 anim chaingun_stand_fire.mb -range 52 65 -dest chaingun_lower anim chaingun_stand_aim.mb anim chaingun_leanout_right.mb -range 1 1 -dest chaingun_wallleanright_A anim chaingun_leanout_right.mb -range 1 15 -dest chaingun_wallleanright_B anim chaingun_leanout_right.mb -range 16 60 -dest chaingun_wallleanright_C anim chaingun_leanout_right.mb -range 61 100 -dest chaingun_wallleanright_D anim chaingun_leanout_left.mb -range 1 1 -dest chaingun_wallleanleft_A anim chaingun_leanout_left.mb -range 1 15 -dest chaingun_wallleanleft_B anim chaingun_leanout_left.mb -range 16 60 -dest chaingun_wallleanleft_C anim chaingun_leanout_left.mb -range 61 100 -dest chaingun_wallleanleft_D anim chaingun_wallstep_right.mb -range 1 1 -dest chaingun_wallstepright_A anim chaingun_wallstep_right.mb -range 1 15 -dest chaingun_wallstepright_B anim chaingun_wallstep_right.mb -range 16 62 -dest chaingun_wallstepright_C anim chaingun_wallstep_right.mb -range 63 75 -dest chaingun_wallstepright_D anim chaingun_wallstep_left.mb -range 1 1 -dest chaingun_wallstepleft_A anim chaingun_wallstep_left.mb -range 1 15 -dest chaingun_wallstepleft_B anim chaingun_wallstep_left.mb -range 16 62 -dest chaingun_wallstepleft_C anim chaingun_wallstep_left.mb -range 63 75 -dest chaingun_wallstepleft_D anim chaingun_crate_range_attack.mb -range 1 1 -dest chaingun_crate_up_A anim chaingun_crate_range_attack.mb -range 1 18 -dest chaingun_crate_up_B anim chaingun_crate_range_attack.mb -range 19 65 -dest chaingun_crate_up_C anim chaingun_crate_range_attack.mb -range 66 85 -dest chaingun_crate_up_D anim chaingun_wallrot_right.mb -range 1 1 -dest chaingun_wallrotright_A anim chaingun_wallrot_right.mb -range 1 15 -dest chaingun_wallrotright_B anim chaingun_wallrot_right.mb -range 16 60 -dest chaingun_wallrotright_C anim chaingun_wallrot_right.mb -range 61 100 -dest chaingun_wallrotright_D anim chaingun_wallrot_left.mb -range 1 1 -dest chaingun_wallrotleft_A anim chaingun_wallrot_left.mb -range 1 15 -dest chaingun_wallrotleft_B anim chaingun_wallrot_left.mb -range 16 60 -dest chaingun_wallrotleft_C anim chaingun_wallrot_left.mb -range 61 100 -dest chaingun_wallrotleft_D } model monster_zombie_commando_cgun { mesh models/md5/monsters/zcc/zcc.md5mesh channel torso ( *spine_1 ) channel legs ( *origin -*spine_1 ROT ) anim idle models/md5/monsters/zcc/chaingun_idle.md5anim { frame 1 sound_voice monster_zombie_commando_breath_inhale frame 150 sound_voice monster_zombie_commando_breath_exhale } anim reload models/md5/monsters/zcc/chaingun_reload.md5anim { frame 9 sound_body monster_zombie_commando_cgun_reload } anim stand models/md5/monsters/zcc/chaingun_idle.md5anim { frame 1 sound_voice monster_zombie_commando_breath_inhale frame 150 sound_voice monster_zombie_commando_breath_exhale } anim range_attack_loop1 models/md5/monsters/zcc/chaingun_stand_fire.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim range_attack_loop2 models/md5/monsters/zcc/chaingun_stand_fire.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim step_left models/md5/monsters/zcc/chaingun_step_left.md5anim { frame 6 sound_body monster_zombie_commando_footstep frame 6 sound_body2 monster_zombie_commando_footstep_clinks frame 13 sound_body monster_zombie_commando_footstep frame 13 sound_body2 monster_zombie_commando_footstep_clinks } anim step_right models/md5/monsters/zcc/chaingun_step_right.md5anim { frame 6 sound_body monster_zombie_commando_footstep frame 6 sound_body2 monster_zombie_commando_footstep_clinks frame 12 sound_body monster_zombie_commando_footstep frame 12 sound_body2 monster_zombie_commando_footstep_clinks } anim walk models/md5/monsters/zcc/chaingun_walk.md5anim { frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks frame 25 sound_body monster_zombie_commando_footstep frame 25 sound_body2 monster_zombie_commando_footstep_clinks frame 38 sound_body monster_zombie_commando_footstep frame 38 sound_body2 monster_zombie_commando_footstep_clinks frame 52 sound_body monster_zombie_commando_footstep frame 52 sound_body2 monster_zombie_commando_footstep_clinks } anim run models/md5/monsters/zcc/chaingun_run.md5anim { frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks frame 16 sound_body monster_zombie_commando_footstep frame 16 sound_body2 monster_zombie_commando_footstep_clinks } anim pain models/md5/monsters/zcc/chaingun_pain_left.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim pain_chest models/md5/monsters/zcc/chaingun_pain_chest.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim pain_head models/md5/monsters/zcc/chaingun_pain_head.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim pain_right_arm models/md5/monsters/zcc/chaingun_pain_right.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim pain_left_arm models/md5/monsters/zcc/chaingun_pain_left.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim evade_left models/md5/monsters/zcc/chaingun_evade_left.md5anim { frame 7 sound_body monster_zombie_commando_footstep frame 7 sound_body2 monster_zombie_commando_footstep_clinks frame 12 sound_body monster_zombie_commando_footstep frame 12 sound_body2 monster_zombie_commando_footstep_clinks } anim evade_right models/md5/monsters/zcc/chaingun_evade_right.md5anim { frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks frame 13 sound_body monster_zombie_commando_footstep frame 13 sound_body2 monster_zombie_commando_footstep_clinks } anim on_activate models/md5/monsters/zcc/chaingun_on_activate.md5anim { frame 1 sound_voice monster_zombie_commando_sight1 frame 9 sound_weapon monster_zombie_commando_windup frame 17 sound_weapon monster_zombie_commando_cgun_fire frame 17 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 26 sound_weapon monster_zombie_commando_cgun_fire frame 26 launch_missile barrel frame 29 sound_weapon monster_zombie_commando_cgun_fire frame 29 launch_missile barrel frame 32 sound_weapon monster_zombie_commando_cgun_fire frame 32 launch_missile barrel frame 35 sound_weapon monster_zombie_commando_cgun_fire frame 35 launch_missile barrel frame 40 sound_weapon monster_zombie_commando_winddown } anim sight models/md5/monsters/zcc/chaingun_sight.md5anim { frame 1 sound_voice monster_zombie_commando_sight1 } anim af_pose models/md5/monsters/zcc/chaingun_af_pose.md5anim anim ik_pose models/md5/monsters/zcc/chaingun_af_pose.md5anim anim crouch_range_attack models/md5/monsters/zcc/chaingun_crouch_range_attack.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 4 sound_body monster_zombie_commando_footstep frame 4 sound_body2 monster_zombie_commando_footstep_clinks frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks } anim crouch_range_attack_loop models/md5/monsters/zcc/chaingun_crouch_range_attack_loop.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 38 sound_weapon monster_zombie_commando_cgun_fire frame 38 launch_missile barrel } anim crouch_range_attack_end models/md5/monsters/zcc/chaingun_crouch_range_attack_end.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 6 sound_body monster_zombie_commando_footstep frame 6 sound_body2 monster_zombie_commando_footstep_clinks frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks } anim crouch_range_attack_aim models/md5/monsters/zcc/chaingun_crouch_range_attack_aim.md5anim anim crouch_pain models/md5/monsters/zcc/chaingun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim crouch_pain_chest models/md5/monsters/zcc/chaingun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim crouch_pain_head models/md5/monsters/zcc/chaingun_crouch_right_pain.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim crouch_pain_left_arm models/md5/monsters/zcc/chaingun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim crouch_pain_right_arm models/md5/monsters/zcc/chaingun_crouch_right_pain.md5anim { frame 1 sound_voice monster_zombie_commando_pain } anim range_attack models/md5/monsters/zcc/chaingun_raise.md5anim { frame 1 sound_weapon monster_zombie_commando_windup } anim range_attack_end models/md5/monsters/zcc/chaingun_lower.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown } anim range_attack_aim models/md5/monsters/zcc/chaingun_stand_aim.md5anim anim stepoutright_out models/md5/monsters/zcc/chaingun_wallstepright_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 5 sound_body monster_zombie_commando_footstep frame 5 sound_body2 monster_zombie_commando_footstep_clinks frame 14 sound_body monster_zombie_commando_footstep frame 14 sound_body2 monster_zombie_commando_footstep_clinks } anim stepoutright_fire models/md5/monsters/zcc/chaingun_wallstepright_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim stepoutright_in models/md5/monsters/zcc/chaingun_wallstepright_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 5 sound_body monster_zombie_commando_footstep frame 5 sound_body2 monster_zombie_commando_footstep_clinks frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks } anim stepoutright_wait models/md5/monsters/zcc/chaingun_wallstepright_A.md5anim anim stepoutleft_out models/md5/monsters/zcc/chaingun_wallstepleft_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks frame 15 sound_body monster_zombie_commando_footstep frame 15 sound_body2 monster_zombie_commando_footstep_clinks } anim stepoutleft_fire models/md5/monsters/zcc/chaingun_wallstepleft_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim stepoutleft_in models/md5/monsters/zcc/chaingun_wallstepleft_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 3 sound_body monster_zombie_commando_footstep frame 3 sound_body2 monster_zombie_commando_footstep_clinks frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks } anim stepoutleft_wait models/md5/monsters/zcc/chaingun_wallstepleft_A.md5anim anim leanoutright_out models/md5/monsters/zcc/chaingun_wallleanright_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks } anim leanoutright_fire models/md5/monsters/zcc/chaingun_wallleanright_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim leanoutright_in models/md5/monsters/zcc/chaingun_wallleanright_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 21 sound_body monster_zombie_commando_footstep frame 21 sound_body2 monster_zombie_commando_footstep_clinks } anim leanoutright_wait models/md5/monsters/zcc/chaingun_wallleanright_A.md5anim anim leanoutleft_out models/md5/monsters/zcc/chaingun_wallleanleft_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks } anim leanoutleft_fire models/md5/monsters/zcc/chaingun_wallleanleft_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim leanoutleft_in models/md5/monsters/zcc/chaingun_wallleanleft_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 25 sound_body monster_zombie_commando_footstep frame 25 sound_body2 monster_zombie_commando_footstep_clinks } anim leanoutleft_wait models/md5/monsters/zcc/chaingun_wallleanleft_A.md5anim anim cratestand_out models/md5/monsters/zcc/chaingun_crate_up_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 12 sound_body monster_zombie_commando_footstep frame 12 sound_body2 monster_zombie_commando_footstep_clinks } anim cratestand_fire models/md5/monsters/zcc/chaingun_crate_up_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim cratestand_in models/md5/monsters/zcc/chaingun_crate_up_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 10 sound_body monster_zombie_commando_footstep frame 16 sound_body monster_zombie_commando_footstep } anim cratestand_wait models/md5/monsters/zcc/chaingun_crate_up_A.md5anim anim crate_up_out models/md5/monsters/zcc/chaingun_crate_up_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 7 sound_body monster_zombie_commando_footstep frame 12 sound_body monster_zombie_commando_footstep } anim crate_up_fire models/md5/monsters/zcc/chaingun_crate_up_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim crate_up_in models/md5/monsters/zcc/chaingun_crate_up_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 10 sound_body monster_zombie_commando_footstep frame 10 sound_body2 monster_zombie_commando_footstep_clinks frame 16 sound_body monster_zombie_commando_footstep frame 16 sound_body2 monster_zombie_commando_footstep_clinks } anim crate_up_wait models/md5/monsters/zcc/chaingun_crate_up_A.md5anim anim rotoutleft1_out models/md5/monsters/zcc/chaingun_wallrotleft_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutleft1_fire models/md5/monsters/zcc/chaingun_wallrotleft_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim rotoutleft1_in models/md5/monsters/zcc/chaingun_wallrotleft_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 25 sound_body monster_zombie_commando_footstep frame 25 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutleft1_wait models/md5/monsters/zcc/chaingun_wallrotleft_A.md5anim anim rotoutright1_out models/md5/monsters/zcc/chaingun_wallrotright_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutright1_fire models/md5/monsters/zcc/chaingun_wallrotright_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim rotoutright1_in models/md5/monsters/zcc/chaingun_wallrotright_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 20 sound_body monster_zombie_commando_footstep frame 20 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutright1_wait models/md5/monsters/zcc/chaingun_wallrotright_A.md5anim anim rotoutleft2_out models/md5/monsters/zcc/chaingun_wallrotleft_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutleft2_fire models/md5/monsters/zcc/chaingun_wallrotleft_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim rotoutleft2_in models/md5/monsters/zcc/chaingun_wallrotleft_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 25 sound_body monster_zombie_commando_footstep frame 25 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutleft2_wait models/md5/monsters/zcc/chaingun_wallrotleft_A.md5anim anim rotoutright2_out models/md5/monsters/zcc/chaingun_wallrotright_B.md5anim { frame 1 sound_weapon monster_zombie_commando_windup frame 8 sound_body monster_zombie_commando_footstep frame 8 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutright2_fire models/md5/monsters/zcc/chaingun_wallrotright_C.md5anim { frame 3 sound_weapon monster_zombie_commando_cgun_fire frame 3 launch_missile barrel frame 6 sound_weapon monster_zombie_commando_cgun_fire frame 6 launch_missile barrel frame 9 sound_weapon monster_zombie_commando_cgun_fire frame 9 launch_missile barrel frame 12 sound_weapon monster_zombie_commando_cgun_fire frame 12 launch_missile barrel frame 16 sound_weapon monster_zombie_commando_cgun_fire frame 16 launch_missile barrel frame 20 sound_weapon monster_zombie_commando_cgun_fire frame 20 launch_missile barrel frame 23 sound_weapon monster_zombie_commando_cgun_fire frame 23 launch_missile barrel frame 27 sound_weapon monster_zombie_commando_cgun_fire frame 27 launch_missile barrel frame 30 sound_weapon monster_zombie_commando_cgun_fire frame 30 launch_missile barrel frame 33 sound_weapon monster_zombie_commando_cgun_fire frame 33 launch_missile barrel frame 37 sound_weapon monster_zombie_commando_cgun_fire frame 37 launch_missile barrel frame 41 sound_weapon monster_zombie_commando_cgun_fire frame 41 launch_missile barrel frame 45 sound_weapon monster_zombie_commando_cgun_fire frame 45 launch_missile barrel } anim rotoutright2_in models/md5/monsters/zcc/chaingun_wallrotright_D.md5anim { frame 1 sound_weapon monster_zombie_commando_winddown frame 21 sound_body monster_zombie_commando_footstep frame 21 sound_body2 monster_zombie_commando_footstep_clinks } anim rotoutright2_wait models/md5/monsters/zcc/chaingun_wallrotright_A.md5anim } entityDef monster_zombie_commando_cgun { "inherit" "monster_default" "scriptobject" "ai" "nativeobject" "rvmMonsterZombieCommandoCGun" "ragdoll" "monster_zombie_commando_cgun" "size" "48 48 68" "use_aas" "aas48" "team" "1" "rank" "1" "health" "225" "def_projectile" "projectile_zombie_commando_cgun" "attack_cone" "70" "attack_accuracy" "2" "projectile_spread" "0" "num_projectiles" "1" "smoke_weapon" "cgsmoke.smoke" "model" "monster_zombie_commando_cgun" "bone_focus" "Head" "smoke_wound_metal" "bulletricochet.prt" "smoke_wound_ricochet" "bulletricochet.prt" "gib" "0" "bleed" "1" "burnaway" "0.50" "smoke_burnParticleSystem" "burn_imp.prt-spine_1" "blockedRadius" "10" "blockedMoveTime" "500" "blockedAttackTime" "500" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint spine_1" "0.4 0.4 0" "look_joint Head" "0.6 0.6 0" "damage_zone head" "*neck_1" "damage_zone chest" "*spine_1 -*Rshldr -*Lshldr -*neck_1" "damage_zone left_arm" "*Lshldr" "damage_zone right_arm" "*Rshldr" "damage_zone legs" "origin lolegs" "damage_scale head" "2" "mass" "450" "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle" "ik_ankle2" "Rankle" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball" "ik_foot2" "Rball" "snd_fire" "monster_zombie_commando_cgun_fire" "snd_winddown" "monster_zombie_commando_winddown" "snd_windup" "monster_zombie_commando_windup" "snd_sight1" "monster_zombie_commando_sight1" "snd_sight2" "monster_zombie_commando_sight2" "snd_chatter" "monster_zombie_commando_chatter" "snd_chatter_combat" "monster_zombie_commando_chatter_combat" "snd_pain" "monster_zombie_commando_pain" //"snd_attackmissile" "monster_zombie_commando_attackmissile" "snd_melee_attack_1" "monster_zombie_commando_attackmelee_1" "snd_melee_attack_2" "monster_zombie_commando_attackmelee_2" "snd_melee_attack_3" "monster_zombie_commando_attackmelee_3" "snd_melee_attack_4" "monster_zombie_commando_attackmelee_4" "snd_melee_attack_5" "monster_zombie_commando_attackmelee_5" "snd_death" "monster_zombie_commando_death" "snd_thud" "monster_zombie_commando_thud" "snd_footstep" "monster_zombie_commando_footstep" "snd_breath" "monster_zombie_commando_breath" "snd_inhale" "monster_zombie_commando_breath_inhale" "snd_exhale" "monster_zombie_commando_breath_exhale" "snd_bounce" "ragdoll_impact" "snd_bodyroll" "monster_zombie_commando_body_roll" "snd_range_attack_1" "monster_zombie_commando_range_attack_1" "snd_range_attack_2" "monster_zombie_commando_range_attack_2" "snd_range_attack_3" "monster_zombie_commando_range_attack_3" "snd_burn" "monster_demon_tick_burn" "def_dropDeathItem" "moveable_item_chaingun" "dropDeathItemJoint" "chain_root" "skin_dropDeath" "zcc_dropgun" "mtr_flashShader" "muzzleflash" "flashTime" "0.15" "flashColor" "1 0.8 0.4" "flashRadius" "120" } entityDef projectile_zombie_commando_cgun { "spawnclass" "idProjectile" "mins" "-1 -1 -1" "maxs" "1 1 1" "cone" "3" "scale" "0.1" "noshadows" "1" "tracers" "1" "model_tracer" "models/particles/tracer/tracer.lwo" "snd_tracer" "bullet_flight" "snd_ricochet" "bullet_ricochet" "snd_impact" "" // we need a much smaller impact sound for the chaingun bullet "bullet_impact_metal" "decal_scale" "8" "def_damage" "damage_zombie_commando_cgun" "launchFromBarrel" "1" "health" "0" // slowed down for tracers "velocity" "2000 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23 "angular_velocity" "0 0 0" "thrust" "0" "thrust_start" "0" "thrust_end" "0" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0.6" "mass" "2" "gravity" "0" "fuse" "4" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "mtr_detonate" "textures/decals/bulleth02" "decal_size" "10" "smoke_detonate" "smokeandspark.smoke" "smoke_residue" "" //particles/chaingun_residue.particle" "smoke_bounce" "" //particles/chaingun_bounce.particle" "smoke_fuse" "" "mtr_light_shader" "" "light_color" "0 0 0" "light_radius" "0" "light_offset" "0 0 0" "mtr_explode_light_shader" "" "explode_light_color" "0 0 0" "explode_light_radius" "0" "explode_light_fadetime" "0" } entityDef damage_zombie_commando_cgun { "damage" "3" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "1" "smoke_wound_flesh" "bloodwound.smoke" "kick_time" "10" "kick_amplitude" "0" "dv_time" "100" }