/*********************************************************************** monster_demon_hellknight.def ***********************************************************************/ export fred { options -prefix HK2_ -keep lknee1 rknee1 SPINNER rmissile lmissile target forehead1 -parent rmissile rhand -parent lmissile lhand -parent waist SPINNER -parent SPINNER body2 -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw anim maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_hk2 anim maps/fred/delta4/hkthrowshaz2.mb -range 261 409 -dest models/md5/cinematics/delta4/hkintro_hkthrow2 -keepmesh hellknightmesh -keepmesh salivamesh -keepmesh droolmesh -keepmesh tonguemesh anim maps/fred/delta4/pooped.mb -range 182 500 -dest models/md5/cinematics/delta4/hkintro_hkpooped -keepmesh hellknightmesh -keepmesh salivamesh -keepmesh droolmesh -keepmesh tonguemesh -prefix HK_ addoptions -prefix HK_ mesh models/monsters/hellknight/cycles/hellknight_mesh.mb -dest models/md5/monsters/hellknight/hellknight anim models/monsters/combos/hk_throws_chainsawzombie_withcams.mb -dest models/md5/monsters/hellknight/hk_throws_chainsawzombie anim maps/fred/caverns2/bridge2.mb -range 315 490 -dest models/md5/cinematics/caverns2/bridge_hellknight anim maps/fred/site3/hkfloor.mb -range 1 1 -dest models/md5/cinematics/site3/floor_hkidle anim maps/fred/site3/hkfloor.mb -range 1 186 -dest models/md5/cinematics/site3/floor_hk anim maps/fred/delta4/hkintro.mb -range 1 384 -dest models/md5/cinematics/delta4/hkintro_hk_out anim maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_hk1 anim maps/fred/delta4/hkthrowshaz1.mb -range 182 260 -dest models/md5/cinematics/delta4/hkintro_hkgrab -keepmesh hellknightmesh -keepmesh salivamesh -keepmesh droolmesh -keepmesh tonguemesh anim maps/fred/delta4/hkthrowshaz2.mb -range 261 409 -dest models/md5/cinematics/delta4/hkintro_hkthrow -keepmesh hellknightmesh -keepmesh salivamesh -keepmesh droolmesh -keepmesh tonguemesh anim maps/fred/caverns2/hkwall.mb -range 1 120 -dest models/md5/cinematics/caverns2/breakwall addoptions -align All -sourcedir models/monsters/hellknight/cycles -destdir models/md5/monsters/hellknight anim initial.mb anim ik_pose.mb anim idle2.mb anim stand.mb //anim walk5.mb anim walk7.mb anim walk7_left.mb anim roar1.mb anim attack2.mb anim attack3.mb anim leftslash.mb anim range_attack2.mb anim headpain.mb anim chestpain.mb -dest chest anim pain1.mb anim pain2.mb anim ruparmpain.mb -dest pain_ruparm anim luparmpain.mb -dest pain_luparm anim turret_attack.mb } model monster_demon_hellknight { mesh models/md5/monsters/hellknight/hellknight.md5mesh channel torso ( *waist ) channel legs ( *hips body body2 origin SPINNER ) anim af_pose models/md5/monsters/hellknight/initial.md5anim anim ik_pose models/md5/monsters/hellknight/ik_pose.md5anim anim initial models/md5/monsters/hellknight/initial.md5anim anim idle models/md5/monsters/hellknight/idle2.md5anim anim stand models/md5/monsters/hellknight/stand.md5anim anim walk models/md5/monsters/hellknight/walk7.md5anim { frame 13 sound_body snd_footstep frame 13 sound_body2 snd_deepfs frame 31 sound_body snd_footstep frame 31 sound_body2 snd_deepfs } anim walk_left models/md5/monsters/hellknight/walk7_left.md5anim { frame 13 sound_body snd_footstep frame 13 sound_body2 snd_deepfs frame 31 sound_body snd_footstep frame 31 sound_body2 snd_deepfs } anim sight models/md5/monsters/hellknight/roar1.md5anim { frame 1 sound_voice snd_sight2 frame 19 sound_body snd_footstep frame 19 sound_body2 snd_deepfs frame 41 sound_body snd_footstep frame 41 sound_body2 snd_deepfs } anim pain models/md5/monsters/hellknight/pain1.md5anim { frame 1 sound_voice snd_pain } anim pain_chest models/md5/monsters/hellknight/chest.md5anim { frame 1 sound_voice snd_pain } anim pain_head models/md5/monsters/hellknight/headpain.md5anim { frame 1 sound_voice snd_pain } anim pain_right_arm models/md5/monsters/hellknight/pain_ruparm.md5anim { frame 1 sound_voice snd_pain } anim pain_left_arm models/md5/monsters/hellknight/pain_luparm.md5anim { frame 1 sound_voice snd_pain } anim melee_attack1 models/md5/monsters/hellknight/attack2.md5anim { frame 11 sound_body snd_footstep frame 11 sound_body2 snd_deepfs frame 11 fx fx/hkwalk.fx frame 14 melee melee_hellknight_bite } anim melee_attack2 models/md5/monsters/hellknight/attack3.md5anim { frame 17 sound_body snd_footstep frame 17 sound_body2 snd_deepfs frame 17 fx fx/hkwalk.fx frame 17 melee melee_hellknightRightClaw } anim melee_attack3 models/md5/monsters/hellknight/leftslash.md5anim { frame 7 sound_voice snd_chatter_combat frame 17 melee melee_hellknightLeftClaw } anim range_attack1 models/md5/monsters/hellknight/range_attack2.md5anim { frame 8 sound_body2 monster_demon_hellknight_fireball_create frame 8 create_missile rmissile frame 33 sound_body snd_footstep frame 33 sound_body2 snd_deepfs frame 33 fx fx/hkwalk.fx //frame 34 sound_weapon snd_attackmissile frame 34 launch_missile rmissile frame 47 sound_body snd_footstep frame 47 sound_body2 snd_deepfs frame 47 fx fx/hkwalk.fx frame 52 sound_voice snd_chatter_combat } anim turret_attack models/md5/monsters/hellknight/turret_attack.md5anim { frame 8 sound_body2 monster_demon_hellknight_fireball_create frame 8 create_missile rmissile frame 20 sound_weapon snd_attackmissile frame 23 launch_missile rmissile } } entityDef monster_demon_hellknight { "editor_mins" "-48 -48 0" "editor_maxs" "48 48 96" "inherit" "monster_default" "scriptobject" "ai" "nativeobject" "rvmMonsterDemonHellknight" "model" "monster_demon_hellknight" "ragdoll" "monster_demon_hellknight" "size" "94 94 96" "use_aas" "aas96" "team" "1" "rank" "2" "health" "900" //up from 700 Tim - 6/9/04 "melee_range" "75" "turn_rate" "100" "def_projectile" "projectile_fireball_hellknight" "attack_cone" "70" "attack_accuracy" "0" "mass" "600" "pain_threshold" "25" "burnaway" "0.50" "smoke_burnParticleSystem" "burn_imp.prt-chest" "ik_numLegs" "2" "ik_footSize" "8" "ik_minWaistAnkleDist" "30" "ik_footUpTrace" "32" "ik_footDownTrace" "64" "ik_waist" "body" "ik_hip1" "lupleg" "ik_hip2" "rupleg" "ik_knee1" "lloleg" "ik_knee2" "rloleg" "ik_ankle1" "lankle" "ik_ankle2" "rankle" "ik_dir1" "lknee1" "ik_dir2" "rknee1" "ik_foot1" "lfoot" "ik_foot2" "rfoot" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint Head" "0.4 0.4 0" "look_joint LoNeck" "0.6 0.6 0" "damage_zone head" "*neck" "damage_zone chest" "*waist -*ruparm -*luparm -*neck" "damage_zone left_arm" "*luparm" "damage_zone right_arm" "*ruparm" "damage_zone legs" "*hips" "damage_scale head" "2" "anim" "idle" "snd_sight1" "monster_demon_hellknight_sight1" "snd_sight2" "monster_demon_hellknight_sight2" "snd_sight3" "monster_demon_hellknight_sight3" "snd_chatter" "monster_demon_hellknight_chatter" "snd_chatter_combat" "monster_demon_hellknight_chatter_combat" "snd_pain" "monster_demon_hellknight_pain" "snd_attackmissile" "monster_demon_hellknight_attackmissile" "snd_death" "monster_demon_hellknight_die" "snd_footstep" "monster_demon_hellknight_footstep" "snd_deepfs" "hellknight_deepfs" "snd_burn" "monster_demon_hellknight_burn" } model delta1_hellknight { inherit monster_demon_hellknight anim throwchainsawzombie models/md5/monsters/hellknight/hk_throws_chainsawzombie.md5anim } entityDef delta1_hellknight { "inherit" "monster_demon_hellknight" "model" "delta1_hellknight" "anim" "throwchainsawzombie" } entityDef damage_fireball_hellknight { "damage" "30" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "smoke_wound_flesh" "bloodwound.smoke" } entityDef damage_fireball_hellknight_splash { "damage" "45" "radius" "120" } entityDef projectile_fireball_hellknight { "spawnclass" "idProjectile" "mins" "-4 -4 -4" "maxs" "4 4 4" "cone" "3" "model" "hellknight_fireball2.prt" "def_damage" "damage_fireball_hellknight" "def_splash_damage" "damage_fireball_hellknight_splash" "launchFromBarrel" "1" "health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed) "velocity" "475 0 -150" // how fast the projectile leaves the gun (or distance if fuse is 0) "angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun "thrust" "0" // the rate of acceleration (always in the direction of the projectiles model) "thrust_start" "0" // when to start accelerating "thrust_end" "0" // when to stop accelerating "linear_friction" "0" // "air" friction "angular_friction" "0" "contact_friction" "0" "bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce. "mass" "5" "gravity" "250" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it. "fuse" "20" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance). "detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out "detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out) "detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle "detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game "impact_damage_effect" "0" // whether projectile causes blood splats from characters that bleed "impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do) "mtr_detonate" "textures/decals/ballburn_plasma" "decal_size" "75" "smoke_fly" "hellknight_trail.prt" // particle effect while in the air "smoke_detonate" "" // particle effect when detonates "smoke_residue" "" // particle effect while in the air "smoke_bounce" "" // particle effect when bounces "smoke_fuse" "" // particle effect when removed from fuse expiring // parametric particles -- temp "model_detonate" "hellknight_explosion.prt" "debris_count" "3" "def_debris" "debris_largeshrapnel" "def_shrapnel" "debris_shrapnel" "mtr_light_shader" "lights/impflyflash" "light_color" "0.1 0.6 0.9" "light_radius" "160" "light_offset" "0 0 0" "mtr_explode_light_shader" "lights/spawnflash" "explode_light_color" "0.1 0.6 0.9" "explode_light_radius" "320" "explode_light_fadetime" "1" "snd_explode" "monster_demon_imp_fireball_explode" "snd_fly" "monster_demon_imp_fireball_flight" // particle effect while in the air } entityDef melee_hellknightLeftClaw { // melee specific parameters "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "0 -1 0" // damage parameters "damage" "25" "mtr_blob" "leftSlash" "blob_time" "300" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "240" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef melee_hellknightRightClaw { "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "0 1 0" "damage" "25" "mtr_blob" "rightSlash" "blob_time" "300" "blob_x" "-100" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "120" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef melee_hellknight_bite { "damage" "30" "kickDir" "1 0 0" "snd_hit" "monster_demon_hellknight_melee_2" "snd_miss" "monster_demon_hellknight_melee_2" "mtr_blob" "bite" "blob_time" "600" //"blob_size" "600" //"blob_offset_x" "600" "blob_x" "0" "blob_y" "-125" "blob_width" "650" "blob_height" "650" "knockback" "100" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" }