/*********************************************************************** monster_boss_cyberdemon.def ***********************************************************************/ export fred { options -prefix CB_ -keep Waist Rclavicle Lloleg cyber_barrel_smoke cyber_lfoot_dust cyber_rfoot_dust cyber_mouth_fire cyber_mouth_fire_L cyber_mouth_fire_R Lknee Rknee Barrel ROT fx cyber_backfire1 cyber_backfire2 cyber_backfire3 -parent fx Barrel -parent Barrel Rwrist -parent Lknee Hips -parent Rknee Hips -parent Waist ROT -parent ROT Body -parent cyber_lfoot_dust Ltoe_r -parent cyber_rfoot_dust Rtoe_r -parent cyber_barrel_smoke Rwrist -sourcedir models/monsters/cyberdemon/cycles -destdir models/md5/monsters/cyberdemon mesh cyberdeath.mb -dest cyberdeath_cyberdemon -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 1 1 -dest cyberdeath_cyberdemon_bind -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 44 89 -dest cyberdeath_cyberdemon_a -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 90 199 -dest cyberdeath_cyberdemon_b -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 200 220 -dest cyberdeath_cyberdemon_c -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 221 275 -dest cyberdeath_cyberdemon_d -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 276 340 -dest cyberdeath_cyberdemon_e -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 341 372 -dest cyberdeath_cyberdemon_f -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 373 428 -dest cyberdeath_cyberdemon_g -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 429 548 -dest cyberdeath_cyberdemon_h -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberdeath.mb -range 549 800 -dest cyberdeath_cyberdemon_i -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ options -prefix CD_ -keep Rclavicle cyber_barrel_smoke cyber_lfoot_dust cyber_rfoot_dust cyber_mouth_fire cyber_mouth_fire_R cyber_mouth_fire_L Lknee Rknee Barrel ROT fx cyber_backfire1 cyber_backfire2 cyber_backfire3 -parent fx Barrel -parent Barrel Rwrist -parent Lknee Hips -parent Rknee Hips -parent Waist ROT -parent ROT Body -parent cyber_lfoot_dust Ltoe_r -parent cyber_rfoot_dust Rtoe_r -parent cyber_barrel_smoke Rwrist -sourcedir models/monsters/cyberdemon/cycles -destdir models/md5/monsters/cyberdemon //anim cyberintro.mb -dest cyberintro_cyberdemon -range 30 765 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon1 -range 30 104 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon2 -range 105 220 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon3 -range 221 252 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon4 -range 253 337 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon5 -range 338 492 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon6 -range 493 542 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon7 -range 543 654 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon8 -range 655 732 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ anim cyberintro.mb -dest cyberintro_cyberdemon9 -range 733 765 -sourcedir maps/fred/cyberdemon -destdir models/md5/cinematics/hellhole -prefix CB_ addoptions -align ALL mesh cyberdemon.mb anim idle.mb anim walk2.mb anim walk3.mb anim sight1.mb anim sight.mb anim turret.mb anim turret3.mb anim oneshot.mb anim twoshot.mb anim bite1.mb anim af_pose.mb anim ik_pose.mb anim stomp.mb -xyzprecision .01 -quatprecision 0.00006 anim walkheadpain.mb anim walkleftarmpain.mb anim walkrightarmpain.mb anim bite1.mb anim evade_left.mb anim evade_right.mb anim death.mb -range 1 1 anim pain_big1.mb } model monster_boss_cyberdemon { mesh models/md5/monsters/cyberdemon/cyberdemon.md5mesh channel torso ( *Waist ) channel legs ( *Hips Body origin ROT -*Waist) anim af_pose models/md5/monsters/cyberdemon/af_pose.md5anim anim ik_pose models/md5/monsters/cyberdemon/ik_pose.md5anim anim stand models/md5/monsters/cyberdemon/idle.md5anim anim idle models/md5/monsters/cyberdemon/idle.md5anim anim sight1 models/md5/monsters/cyberdemon/sight.md5anim { frame 16.5 sound_voice snd_sight1 } anim walk models/md5/monsters/cyberdemon/walk3.md5anim { frame 17 sound_body snd_footstep frame 17 triggerSmokeParticle cyber_rfoot_dust frame 37 sound_body snd_footstep frame 37 triggerSmokeParticle cyber_lfoot_dust } anim pain models/md5/monsters/cyberdemon/pain_big1.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 16 sound_body snd_footstep frame 49 sound_body snd_footstep } anim pain_chest models/md5/monsters/cyberdemon/pain_big1.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 16 sound_body snd_footstep frame 49 sound_body snd_footstep } anim pain_head models/md5/monsters/cyberdemon/pain_big1.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 16 sound_body snd_footstep frame 49 sound_body snd_footstep } anim pain_left_arm models/md5/monsters/cyberdemon/pain_big1.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 16 sound_body snd_footstep frame 49 sound_body snd_footstep } anim pain_right_arm models/md5/monsters/cyberdemon/pain_big1.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 16 sound_body snd_footstep frame 49 sound_body snd_footstep } //anim melee_attack1 models/md5/monsters/cyberdemon/stomp.md5anim { // frame 18 melee melee_cyberdemon_kick // frame 18 sound_body snd_footstep // frame 19 sound_voice snd_footstep //} anim range_attack1 models/md5/monsters/cyberdemon/turret3.md5anim { frame 19 sound_weapon snd_attackmissile frame 19 launch_missile Barrel frame 42 sound_weapon snd_attackmissile frame 42 launch_missile Barrel frame 66 sound_weapon snd_attackmissile frame 66 launch_missile Barrel } anim range_attack2 models/md5/monsters/cyberdemon/oneshot.md5anim { frame 19 sound_weapon snd_attackmissile frame 19 launch_missile Barrel } anim range_attack3 models/md5/monsters/cyberdemon/twoshot.md5anim { frame 19 sound_weapon snd_attackmissile frame 19 launch_missile Barrel frame 42 sound_weapon snd_attackmissile frame 42 launch_missile Barrel } anim death models/md5/monsters/cyberdemon/death.md5anim } entityDef monster_boss_cyberdemon { "inherit" "monster_default" "editor_mins" "-90 -90 0" "editor_maxs" "90 90 300" "scriptobject" "ai" "nativeobject" "rvmMonsterBossCyberdemon" "model" "monster_boss_cyberdemon" "ragdoll" "monster_boss_cyberdemon" "size" "100 100 300" "use_aas" "aas_cyberdemon" "team" "1" "rank" "3" "health" "4000" "mass" "1000" "def_projectile" "projectile_cyber_rocket" "fov" "120" "attack_cone" "120" "attack_accuracy" "2" "melee_range" "95" "combat_chatter_min" "2" "combat_chatter_max" "4" "af_push_moveables" "1" "def_kickdamage" "melee_cyberdemon_kick" "big_monster" "1" // makes his bounding box non-solid to other monsters "smokeParticleSystem1" "cyber_barrel_smoke" "smokeParticleSystem2" "cyber_backfire1" "smokeParticleSystem3" "cyber_backfire2" "smokeParticleSystem4" "cyber_backfire3" "smokeParticleSystem5" "cyber_mouth_fire" "smokeParticleSystem6" "cyber_mouth_fire_L" "smokeParticleSystem7" "cyber_mouth_fire_R" "smokeParticleSystem8" "cyber_rfoot_dust" "smokeParticleSystem9" "cyber_lfoot_dust" "damage_zone head" "*Neck" "damage_zone chest" "*Waist -*Rshldr -*Lshldr -*Neck" "damage_zone left_arm" "*Lshldr" "damage_zone right_arm" "*Rshldr" "damage_scale head" "1" "pain_threshold" "150" "finalBoss" "1" "focus_align_time" "0" "head_focus_rate" "0.05" "head_look" "1" "bone_focus" "Barrel" "look_min" "-90 -120 0" "look_max" "25 120 0" "look_joint Waist" "0.4 0.4 0.4" "look_joint Chest" "0.4 0.4 0.4" "look_joint Head" "0.2 0.2 0.2" "look_joint Rshldr" "0.1 0.2 0.1" "look_joint Relbow" "0.1 0.2 0.1" "turn_rate" "75" "ik_numLegs" "2" "ik_footSize" "20" "ik_minWaistAnkleDist" "50" "ik_footUpTrace" "32" "ik_footDownTrace" "128" "ik_waist" "Body" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle_r" "ik_ankle2" "Rankle_r" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "cyber_lfoot_dust" "ik_foot2" "cyber_rfoot_dust" "snd_sight1" "monster_boss_cyberdemon_sight1" "snd_chatter" "monster_boss_cyberdemon_chatter" "snd_chatter_combat" "monster_boss_cyberdemon_chatter_combat" "snd_pain" "monster_boss_cyberdemon_pain" "snd_attackmissile" "monster_boss_cyberdemon_attackmissile" "snd_footstep" "monster_boss_cyberdemon_step" } entityDef melee_cyberdemon_kick { "damage" "400" "kickDir" "1 0 1" "mtr_blob" "leftSmack" "blob_time" "300" "gib" "1" "blob_x" "0" "blob_y" "-50" "blob_width" "650" "blob_height" "650" "knockback" "100" "push" "2000" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef projectile_cyber_rocket { "spawnclass" "idProjectile" "mins" "-6 -6 -9" "maxs" "6 6 9" "cone" "3" "model" "models/monsters/cyberdemon/cdrocket.lwo" "def_damage" "damage_CyberrocketDirect" "def_splash_damage" "damage_CyberRocketSplash" "launchFromBarrel" "1" // launch from barrel "health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed) "velocity" "900 0 0" // how fast the projectile leaves the gun (or distance if fuse is 0) "angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun "thrust" "0" // the rate of acceleration (always in the direction of the projectiles model) "thrust_start" "0" // when to start accelerating "thrust_end" "4" // when to stop accelerating "linear_friction" "0" // "air" friction "angular_friction" "0" "contact_friction" "0" "bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce. "mass" "300" "gravity" "0" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it. "fuse" "10" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance). "detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out "detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out) "detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle "detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game "impact_damage_effect" "1" // whether projectile causes blood splats from characters that bleed "impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do) "mtr_detonate" "textures/decals/ballburn01" "decal_size" "75" "smoke_fly" "rockettrail.prt" // particle effect while in the air // parametric particles -- temp "model_detonate" "rocketExplosion.prt" "smoke_detonate" "" // particle effect when detonates "smoke_residue" "" // particle effect while in the air "smoke_bounce" "" "smoke_fuse" "" "debris_count" "6" "def_debris" "debris_largeshrapnel" "def_shrapnel" "debris_shrapnel" "mtr_light_shader" "" "light_color" "1 0.8 0.4" "light_radius" "160" "light_offset" "0 0 0" "mtr_explode_light_shader" "muzzleflash" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_fly" "rocket_flight" // sound effect while in the air "snd_explode" "rocket_impact" } entityDef damage_CyberrocketDirect { "kickDir" "1 0 0" "damage" "40" "knockback" "0" "push" "2000" "smoke_wound_flesh" "bloodwound.smoke" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_splat_flesh" "" "gib" "1" "kick_time" "600" "kick_amplitude" "4" "dv_time" "500" } entityDef damage_CyberRocketSplash { "damage" "40" "radius" "40" "knockback" "0" "push" "5000" "gib" "1" "smoke_wound_flesh" "bloodwound.smoke" "kick_time" "600" "kick_amplitude" "4" "dv_time" "500" }