/*********************************************************************** Wounded_Swann ***********************************************************************/ model delta5_swann_head { skin skins/characters/npcs/swannbloody.skin mesh models/md5/heads/swann/swann.md5mesh anim blink models/md5/heads/swann/swannblink.md5anim anim idle models/md5/heads/swann/swannidle.md5anim anim stand models/md5/heads/swann/swannidle.md5anim anim talk_secondary1 models/md5/heads/swann/delta5/swannhead_wounded_secondary1.md5anim { frame 1 sound_voice delta5_swann_secondary1 } anim talk_secondary2 models/md5/heads/swann/delta5/swannhead_wounded_secondary2.md5anim { frame 1 sound_voice delta5_swann_secondary2 } anim talk_primary models/md5/heads/swann/delta5/swannhead_wounded_primary.md5anim { frame 1 sound_voice delta5_swann_primary } anim talk_trigger models/md5/heads/swann/delta5/swannhead_wounded.md5anim { frame 1 sound_voice delta5_swann_trigger } } model delta5_wounded_swann { mesh models/md5/chars/suit.md5mesh channel torso ( *origin ) skin skins/characters/npcs/bloodysuit.skin anim af_pose models/md5/chars/af_pose.md5anim anim stand models/md5/cinematics/delta5/swann_idle.md5anim anim idle models/md5/cinematics/delta5/swann_idle.md5anim anim talk_trigger models/md5/cinematics/delta5/swann_trigger.md5anim { frame 1 enableEyeFocus frame 36 disableEyeFocus frame 205 enableEyeFocus frame 350 disableEyeFocus frame 505 enableEyeFocus frame 561 disableEyeFocus frame 698 enableEyeFocus frame 837 disableEyeFocus frame 1110 enableEyeFocus } anim talk_primary models/md5/cinematics/delta5/swann_idle.md5anim anim talk_secondary1 models/md5/cinematics/delta5/swann_idle.md5anim anim talk_secondary2 models/md5/cinematics/delta5/swann_idle.md5anim } entityDef delta5_wounded_swann { "inherit" "character_default" "scriptobject" "ai" "nativeobject" "rvmCharacter" "model" "delta5_wounded_swann" "anim" "idle" "size" "64 20 32" "use_aas" "" "turn_rate" "0" "eye_height" "28" "npc_name" "Counselor Swann" "animate_z" "1" "talktrigger" "1" "no_cower" "1" "talk_no_turn" "1" "bone_focus" "headcontrol" "bone_orientation" "Body" "bone_leftEye" "Leyeaim" "bone_rightEye" "Reyeaim" "eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "eye_verticle_offset" "5" "eye_horizontal_offset" "-0" "eye_focus_rate" "0.5" "head_focus_rate" "0.1" "look_min" "-54 -39 0" "look_max" "9 39 0" "look_joint headcontrol" "1 1 0" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" //"look_joint headcontrol" "1 1 1" "def_head" "delta5_swann_head" "head_joint" "Shoulders" "ragdoll" "char_wounded_marine" "damage_zone chest" "*Waist -*loneckcontrol" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "origin Body2" "gib" "1" "model_gib" "models/md5/chars/skeleton.md5mesh" "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "headcontrol" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" "snd_gibbed" "sound_giblets" "snd_bounce" "ragdoll_impact" }