// ELEVATOR ATTACK export fred { options -prefix ENV_ mesh maps/fred/alphalabs2/elevator_attack.mb -dest models/md5/environments/a2_elevatormesh anim maps/fred/alphalabs2/elevator_attack.mb -range 1 1 -dest models/md5/environments/a2_elevatoridle anim maps/fred/alphalabs2/elevator_attack.mb -dest models/md5/environments/a2_elevator } model alphalabs2_maggot { inherit monster_demon_maggot anim elevator models/md5/monsters/maggot3/a2_elevator.md5anim { ai_no_turn frame 1 call overrideLegs frame 1 disableGravity frame 1 disableWalkIK frame 6 sound snd_sight frame 8 sound snd_footstep frame 12 sound snd_footstep frame 20 sound snd_footstep frame 39 sound snd_rattlecage frame 71 sound snd_bendcage frame 87 sound snd_sight2 frame 92 sound snd_footstep frame 99 sound snd_footstep frame 103 sound snd_footstep frame 108 sound snd_footstep frame 111 sound snd_footstep frame 116 sound snd_footstep frame 119 sound snd_footstep frame 123 sound snd_footstep frame 130 sound snd_slip frame 141 sound snd_sight frame 144 sound snd_footstep frame 148 sound snd_thud frame 166 sound snd_footstep frame 171 sound snd_footstep frame 177 sound snd_footstep frame 182 sound snd_footstep frame 188 sound snd_footstep frame 190 sound snd_sight2 frame 194 sound snd_footstep frame 195 enableGravity frame 195 enableWalkIK } } entityDef alphalabs2_maggot { "inherit" "monster_demon_maggot" "scriptobject" "ai" "nativeobject" "rvmMonsterDemonMaggot" "model" "alphalabs2_maggot" "anim" "elevator" "sound_bone" "Shoulders" "snd_thud" "monster_demon_imp_thud" "snd_rattlecage" "al2_maggot_rattlecage" } model alphalabs2_imp { inherit monster_demon_imp anim elevator models/md5/monsters/imp/a2_elevator.md5anim { ai_no_turn frame 1 call overrideLegs frame 1 disableGravity frame 1 disableWalkIK frame 15 sound snd_footstep frame 25 sound snd_footstep frame 40 sound snd_footstep frame 50 sound snd_footstep frame 56 sound snd_footstep frame 62 sound snd_footstep frame 66 sound snd_footstep frame 71 sound snd_footstep frame 76 sound snd_footstep frame 85 sound snd_footstep frame 89 sound snd_footstep frame 92 sound snd_footstep frame 106 sound snd_footstep frame 113 sound snd_footstep frame 126 sound snd_footstep frame 136 sound snd_footstep frame 150 sound snd_footstep frame 154 sound snd_footstep frame 158 sound snd_footstep frame 164 sound snd_footstep frame 170 sound snd_sight frame 173 sound snd_footstep frame 179 sound snd_footstep frame 185 enableGravity frame 185 enableWalkIK } } entityDef alphalabs2_imp { "inherit" "monster_demon_imp" "model" "alphalabs2_imp" "anim" "elevator" } model alphalabs2_elevatorenv { mesh models/md5/environments/a2_elevatormesh.md5mesh anim elevatoridle models/md5/environments/a2_elevatoridle.md5anim anim elevator models/md5/environments/a2_elevator.md5anim } entityDef alphalabs2_elevatorenv { "inherit" "cin_base" "anim" "elevator" "model" "alphalabs2_elevatorenv" } //PINKY AND FATTY BATHROOM CINEMATIC anim 1 export fred { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1pinkymesh anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1pinkyidle anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest models/md5/cinematics/alphalabs2/scene1pinky // fatty options -prefix FATTY_ mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1fatmesh anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1fatidle anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest models/md5/cinematics/alphalabs2/scene1fat // uac_helm options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1uacmesh anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest models/md5/cinematics/alphalabs2/scene1uacidle anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest models/md5/cinematics/alphalabs2/scene1uacm } model cin_anim1_pinky { mesh models/md5/cinematics/alphalabs2/scene1pinkymesh.md5mesh anim scene1pinkyidle models/md5/cinematics/alphalabs2/scene1pinkyidle.md5anim anim scene1pinky models/md5/cinematics/alphalabs2/scene1pinky.md5anim { // PINKY SOUNDS // frame 143 sound snd_footstep // frame 150 sound snd_handstep // frame 175 sound snd_footstep // frame 181 sound snd_handstep // frame 198 sound snd_footstep // frame 208 sound snd_handstep // frame 244 sound snd_footstep // frame 247 sound snd_handstep // frame 270 sound snd_footstep // frame 273 sound snd_handstep // frame 295 sound snd_footstep // frame 298 sound snd_handstep // frame 318 sound snd_handstep // frame 323 sound snd_footstep // frame 373 sound snd_footstep // frame 428 sound snd_handstep // frame 490 sound snd_footstep // frame 501 sound snd_handstep // frame 524 sound snd_handstep frame 543 trigger func_fx_2 // frame 131 sound snd_gear // frame 163 sound snd_gear // frame 186 sound snd_gear // frame 232 sound snd_gear // frame 258 sound snd_gear // frame 283 sound snd_gear // frame 311 sound snd_gear // frame 361 sound snd_gear // frame 478 sound snd_gear // frame 190 sound snd_growl1 // frame 330 sound snd_growl2 // frame 399 sound snd_growl3 // frame 429 sound snd_growl4 // frame 444 sound snd_growl5 // frame 380 sound snd_nudge // frame 459 sound snd_contact1 // frame 460 sound snd_pullclose // frame 516 sound snd_openforbite // frame 538 sound snd_bite1 // frame 551 sound snd_tear1 } } entityDef cin_anim1_pinky { "inherit" "cin_base" "anim" "scene1pinkyidle" "model" "cin_anim1_pinky" //"snd_footstep" "pinkyfoot" //"snd_handstep" "pinkyhand" //"snd_gear" "pinkygear" //"snd_growl1" "growl1" //"snd_growl2" "growl2" //"snd_growl3" "growl4" //"snd_growl4" "growl5" //"snd_growl5" "growl1" //"snd_nudge" "pinkysnort1" //"snd_contact1" "nosound" //"snd_pullclose" "pinkyscrape1" //"snd_openforbite" "nosound" //"snd_bite1" "pinkybite_02" //"snd_tear1" "pinkytear_05" } model cin_anim1_fatty { mesh models/md5/cinematics/alphalabs2/scene1fatmesh.md5mesh anim scene1fatidle models/md5/cinematics/alphalabs2/scene1fatidle.md5anim anim scene1fat models/md5/cinematics/alphalabs2/scene1fat.md5anim } entityDef cin_anim1_fatty { "inherit" "cin_base" "anim" "scene1fatidle" "model" "cin_anim1_fatty" } model cin_anim1_uacm { mesh models/md5/cinematics/alphalabs2/scene1uacmesh.md5mesh skin skins/player/pistol.skin anim scene1uacmidle models/md5/cinematics/alphalabs2/scene1uacidle.md5anim anim scene1uacm models/md5/cinematics/alphalabs2/scene1uacm.md5anim { frame 7 sound player_sounds_footstep frame 15 sound player_sounds_footstep frame 25 sound player_sounds_footstep frame 33 sound player_sounds_footstep frame 166 sound player_sounds_footstep frame 209 sound player_sounds_footstep frame 260 sound player_sounds_footstep frame 310 sound player_sounds_footstep } } entityDef cin_anim1_uacm { "inherit" "cin_base" "anim" "scene1uacmidle" "sound_bone" "Body" "model" "cin_anim1_uacm" } //PINKY AND FATTY BATHROOM CINEMATIC anim 2 export fred { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE2.mb -dest models/md5/cinematics/alphalabs2/scene6_pinkymesh anim maps/fred/bathroom/SCENE2.mb -prefix PINKY_ -range 515 552 -dest models/md5/cinematics/alphalabs2/scene6_pinkyanim // fatty options -prefix FAT_ mesh maps/fred/bathroom/SCENE2.mb -dest models/md5/cinematics/alphalabs2/scene6_fattymesh anim maps/fred/bathroom/SCENE2.mb -prefix FAT_ -range 515 552 -dest models/md5/cinematics/alphalabs2/scene6_fattyanim // camera camera maps/fred/bathroom/SCENE1.mb -dest models/md5/cinematics/alphalabs2/scene1cams camera maps/fred/bathroom/SCENE2.mb -range 515 552 -dest models/md5/cinematics/alphalabs2/scene2cam camera maps/fred/bathroom/SCENE3.mb -range 553 900 -dest models/md5/cinematics/alphalabs2/scene3cams camera maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/cam9a /************ 1 = 1-170 2 = 171-218 3 = 219-268 4 = 269-530 5 = 531-566 6 = 515-552 7 = 553-630 8 = 631-681 9 = 682-900 ************/ } model cin_anim2_pinky { mesh models/md5/cinematics/alphalabs2/scene6_pinkymesh.md5mesh anim scene6pinky models/md5/cinematics/alphalabs2/scene6_pinkyanim.md5anim { //frame 37 sound pinkytear_02 } } entityDef cin_anim2_pinky { "inherit" "cin_base" "anim" "scene6pinky" "model" "cin_anim2_pinky" } model cin_anim2_fatty { mesh models/md5/cinematics/alphalabs2/scene6_fattymesh.md5mesh anim scene6fat models/md5/cinematics/alphalabs2/scene6_fattyanim.md5anim } entityDef cin_anim2_fatty { "inherit" "cin_base" "anim" "scene6fat" "model" "cin_anim2_fatty" } entityDef cin_e3bathroom_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim scene1cams" "models/md5/cinematics/alphalabs2/scene1cams.md5camera" "anim scene2cam" "models/md5/cinematics/alphalabs2/scene2cam.md5camera" "anim scene3cams" "models/md5/cinematics/alphalabs2/scene3cams.md5camera" "anim scene9acam" "models/md5/cinematics/alphalabs2/cam9a.md5camera" } //PINKY AND FATTY BATHROOM CINEMATIC anim 3 export fred { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE3.mb -dest models/md5/cinematics/alphalabs2/scene7_pinkymesh anim maps/fred/bathroom/SCENE3.mb -prefix PINKY_ -range 553 900 -dest models/md5/cinematics/alphalabs2/scene7_pinkyanim // fatty options -prefix FAT_ mesh maps/fred/bathroom/SCENE3.mb -dest models/md5/cinematics/alphalabs2/scene7_fattymesh anim maps/fred/bathroom/SCENE3.mb -prefix FAT_ -range 553 900 -dest models/md5/cinematics/alphalabs2/scene7_fattyanim } model cin_anim3_pinky { mesh models/md5/cinematics/alphalabs2/scene7_pinkymesh.md5mesh anim scene7pinky models/md5/cinematics/alphalabs2/scene7_pinkyanim.md5anim { // frame 6 sound snd_swingflesh1 // frame 31 sound snd_swingflesh2 // frame 80 sound snd_swingflesh3 // frame 92 sound snd_fleshtoss // frame 108 sound snd_fleshgulp // frame 110 sound snd_chomp // frame 132 sound snd_chew1 // frame 154 sound snd_chew2 // frame 175 sound snd_swallow // frame 188 sound snd_bite2 // frame 199 sound snd_contact2 // frame 207 sound snd_tear2 // frame 234 sound snd_chew3 // frame 240 sound snd_contact3 // frame 258 sound snd_bite3 // frame 276 sound snd_chew4 // frame 294 sound snd_chew5 frame 1 trigger func_fx_1 frame 2 fx fx/blooddrip1.fx frame 190 trigger func_fx_1 frame 191 trigger func_fx_2 frame 280 trigger func_fx_1 } } entityDef cin_anim3_pinky { "inherit" "cin_base" "anim" "scene7pinky" "model" "cin_anim3_pinky" //"snd_swingflesh1" "nosound" //"snd_swingflesh2" "nosound" //"snd_swingflesh3" "nosound" //"snd_fleshtoss" "nosound" //"snd_fleshgulp" "pinkyswallow_01" //"snd_chomp" "pinkybite_02" //"snd_chew1" "pinkybite_03" //"snd_chew2" "pinkybite_04" //"snd_swallow" "pinkyswallow_02" //"snd_bite2" "pinkybite_03" //"snd_contact2" "nosound" //"snd_tear2" "pinkytear_02" //"snd_chew3" "pinkybite_01" //"snd_contact3" "nosound" //"snd_bite3" "pinkybite_02" //"snd_chew4" "pinkybite_04" //"snd_chew5" "pinkybite_03" } model cin_anim3_fatty { mesh models/md5/cinematics/alphalabs2/scene7_fattymesh.md5mesh anim scene7fat models/md5/cinematics/alphalabs2/scene7_fattyanim.md5anim { // FATTY SOUNDS // frame 5 sound snd_fatbounce1 // frame 13 sound snd_fatbounce2 // frame 18 sound snd_fleshsettle // frame 22 sound snd_fatbounce3 } } entityDef cin_anim3_fatty { "inherit" "cin_base" "anim" "scene7fat" "model" "cin_anim3_fatty" // FATTY SOUNDS //"snd_fatbounce1" "flesh_01" //"snd_fatbounce2" "flesh_02" //"snd_fleshsettle" "flesh_03" //"snd_fatbounce3" "flesh_01" } //PINKY AND FATTY BATHROOM CINEMATIC anim 4 export fred { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_pinky anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_pinky // fatty options -prefix FAT_ mesh maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_fatty anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_fatty // uac_helm //options -prefix PLAYER_ options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest models/md5/cinematics/alphalabs2/scene9a_uacm } model cin_anim9a_pinky { mesh models/md5/cinematics/alphalabs2/scene9a_pinky.md5mesh anim scene9apinky models/md5/cinematics/alphalabs2/scene9a_pinky.md5anim { // frame 32 sound snd_slurp // frame 39 sound snd_swingflesh4 // frame 40 sound snd_growl6 // frame 68 sound snd_handstep // frame 69 sound snd_footstep // frame 74 sound snd_growl7 // frame 77 sound snd_handstep // frame 86 sound snd_handstep // frame 91 sound snd_footstep // frame 105 sound snd_footstep // frame 122 sound snd_growl8 // frame 131 sound snd_footstep // frame 138 sound snd_growl9 // frame 144 sound snd_handstep // frame 154 sound snd_footstep // frame 160 sound snd_handstep } } entityDef cin_anim9a_pinky { "inherit" "cin_base" "anim" "scene9apinky" "model" "cin_anim9a_pinky" //"snd_swingflesh4" "flesh_01" //"snd_handstep" "pinkyhand" //"snd_footstep" "pinkyfoot" //"snd_slurp" "pinkyswallow_03" //"snd_growl6" "nosound" //"snd_growl7" "nosound" //"snd_growl8" "nosound" //"snd_growl9" "nosound" } model cin_anim9a_fatty { mesh models/md5/cinematics/alphalabs2/scene9a_fatty.md5mesh anim scene9afat models/md5/cinematics/alphalabs2/scene9a_fatty.md5anim { // frame 5 sound snd_fatbounce1 // frame 18 sound snd_fatbounce2 } } entityDef cin_anim9a_fatty { "inherit" "cin_base" "anim" "scene9afat" "model" "cin_anim9a_fatty" //"snd_fatbounce1" "flesh_02" //"snd_fatbounce2" "flesh_03" } model cin_anim9a_uacm { mesh models/md5/cinematics/alphalabs2/scene1uacmesh.md5mesh skin skins/player/pistol.skin anim scene9auacm models/md5/cinematics/alphalabs2/scene9a_uacm.md5anim { frame 99 sound player_sounds_footstep frame 132 sound player_sounds_footstep frame 140 sound player_sounds_footstep frame 158 sound player_sounds_footstep } } entityDef cin_anim9a_uacm { "inherit" "cin_base" "anim" "scene9auacm" "sound_bone" "Body" "model" "cin_anim9a_uacm" } //PINKY AND FATTY BATHROOM CINEMATIC anim 5 export fred { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest models/md5/cinematics/alphalabs2/scene10_pinkymesh anim maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest models/md5/cinematics/alphalabs2/scene10_pinkyanim // fatty options -prefix FAT_ mesh maps/fred/bathroom/SCENE5.mb -prefix FAT_ -dest models/md5/cinematics/alphalabs2/scene10_fattymesh anim maps/fred/bathroom/SCENE5.mb -prefix FAT_ -dest models/md5/cinematics/alphalabs2/scene10_fattyanim } model cin_anim5_pinky { mesh models/md5/cinematics/alphalabs2/scene10_pinkymesh.md5mesh anim scene10pinky models/md5/cinematics/alphalabs2/scene10_pinkyanim.md5anim } entityDef cin_anim5_pinky { "inherit" "cin_base" "anim" "scene10pinky" "model" "cin_anim5_pinky" } model cin_anim5_fatty { mesh models/md5/cinematics/alphalabs2/scene10_fattymesh.md5mesh anim scene10fat models/md5/cinematics/alphalabs2/scene10_fattyanim.md5anim } entityDef cin_anim5_fatty { "inherit" "cin_base" "anim" "scene10fat" "model" "cin_anim5_fatty" } /********** Ed Killer **********/ model alphalabs2_cin_imp { mesh models/md5/monsters/imp/imp.md5mesh anim edkiller models/md5/cinematics/alphalabs2/edkiller.md5anim } entityDef alphalabs2_cin_imp { "inherit" "cin_base" "anim" "edkiller" "model" "alphalabs2_cin_imp" } model alphalabs2_scientist1_head { mesh models/md5/characters/npcs/heads/h1.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim blink models/md5/characters/npcs/heads/h1blink.md5anim anim stand models/md5/characters/npcs/heads/h1idle.md5anim anim dead models/md5/characters/npcs/heads/h1death.md5anim anim lips_dontshoot models/md5/heads/old/alphalabs2/scientist_trigger_1.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_1 } anim lips_canhelp models/md5/heads/old/alphalabs2/scientist_trigger_2.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_2 } anim lips_lightsout models/md5/heads/old/alphalabs2/scientist_trigger_3.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_3 } anim lips_stayclose models/md5/heads/old/alphalabs2/scientist_trigger_4.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_4 } anim lips_electro models/md5/heads/old/alphalabs2/scientist_trigger_5.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_5 } anim lips_theresone models/md5/heads/old/alphalabs2/scientist_trigger_6.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_6 } anim lips_hangon models/md5/heads/old/alphalabs2/scientist_trigger_7.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_7 } anim lips_watchit models/md5/heads/old/alphalabs2/scientist_trigger_8.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_8 } anim lips_whatwasthat models/md5/heads/old/alphalabs2/scientist_trigger_9.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_9 } anim lips_theexit models/md5/heads/old/alphalabs2/scientist_trigger_11.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_11 } anim lips_canttalknow models/md5/heads/old/alphalabs2/scientist_secondary_1.md5anim { frame 1 sound_voice alpha_labs2_scientist_secondary1 } anim lips_itisntfar models/md5/heads/old/alphalabs2/scientist_secondary_2.md5anim { frame 1 sound_voice alpha_labs2_scientist_secondary2 } anim lips_hurry1 models/md5/heads/old/alphalabs2/scientist_secondary_3.md5anim { frame 1 sound_voice alpha_labs2_scientist_hurry1 } anim lips_hurry2 models/md5/heads/old/alphalabs2/scientist_secondary_4.md5anim { frame 1 sound_voice alpha_labs2_scientist_hurry2 } anim lips_ohgod models/md5/heads/old/alphalabs2/scientist_attacked_1.md5anim { frame 1 sound_voice alpha_labs2_scientist_attacked1 } anim lips_killit models/md5/heads/old/alphalabs2/scientist_attacked_2.md5anim { frame 1 sound_voice alpha_labs2_scientist_attacked2 } anim lips_wecantstop models/md5/heads/old/alphalabs2/scientist_primary_1.md5anim { frame 1 sound_voice alpha_labs2_scientist_primary } anim lips_ohthankgod models/md5/heads/old/alphalabs2/scientist_saved_1.md5anim { frame 1 sound_voice alpha_labs2_scientist_saved1 } anim lips_thatwasclose models/md5/heads/old/alphalabs2/scientist_saved_2.md5anim { frame 1 sound_voice alpha_labs2_scientist_saved2 } anim killme models/md5/heads/old/alphalabs2/scientist_trigger_10.md5anim { frame 1 sound_voice alpha_labs2_scientist_trigger_10 frame 11 call map_mc_underground::sci_switch_head_to_stump } } export james { options -prefix SUIT_ -keep Lknee Rknee Body2 headcontrol neckcontrol loneckcontrol lanternlight SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent tabletpc Lhand1 -parent flashlight Rhand1 -parent pda Rhand1 -parent lantern Rhand1 -parent lanternlight lantern -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent shotgun Rhand1 -parent machinegun Rhand1 -parent wrench Rhand1 -parent cola Rhand1 -parent foamcup Rhand1 -parent dufflebag Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER addoptions -align ALL mesh models/characters/male_npc/cycles/idles/makemesh.mb -dest models/md5/characters/npcs/lanternskeleton -keepmesh skeletonmesh -keep Lball_r Ltoe_r Rball_r Rtoe_r Belly Lrib Rrib lantern Ruparm_orbit Luparm_orbit addoptions -keepmesh labcoatmesh addoptions -keepmesh lanternmesh addoptions -keepmesh lanternlampmesh addoptions -keepmesh lanternflare1mesh addoptions -keepmesh lanternflare2mesh mesh models/characters/male_npc/cycles/idles/makemesh.mb -dest models/md5/characters/npcs/lanternlabcoatbody anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/characters/npcs/lanternaf_pose anim models/characters/male_npc/cycles/idles/lantern_stand.mb -dest models/md5/characters/npcs/lantern_stand anim models/characters/male_npc/cycles/idles/lantern_cower_center.mb -dest models/md5/characters/npcs/lantern_cower_center anim models/characters/male_npc/cycles/idles/lantern_cower_right.mb -dest models/md5/characters/npcs/lantern_cower_right anim models/characters/male_npc/cycles/idles/lantern_cower_left.mb -dest models/md5/characters/npcs/lantern_cower_left anim models/characters/male_npc/cycles/walks/lantern_walk.mb -dest models/md5/characters/npcs/lantern_walk anim models/characters/male_npc/cycles/wounded/lantern_pain.mb -dest models/md5/characters/npcs/lantern_pain anim models/characters/male_npc/cycles/idles/lantern_turn_right.mb -dest models/md5/characters/npcs/lantern_turn_right anim models/characters/male_npc/cycles/idles/lantern_turn_left.mb -dest models/md5/characters/npcs/lantern_turn_left anim models/characters/male_npc/cycles/idles/lantern_turn_right_rotation180.mb -dest models/md5/characters/npcs/lantern_turn_right_rotation180 anim models/characters/male_npc/cycles/idles/lantern_turn_left_rotation180.mb -dest models/md5/characters/npcs/lantern_turn_left_rotation180 anim models/characters/male_npc/cycles/working/look_in_hole_scratch_head.mb -dest models/md5/characters/npcs/lantern_look_in_hole_scratch_head anim models/characters/male_npc/cycles/working/look_in_hole.mb -dest models/md5/characters/npcs/lantern_look_in_hole anim maps/fred/alphalabs2/ed_death.mb -dest models/md5/characters/npcs/lantern_death } model alphalabs2_scientist1 { mesh models/md5/characters/npcs/lanternlabcoatbody.md5mesh channel torso ( *Waist ) channel legs ( *origin Body2 *Hips -*Waist ) anim af_pose models/md5/characters/npcs/lanternaf_pose.md5anim anim ik_pose models/md5/characters/npcs/lanternaf_pose.md5anim anim stand models/md5/characters/npcs/lantern_stand.md5anim anim cower models/md5/characters/npcs/lantern_cower_center.md5anim,models/md5/characters/npcs/lantern_cower_left.md5anim,models/md5/characters/npcs/lantern_cower_right.md5anim anim working1 models/md5/characters/npcs/lantern_look_in_hole.md5anim { ai_no_turn } anim working2 models/md5/characters/npcs/lantern_look_in_hole.md5anim { ai_no_turn } anim walk models/md5/characters/npcs/lantern_walk.md5anim { frame 3 sound_body snd_footstep frame 17 sound_body snd_footstep frame 32 sound_body snd_footstep frame 46 sound_body snd_footstep } anim pain models/md5/characters/npcs/lantern_pain.md5anim anim pain_head models/md5/characters/npcs/lantern_pain.md5anim anim pain_chest models/md5/characters/npcs/lantern_pain.md5anim anim pain_left_arm models/md5/characters/npcs/lantern_pain.md5anim anim pain_right_arm models/md5/characters/npcs/lantern_pain.md5anim anim turn_left models/md5/characters/npcs/lantern_turn_left.md5anim, models/md5/characters/npcs/lantern_turn_left_rotation180.md5anim { anim_turn } anim turn_right models/md5/characters/npcs/lantern_turn_right.md5anim, models/md5/characters/npcs/lantern_turn_right_rotation180.md5anim { anim_turn } anim killme models/md5/characters/npcs/lantern_death.md5anim { frame 18 event kill } } entityDef alphalabs2_scientist1 { "inherit" "npc_base" "model" "alphalabs2_scientist1" "skin" "skins/characters/npcs/body_labcoat_lantern.skin" "ragdoll" "char_lanternguy" "scriptobject" "ai" "nativeobject" "rvmAIAlphaLabs2Scientist1" "size" "44 44 74" "model_gib" "models/md5/characters/npcs/lanternskeleton.md5mesh" "turn_rate" "190" "head_focus_rate" "0.05" "look_joint Waist" "0 0 0" "look_joint Chest" "0.1 0.1 0" "look_joint Shoulders" "0.2 0.2 0" "look_joint headcontrol" "0.4 0.4 0" "copy_joint_world eyecontrol" "" "def_head" "alphalabs2_scientist1_head" "head_joint" "Shoulders" "def_dropDeathItem" "moveable_item_lantern" "dropDeathItemJoint" "lantern" "dropDeathItemRotation" "0 0 0" "skin_dropDeath" "skins/characters/npcs/body_labcoat_no_lantern.skin" "snd_death" "" "snd_deathscene" "alpha_labs2_scientist_trigger_10" // Death screams, flesh ripping sounds "snd_talk_primary" "" "snd_talk_secondary" "" "snd_talk_trigger" "" } model alphalabs2_marine_helmet_p90 { inherit npc_marine_w_mgun anim run1 models/md5/chars/mgrun.md5anim anim run2 models/md5/chars/mgrun.md5anim anim runstoplookback models/md5/chars/mgrunstoplookback.md5anim } entityDef alphalabs2_marine_helmet_p90 { "inherit" "npc_base" "model" "alphalabs2_marine_helmet_p90" "def_head" "head_marine_helmet" "head_joint" "Shoulders" "ik_numlegs" "0" "no_cower" "1" "copy_joint_world eyecontrol" "" "model_gib" "" "def_dropDeathItem" "moveable_item_machinegun" "dropDeathItemJoint" "machinegun" "skin_dropDeath" "skins/characters/npcs/marine_helmet.skin" }