/*********************************************************************** james human stuff ***********************************************************************/ /*********************************************************************** -----------------HUMANS ------------------ BODIES ----> (maintenence, labcoat, t-shirt marine, suit, skeleton, security) HEADS------> (young, old, asian, bald, black, swann, betruger, skull, sarge, security(goggles), security(helmet), player, zombie1) ***********************************************************************/ export james { options -prefix SUIT_ -keep Lknee Rknee Body Body2 Lhand1 Rhand headcontrol neckcontrol loneckcontrol lanternlight SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent tabletpc Lhand1 -parent flashlight Rhand1 -parent pda Rhand1 -parent lantern Rhand1 -parent lanternlight lantern -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent shotgun Rhand1 -parent machinegun Rhand1 -parent wrench Rhand1 -parent cola Rhand1 -parent foamcup Rhand1 -parent dufflebag Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER addoptions -keepmesh labcoatnametagmesh addoptions -keepmesh jumpsuitnametagmesh addoptions -keepmesh labcoatmesh addoptions -keepmesh soldiermesh addoptions -keepmesh jumpsuitmesh addoptions -keepmesh suitmesh addoptions -keepmesh skeletonmesh addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh marinebodymesh addoptions -keepmesh tabletpcmesh addoptions -keepmesh tabletpcguimesh addoptions -keepmesh pdaguimodel addoptions -keepmesh pdamodel addoptions -keepmesh cola1_layer1 addoptions -keepmesh foamcup_layer1 addoptions -keepmesh secsheild_outerglass addoptions -keepmesh secsheild_innerglass addoptions -keepmesh secsheild_innermesh addoptions -keepmesh secsheild_outermesh addoptions -keepmesh w_shotgunmesh addoptions -keepmesh w_shotgunloadermesh addoptions -keepmesh w_machinegunmesh addoptions -keepmesh w_pistolmesh addoptions -keepmesh flashlightflaremodel addoptions -keepmesh flashlightbeammodel addoptions -keepmesh flashlightlensmodel addoptions -keepmesh monkeywrench addoptions -keepmesh flashlightmodel addoptions -keepmesh metalloungechairframemesh addoptions -keepmesh metalloungechairmesh addoptions -keepmesh metalkitchenchairmesh addoptions -keepmesh bigcushychairmesh addoptions -keepmesh softdeskchairmesh2 addoptions -keepmesh softdeskchairmesh1 addoptions -keepmesh metaldeskchairmesh addoptions -keepmesh dufflebagmesh //EXPORT CINEMATICS //EXPORT NPCS addoptions -align ALL //anim models/characters/male_npc/cycles/idles/startle.mb -rotate 90 -dest models/md5/characters/npcs/startle anim models/characters/male_npc/cycles/idles/stand.mb -dest models/md5/characters/npcs/stand anim models/characters/male_npc/cycles/idles/stand_lean.mb -dest models/md5/characters/npcs/stand_lean anim models/characters/male_npc/cycles/idles/stand.mb -rotate -90 -dest models/md5/characters/npcs/gui_stand anim models/characters/male_npc/cycles/working/repair_work.mb -dest models/md5/characters/npcs/repair_work anim models/characters/male_npc/cycles/working/kneeling.mb -dest models/md5/characters/npcs/kneeling anim models/characters/male_npc/cycles/working/kneeling_talking.mb -dest models/md5/characters/npcs/kneeling_talking anim models/characters/male_npc/cycles/working/kneeling_talking2.mb -dest models/md5/characters/npcs/kneeling_talking2 anim models/characters/male_npc/cycles/walks/walk_normal.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_normal //anim models/characters/male_npc/cycles/walks/walk_thankyou.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_thankyou anim models/characters/male_npc/cycles/working/doorgui.mb -dest models/md5/characters/npcs/doorgui //anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist1.mb -dest models/md5/characters/npcs/fragchamber_scientist1 //anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist2.mb -dest models/md5/characters/npcs/fragchamber_scientist2 //anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist3.mb -dest models/md5/characters/npcs/fragchamber_scientist3 //anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist4.mb -dest models/md5/characters/npcs/fragchamber_scientist4 //anim models/characters/male_npc/cycles/fragchamber_scientist/freaked_out.mb -dest models/md5/characters/npcs/freaked_out //anim models/characters/male_npc/cycles/fragchamber_scientist/thank_you.mb -dest models/md5/characters/npcs/thank_you anim models/characters/male_npc/cycles/fragchamber_scientist/hey_you.mb -dest models/md5/characters/npcs/hey_you anim models/characters/male_npc/cycles/fragchamber_scientist/wave_hand.mb -dest models/md5/characters/npcs/wave_hand //anim models/characters/male_npc/cycles/working/PDA_idle_look_hydrocon.mb -rotate 90 -dest models/md5/characters/npcs/PDA_idle_look_hydrocon //anim models/characters/male_npc/cycles/working/PDA_idle_look_hydrocon_talk.mb -rotate 90 -dest models/md5/characters/npcs/PDA_idle_look_hydrocon_talk anim models/characters/male_npc/cycles/working/operate_computer.mb -dest models/md5/characters/npcs/operate_computer anim models/characters/male_npc/cycles/working/operate_computer_eric.mb -dest models/md5/characters/npcs/operate_computer_loop anim models/characters/male_npc/cycles/working/operate_computer_james.mb -dest models/md5/characters/npcs/operate_computer_loop2 anim models/characters/male_npc/cycles/working/operate_computer_look.mb -dest models/md5/characters/npcs/operate_computer_look anim models/characters/male_npc/cycles/working/repair_work.mb -dest models/md5/characters/npcs/repair_work anim models/characters/male_npc/cycles/working/walking_to_sit_002.mb -dest models/md5/characters/npcs/walking_to_sit_002 anim models/characters/male_npc/cycles/walks/people_pain_walk_loop.mb -rotate 90 -dest models/md5/characters/npcs/pain_walk1 anim models/characters/male_npc/cycles/walks/people_pickup_walk_loop.mb -rotate 90 -dest models/md5/characters/npcs/pickup_walk1 anim models/characters/male_npc/cycles/walks/Z_dead_walks.mb -rotate 90 -dest models/md5/characters/npcs/zdead_walk1 anim models/characters/male_npc/cycles/freaked_out/freaked_walk.mb -dest models/md5/characters/npcs/freaked_walk anim models/characters/male_npc/cycles/freaked_out/freaked_deadwalk.mb -dest models/md5/characters/npcs/freaked_deadwalk anim models/characters/male_npc/cycles/freaked_out/freaked_run.mb -dest models/md5/characters/npcs/freaked_run anim models/characters/male_npc/cycles/freaked_out/freaked_idle.mb -dest models/md5/characters/npcs/freaked_idle anim models/characters/male_npc/cycles/freaked_out/freaked_reaction.mb -dest models/md5/characters/npcs/freaked_reaction anim models/characters/male_npc/cycles/freaked_out/freaked_GUI.mb -dest models/md5/characters/npcs/freaked_GUI anim models/characters/male_npc/cycles/freaked_out/freaked_headache.mb -dest models/md5/characters/npcs/freaked_headache anim models/characters/male_npc/cycles/freaked_out/freaked_possessed.mb -dest models/md5/characters/npcs/freaked_possessed anim models/characters/male_npc/cycles/freaked_out/freaked_throwup.mb -dest models/md5/characters/npcs/freaked_throwup anim models/characters/male_npc/cycles/freaked_out/freaked_pound1.mb -dest models/md5/characters/npcs/freaked_pound1 anim models/characters/male_npc/cycles/freaked_out/freaked_pound2.mb -dest models/md5/characters/npcs/freaked_pound2 anim models/characters/male_npc/cycles/freaked_out/freaked_wrench.mb -dest models/md5/characters/npcs/freaked_wrench anim models/characters/male_npc/cycles/freaked_out/freaked_drinkfoamcup.mb -dest models/md5/characters/npcs/freaked_drinkfoamcup anim models/characters/male_npc/cycles/freaked_out/freaked_cower.mb -dest models/md5/characters/npcs/freaked_cower anim models/characters/male_npc/cycles/vo/hydrocon_dude_primary.mb -dest models/md5/characters/npcs/hydrocon_dude_primary anim models/characters/male_npc/cycles/vo/hydrocon_dude_secondary2.mb -dest models/md5/characters/npcs/hydrocon_dude_secondary2 anim models/characters/male_npc/cycles/vo/hydrocon_dude_secondary.mb -dest models/md5/characters/npcs/hydrocon_dude_secondary anim models/characters/male_npc/cycles/vo/hydrocon_dude_trigger2.mb -dest models/md5/characters/npcs/hydrocon_dude_trigger2 anim models/characters/male_npc/cycles/vo/hydrocon_dude_trigger.mb -dest models/md5/characters/npcs/hydrocon_dude_trigger anim models/characters/male_npc/cycles/sitting/marscity_marine1_stand.mb -dest models/md5/characters/npcs/marscity_marine1_stand anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk.mb -dest models/md5/characters/npcs/marscity_marine1_talk anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle1.mb -dest models/md5/characters/npcs/marscity_marine1_idle1 anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle2.mb -dest models/md5/characters/npcs/marscity_marine1_idle2 anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle3.mb -dest models/md5/characters/npcs/marscity_marine1_idle3 anim models/characters/male_npc/cycles/sitting/marscity_marine2_stand.mb -dest models/md5/characters/npcs/marscity_marine2_stand anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk.mb -dest models/md5/characters/npcs/marscity_marine2_talk anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle1.mb -dest models/md5/characters/npcs/marscity_marine2_idle1 anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle2.mb -dest models/md5/characters/npcs/marscity_marine2_idle2 anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle3.mb -dest models/md5/characters/npcs/marscity_marine1_idle3 // CONVERTED BY FRED // anim models/characters/male_npc/cycles/working/operate_computer_eric_thankyou.mb -dest models/md5/characters/npcs/operate_computer_eric_thankyou // anim models/characters/male_npc/cycles/working/operate_computer_eric_worktalk1.mb -dest models/md5/characters/npcs/operate_computer_eric_worktalk1 // anim models/characters/male_npc/cycles/working/operate_computer_eric_worktalk2.mb -dest models/md5/characters/npcs/operate_computer_eric_worktalk2 // anim models/characters/male_npc/cycles/working/look_in_hole_scratch_head.mb -dest models/md5/characters/npcs/look_in_hole_scratch_head // anim models/characters/male_npc/cycles/working/PDA_idle_look.mb -dest models/md5/characters/npcs/PDA_idle_look // anim models/characters/male_npc/cycles/working/gui_operate_daniel.mb -dest models/md5/characters/npcs/gui_operate_daniel // anim models/characters/male_npc/cycles/working/look_in_hole.mb -dest models/md5/characters/npcs/look_in_hole // anim models/characters/male_npc/cycles/working/gui_operate.mb -dest models/md5/characters/npcs/gui_operate_eric // anim models/characters/male_npc/cycles/working/gui_look.mb -dest models/md5/characters/npcs/gui_look // anim models/characters/male_npc/cycles/working/box_look.mb -dest models/md5/characters/npcs/box_look // anim models/characters/male_npc/cycles/idles/stand_point_forward.mb -dest models/md5/characters/npcs/stand_point_forward // anim models/characters/male_npc/cycles/idles/stand_point_forward_charles.mb -dest models/md5/characters/npcs/stand_point_forward_charles // anim models/characters/male_npc/cycles/talking/stand_talk.mb -dest models/md5/characters/npcs/stand_talk // anim models/characters/male_npc/cycles/working/gui_operate_iansecondary.mb -rotate -90 -dest models/md5/characters/npcs/gui_operate_iansecondary // anim models/characters/male_npc/cycles/idles/cower4.mb -rotate -90 -dest models/md5/characters/npcs/cower4_ian // anim models/characters/male_npc/cycles/working/gui_operate.mb -rotate -90 -dest models/md5/characters/npcs/gui_operate // anim models/characters/male_npc/cycles/working/gui_look_right.mb -rotate -90 -dest models/md5/characters/npcs/gui_look_right // anim models/characters/male_npc/cycles/idles/point_forward.mb -rotate -90 -dest models/md5/characters/npcs/point_forward // anim models/characters/male_npc/cycles/idles/startle_left.mb -rotate -90 -dest models/md5/characters/npcs/startle_left // anim models/characters/male_npc/cycles/working/operate_computer_james3.mb -dest models/md5/characters/npcs/operate_computer_loop3 // anim models/characters/male_npc/cycles/idles/stand_sitting.mb -dest models/md5/characters/npcs/stand_sitting // anim models/characters/male_npc/cycles/idles/stand_sitting_PDAidle.mb -dest models/md5/characters/npcs/stand_sitting_idle // anim models/characters/male_npc/cycles/idles/mcu_thanku.mb -dest models/md5/characters/npcs/mcu_thanku // anim models/characters/male_npc/cycles/talking/PDA_talk_security_guard.mb -dest models/md5/characters/npcs/PDA_talk_security_guard // anim models/characters/male_npc/cycles/talking/PDA_talk.mb -dest models/md5/characters/npcs/PDA_talk // anim models/characters/male_npc/cycles/working/PDA_idle.mb -dest models/md5/characters/npcs/PDA_idle // anim models/characters/male_npc/cycles/working/operate_computer_sitting.mb -dest models/md5/characters/npcs/operate_computer_sitting // anim models/characters/male_npc/cycles/walks/walk_machinegun.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_machinegun // anim models/characters/male_npc/cycles/idles/drink_idle.mb -dest models/md5/characters/npcs/drink_idle // anim models/characters/male_npc/cycles/working/gui_operate_main_worker.mb -dest models/md5/characters/npcs/gui_operate_main_worker // anim models/characters/male_npc/cycles/talking/talk_primary_todd.mb -dest models/md5/characters/npcs/talk_primary_todd // anim models/characters/male_npc/cycles/talking/talk_secondary2_todd.mb -dest models/md5/characters/npcs/talk_secondary2_todd // anim models/characters/male_npc/cycles/working/operate_computer_talk.mb -dest models/md5/characters/npcs/operate_computer_talk // anim models/characters/male_npc/cycles/idles/stand_hands_at_waist.mb -dest models/md5/characters/npcs/stand_hands_at_waist // anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/characters/npcs/woundedmarine_af_pose // anim models/characters/male_npc/cycles/wounded/wounded_marine_trigger.mb -dest models/md5/characters/npcs/wounded_marine_trigger // anim models/characters/male_npc/cycles/wounded/wounded_marine_primary.mb -dest models/md5/characters/npcs/wounded_marine_primary // anim models/characters/male_npc/cycles/wounded/wounded_marine_secondary.mb -dest models/md5/characters/npcs/wounded_marine_secondary // anim models/characters/male_npc/cycles/wounded/wounded_marine_idle.mb -dest models/md5/characters/npcs/wounded_marine_idle } /**** export security machinegun guy ****/ export james { options -prefix SUIT_ -keep Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent machinegun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename mgeject eject -rename mgbarrel barrel -rename mgflash flash -parent eject machinegun -parent flash machinegun -parent barrel machinegun addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh mgmflash1 addoptions -keepmesh mgmflash2 addoptions -keepmesh mgmflash3 addoptions -keepmesh mgmflash4 addoptions -keepmesh w_machinegunmesh addoptions -keepmesh skeletonmesh addoptions -align ALL anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_machinegun/af_pose anim models/monsters/zombie/cycles/runs/machinegun_evade_left.mb -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_left anim models/monsters/zombie/cycles/runs/machinegun_evade_right.mb -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_right } /*** export security shotgun guy ***/ export james { options -prefix SUIT_ -keep Body Rhand Lhand Lhand1 Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent shotgun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename sgeject eject -rename sgbarrel barrel -rename sgflash flash -parent eject shotgun -parent flash shotgun -parent barrel shotgun addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh sgmflash1 addoptions -keepmesh sgmflash2 addoptions -keepmesh sgmflash3 addoptions -keepmesh w_shotgunmesh addoptions -keepmesh w_shotgunloadermesh addoptions -keepmesh skeletonmesh addoptions -align ALL anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_shotgun/af_pose anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 45 45 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_A anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 46 64 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_B anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 65 78 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_C anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 79 100 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_D anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 12 12 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_A anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 13 36 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_B anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 37 47 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_C anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 48 80 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_D anim models/monsters/zombie/cycles/runs/shotgun_activate_step_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_activate_step_right anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 37 47 -dest models/md5/monsters/zombies/zsec_shotgun/fire1 anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 65 78 -dest models/md5/monsters/zombies/zsec_shotgun/fire2 anim models/monsters/zombie/cycles/runs/shotgun_evade_left.mb -dest models/md5/monsters/zombies/zsec_shotgun/evade_left anim models/monsters/zombie/cycles/runs/shotgun_evade_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/evade_right anim models/monsters/zombie/cycles/attacks/shotgun_raise.mb -dest models/md5/monsters/zombies/zsec_shotgun/raise anim models/monsters/zombie/cycles/attacks/shotgun_lower.mb -dest models/md5/monsters/zombies/zsec_shotgun/lower anim models/monsters/zombie/cycles/attacks/shotgun_stand_fire.mb -dest models/md5/monsters/zombies/zsec_shotgun/stand_fire anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 52 52 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_A anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 53 61 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_B anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 61 82 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_C anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 82 90 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_D anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_A anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 1 17 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_B anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 18 35 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_C anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 36 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_D anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_A anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 1 17 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_B anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 18 35 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_C anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 36 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_D anim models/monsters/zombie/cycles/walks/shotgun_step_left.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_step_left anim models/monsters/zombie/cycles/walks/shotgun_step_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_step_right anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_loop.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_loop anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_end.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_end anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_aim.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_aim anim models/monsters/zombie/cycles/attacks/shotgun_stand_aim.mb -dest models/md5/monsters/zombies/zsec_shotgun/stand_aim anim models/monsters/zombie/cycles/pains/shotgun_crouch_left_pain.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_left_pain anim models/monsters/zombie/cycles/pains/shotgun_crouch_right_pain.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_right_pain }