Debug with inlines and memory log x64 Debug with inlines x64 Debug x64 Dedicated Debug with Inlines x64 Dedicated Release x64 Prey Debug x64 Release x64 18.0 PreyGame {6CD8E46D-E28E-493F-BB06-537A637A68C2} Game Win32Proj DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte <_ProjectFileVersion>18.0.11528.56 true true false false false false false Disabled _D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false EnableFastChecks MultiThreadedDebug true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) Level3 ProgramDatabase Default /FIXED:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies) ./DebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 true Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Disabled PREY;_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false EnableFastChecks MultiThreadedDebug true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) TurnOffAllWarnings ProgramDatabase Default /FIXED:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;dbghelp.lib;%(AdditionalDependencies) ../../preygamex64.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 true MaxSpeed AnySuitable true Speed true _D3SDK;__DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) true MultiThreaded false true true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) Level3 ProgramDatabase Default /MACHINE:I386 /fixed:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;./ReleaseDLL/idLib.lib;%(AdditionalDependencies) ./ReleaseDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 4194304 true true true false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Disabled OnlyExplicitInline _D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false Default MultiThreadedDebug false true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 ProgramDatabase Default true odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugDLL/idLib.lib;%(AdditionalDependencies) ./InlineDebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" .\TypeInfo\InlineDebugMemoryDLL\typeinfo.exe Disabled OnlyExplicitInline _D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;ID_REDIRECT_NEWDELETE;ID_DEBUG_MEMORY;ID_DEBUG_UNINITIALIZED_MEMORY;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false Default MultiThreadedDebug false true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 ProgramDatabase Default /FORCE:MULTIPLE %(AdditionalOptions) odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugMemoryDLL/idLib.lib;%(AdditionalDependencies) ./InlineDebugMemoryDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true ./InlineDebugMemoryDLL/gamex86.map NotSet 16000000 16000000 true Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Disabled OnlyExplicitInline __DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false Default MultiThreadedDebug false true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 ProgramDatabase Default true odbc32.lib;odbccp32.lib;dbghelp.lib;./DedicatedInlineDebugDLL/idLib.lib;%(AdditionalDependencies) ./DedicatedInlineDebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" MaxSpeed AnySuitable true Speed true __DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) true MultiThreaded false true true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) Level3 ProgramDatabase Default /MACHINE:I386 /fixed:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;./DedicatedReleaseDLL/idLib.lib;%(AdditionalDependencies) ./DedicatedReleaseDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 4194304 true true false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Create Create precompiled.h precompiled.h Create precompiled.h Create precompiled.h Create precompiled.h Create precompiled.h Create precompiled.h Use Use Use Use Use Use Use prey_local.h $(OutDir)prey.pch prey_local.h $(OutDir)prey.pch prey_local.h $(OutDir)prey.pch prey_local.h $(OutDir)prey.pch {49bec5c6-b964-417a-851e-808886b57400}