Debug with inlines and memory log
x64
Debug with inlines
x64
Debug
x64
Dedicated Debug with Inlines
x64
Dedicated Release
x64
Prey Debug
x64
Release
x64
18.0
PreyGame
{6CD8E46D-E28E-493F-BB06-537A637A68C2}
Game
Win32Proj
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
<_ProjectFileVersion>18.0.11528.56
true
true
false
false
false
false
false
Disabled
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
EnableFastChecks
MultiThreadedDebug
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/FIXED:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies)
./DebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
true
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
PREY;_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
EnableFastChecks
MultiThreadedDebug
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
TurnOffAllWarnings
ProgramDatabase
Default
/FIXED:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;%(AdditionalDependencies)
../../preygamex64.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
true
MaxSpeed
AnySuitable
true
Speed
true
_D3SDK;__DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
true
MultiThreaded
false
true
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/MACHINE:I386 /fixed:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;./ReleaseDLL/idLib.lib;%(AdditionalDependencies)
./ReleaseDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
4194304
true
true
true
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
OnlyExplicitInline
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
Default
MultiThreadedDebug
false
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
ProgramDatabase
Default
true
odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugDLL/idLib.lib;%(AdditionalDependencies)
./InlineDebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
.\TypeInfo\InlineDebugMemoryDLL\typeinfo.exe
Disabled
OnlyExplicitInline
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;ID_REDIRECT_NEWDELETE;ID_DEBUG_MEMORY;ID_DEBUG_UNINITIALIZED_MEMORY;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
Default
MultiThreadedDebug
false
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
ProgramDatabase
Default
/FORCE:MULTIPLE %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugMemoryDLL/idLib.lib;%(AdditionalDependencies)
./InlineDebugMemoryDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
./InlineDebugMemoryDLL/gamex86.map
NotSet
16000000
16000000
true
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
OnlyExplicitInline
__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
Default
MultiThreadedDebug
false
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
ProgramDatabase
Default
true
odbc32.lib;odbccp32.lib;dbghelp.lib;./DedicatedInlineDebugDLL/idLib.lib;%(AdditionalDependencies)
./DedicatedInlineDebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
MaxSpeed
AnySuitable
true
Speed
true
__DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
true
MultiThreaded
false
true
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/MACHINE:I386 /fixed:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;./DedicatedReleaseDLL/idLib.lib;%(AdditionalDependencies)
./DedicatedReleaseDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
4194304
true
true
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Create
Create
precompiled.h
precompiled.h
Create
precompiled.h
Create
precompiled.h
Create
precompiled.h
Create
precompiled.h
Create
precompiled.h
Use
Use
Use
Use
Use
Use
Use
prey_local.h
$(OutDir)prey.pch
prey_local.h
$(OutDir)prey.pch
prey_local.h
$(OutDir)prey.pch
prey_local.h
$(OutDir)prey.pch
{49bec5c6-b964-417a-851e-808886b57400}