#ifndef __PREY_GAME_ANIM_H__ #define __PREY_GAME_ANIM_H__ class hhAnim : public idAnim { public: hhAnim() : idAnim() { exactMatch = false; } hhAnim( const idDeclModelDef *modelDef, const idAnim *anim ) : idAnim( modelDef, anim ) { } virtual bool AddFrameCommandExtra( idToken &token, frameCommand_t &fc, idLexer &src, idStr &errorText ); virtual bool CallFrameCommandsExtra( const frameCommand_t &command, idEntity *ent ) const; bool exactMatch; protected: virtual idStr InitFrameCommandEvent( frameCommand_t &command, const idStr& cmdStr ) const; }; #endif /* __PREY_GAME_ANIM_H__ */