/*********************************************************************** Screen wipes ***********************************************************************/ /*********************************************************************** wipe_shatter ***********************************************************************/ export wipes_export_01 { options -prefix WIPE_ mesh models/wipes/wipe1.mb -dest models/wipes/wipeshattermesh anim models/wipes/wipe1.mb -range 0 1 -dest models/wipes/wipeshatteridle anim models/wipes/wipe1.mb -range 1 32 -dest models/wipes/wipeshatteranim } entityDef wipe_shatter { "model" "wipe_shatter" } /*********************************************************************** wipe_uaclogo ***********************************************************************/ export wipes_export_02 { options -prefix WIPE_ mesh models/wipes/uacsplashwipe.mb -dest models/wipes/wipeuaclogomesh anim models/wipes/uacsplashwipe.mb -range 0 1 -dest models/wipes/wipeuaclogoidle anim models/wipes/uacsplashwipe.mb -range 1 60 -dest models/wipes/wipeuaclogoanim } entityDef wipe_uaclogo { "model" "wipe_uaclogo" } // ----------------------------------------------------------------------------- // Auto-generated model decls converted from entityDef md5mesh animation entries // ----------------------------------------------------------------------------- model wipe_shatter { mesh models/wipes/wipeshattermesh.md5mesh anim idle models/wipes/wipeshatteridle.md5anim anim shatter models/wipes/wipeshatteranim.md5anim } model wipe_uaclogo { mesh models/wipes/wipeuaclogomesh.md5mesh anim idle models/wipes/wipeuaclogoidle.md5anim anim shatter models/wipes/wipeuaclogoanim.md5anim }