entityDef cin_base { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "spawnclass" "idAnimatedEntity" "cycle" "1" "wait" "-1" } //E3 Teaser... export cinematics_export_01 { options -keep camera1 -nomesh mesh models/monsters/hellknight/cycles/roar3.mb -dest models/md5/meshes/e3teasercam_mesh anim models/monsters/hellknight/cycles/roar3.mb -dest models/md5/anims/cinematics/e3teasercam options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw mesh models/monsters/hellknight/cycles/roar3.mb -dest models/md5/meshes/e3teaserhk_mesh anim models/monsters/hellknight/cycles/roar3.mb -dest models/md5/anims/cinematics/e3teaserhk } entityDef cin_e3teaser_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_e3teaser_cam" "anim" "e3teasercam" "anim e3teasercam" "models/md5/anims/cinematics/e3teasercam" } entityDef cin_e3teaser_hk { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "cycle" "1" "wait" "-1" "model" "cin_e3teaser_hk" } //Logo Camera... export cinematics_export_02 { options -keep camera1 -nomesh mesh maps/fred/e3/logo/logo.mb -dest maps/fred/e3/logo/logocammesh anim maps/fred/e3/logo/logo.mb -dest maps/fred/e3/logo/logocam } entityDef cin_logo_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_logo_cam" "anim" "logocam" "anim logocam" "maps/fred/e3/logo/logocam" } //Planet Mars Space Shot... export cinematics_export_03 { options -keep camera1 -nomesh mesh maps/fred/mars/mars.mb -dest maps/fred/mars/cammesh anim maps/fred/mars/mars.mb -dest maps/fred/mars/marscam options -prefix FLARE_ mesh maps/fred/mars/mars.mb -dest maps/fred/mars/flaremesh anim maps/fred/mars/mars.mb -dest maps/fred/mars/flaremove } entityDef cin_mars_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_mars_cam" "anim" "marscam" "anim marscam" "maps/fred/mars/marscam" } entityDef cin_mars_flare { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_mars_flare" } // Entrance to Portal Room export cinematics_export_04 { // uac marine 1 options -prefix MARINE1_ -keep Gun1 -parent neckhelmet Shldrs -parent Gun1 Lhand mesh maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/uacmarine anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_uac1 // uac marine 2 options -prefix MARINE2_ -keep Gun1 -parent neckhelmet Shldrs -parent Gun1 Lhand anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_uac2 // uac security 1 options -prefix SECURITY1_ -keep face2stare tongue -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -parent tongue face2jaw mesh maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/security anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sec1 // uac security 2 options -prefix SECURITY2_ -keep face2stare tongue -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -parent tongue face2jaw anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sec2 // uac scientist 1 options -prefix SCIENTIST1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sci anim maps/fred/e3/lobby/scihall.mb -dest models/md5/anims/cinematics/cin_hall_sci // uac scientist 2 options -prefix MSCI1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand anim maps/fred/e3/lobby/scimon.mb -dest models/md5/anims/cinematics/cin_mon_sci // camera options -keep camera1 camera1 camera2 camera3 camera4 camera5 camera6 camera7 camera8 camera9 camera10 camera11 -nomesh mesh maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/cin_lobby_cam anim maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_cam anim maps/fred/e3/lobby/scihall.mb -dest models/md5/anims/cinematics/cin_hall_cam anim maps/fred/e3/lobby/scimon.mb -dest models/md5/anims/cinematics/cin_mon_cam } entityDef cin_lobby_marine1 { "inherit" "cin_base" "skin" "skins/uacmarine/machinegun.skin" "model" "cin_lobby_marine1" "remove" "1" } entityDef cin_lobby_marine2 { "inherit" "cin_base" "skin" "skins/uacmarine/machinegun.skin" "model" "cin_lobby_marine2" "snd_footstep" "player_sounds_footstep" } entityDef cin_lobby_security1 { "inherit" "cin_base" "skin" "skins/security/face2.skin" "model" "cin_lobby_security1" // "frame chat:536" "sound snd_footstep" // "frame chat:556" "sound snd_footstep" // "frame chat:573" "sound snd_footstep" // "frame chat:589" "sound snd_footstep" // "frame chat:612" "sound snd_footstep" // "frame chat:690" "sound snd_footstep" // "frame chat:705" "sound snd_footstep" // "frame chat:831" "sound snd_footstep" // "frame chat:862" "sound snd_footstep" // "frame chat:881" "sound snd_footstep" //"frame chat:579" "sound snd_sec1line1" // "frame chat:598" "sound snd_sec1line1a" // "frame chat:730" "sound snd_sec1line2" // "frame chat:825" "sound snd_sec1line3" //"snd_sec1line1" "e3_security1_line1" // "snd_sec1line1a" "e3_security1_line1a" // "snd_sec1line2" "e3_security1_line2" // "snd_sec1line3" "e3_security1_line3" //"snd_footstep" "player_sounds_footstep" } entityDef cin_lobby_security2 { "inherit" "cin_base" "skin" "skins/security/face1nhelmet.skin" "model" "cin_lobby_security2" // "frame chat:548" "sound snd_footstep" // "frame chat:571" "sound snd_footstep" // "frame chat:594" "sound snd_footstep" // "frame chat:828" "sound snd_footstep" // "frame chat:645" "sound snd_sec2line1" // "snd_sec2line1" "e3_security2_line1" // "snd_footstep" "player_sounds_footstep" } entityDef cin_lobby_scientist1 { "inherit" "cin_base" "model" "cin_lobby_scientist1" } entityDef cin_lobby_scientist1hall { "inherit" "cin_base" "model" "cin_lobby_scientist1hall" } entityDef cin_lobby_scientist2 { "inherit" "cin_base" "model" "cin_lobby_scientist2" //"frame monchat:29" "sound snd_ring" //"frame monchat:105" "sound snd_sci1line2" //"frame monchat:212" "sound snd_betline1" // "snd_sit" "monster_zombie_fat_thud" // "snd_footstep" "player_sounds_footstep" // "snd_sci1line2" "e3_scientist1_line2" // "snd_betline1" "e3_betruger_line1" // "snd_ring" "e3_phone_ring" // "snd_answer" "e3_betruger_answer" } entityDef cin_lobby_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_lobby_cam" "anim" "cameras" "anim cameras" "models/md5/anims/cinematics/cin_lobby_cam" "anim hallcam" "models/md5/anims/cinematics/cin_hall_cam" "anim moncam" "models/md5/anims/cinematics/cin_mon_cam" } //ROOM SHAKE... export cinematics_export_05 { options -keep camera1 -nomesh mesh maps/fred/e3/shake/shake.mb -dest models/md5/meshes/cin_shakecam anim maps/fred/e3/shake/shake.mb -dest models/md5/anims/cinematics/cin_shakecam options -prefix SHAKE_ mesh maps/fred/e3/shake/shake.mb -dest models/md5/meshes/cin_shake anim maps/fred/e3/shake/shake.mb -dest models/md5/anims/cinematics/cin_shake } entityDef cin_shake_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_shake_cam" "anim" "shakecam" "anim shakecam" "models/md5/anims/cinematics/cin_shakecam" } entityDef cin_shake { "inherit" "cin_base" "model" "cin_shake" } //teleport room export cinematics_export_06 { options -keep camera1 -nomesh mesh maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/telecammesh anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/telecam // ghost skull and ghost skull3 mesh options -prefix SKULL1_ mesh maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/posession/skull3mesh anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullone options -prefix SKULL2_ anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skulltwo options -prefix SKULL3_ anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullthree options -prefix SKULL4_ anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullfour options -prefix SKULL5_ anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullfive options -prefix SKULL6_ anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullsix options -prefix SKULL7_ mesh maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/posession/skull7mesh anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullseven // tele scientists options -prefix MSCI1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand -range 1 81 anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/sci1 options -prefix MSCI2_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand anim maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/sci2 } entityDef cin_tele_sci1 { "inherit" "cin_base" "model" "cin_tele_sci1" } entityDef cin_tele_sci2 { "inherit" "cin_base" "model" "cin_tele_sci2" } entityDef cin_tele_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_tele_cam" "anim" "e3telecam" "anim e3telecam" "maps/fred/e3/teleport/telecam" } entityDef cin_tele_skull7 { "inherit" "cin_base" "model" "cin_tele_skull7" } // possessions export cinematics_export_07 { // security options -prefix SECURITY1_ -keep face1stare face2stare TOO -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face1stare face1head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -range 1 295 anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/sec // zombie security options -prefix ZSEC_ -keep Barrel -parent Barrel Rpistol -parent Rpistol Rhand -parent Neck_Base Shldrs -parent camera Head mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/zsecmesh anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/zsec // ghost skull options -prefix SKULL_ mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skullmesh anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull // ghost skull2 options -prefix SKULL2_ mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull2mesh anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull2 // camera security options -keep camera1 camera2 camera3 camera4 -nomesh mesh maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/cammesh anim maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/cameras // imp options -prefix IMP_ -keep camera -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent camera Head anim maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/imppos // camera imp options -keep camera1 mesh maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/cam2mesh anim maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/cam2anim // pentagram options -prefix PENT_ mesh models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/pentmesh anim models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/pentanim // camera pentagram options -keep camera1 mesh models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/cam3mesh anim models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/cam3anim // hellknight options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw anim maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/hkanim // camera hellknight options -keep camera1 camera2 camera3 mesh maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/cam5mesh anim maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/cam5anim } entityDef cin_posess_sec { "inherit" "cin_base" "skin" "skins/security/face2.skin" //"model" "maps/fred/e3/lobby/securitymesh.md5mesh" "model" "cin_posess_sec" } entityDef cin_posess_zsec { "inherit" "cin_base" "skin" "" "model" "cin_posess_zsec" } entityDef cin_posess_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_posess_cam" "anim" "poscam" "anim poscam" "maps/fred/e3/posession/cameras" } entityDef cin_posess_skull { "inherit" "cin_base" "model" "cin_posess_skull" } entityDef cin_posess_skull2 { "inherit" "cin_base" "model" "cin_posess_skull2" } entityDef cin_posess_skull3 { "inherit" "cin_base" "model" "cin_posess_skull3" } entityDef cin_posess2_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_posess2_cam" "anim" "pos2cam" "anim pos2cam" "maps/fred/e3/posession/cam2anim" } entityDef cin_posess_imp { "inherit" "cin_base" "model" "cin_posess_imp" } entityDef cin_posess_pentagram { "inherit" "cin_base" "model" "cin_posess_pentagram" } entityDef cin_posess3_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_posess3_cam" "anim" "pos3cam" "anim pos3cam" "maps/fred/e3/posession/cam3anim" } entityDef cin_posess_hk { "inherit" "cin_base" "model" "cin_posess_hk" } entityDef cin_posess5_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_posess5_cam" "anim" "pos5cam" "anim pos5cam" "maps/fred/e3/posession/cam5anim" } //HK WALK BY DOOR... export cinematics_export_08 { options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw anim models/monsters/hellknight/cycles/walkbydoor.mb -dest models/md5/anims/cinematics/hkwalkbydoor } entityDef cin_hk_walkbydoor { "inherit" "cin_base" "spawnclass" "idAnimatedEntity" "sound_bone" "hips" "model" "cin_hk_walkbydoor" } // Commandos export cinematics_export_09 { // camera options -keep camera1 camera2 camera3 camera4 camera5 camera6 -nomesh mesh maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_commandos_cammesh anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_camanim // player //options -prefix UACM_ -keep Gun1 -parent neckhelmet Shldrs -parent neckface Shldrs -parent Gun1 Lhand options -prefix UACM_ -keep Gun1 Barrel MGUN mgunflash locator1 -parent Barrel Lhand -parent locator1 headhelmet -parent neckface Shldrs -parent joint1 mgunflash -parent joint2 mgunflash -parent joint3 mgunflash -parent joint4 mgunflash -parent neckhelmet Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent joint1a Barrel -parent joint2a Barrel -parent joint3a Barrel -parent joint4a Barrel -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand mesh maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_uac anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_uac // zombie commando tentacle options -prefix ZCT_ -parent Tentacle Rhand anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_tent -range 1 231 // zombie commando chaingun options -prefix ZCC_ -keep barrel eject target -parent barrel barrelbone -parent eject chaingunbone -parent chaingunbone Lhand mesh maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_commandos_chain anim maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_chain } entityDef cin_chain_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_chain_cam" "anim" "cameras" "anim cameras" "models/md5/anims/cinematics/cin_commandos_camanim" } entityDef cin_chain_uacm { "inherit" "cin_base" "skin" "skins/player/machinegun.skin" "sound_bone" "Hips" "model" "cin_chain_uacm" } entityDef cin_chain_zct { "inherit" "cin_base" "sound_bone" "Head" "model" "cin_chain_zct" } entityDef cin_chain_zcc { "inherit" "cin_base" "skin" "skins/zcc/muzzle_flash.skin" "model" "cin_chain_zcc" } // Elevator export cinematics_export_10 { // camera options -keep camera1 camera2 camera3 -nomesh mesh maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_cammesh anim maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_cam // player //options -prefix PLAYER_ -keep elevator door -parent ALL elevator -parent Neck Shldrs -parent neckface Shldrs //options -prefix PLAYER_ -parent Neck Shldrs -parent neckface Shldrs options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs mesh maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_uac anim maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_uac //elevator options -prefix ELEV_ mesh maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_elev anim maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_elev } entityDef cin_elevator_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_elevator_cam" "anim" "elevatorcam" "anim elevatorcam" "models/md5/anims/cinematics/cin_elevator_cam" } entityDef cin_elevator_player { "inherit" "cin_base" "skin" "skins/player/nowep.skin" "model" "cin_elevator_player" } entityDef cin_elevator_elev { "inherit" "cin_base" "model" "cin_elevator_elev" } //PINKY AND SECURITY maltech27 CINEMATIC export cinematics_export_11 { options -prefix PINKY_ mesh maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27_pink anim maps/fred/maltech27/maltech_cin.mb -prefix PINKY_ -range 1 2 -dest maps/fred/maltech27/maltech27idle_pink anim maps/fred/maltech27/maltech_cin.mb -prefix PINKY_ -range 1 524 -dest maps/fred/maltech27/maltech27anim_pink } entityDef cin_maltech27_pinky { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_maltech27_pinky" } export cinematics_export_12 { options -prefix ZSEC_ -keep Barrel -parent Barrel Rpistol -parent Rpistol Rhand -parent helmetloneck Shldrs mesh maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27_sec anim maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27idle_sec anim maps/fred/maltech27/maltech_cin.mb -range 1 524 -dest maps/fred/maltech27/maltech27anim_sec } entityDef cin_maltech27_sec { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_maltech27_sec" } export cinematics_export_13 { options -prefix IMP_ -align ALL -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest anim maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27idle_imp anim maps/fred/maltech27/maltech_cin.mb -range 1 524 -dest maps/fred/maltech27/maltech27anim_imp } entityDef cin_maltech27_imp { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_maltech27_imp" } //PINKY AND FATTY BATHROOM CINEMATIC anim 1 export cinematics_export_14 { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1pinkymesh anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1pinkyidle anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1pinky // fatty options -prefix FATTY_ mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1fatmesh anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1fatidle anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1fat // uac_helm options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs //options -prefix PLAYER_ mesh maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1uacmesh anim maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1uacidle anim maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1uacm } entityDef cin_anim1_pinky { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim1_pinky" //"frame scene1pinky:175" "sound snd_footstep" //"frame scene1pinky:181" "sound snd_handstep" //"frame scene1pinky:198" "sound snd_footstep" //"frame scene1pinky:208" "sound snd_handstep" //"frame scene1pinky:244" "sound snd_footstep" //"frame scene1pinky:247" "sound snd_handstep" //"frame scene1pinky:270" "sound snd_footstep" //"frame scene1pinky:273" "sound snd_handstep" //"frame scene1pinky:295" "sound snd_footstep" //"frame scene1pinky:298" "sound snd_handstep" //"frame scene1pinky:318" "sound snd_handstep" //"frame scene1pinky:323" "sound snd_footstep" //"frame scene1pinky:373" "sound snd_footstep" //"frame scene1pinky:428" "sound snd_handstep" //"frame scene1pinky:490" "sound snd_footstep" //"frame scene1pinky:501" "sound snd_handstep" //"frame scene1pinky:524" "sound snd_handstep" //"frame scene1pinky:163" "sound snd_gear" //"frame scene1pinky:186" "sound snd_gear" //"frame scene1pinky:232" "sound snd_gear" //"frame scene1pinky:258" "sound snd_gear" //"frame scene1pinky:283" "sound snd_gear" //"frame scene1pinky:311" "sound snd_gear" //"frame scene1pinky:361" "sound snd_gear" //"frame scene1pinky:478" "sound snd_gear" //"frame scene1pinky:190" "sound snd_growl1" //"frame scene1pinky:330" "sound snd_growl2" //"frame scene1pinky:399" "sound snd_growl3" //"frame scene1pinky:429" "sound snd_growl4" //"frame scene1pinky:444" "sound snd_growl5" //"frame scene1pinky:380" "sound snd_nudge" //"frame scene1pinky:459" "sound snd_contact1" //"frame scene1pinky:460" "sound snd_pullclose" //"frame scene1pinky:516" "sound snd_openforbite" //"frame scene1pinky:538" "sound snd_bite1" //"frame scene1pinky:551" "sound snd_tear1" //"snd_footstep" "pinkyfoot" //"snd_handstep" "pinkyhand" //"snd_gear" "pinkygear" //"snd_growl1" "growl1" //"snd_growl2" "growl2" //"snd_growl3" "growl4" //"snd_growl4" "growl5" //"snd_growl5" "growl1" //"snd_nudge" "pinkysnort1" //"snd_contact1" "nosound" //"snd_pullclose" "pinkyscrape1" //"snd_openforbite" "nosound" //"snd_bite1" "pinkybite_02" //"snd_tear1" "pinkytear_05" } entityDef cin_anim1_fatty { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim1_fatty" } entityDef cin_anim1_uacm { "inherit" "cin_base" "sound_bone" "Body" "skin" "skins/player/pistol.skin" "model" "cin_anim1_uacm" } //PINKY AND FATTY BATHROOM CINEMATIC anim 2 export cinematics_export_15 { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE2.mb -dest maps/fred/bathroom/scene6_pinkymesh anim maps/fred/bathroom/SCENE2.mb -prefix PINKY_ -range 515 552 -dest maps/fred/bathroom/scene6_pinkyanim // fatty options -prefix FAT_ mesh maps/fred/bathroom/SCENE2.mb -dest maps/fred/bathroom/scene6_fattymesh anim maps/fred/bathroom/SCENE2.mb -prefix FAT_ -range 515 552 -dest maps/fred/bathroom/scene6_fattyanim // camera options -keep camera1 camera1a camera2 camera3 camera4 camera5 -nomesh //mesh maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/cammesh //anim maps/fred/bathroom/SCENE1.mb -range 1 100 -dest maps/fred/bathroom/cam1 //anim maps/fred/bathroom/SCENE1.mb -range 101 170 -rename camera1 camskip -rename camera1a camera1 -dest maps/fred/bathroom/cam1a //anim maps/fred/bathroom/SCENE1.mb -range 171 218 -rename camera1 camskip -rename camera2 camera1 -dest maps/fred/bathroom/cam2 //anim maps/fred/bathroom/SCENE1.mb -range 219 268 -rename camera1 camskip -rename camera3 camera1 -dest maps/fred/bathroom/cam3 //anim maps/fred/bathroom/SCENE1.mb -range 269 530 -rename camera1 camskip -rename camera4 camera1 -dest maps/fred/bathroom/cam4 //anim maps/fred/bathroom/SCENE1.mb -range 531 566 -rename camera1 camskip -rename camera5 camera1 -dest maps/fred/bathroom/cam5 mesh maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/cammesh anim maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/scene1cams options -keep camera1 -nomesh anim maps/fred/bathroom/SCENE2.mb -range 515 552 -dest maps/fred/bathroom/scene2cam options -keep camera1 camera2 camera3 -nomesh //anim maps/fred/bathroom/SCENE3.mb -range 553 630 -dest maps/fred/bathroom/cam7 //anim maps/fred/bathroom/SCENE3.mb -range 631 681 -rename camera1 camskip -rename camera2 camera1 -dest maps/fred/bathroom/cam8 //anim maps/fred/bathroom/SCENE3.mb -range 682 900 -rename camera1 camskip -rename camera3 camera1 -dest maps/fred/bathroom/cam9 anim maps/fred/bathroom/SCENE3.mb -range 553 900 -dest maps/fred/bathroom/scene3cams anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/cam9a /************ 1 = 1-170 2 = 171-218 3 = 219-268 4 = 269-530 5 = 531-566 6 = 515-552 7 = 553-630 8 = 631-681 9 = 682-900 ************/ } entityDef cin_anim2_pinky { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim2_pinky" //"snd_fleshsnap" "pinkytear_02" } entityDef cin_anim2_fatty { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim2_fatty" } entityDef cin_e3bathroom_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_e3bathroom_cam" "anim" "scene1cams" "anim scene1cams" "maps/fred/bathroom/scene1cams" "anim scene2cam" "maps/fred/bathroom/scene2cam" "anim scene3cams" "maps/fred/bathroom/scene3cams" "anim scene9acam" "maps/fred/bathroom/cam9a" //"anim scene5cam" "maps/fred/bathroom/cam5.md5anim" //"anim scene6cam" "maps/fred/bathroom/cam6.md5anim" //"anim scene7cam" "maps/fred/bathroom/cam7.md5anim" //"anim scene8cam" "maps/fred/bathroom/cam8.md5anim" //"anim scene9cam" "maps/fred/bathroom/cam9.md5anim" } //PINKY AND FATTY BATHROOM CINEMATIC anim 3 export cinematics_export_16 { // pinky options -prefix PINKY_ mesh maps/fred/bathroom/SCENE3.mb -dest maps/fred/bathroom/scene7_pinkymesh anim maps/fred/bathroom/SCENE3.mb -prefix PINKY_ -range 553 900 -dest maps/fred/bathroom/scene7_pinkyanim // fatty options -prefix FAT_ mesh maps/fred/bathroom/SCENE3.mb -dest maps/fred/bathroom/scene7_fattymesh anim maps/fred/bathroom/SCENE3.mb -prefix FAT_ -range 553 900 -dest maps/fred/bathroom/scene7_fattyanim } entityDef cin_anim3_pinky { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim3_pinky" //"frame scene7pinky:31" "sound snd_swingflesh2" //"frame scene7pinky:80" "sound snd_swingflesh3" //"frame scene7pinky:92" "sound snd_fleshtoss" //"frame scene7pinky:108" "sound snd_fleshgulp" //"frame scene7pinky:110" "sound snd_chomp" //"frame scene7pinky:132" "sound snd_chew1" //"frame scene7pinky:154" "sound snd_chew2" //"frame scene7pinky:175" "sound snd_swallow" //"frame scene7pinky:188" "sound snd_bite2" //"frame scene7pinky:199" "sound snd_contact2" //"frame scene7pinky:207" "sound snd_tear2" //"frame scene7pinky:234" "sound snd_chew3" //"frame scene7pinky:240" "sound snd_contact3" //"frame scene7pinky:258" "sound snd_bite3" //"frame scene7pinky:276" "sound snd_chew4" //"frame scene7pinky:294" "sound snd_chew5" //"snd_chomp" "pinkybite_02" //"snd_chew1" "pinkybite_03" //"snd_chew2" "pinkybite_04" //"snd_swallow" "pinkyswallow_02" //"snd_bite2" "pinkybite_03" //"snd_contact2" "nosound" //"snd_tear2" "pinkytear_02" //"snd_chew3" "pinkybite_01" //"snd_contact3" "nosound" //"snd_bite3" "pinkybite_02" //"snd_chew4" "pinkybite_04" //"snd_chew5" "pinkybite_03" } entityDef cin_anim3_fatty { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim3_fatty" //"frame scene7fat:13" "sound snd_fatbounce2" //"frame scene7fat:18" "sound snd_fleshsettle" //"frame scene7fat:22" "sound snd_fatbounce3" //"snd_fatbounce1" "flesh_01" //"snd_fatbounce2" "flesh_02" //"snd_fleshsettle" "flesh_03" //"snd_fatbounce3" "flesh_01" } //PINKY AND FATTY BATHROOM CINEMATIC anim 4 export cinematics_export_17 { // pinky options -prefix PINKY_ anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_pinky // fatty options -prefix FAT_ anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_fatty // uac_helm //options -prefix PLAYER_ options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs anim maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_uacm } entityDef cin_anim9a_pinky { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim9a_pinky" //"frame scene9apinky:39" "sound snd_swingflesh4" //"frame scene9apinky:40" "sound snd_growl6" //"frame scene9apinky:68" "sound snd_handstep" //"frame scene9apinky:69" "sound snd_footstep" //"frame scene9apinky:74" "sound snd_growl7" //"frame scene9apinky:77" "sound snd_handstep" //"frame scene9apinky:86" "sound snd_handstep" //"frame scene9apinky:91" "sound snd_footstep" //"frame scene9apinky:105" "sound snd_footstep" //"frame scene9apinky:122" "sound snd_growl8" //"frame scene9apinky:131" "sound snd_footstep" //"frame scene9apinky:138" "sound snd_growl9" //"frame scene9apinky:144" "sound snd_handstep" //"frame scene9apinky:154" "sound snd_footstep" //"frame scene9apinky:160" "sound snd_handstep" //"snd_swingflesh4" "flesh_01" //"snd_handstep" "pinkyhand" //"snd_footstep" "pinkyfoot" //"snd_slurp" "pinkyswallow_03" //"snd_growl6" "nosound" //"snd_growl7" "nosound" //"snd_growl8" "nosound" //"snd_growl9" "nosound" } entityDef cin_anim9a_fatty { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim9a_fatty" //"frame scene9afat:18" "sound snd_fatbounce2" //"snd_fatbounce1" "flesh_02" //"snd_fatbounce2" "flesh_03" } entityDef cin_anim9a_uacm { "inherit" "cin_base" "sound_bone" "Body" "skin" "skins/player/pistol.skin" "model" "cin_anim9a_uacm" } //PINKY AND FATTY BATHROOM CINEMATIC anim 5 export cinematics_export_18 { // pinky options -prefix PINKY_ anim maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest maps/fred/bathroom/scene10_pinkyanim // fatty options -prefix FAT_ anim maps/fred/bathroom/SCENE5.mb -prefix FAT_ -dest maps/fred/bathroom/scene10_fattyanim } entityDef cin_anim5_pinky { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim5_pinky" } entityDef cin_anim5_fatty { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_anim5_fatty" } //Zombie Commando finds a camera export cinematics_export_19 { // zct options -prefix ZCT_ -keep camera1 mesh models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.mb anim models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.mb } entityDef cin_zctcam { "model" "cin_zctcam" } //Dragged Zombie export cinematics_export_20 { options -prefix ZOMBIE1_ addoptions -parent loneck shoulders addoptions -parent Jaw head addoptions -parent waist Hips addoptions -parent Luparm Lshldr addoptions -parent Lloarm Luparm addoptions -parent Ruparm Rshldr addoptions -parent Rloarm Ruparm addoptions -keep loneck head R_cheek L_cheek Up_lip Lbrow1 Lbrow2 Rbrow1 Rbrow2 llolid luplid rlolid addoptions -keep ruplid waist chest shoulders Rshldr Lshldr L_shirt R_shirt Back_shirt Luparm loarm_reg addoptions loarm_stump lrip2 lrip3 lrip1 lrip4 Lloarm Lhand Lcarp Lindex1 Lindex2 Lthumb0 addoptions Lthumb1 Lthumb2 Lthumb3 Lfings1 Lfings2 Lfings3 Lcarp1 Lindex1a Lindex2a Lcarp2 addoptions Lindex1b Lindex2c Ruparm rloarm_reg rloarm_stump rrip1 rrip2 rrip3 rrip4 Rloarm addoptions Rhand Rcarp Rindex1 Rindex2 Rthumb0 Rthumb1 Rthumb2 Rthumb3 Rfings1 Rfings2 Rfings3 addoptions Rcarp1 Rindex1a Rindex2a Rcarp2 Rindex1b Rindex2b Hips Lupleg Lloleg Lankle_r Lball_r addoptions Ltoe_r Rupleg Rloleg Rankle_r Rball_r Rtoe_r Jaw Lo_lip addoptions -nomesh anim models/monsters/zombie/zombie01/cycles/dragaway.ma -range 1 2 -dest models/monsters/zombie/zombie01/cycles/zombdragidle anim models/monsters/zombie/zombie01/cycles/dragaway.ma -range 2 90 -dest models/monsters/zombie/zombie01/cycles/zombdraganim } entityDef cin_zombie_drag { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_zombie_drag" } /*********************************************************************** fatdrag ***********************************************************************/ export cinematics_export_21 { options -prefix FATTY_ anim maps/fred/bathroom/fatdrag.mb -range 1 2 -dest maps/fred/bathroom/fatdragidle anim maps/fred/bathroom/fatdrag.mb -range 1 133 -dest maps/fred/bathroom/fatdraganim options -prefix PINKY_ mesh maps/fred/bathroom/fatdrag.mb -dest maps/fred/bathroom/pinkdragmesh anim maps/fred/bathroom/fatdrag.mb -range 1 133 -dest maps/fred/bathroom/pinkdraganim anim maps/fred/bathroom/fatdrag.mb -range 1 1 -dest maps/fred/bathroom/pinkdragidle } entityDef cin_fat_drag { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_fat_drag" } entityDef cin_pink_drag { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "model" "cin_pink_drag" } //HellKnight Feast... export cinematics_export_22 { options -keep camera1 -nomesh mesh maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/meshes/cin_hk_deathcam anim maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/anims/cinematics/cin_hk_deathcam options -keep camera1 -nomesh mesh maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_ripcam anim maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_ripcam options -keep camera2 -nomesh mesh maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/meshes/cin_hk_endroarcam anim maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/anims/cinematics/cin_hk_endroarcam //options -prefix UAC_HELM_ -keep camera1 -parent camera1 Head options -prefix UAC_HELM_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs mesh maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/meshes/cin_hk_uacdeath anim maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/anims/cinematics/cin_hk_uacdeath //options -prefix UAC_HELM_ -keep camera1 -parent stump Shldrs -parent camera1 Head options -prefix UAC_HELM_ -keep camera Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs mesh maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_uacrip anim maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_uacrip options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw mesh maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_hk anim maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_hk anim maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/anims/cinematics/cin_hkend_hk } entityDef cin_hkdeath_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_hkdeath_cam" "anim" "deathcam" "anim deathcam" "models/md5/anims/cinematics/cin_hk_deathcam" } entityDef cin_hkrip_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_hkrip_cam" "anim" "ripcam" "anim ripcam" "models/md5/anims/cinematics/cin_hk_ripcam" } entityDef cin_hkendroar_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "model" "cin_hkendroar_cam" "anim" "endroarcam" "anim endroarcam" "models/md5/anims/cinematics/cin_hk_endroarcam" } entityDef cin_hkdeath_uac { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "cycle" "1" "wait" "-1" "model" "cin_hkdeath_uac" } entityDef cin_hkrip_uac { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "cycle" "1" "wait" "-1" "model" "cin_hkrip_uac" } entityDef cin_hk_hk { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "cycle" "1" "wait" "-1" "model" "cin_hk_hk" } entityDef cin_hkendroar_hk { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "cycle" "1" "wait" "-1" "model" "cin_hkendroar_hk" } /********************* jimcams *********************/ export cinematics_export_23 { //jimcam1 options -keep camera1 camera2 camera3 camera4 -nomesh mesh maps/fred/bathroom/jimcams.mb -dest maps/fred/bathroom/jimcammesh anim maps/fred/bathroom/jimcams.mb -dest maps/fred/bathroom/jimcams } entityDef cin_jim_cams { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "spawnclass" "idCameraAnim" "model" "cin_jim_cams" "anim" "scene" "anim scene" "maps/fred/bathroom/jimcams" } // ----------------------------------------------------------------------------- // Auto-generated model decls converted from entityDef md5mesh animation entries // ----------------------------------------------------------------------------- model cin_e3teaser_cam { mesh models/md5/meshes/e3teasercam_mesh.md5mesh anim e3teasercam models/md5/anims/cinematics/e3teasercam.md5anim } model cin_e3teaser_hk { mesh models/md5/meshes/e3teaserhk_mesh.md5mesh anim e3teaserhk models/md5/anims/cinematics/e3teaserhk.md5anim { frame 1 call e3teaserhk_drool } } model cin_logo_cam { mesh maps/fred/e3/logo/logocammesh.md5mesh anim logocam maps/fred/e3/logo/logocam.md5anim } model cin_mars_cam { mesh maps/fred/mars/cammesh.md5mesh anim marscam maps/fred/mars/marscam.md5anim } model cin_mars_flare { mesh maps/fred/mars/flaremesh.md5mesh anim marsflare maps/fred/mars/flaremove.md5anim { frame 92 sound snd_voiceover_line1 } } model cin_lobby_marine1 { mesh models/md5/meshes/uacmarine.md5mesh anim guard models/md5/anims/cinematics/cin_lobby_uac1.md5anim } model cin_lobby_marine2 { mesh models/md5/meshes/uacmarine.md5mesh anim guard models/md5/anims/cinematics/cin_lobby_uac2.md5anim } model cin_lobby_security1 { mesh models/md5/meshes/security.md5mesh anim chat models/md5/anims/cinematics/cin_lobby_sec1.md5anim } model cin_lobby_security2 { mesh models/md5/meshes/security.md5mesh anim chat models/md5/anims/cinematics/cin_lobby_sec2.md5anim } model cin_lobby_scientist1 { mesh models/md5/meshes/scientist1.md5mesh anim nervous models/md5/anims/cinematics/cin_lobby_sci.md5anim { frame 764 sound snd_footstep frame 777 sound snd_footstep frame 789 sound snd_footstep frame 800 sound snd_footstep frame 813 sound snd_footstep frame 823 sound snd_footstep frame 830 sound snd_footstep frame 842 sound snd_footstep frame 846 sound snd_sci1line1 frame 846 sound snd_sci1line1 frame 857 sound snd_footstep frame 875 sound snd_footstep frame 889 sound snd_footstep frame 903 sound snd_footstep frame 918 sound snd_footstep frame 933 sound snd_footstep frame 941 sound snd_footstep frame 952 sound snd_footstep frame 960 sound snd_door_open } } model cin_lobby_scientist1hall { mesh models/md5/meshes/scientist1.md5mesh anim hall models/md5/anims/cinematics/cin_hall_sci.md5anim { frame 6 sound snd_footstep frame 13 sound snd_footstep frame 19 sound snd_footstep frame 20 sound snd_door_close frame 23 sound snd_footstep frame 27 sound snd_footstep frame 35 sound snd_footstep frame 42 sound snd_footstep frame 45 sound snd_footstep frame 51 sound snd_footstep frame 61 sound snd_footstep frame 70 sound snd_footstep frame 116 sound snd_footstep frame 125 sound snd_footstep frame 131 sound snd_footstep frame 138 sound snd_footstep frame 149 sound snd_footstep frame 157 sound snd_footstep } } model cin_lobby_scientist2 { mesh models/md5/meshes/scientist1.md5mesh anim monchat models/md5/anims/cinematics/cin_mon_sci.md5anim { frame 30 trigger fred_is_cute } } model cin_lobby_cam { mesh models/md5/meshes/cin_lobby_cam.md5mesh anim cameras models/md5/anims/cinematics/cin_lobby_cam.md5anim { frame 240 sound snd_voiceover_line2 } anim hallcam models/md5/anims/cinematics/cin_hall_cam.md5anim anim moncam models/md5/anims/cinematics/cin_mon_cam.md5anim } model cin_shake_cam { mesh models/md5/meshes/cin_shakecam.md5mesh anim shakecam models/md5/anims/cinematics/cin_shakecam.md5anim } model cin_shake { mesh models/md5/meshes/cin_shake.md5mesh anim shake models/md5/anims/cinematics/cin_shake.md5anim { frame 9 trigger func_fx_1 frame 22 trigger shake_fire1 frame 32 trigger func_fx_2 frame 72 trigger func_fx_3 frame 99 trigger func_fx_4 frame 107 trigger shake_fire2 frame 116 trigger func_fx_5 frame 117 trigger break_shake frame 146 trigger func_fx_6 frame 149 trigger shake_fire3 } } model cin_tele_sci1 { mesh models/md5/meshes/scientist1.md5mesh anim scione maps/fred/e3/teleport/sci1.md5anim } model cin_tele_sci2 { mesh models/md5/meshes/scientist1.md5mesh anim scitwo maps/fred/e3/teleport/sci2.md5anim } model cin_tele_cam { mesh maps/fred/e3/teleport/telecammesh.md5mesh anim e3telecam maps/fred/e3/teleport/telecam.md5anim { frame 1 trigger teleporter_explosion frame 7 trigger tim_func_fx_1 frame 15 call e3_teleporter_nobs frame 16 call e3_teleporter_none frame 18 call e3_teleporter_nobs frame 19 trigger tim_func_fx_2 frame 21 call e3_teleporter_none frame 24 call e3_teleporter_nobs frame 28 call e3_teleporter_none frame 30 call e3_teleporter_nobs frame 33 call e3_teleporter_none frame 37 call e3_teleporter_nobs frame 43 call e3_teleporter_full frame 61 trigger ken_teleporter_fx } } model cin_tele_skull7 { mesh maps/fred/e3/posession/skull7mesh.md5mesh anim skull7tel maps/fred/e3/teleport/skullseven.md5anim { frame 7 trigger tim_func_fx_1 frame 19 trigger tim_func_fx_2 } } model cin_posess_sec { mesh models/md5/meshes/security.md5mesh anim secpos maps/fred/e3/posession/sec.md5anim { frame 1 skin skins/security/face2.skin frame 80 sound snd_footstep frame 81 sound snd_footstep frame 145 skin skins/security/dface.skin frame 243 skin skins/security/face2blood.skin } } model cin_posess_zsec { mesh maps/fred/e3/posession/zsecmesh.md5mesh anim zsecpos maps/fred/e3/posession/zsec.md5anim { frame 364 sound snd_footstep frame 405 sound snd_footstep frame 449 sound snd_footstep } } model cin_posess_cam { mesh maps/fred/e3/posession/cammesh.md5mesh anim poscam maps/fred/e3/posession/cameras.md5anim } model cin_posess_skull { mesh maps/fred/e3/posession/skullmesh.md5mesh anim skullpos maps/fred/e3/posession/skull.md5anim { frame 1 fx fx/skulltrail.fx } } model cin_posess_skull2 { mesh maps/fred/e3/posession/skull2mesh.md5mesh anim skull2pos maps/fred/e3/posession/skull2.md5anim { frame 1 fx fx/skulltrail.fx } } model cin_posess_skull3 { mesh maps/fred/e3/posession/skull3mesh.md5mesh anim skullfive maps/fred/e3/teleport/skullfive.md5anim { frame 1 fx fx/skulltrail2.fx } anim skullfour maps/fred/e3/teleport/skullfour.md5anim { frame 1 fx fx/skulltrail2.fx } anim skullone maps/fred/e3/teleport/skullone.md5anim { frame 1 fx fx/skulltrail2.fx } anim skullsix maps/fred/e3/teleport/skullsix.md5anim { frame 1 fx fx/skulltrail2.fx } anim skullthree maps/fred/e3/teleport/skullthree.md5anim { frame 1 fx fx/skulltrail2.fx } anim skulltwo maps/fred/e3/teleport/skulltwo.md5anim { frame 1 fx fx/skulltrail2.fx } } model cin_posess2_cam { mesh maps/fred/e3/posession/cam2mesh.md5mesh anim pos2cam maps/fred/e3/posession/cam2anim.md5anim } model cin_posess_imp { mesh models/monsters/imp/animation/cycles/idle1.md5mesh anim imppos maps/fred/e3/posession/imppos.md5anim } model cin_posess_pentagram { mesh maps/fred/e3/posession/pentmesh.md5mesh anim pentagram maps/fred/e3/posession/pentanim.md5anim } model cin_posess3_cam { mesh maps/fred/e3/posession/cam3mesh.md5mesh anim pos3cam maps/fred/e3/posession/cam3anim.md5anim } model cin_posess_hk { mesh models/monsters/hellknight/cycles/idle1.md5mesh anim poshk maps/fred/e3/posession/hkanim.md5anim } model cin_posess5_cam { mesh maps/fred/e3/posession/cam5mesh.md5mesh anim pos5cam maps/fred/e3/posession/cam5anim.md5anim } model cin_hk_walkbydoor { mesh models/monsters/hellknight/cycles/idle1.md5mesh anim walkbydoor models/md5/anims/cinematics/hkwalkbydoor.md5anim { frame 2 sound snd_footstep frame 21 sound snd_footstep frame 35 sound snd_footstep frame 57 sound snd_footstep frame 67 sound snd_roar frame 77 sound snd_footstep frame 91 sound snd_roar frame 117 sound snd_footstep frame 142 sound snd_footstep frame 161 sound snd_footstep frame 180 sound snd_footstep frame 200 sound snd_footstep frame 220 sound snd_footstep frame 244 sound snd_footstep frame 267 sound snd_footstep } } model cin_chain_cam { mesh models/md5/meshes/cin_commandos_cammesh.md5mesh anim cameras models/md5/anims/cinematics/cin_commandos_camanim.md5anim } model cin_chain_uacm { mesh models/md5/meshes/cin_uac.md5mesh anim caught models/md5/anims/cinematics/cin_commandos_uac.md5anim { frame 6 sound snd_footstep frame 19 sound snd_footstep frame 32 sound snd_footstep frame 46 sound snd_footstep frame 60 sound snd_footstep frame 72 sound snd_footstep frame 89 sound snd_footstep frame 101 sound snd_footstep frame 306 sound snd_footstep frame 317 sound snd_footstep frame 331 sound snd_footstep frame 345 sound snd_footstep frame 358 sound snd_footstep frame 373 sound snd_footstep frame 418 sound snd_footstep frame 427 sound snd_footstep frame 438 sound snd_footstep frame 443 trigger chain_fx_1 frame 447 trigger chain_fx_2 frame 449 trigger chain_fx_3 frame 462 sound snd_thud frame 470 sound snd_footstep frame 473 sound snd_footstep frame 490 sound snd_footstep frame 501 sound snd_footstep frame 512 sound snd_footstep } } model cin_chain_zct { mesh models/monsters/zombie/zct/cycles/ZC_tent_R.md5mesh anim ambush models/md5/anims/cinematics/cin_commandos_tent.md5anim { frame 126 sound snd_tentacle_out frame 155 sound snd_tentacle_in frame 160 sound snd_melee_attack } } model cin_chain_zcc { mesh models/md5/meshes/cin_commandos_chain.md5mesh anim ambush models/md5/anims/cinematics/cin_commandos_chain.md5anim { frame 280 sound snd_footstep frame 281 sound snd_chains frame 289 sound snd_footstep frame 290 sound snd_chains frame 298 sound snd_footstep frame 299 sound snd_chains frame 307 sound snd_footstep frame 308 sound snd_chains frame 317 sound snd_footstep frame 318 sound snd_chains frame 328 sound snd_footstep frame 329 sound snd_chains frame 338 sound snd_footstep frame 339 sound snd_chains frame 348 sound snd_footstep frame 349 sound snd_chains frame 357 sound snd_footstep frame 358 sound snd_chains frame 368 sound snd_footstep frame 369 sound snd_chains frame 375 sound snd_footstep frame 380 sound snd_bleed frame 381 sound snd_chains frame 384 sound snd_footstep frame 385 sound snd_chains frame 386 sound snd_footstep frame 388 sound snd_chains frame 390 sound snd_windup frame 400 call zcc_cine_fire frame 401 fx fx/chaingunfire.fx frame 406 sound snd_chains frame 460 sound snd_winddown } } model cin_elevator_cam { mesh models/md5/meshes/cin_elevator_cammesh.md5mesh anim elevatorcam models/md5/anims/cinematics/cin_elevator_cam.md5anim } model cin_elevator_player { mesh models/md5/meshes/cin_elevator_uac.md5mesh anim elevator models/md5/anims/cinematics/cin_elevator_uac.md5anim { frame 1 sound snd_elevator_start frame 12 sound snd_oneman_voice frame 152 sound snd_elevator_thud frame 153 sound snd_player_elevator frame 165 sound snd_elevator_door_open frame 196 sound snd_footstep frame 209 sound snd_footstep frame 225 sound snd_footstep frame 432 sound snd_helmet } } model cin_elevator_elev { mesh models/md5/meshes/cin_elevator_elev.md5mesh anim elev models/md5/anims/cinematics/cin_elevator_elev.md5anim } model cin_maltech27_pinky { mesh models/monsters/pinky/animation/cycles/idle1.md5mesh anim pinkanim maps/fred/maltech27/maltech27anim_pink.md5anim anim pinkidle maps/fred/maltech27/maltech27idle_pink.md5anim } model cin_maltech27_sec { mesh maps/fred/maltech27/maltech27_sec.md5mesh anim secanim maps/fred/maltech27/maltech27anim_sec.md5anim anim secidle maps/fred/maltech27/maltech27idle_sec.md5anim } model cin_maltech27_imp { mesh models/monsters/imp/animation/cycles/idle1.md5mesh anim impanim maps/fred/maltech27/maltech27anim_imp.md5anim anim impidle maps/fred/maltech27/maltech27idle_imp.md5anim } model cin_anim1_pinky { mesh maps/fred/bathroom/scene1pinkymesh.md5mesh anim scene1pinky maps/fred/bathroom/scene1pinky.md5anim { frame 543 trigger func_fx_2 } anim scene1pinkyidle maps/fred/bathroom/scene1pinkyidle.md5anim } model cin_anim1_fatty { mesh maps/fred/bathroom/scene1fatmesh.md5mesh anim scene1fat maps/fred/bathroom/scene1fat.md5anim anim scene1fatidle maps/fred/bathroom/scene1fatidle.md5anim } model cin_anim1_uacm { mesh maps/fred/bathroom/scene1uacmesh.md5mesh anim scene1uacm maps/fred/bathroom/scene1uacm.md5anim { frame 7 sound snd_footstep frame 15 sound snd_footstep frame 25 sound snd_footstep frame 33 sound snd_footstep frame 166 sound snd_footstep frame 209 sound snd_footstep frame 260 sound snd_footstep frame 310 sound snd_footstep } anim scene1uacmidle maps/fred/bathroom/scene1uacidle.md5anim } model cin_anim2_pinky { mesh maps/fred/bathroom/scene6_pinkymesh.md5mesh anim scene6pinky maps/fred/bathroom/scene6_pinkyanim.md5anim } model cin_anim2_fatty { mesh maps/fred/bathroom/scene6_fattymesh.md5mesh anim scene6fat maps/fred/bathroom/scene6_fattyanim.md5anim } model cin_e3bathroom_cam { mesh maps/fred/bathroom/cammesh.md5mesh anim scene1cams maps/fred/bathroom/scene1cams.md5anim anim scene2cam maps/fred/bathroom/scene2cam.md5anim anim scene3cams maps/fred/bathroom/scene3cams.md5anim anim scene9acam maps/fred/bathroom/cam9a.md5anim } model cin_anim3_pinky { mesh maps/fred/bathroom/scene7_pinkymesh.md5mesh anim scene7pinky maps/fred/bathroom/scene7_pinkyanim.md5anim { frame 1 trigger func_fx_1 frame 2 fx fx/blooddrip1.fx frame 190 trigger func_fx_1 frame 191 trigger func_fx_2 frame 280 trigger func_fx_1 } } model cin_anim3_fatty { mesh maps/fred/bathroom/scene7_fattymesh.md5mesh anim scene7fat maps/fred/bathroom/scene7_fattyanim.md5anim } model cin_anim9a_pinky { mesh maps/fred/bathroom/scene7_pinkymesh.md5mesh anim scene9apinky maps/fred/bathroom/scene9a_pinky.md5anim } model cin_anim9a_fatty { mesh maps/fred/bathroom/scene7_fattymesh.md5mesh anim scene9afat maps/fred/bathroom/scene9a_fatty.md5anim } model cin_anim9a_uacm { mesh maps/fred/bathroom/scene1uacmesh.md5mesh anim scene9auacm maps/fred/bathroom/scene9a_uacm.md5anim { frame 99 sound snd_footstep frame 132 sound snd_footstep frame 140 sound snd_footstep frame 158 sound snd_footstep } } model cin_anim5_pinky { mesh maps/fred/bathroom/scene7_pinkymesh.md5mesh anim scene10pinky maps/fred/bathroom/scene10_pinkyanim.md5anim } model cin_anim5_fatty { mesh maps/fred/bathroom/scene7_fattymesh.md5mesh anim scene10fat maps/fred/bathroom/scene10_fattyanim.md5anim } model cin_zctcam { mesh models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.md5mesh anim findcam models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.md5anim } model cin_zombie_drag { mesh models/monsters/zombie/zombie01/cycles/ref_fullskin.md5mesh anim zombdrag models/monsters/zombie/zombie01/cycles/zombdraganim.md5anim anim zombidle models/monsters/zombie/zombie01/cycles/zombdragidle.md5anim } model cin_fat_drag { mesh models/monsters/zombie/fatty/Animation/cycles/facepain.md5mesh anim fatdraganim maps/fred/bathroom/fatdraganim.md5anim { frame 1 sound snd_fatdrag frame 28 sound snd_roar frame 36 sound snd_fatdrag2 } anim fatdragidle maps/fred/bathroom/fatdragidle.md5anim } model cin_pink_drag { mesh maps/fred/bathroom/pinkdragmesh.md5mesh anim pinkdraganim maps/fred/bathroom/pinkdraganim.md5anim anim pinkdragidle maps/fred/bathroom/pinkdragidle.md5anim } model cin_hkdeath_cam { mesh models/md5/meshes/cin_hk_deathcam.md5mesh anim deathcam models/md5/anims/cinematics/cin_hk_deathcam.md5anim } model cin_hkrip_cam { mesh models/md5/meshes/cin_hk_ripcam.md5mesh anim ripcam models/md5/anims/cinematics/cin_hk_ripcam.md5anim } model cin_hkendroar_cam { mesh models/md5/meshes/cin_hk_endroarcam.md5mesh anim endroarcam models/md5/anims/cinematics/cin_hk_endroarcam.md5anim } model cin_hkdeath_uac { mesh models/md5/meshes/cin_hk_uacdeath.md5mesh anim uacdeath models/md5/anims/cinematics/cin_hk_uacdeath.md5anim { frame 1 trigger bloodonfloor } } model cin_hkrip_uac { mesh models/md5/meshes/cin_hk_uacrip.md5mesh anim uacrip models/md5/anims/cinematics/cin_hk_uacrip.md5anim { frame 1 trigger ken_hk frame 353 fx fx/headsplat.fx frame 371 fx fx/headspurt.fx frame 384 trigger bloodonwall frame 388 fx fx/headsplat.fx frame 410 fx fx/headsplat.fx } } model cin_hk_hk { mesh models/md5/meshes/cin_hk_hk.md5mesh anim hkanim models/md5/anims/cinematics/cin_hk_hk.md5anim { frame 15 sound snd_footstep2 frame 60 sound snd_footstep2 frame 120 sound snd_footstep2 frame 130 sound snd_footstep2 } } model cin_hkendroar_hk { mesh models/md5/meshes/cin_hk_hk.md5mesh anim hkendanim models/md5/anims/cinematics/cin_hkend_hk.md5anim } model cin_jim_cams { mesh maps/fred/bathroom/jimcammesh.md5mesh anim scene maps/fred/bathroom/jimcams.md5anim }