/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code ("IceTech Source Code"). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #include "precompiled.h" #include "Window.h" #include "UserInterfaceLocal.h" #include "Winvar.h" idWinVar::idWinVar() { guiDict = NULL; name = NULL; eval = true; } idWinVar::~idWinVar() { delete[] name; name = NULL; } void idWinVar::SetGuiInfo(idDict *gd, const char *_name) { guiDict = gd; SetName(_name); } void idWinVar::Init(const char *_name, idWindow *win) { idStr key = _name; guiDict = NULL; int len = key.Length(); if (len > 5 && key[0] == 'g' && key[1] == 'u' && key[2] == 'i' && key[3] == ':') { key = key.Right(len - VAR_GUIPREFIX_LEN); SetGuiInfo( win->GetGui()->GetStateDict(), key ); win->AddUpdateVar(this); } else { Set(_name); } } void idMultiWinVar::Set( const char *val ) { for ( int i = 0; i < Num(); i++ ) { (*this)[i]->Set( val ); } } void idMultiWinVar::Update( void ) { for ( int i = 0; i < Num(); i++ ) { (*this)[i]->Update(); } } void idMultiWinVar::SetGuiInfo( idDict *dict ) { for ( int i = 0; i < Num(); i++ ) { (*this)[i]->SetGuiInfo( dict, (*this)[i]->c_str() ); } }