/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #include "precompiled.h" #pragma hdrstop #include "qe3.h" #define MAX_POINTFILE 8192 static idVec3 s_pointvecs[MAX_POINTFILE]; static int s_num_points, s_check_point; void Pointfile_Delete (void) { char name[1024]; strcpy (name, currentmap); StripExtension (name); strcat (name, ".lin"); remove(name); } // advance camera to next point void Pointfile_Next (void) { idVec3 dir; if (s_check_point >= s_num_points-2) { Sys_Status ("End of pointfile", 0); return; } s_check_point++; VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin); VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin()); VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir); dir.Normalize(); g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159; g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159; Sys_UpdateWindows (W_ALL); } // advance camera to previous point void Pointfile_Prev (void) { idVec3 dir; if ( s_check_point == 0) { Sys_Status ("Start of pointfile", 0); return; } s_check_point--; VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetCamera()->Camera().origin); VectorCopy (s_pointvecs[s_check_point], g_pParentWnd->GetXYWnd()->GetOrigin()); VectorSubtract (s_pointvecs[s_check_point+1], g_pParentWnd->GetCamera()->Camera().origin, dir); dir.Normalize(); g_pParentWnd->GetCamera()->Camera().angles[1] = atan2 (dir[1], dir[0])*180/3.14159; g_pParentWnd->GetCamera()->Camera().angles[0] = asin (dir[2])*180/3.14159; Sys_UpdateWindows (W_ALL); } void WINAPI Pointfile_Check (void) { char name[1024]; FILE *f; idVec3 v; strcpy (name, currentmap); StripExtension (name); strcat (name, ".lin"); f = fopen (name, "r"); if (!f) return; common->Printf ("Reading pointfile %s\n", name); if (!g_qeglobals.d_pointfile_display_list) g_qeglobals.d_pointfile_display_list = glGenLists(1); s_num_points = 0; glNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE); glColor3f (1, 0, 0); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_1D); glLineWidth (2); glBegin(GL_LINE_STRIP); do { if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3) break; if (s_num_points < MAX_POINTFILE) { VectorCopy (v, s_pointvecs[s_num_points]); s_num_points++; } glVertex3fv( v.ToFloatPtr() ); } while (1); glEnd(); glLineWidth (0.5); glEndList (); s_check_point = 0; fclose (f); //Pointfile_Next (); } void Pointfile_Draw( void ) { int i; glColor3f( 1.0F, 0.0F, 0.0F ); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_1D); glLineWidth (2); glBegin(GL_LINE_STRIP); for ( i = 0; i < s_num_points; i++ ) { glVertex3fv( s_pointvecs[i].ToFloatPtr() ); } glEnd(); glLineWidth( 0.5 ); } void Pointfile_Clear (void) { if (!g_qeglobals.d_pointfile_display_list) return; glDeleteLists (g_qeglobals.d_pointfile_display_list, 1); g_qeglobals.d_pointfile_display_list = 0; Sys_UpdateWindows (W_ALL); }