/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code ("IceTech Source Code"). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #include "precompiled.h" #include "tr_local.h" #define FILESIZE_fontInfo_t (20548) #ifdef BUILD_FREETYPE #include "../ft2/fterrors.h" #include "../ft2/ftsystem.h" #include "../ft2/ftimage.h" #include "../ft2/freetype.h" #include "../ft2/ftoutln.h" #define _FLOOR(x) ((x) & -64) #define _CEIL(x) (((x)+63) & -64) #define _TRUNC(x) ((x) >> 6) FT_Library ftLibrary = NULL; #endif #ifdef BUILD_FREETYPE /* ============ R_GetGlyphInfo ============ */ void R_GetGlyphInfo(FT_GlyphSlot glyph, int* left, int* right, int* width, int* top, int* bottom, int* height, int* pitch) { *left = _FLOOR(glyph->metrics.horiBearingX); *right = _CEIL(glyph->metrics.horiBearingX + glyph->metrics.width); *width = _TRUNC(*right - *left); *top = _CEIL(glyph->metrics.horiBearingY); *bottom = _FLOOR(glyph->metrics.horiBearingY - glyph->metrics.height); *height = _TRUNC(*top - *bottom); *pitch = (qtrue ? (*width + 3) & -4 : (*width + 7) >> 3); } /* ============ R_RenderGlyph ============ */ FT_Bitmap* R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) { FT_Bitmap* bit2; int left, right, width, top, bottom, height, pitch, size; R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch); if (glyph->format == ft_glyph_format_outline) { size = pitch * height; bit2 = Mem_Alloc(sizeof(FT_Bitmap)); bit2->width = width; bit2->rows = height; bit2->pitch = pitch; bit2->pixel_mode = ft_pixel_mode_grays; //bit2->pixel_mode = ft_pixel_mode_mono; bit2->buffer = Mem_Alloc(pitch * height); bit2->num_grays = 256; memset(bit2->buffer, 0, size); FT_Outline_Translate(&glyph->outline, -left, -bottom); FT_Outline_Get_Bitmap(ftLibrary, &glyph->outline, bit2); glyphOut->height = height; glyphOut->pitch = pitch; glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1; glyphOut->bottom = bottom; return bit2; } else { common->Printf("Non-outline fonts are not supported\n"); } return NULL; } /* ============ RE_ConstructGlyphInfo ============ */ glyphInfo_t* RE_ConstructGlyphInfo(unsigned char* imageOut, int* xOut, int* yOut, int* maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) { int i; static glyphInfo_t glyph; unsigned char* src, * dst; float scaled_width, scaled_height; FT_Bitmap* bitmap = NULL; memset(&glyph, 0, sizeof(glyphInfo_t)); // make sure everything is here if (face != NULL) { FT_Load_Glyph(face, FT_Get_Char_Index(face, c), FT_LOAD_DEFAULT); bitmap = R_RenderGlyph(face->glyph, &glyph); if (bitmap) { glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1; } else { return &glyph; } if (glyph.height > *maxHeight) { *maxHeight = glyph.height; } if (calcHeight) { Mem_Free(bitmap->buffer); Mem_Free(bitmap); return &glyph; } /* // need to convert to power of 2 sizes so we do not get // any scaling from the gl upload for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1) ; */ scaled_width = glyph.pitch; scaled_height = glyph.height; // we need to make sure we fit if (*xOut + scaled_width + 1 >= 255) { if (*yOut + *maxHeight + 1 >= 255) { *yOut = -1; *xOut = -1; Mem_Free(bitmap->buffer); Mem_Free(bitmap); return &glyph; } else { *xOut = 0; *yOut += *maxHeight + 1; } } else if (*yOut + *maxHeight + 1 >= 255) { *yOut = -1; *xOut = -1; Mem_Free(bitmap->buffer); Mem_Free(bitmap); return &glyph; } src = bitmap->buffer; dst = imageOut + (*yOut * 256) + *xOut; if (bitmap->pixel_mode == ft_pixel_mode_mono) { for (i = 0; i < glyph.height; i++) { int j; unsigned char* _src = src; unsigned char* _dst = dst; unsigned char mask = 0x80; unsigned char val = *_src; for (j = 0; j < glyph.pitch; j++) { if (mask == 0x80) { val = *_src++; } if (val & mask) { *_dst = 0xff; } mask >>= 1; if (mask == 0) { mask = 0x80; } _dst++; } src += glyph.pitch; dst += 256; } } else { for (i = 0; i < glyph.height; i++) { memcpy(dst, src, glyph.pitch); src += glyph.pitch; dst += 256; } } // we now have an 8 bit per pixel grey scale bitmap // that is width wide and pf->ftSize->metrics.y_ppem tall glyph.imageHeight = scaled_height; glyph.imageWidth = scaled_width; glyph.s = (float)*xOut / 256; glyph.t = (float)*yOut / 256; glyph.s2 = glyph.s + (float)scaled_width / 256; glyph.t2 = glyph.t + (float)scaled_height / 256; *xOut += scaled_width + 1; } Mem_Free(bitmap->buffer); Mem_Free(bitmap); return &glyph; } #endif static int fdOffset; static byte* fdFile; /* ============ readInt ============ */ int readInt(void) { int i = fdFile[fdOffset] + (fdFile[fdOffset + 1] << 8) + (fdFile[fdOffset + 2] << 16) + (fdFile[fdOffset + 3] << 24); fdOffset += 4; return i; } /* ============ readFloat ============ */ float readFloat(void) { float f; memcpy(&f, &fdFile[fdOffset], sizeof(float)); fdOffset += sizeof(float); return LittleFloat(f); } /* ============ RegisterFont Loads 3 point sizes, 12, 24, and 48 ============ */ bool idRenderSystemLocal::RegisterFont(const char* fontName, fontInfoEx_t& font) { #ifdef QUAKE4 void* faceData; ID_TIME_T ftime; int fontCount; int found; char fontDatName[1024]; char materialName[1024]; memset(&font, 0, sizeof(font)); found = 0; for (fontCount = 0; fontCount < 3; fontCount++) { int pointSize; fontInfo_t* outFont; if (fontCount == 0) { pointSize = 12; outFont = &font.fontInfoSmall; } else if (fontCount == 1) { pointSize = 24; outFont = &font.fontInfoMedium; } else { pointSize = 48; outFont = &font.fontInfoLarge; } idStr::snPrintf(fontDatName, sizeof(fontDatName), "%s_%i.fontdat", fontName, pointSize); #define FILESIZE_q4FontInfo_t 9236 if (fileSystem->ReadFile(fontDatName, NULL, &ftime) != FILESIZE_q4FontInfo_t) { continue; } if (fileSystem->ReadFile(fontDatName, &faceData, &ftime) <= 0 || faceData == NULL) { continue; } fdOffset = 0; fdFile = reinterpret_cast(faceData); found |= 1 << fontCount; idStr::Copynz(outFont->name, fontDatName, sizeof(outFont->name)); int mw = 0; int mh = 0; for (int i = 0; i < GLYPHS_PER_FONT; i++) { glyphInfo_t& glyph = outFont->glyphs[i]; /* Quake 4 disk glyph order: float width; float height; float horiAdvance; float horiBearingX; float horiBearingY; float s1; float t1; float s2; float t2; Doom 3 glyphInfo_t is not the same struct, so map it. */ const float q4Width = readFloat(); const float q4Height = readFloat(); const float q4HoriAdvance = readFloat(); const float q4HoriBearingX = readFloat(); const float q4HoriBearingY = readFloat(); const float q4S1 = readFloat(); const float q4T1 = readFloat(); const float q4S2 = readFloat(); const float q4T2 = readFloat(); glyph.height = (int)q4Height; glyph.top = (int)q4HoriBearingY; glyph.bottom = (int)(q4HoriBearingY - q4Height); glyph.pitch = (int)q4Width; glyph.xSkip = (int)q4HoriAdvance; glyph.imageWidth = (int)q4Width; glyph.imageHeight = (int)q4Height; glyph.s = q4S1; glyph.t = q4T1; glyph.s2 = q4S2; glyph.t2 = q4T2; glyph.glyph = NULL; glyph.shaderName[0] = '\0'; if (mw < glyph.xSkip) { mw = glyph.xSkip; } if (mh < glyph.height) { mh = glyph.height; } } /* Quake 4 stores these after the glyph array: pointSize, fontHeight, ascender, descender, material pointer Doom 3's fontInfo_t does not have those fields, so consume them. */ const float q4PointSize = readFloat(); const float q4FontHeight = readFloat(); const float q4Ascender = readFloat(); const float q4Descender = readFloat(); // consume the saved material pointer / padding from the .fontdat readInt(); outFont->glyphScale = 48.0f / pointSize; fileSystem->FreeFile(faceData); faceData = NULL; /* The Quake 4 atlas is the .tga beside the .fontdat: fonts/marine_12.fontdat fonts/marine_12.tga Doom 3 stores material per glyph, so assign the same atlas material to every glyph. */ idStr::snPrintf(materialName, sizeof(materialName), "%s_%i.tga", fontName, pointSize); for (int i = 0; i < GLYPHS_PER_FONT; i++) { outFont->glyphs[i].glyph = declManager->FindMaterial(materialName); if (outFont->glyphs[i].glyph != NULL) { outFont->glyphs[i].glyph->SetSort(SS_GUI); } idStr::Copynz(outFont->glyphs[i].shaderName, materialName, sizeof(outFont->glyphs[i].shaderName)); } if (fontCount == 0) { font.maxWidthSmall = mw; font.maxHeightSmall = mh; } else if (fontCount == 1) { font.maxWidthMedium = mw; font.maxHeightMedium = mh; } else { font.maxWidthLarge = mw; font.maxHeightLarge = mh; } } switch (found) { case 1: memcpy(&font.fontInfoMedium, &font.fontInfoSmall, sizeof(font.fontInfoMedium)); font.maxWidthMedium = font.maxWidthSmall; font.maxHeightMedium = font.maxHeightSmall; memcpy(&font.fontInfoLarge, &font.fontInfoSmall, sizeof(font.fontInfoLarge)); font.maxWidthLarge = font.maxWidthSmall; font.maxHeightLarge = font.maxHeightSmall; break; case 2: memcpy(&font.fontInfoSmall, &font.fontInfoMedium, sizeof(font.fontInfoSmall)); font.maxWidthSmall = font.maxWidthMedium; font.maxHeightSmall = font.maxHeightMedium; memcpy(&font.fontInfoLarge, &font.fontInfoMedium, sizeof(font.fontInfoLarge)); font.maxWidthLarge = font.maxWidthMedium; font.maxHeightLarge = font.maxHeightMedium; break; case 3: memcpy(&font.fontInfoLarge, &font.fontInfoMedium, sizeof(font.fontInfoLarge)); font.maxWidthLarge = font.maxWidthMedium; font.maxHeightLarge = font.maxHeightMedium; break; case 4: memcpy(&font.fontInfoSmall, &font.fontInfoLarge, sizeof(font.fontInfoSmall)); font.maxWidthSmall = font.maxWidthLarge; font.maxHeightSmall = font.maxHeightLarge; memcpy(&font.fontInfoMedium, &font.fontInfoLarge, sizeof(font.fontInfoMedium)); font.maxWidthMedium = font.maxWidthLarge; font.maxHeightMedium = font.maxHeightLarge; break; case 5: memcpy(&font.fontInfoMedium, &font.fontInfoLarge, sizeof(font.fontInfoMedium)); font.maxWidthMedium = font.maxWidthLarge; font.maxHeightMedium = font.maxHeightLarge; break; case 6: memcpy(&font.fontInfoSmall, &font.fontInfoMedium, sizeof(font.fontInfoSmall)); font.maxWidthSmall = font.maxWidthMedium; font.maxHeightSmall = font.maxHeightMedium; break; default: break; } return found != 0; #else #ifdef BUILD_FREETYPE FT_Face face; int j, k, xOut, yOut, lastStart, imageNumber; int scaledSize, newSize, maxHeight, left, satLevels; unsigned char* out, * imageBuff; glyphInfo_t* glyph; idImage* image; idMaterial* h; float max; #endif void* faceData; ID_TIME_T ftime; int i, len, fontCount; char name[1024]; int pointSize = 12; assert(sizeof(float) == 4 && "if this is false, readFloat() won't work"); memset(&font, 0, sizeof(font)); for (fontCount = 0; fontCount < 3; fontCount++) { if (fontCount == 0) { pointSize = 12; } else if (fontCount == 1) { pointSize = 24; } else { pointSize = 48; } float glyphScale = 1.0f; glyphScale *= 48.0f / pointSize; idStr::snPrintf(name, sizeof(name), "%s/fontImage_%i.dat", fontName, pointSize); fontInfo_t* outFont; if (fontCount == 0) { outFont = &font.fontInfoSmall; } else if (fontCount == 1) { outFont = &font.fontInfoMedium; } else { outFont = &font.fontInfoLarge; } idStr::Copynz(outFont->name, name, sizeof(outFont->name)); len = fileSystem->ReadFile(name, NULL, &ftime); if (len != FILESIZE_fontInfo_t) { common->Warning("RegisterFont: couldn't find font: '%s'", name); return false; } fileSystem->ReadFile(name, &faceData, &ftime); fdOffset = 0; fdFile = reinterpret_cast(faceData); for (i = 0; i < GLYPHS_PER_FONT; i++) { outFont->glyphs[i].height = readInt(); outFont->glyphs[i].top = readInt(); outFont->glyphs[i].bottom = readInt(); outFont->glyphs[i].pitch = readInt(); outFont->glyphs[i].xSkip = readInt(); outFont->glyphs[i].imageWidth = readInt(); outFont->glyphs[i].imageHeight = readInt(); outFont->glyphs[i].s = readFloat(); outFont->glyphs[i].t = readFloat(); outFont->glyphs[i].s2 = readFloat(); outFont->glyphs[i].t2 = readFloat(); readInt(); memcpy(outFont->glyphs[i].shaderName, &fdFile[fdOffset + 6], 32 - 6); fdOffset += 32; } outFont->glyphScale = readFloat(); int mw = 0; int mh = 0; for (i = GLYPH_START; i < GLYPH_END; i++) { idStr::snPrintf(name, sizeof(name), "%s/%s", fontName, outFont->glyphs[i].shaderName); outFont->glyphs[i].glyph = declManager->FindMaterial(name); outFont->glyphs[i].glyph->SetSort(SS_GUI); if (mh < outFont->glyphs[i].height) { mh = outFont->glyphs[i].height; } if (mw < outFont->glyphs[i].xSkip) { mw = outFont->glyphs[i].xSkip; } } if (fontCount == 0) { font.maxWidthSmall = mw; font.maxHeightSmall = mh; } else if (fontCount == 1) { font.maxWidthMedium = mw; font.maxHeightMedium = mh; } else { font.maxWidthLarge = mw; font.maxHeightLarge = mh; } fileSystem->FreeFile(faceData); } return true; #endif // QUAKE4 } /* ============ R_InitFreeType ============ */ void R_InitFreeType(void) { #ifdef BUILD_FREETYPE if (FT_Init_FreeType(&ftLibrary)) { common->Printf("R_InitFreeType: Unable to initialize FreeType.\n"); } #endif // registeredFontCount = 0; } /* ============ R_DoneFreeType ============ */ void R_DoneFreeType(void) { #ifdef BUILD_FREETYPE if (ftLibrary) { FT_Done_FreeType(ftLibrary); ftLibrary = NULL; } #endif // registeredFontCount = 0; }