e31_elevator_oneman_voiceover { minDistance 10 maxDistance 30 volume 4 mask_center omnidirectional no_occlusion global sound/Voices/voiceover/RJ_VO_line10.wav } e31_elevator_ride { minDistance 10 maxDistance 30 volume -5 omnidirectional no_occlusion global sound/nin/elevator_stuff/x_DOOMelevatorRideTrim.wav } e31_elevator_door { minDistance 10 maxDistance 30 volume -2 omnidirectional no_occlusion global sound/nin/elevator_stuff/DOOMelevator_door_06.wav } e31_elevator_thud { minDistance 10 maxDistance 30 volume -4 omnidirectional no_occlusion global sound/nin/elevator_stuff/A_elevator_door_03.wav } e31_elevator_player { minDistance 10 maxDistance 30 volume 4 omnidirectional no_occlusion global sound/nin/player_elevator/player_elevator_1.wav } e31_elevator_helmet { minDistance 10 maxDistance 30 volume 0 omnidirectional no_occlusion global sound/nin/elevator_helmet/helmet1.wav } e3_intro_synctest { minDistance 30 maxDistance 50 omnidirectional no_occlusion global sound/nin/Doom_sync_test_5_18/Mars_sync_test.wav } e3_nin_intro { minDistance 10 maxDistance 40 volume 10 global omnidirectional no_occlusion plain sound/nin/intro/intro_5_1mono.wav } e3_bathroom_sequence { minDistance 10 maxDistance 40 volume 8 global omnidirectional no_occlusion plain if (speakers == 2) sound/nin/bathroom/bathroom_mono.wav if (speakers == 6) five_dot_one sound/nin/Bathroom/bathroom_L.wav sound/nin/Bathroom/bathroom_R.wav sound/nin/Bathroom/bathroom_C.wav sound/nin/Bathroom/bathroom_LFE.wav sound/nin/Bathroom/bathroom_Ls.wav sound/nin/Bathroom/bathroom_Rs.wav } e3_bathroom_fatdrag { minDistance 1 maxDistance 20 volume 0 no_occlusion sound/nin/bathroom/pinky_drags_body_01.wav } e3_bathroom_fatdrag_02 { minDistance 1 maxDistance 20 volume 0 no_occlusion sound/nin/bathroom/pinky_drags_body_02.wav } e3_hellknight_end { minDistance 10 maxDistance 40 volume 8 global omnidirectional no_occlusion plain if (speakers == 2) sound/nin/hellknight_end/hellknight_mono/hellknight_mono.wav if (speakers == 6) five_dot_one // sound/nin/hellknight_end/hellknight_51_mix.wav/doom_wav_16_44.1/ sound/nin/hellknight_end/hellknight_5_1/hellknight_5_1.L.wav sound/nin/hellknight_end/hellknight_5_1/hellknight_5_1.R.wav sound/nin/hellknight_end/hellknight_5_1/hellknight_5_1.C.wav sound/nin/hellknight_end/hellknight_5_1/hellknight_5_1.LFE.wav sound/nin/hellknight_end/hellknight_5_1/hellknight_5_1.Ls.wav sound/nin/hellknight_end/hellknight_5_1/hellknight_5_1.Rs.wav /* sound/nin/hellknight_end/hellknight_51_mix.wav/doom_wav_16_44.1/hellknight_5_1R.wav sound/nin/hellknight_end/hellknight_51_mix.wav/doom_wav_16_44.1/hellknight_5_1C.wav sound/nin/hellknight_end/hellknight_51_mix.wav/doom_wav_16_44.1/hellknight_5_1LFE.wav sound/nin/hellknight_end/hellknight_51_mix.wav/doom_wav_16_44.1/hellknight_5_1Ls.wav sound/nin/hellknight_end/hellknight_51_mix.wav/doom_wav_16_44.1/hellknight_5_1Rs.wav */ /* hellknight_5_1C.wav hellknight_5_1L.wav hellknight_5_1LFE.wav hellknight_5_1Ls.wav hellknight_5_1R.wav hellknight_5_1Rs.wav */ } e3_bathroom_ambience { minDistance 5 maxDistance 20 volume 8 looping stereo_omni no_occlusion plain sound/nin/levels/e3_3/bathroom/bathroom_amb_only_stereo.wav } e3_pinky_pipebust { minDistance 6 maxDistance 20 volume 4 sound/nin/LEVELS/E3_2/pinky_pipe_break/pinky_breakout_w_vocal.wav } e32_commando_bodyroll { minDistance 5 maxDistance 20 volume 8 sound/nin/commando_body_roll/body_roll8.wav }