monster_zombie_commando_sight { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_1.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_2.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_5.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_7.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_9.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_11.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_12.wav } monster_zombie_commando_chatter { minDistance 1 maxDistance 25 volume -10 no_dups sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_CLOSE_1.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_FEAR_3.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_HUMAN_3.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_HUMAN_4.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_LORD_2.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_LORD_4.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_NOSIGN1.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_SEC3.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_1.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_2.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_3.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_4.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_5.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_6.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_7.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_8.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_9.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_10.wav sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_11.wav } monster_zombie_commando_chatter_combat { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_bleed1.wav sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_eat_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_escap1.wav sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_hell_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_kind_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_morta2.wav sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_time_2.wav } monster_zombie_commando_pain { minDistance 1 maxDistance 25 volume -1 no_dups sound/nin/monsters/zombie_chain2/zom_chain2_pain_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_pain_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_pain_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_pain_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_pain_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_pain_6.wav } monster_zombie_commando_attackmelee_1 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav } monster_zombie_commando_attackmelee_2 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav } monster_zombie_commando_attackmelee_3 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav } monster_zombie_commando_melee_hit { minDistance 1 maxDistance 25 volume 8 sound/nin/Body_Impact/mush_head_hit_s4.wav sound/nin/Body_Impact/face_or_body_punch_01_lt.wav sound/nin/Body_Impact/face_or_body_punch_03_lt.wav sound/nin/Body_Impact/face_or_body_punch_06_lt.wav sound/nin/Body_Impact/face_or_body_punch_08_lt.wav sound/nin/Body_Impact/body_punch_impact_17_lt.wav sound/nin/Body_Impact/body_punch_impact_20_lt.wav } monster_zombie_commando_melee_miss { minDistance 1 maxDistance 25 volume 4 sound/nin/imp_fireball/XImpAttackWhoosh01.wav sound/nin/imp_fireball/XImpAttackWhoosh02.wav sound/nin/imp_fireball/XImpAttackWhoosh03.wav sound/nin/imp_fireball/XImpAttackWhoosh04.wav sound/nin/imp_fireball/XImpAttackWhoosh05.wav sound/nin/imp_fireball/XImpAttackWhoosh06.wav sound/nin/imp_fireball/XImpAttackWhoosh07.wav sound/nin/imp_fireball/XImpAttackWhoosh08.wav sound/nin/imp_fireball/XImpAttackWhoosh09.wav sound/nin/imp_fireball/XImpAttackWhoosh10.wav } monster_zombie_commando_melee_tentacle_hit { minDistance 1 maxDistance 25 volume 4 sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois17.wav sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois18.wav sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois29.wav sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois40.wav sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois42.wav sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois44.wav sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois45.wav } monster_zombie_commando_melee_tentacle_miss { minDistance 1 maxDistance 25 volume 4 sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh01.wav sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh04.wav sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh08.wav sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh09.wav sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh10.wav } monster_zombie_commando_tentacle_out { minDistance 1 maxDistance 25 volume 4 sound/nin/Tentacles_04/tentacles_out_01.wav sound/nin/Tentacles_04/tentacles_out_02.wav sound/nin/Tentacles_04/tentacles_out_03.wav sound/nin/Tentacles_04/tentacles_out_04.wav sound/nin/Tentacles_04/tentacles_out_05.wav sound/nin/Tentacles_04/tentacles_out_06.wav } monster_zombie_commando_tentacle_in { minDistance 1 maxDistance 25 volume 4 sound/nin/Tentacles_03/tentacles_in_01.wav sound/nin/Tentacles_03/tentacles_in_02.wav sound/nin/Tentacles_03/tentacles_in_03.wav sound/nin/Tentacles_03/tentacles_in_04.wav sound/nin/Tentacles_03/tentacles_in_05.wav sound/nin/Tentacles_03/tentacles_in_06.wav } monster_zombie_commando_footstep { minDistance 1 maxDistance 25 volume 0 sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal01.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal02.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal03.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal04.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal11.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal12.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal13.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal14.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal15.wav sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal16.wav } monster_zombie_commando_die_1 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/zombie_chain2/zom_chain2_death_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_7.wav } monster_zombie_commando_die_2 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/zombie_chain2/zom_chain2_death_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_7.wav } monster_zombie_commando_thud { minDistance 1 maxDistance 25 volume 6 sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_03.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_04.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_01.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_07.wav } // these are added for chaingun commando monster_zombie_commando_cgun_chains { minDistance 1 maxDistance 8 volume 0 sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle05.wav sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle07.wav sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle08.wav sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle09.wav sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle10.wav } monster_zombie_commando_cgun_melee_hit { minDistance 1 maxDistance 25 volume 4 //sound/weapons/projectiles/bulletimpact_flesh_02.wav //sound/weapons/projectiles/bulletimpact_flesh_03.wav //sound/nin/Foley1/Chaingun/Chaingunbuttsplayer/ChaingunButtPlayerv201.wav //sound/nin/Foley1/Chaingun/Chaingunbuttsplayer/ChaingunButtPlayerv202.wav //sound/nin/Foley1/Chaingun/Chaingunbuttsplayer/ChaingunButtPlayerv209.wav sound/nin/cgun_butt/butt_1.wav sound/nin/cgun_butt/butt_2.wav sound/nin/cgun_butt/butt_3.wav } monster_zombie_commando_cgun_melee_miss { minDistance 1 maxDistance 25 volume 4 sound/nin/imp_fireball/XImpAttackWhoosh01.wav sound/nin/imp_fireball/XImpAttackWhoosh02.wav sound/nin/imp_fireball/XImpAttackWhoosh03.wav sound/nin/imp_fireball/XImpAttackWhoosh04.wav sound/nin/imp_fireball/XImpAttackWhoosh05.wav sound/nin/imp_fireball/XImpAttackWhoosh06.wav sound/nin/imp_fireball/XImpAttackWhoosh07.wav sound/nin/imp_fireball/XImpAttackWhoosh08.wav sound/nin/imp_fireball/XImpAttackWhoosh09.wav sound/nin/imp_fireball/XImpAttackWhoosh10.wav } monster_zombie_commando_fire { minDistance 1 maxDistance 25 volume -6 sound/nin/cgun_set02/cgun_shot_01.wav sound/nin/cgun_set02/cgun_shot_02.wav sound/nin/cgun_set02/cgun_shot_03.wav //sound/nin/cgun_set01/cgun_shots_nowhirl_01.wav //sound/nin/cgun_set01/cgun_shots_nowhirl_02.wav sound/nin/cgun_set03/cgun_shot_01.wav sound/nin/cgun_set03/cgun_shot_02.wav sound/nin/cgun_set03/cgun_shot_03.wav sound/nin/cgun_set03/cgun_shot_04.wav sound/nin/cgun_set03/cgun_shot_05.wav //sound/weapons/cgun/fire_01.wav //sound/weapons/cgun/fire_02.wav //sound/weapons/cgun/fire_03.wav //sound/weapons/cgun/fire_04.wav //sound/weapons/cgun/fire_05.wav //sound/nin/Foley1/Chaingun/cgun_single/cgunfire1.wav //sound/nin/Foley1/Chaingun/cgun_single/chaingunv1shot10.wav //sound/nin/Foley1/Chaingun/cgun_single/chaingunv1shot15.wav //sound/nin/Foley1/Chaingun/cgun_single/cgunfire2.wav //sound/nin/Foley1/Chaingun/cgun_single/cgunfire3.wav //sound/nin/cgun/cgun3_1.wav //sound/nin/cgun/cgun3_2.wav //sound/nin/cgun/cgun3_3.wav //sound/nin/cgun/cgun3_4.wav //sound/nin/cgun/cgun4_1.wav //sound/nin/cgun/cgun4_2.wav //sound/nin/cgun/cgun4_3.wav //sound/nin/cgun/cgun4_4.wav } monster_zombie_commando_winddown { minDistance 1 maxDistance 25 volume -2 sound/nin/cgun_set05/Whirl_down_01.wav //sound/nin/cgun_set05/Whirl_down_02.wav //sound/nin/cgun_set04/cgun_whirl_down.wav // // these are actually gun sounds, the chaingun is attached to the model // //sound/weapons/cgun/wind_down.wav //sound/nin/Foley4/Chaingunwindupsanddowns/WindDown01.wav //sound/nin/Foley4/Chaingunwindupsanddowns/Winddown02.wav //sound/nin/Foley4/Chaingunwindupsanddowns/WindDown03.wav } monster_zombie_commando_windup { minDistance 1 maxDistance 25 volume -7 sound/nin/cgun_set04/cgun_whirl_up.wav //sound/weapons/cgun/wind_up.wav } monster_zombie_commando_cgun_die { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_chain2/zom_chain2_death_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_death_7.wav } monster_zombie_commando_cgun_melee_1 { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav } monster_zombie_commando_cgun_melee_2 { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav } // -- old stuff monster_zombie_commando_smellfear { minDistance 1 maxDistance 20 volume 0 sound/nin/monsters/zombie_commando/zom_chain_chat_idle_fear_3.wav } monster_zombie_commando_bleed { minDistance 1 maxDistance 30 volume 0 sound/nin/monsters/zombie_commando/zom_chain_chat_anger_morta1.wav }