monster_demon_revenant_sight { minDistance 2 maxDistance 35 volume 0 //sound/monsters/revenant/sight_02.wav //sound/xian/monsters/revenant/sight_01.wav //sound/xian/monsters/revenant/sight_02.wav //sound/xian/monsters/revenant/sight_03.wav sound/xian/monsters/revenant/processed/sight_01.wav sound/xian/monsters/revenant/processed/sight_02.wav sound/xian/monsters/revenant/processed/sight_03.wav } monster_demon_revenant_pain { minDistance 2 maxDistance 35 volume 2 no_dups //sound/monsters/revenant/pain_01.wav //sound/xian/monsters/revenant/pain_01.wav //sound/xian/monsters/revenant/pain_02.wav //sound/xian/monsters/revenant/pain_03.wav sound/xian/monsters/revenant/processed/pain_01.wav sound/xian/monsters/revenant/processed/pain_02.wav sound/xian/monsters/revenant/processed/pain_03.wav } monster_demon_revenant_die { minDistance 2 maxDistance 35 volume 2 //sound/monsters/revenant/death_01.wav //sound/xian/monsters/revenant/death_01.wav //sound/xian/monsters/revenant/death_02.wav //sound/xian/monsters/revenant/death_03.wav sound/xian/monsters/revenant/processed/death_01.wav sound/xian/monsters/revenant/processed/death_02.wav } monster_demon_revenant_attackmissile { minDistance 2 maxDistance 35 volume -2 //sound/monsters/revenant/fire_01.wav no_dups sound/xian/monsters/revenant/fire_01.wav sound/xian/monsters/revenant/fire_02.wav sound/xian/monsters/revenant/fire_03.wav sound/xian/monsters/revenant/fire_04.wav } monster_demon_revenant_attackmelee { minDistance 2 maxDistance 35 volume 0 //sound/monsters/revenant/melee_01.wav //sound/monsters/revenant/melee_02.wav sound/xian/monsters/revenant/melee_02.wav } monster_demon_revenant_melee_impact { minDistance 2 maxDistance 35 volume 0 sound/xian/monsters/revenant/punch_impact_01.wav sound/xian/monsters/revenant/punch_impact_02.wav sound/xian/monsters/revenant/punch_impact_03.wav sound/xian/monsters/revenant/punch_impact_04.wav } monster_demon_revenant_melee_miss { minDistance 2 maxDistance 35 volume 0 sound/xian/monsters/revenant/melee_miss_01.wav sound/xian/monsters/revenant/melee_miss_02.wav sound/xian/monsters/revenant/melee_miss_03.wav // sound/xian/monsters/revenant/melee_miss_04.wav } monster_demon_revenant_chatter { minDistance 2 maxDistance 35 volume 0 no_dups //sound/monsters/revenant/sight_01.wav //sound/xian/monsters/revenant/chatter_01.wav //sound/xian/monsters/revenant/chatter_02.wav //sound/xian/monsters/revenant/chatter_03.wav //sound/xian/monsters/revenant/chatter_04.wav //sound/xian/monsters/revenant/chatter_05.wav //sound/xian/monsters/revenant/chatter_06.wav //sound/xian/monsters/revenant/chatter_07.wav //sound/xian/monsters/revenant/chatter_08.wav sound/xian/monsters/revenant/processed/chatter_01.wav sound/xian/monsters/revenant/processed/chatter_02.wav sound/xian/monsters/revenant/processed/chatter_03.wav sound/xian/monsters/revenant/processed/chatter_04.wav sound/xian/monsters/revenant/processed/chatter_05.wav } monster_demon_revenant_footstep { minDistance 2 maxDistance 35 volume 0 no_dups sound/xian/monsters/revenant/footstep_01.wav sound/xian/monsters/revenant/footstep_02.wav sound/xian/monsters/revenant/footstep_03.wav sound/xian/monsters/revenant/footstep_04.wav sound/xian/monsters/revenant/footstep_05.wav }