// // // game sounds // // security_camera_moving { minDistance 1 maxDistance 10 volume 0.1 looping sound/machinery/camera/loop_moving.wav sound/machinery/camera/loop_moving_02.wav } security_camera_end { minDistance 1 maxDistance 10 volume 0.1 sound/machinery/camera/1shot_stop.wav } security_camera_sight { minDistance 1 maxDistance 10 volume 0.1 sound/machinery/camera/1shot_sight.wav } security_camera_activate { minDistance 1 maxDistance 10 volume 0.1 sound/machinery/camera/1shot_activate.wav } //this is an example of a triggered sound that will loop continously when triggered loop_mover_01 { looping sound/machinery/loop_mover_01.wav } //this is an example of a 1shot sound that is triggered oneshot_mover_01 { sound/machinery/loop_mover_01.wav } //this is an example of a looping sound in the world that starts when the level starts loop_computer_hum_01 { minDistance 0.5 maxDistance 3 looping sound/electronics/loop_computer_hum_01.wav }