// // explosion particle // numParticles 1000 material textures/sfx/flamesparks initialVelocity ( sphere, 0,0,0,1,1) // the size is between 0.5 and 1.25 size ( 2, 6 ) begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // allow up to 1 particles per iteration to appear in the defined plane source ( 50, point, 0, 0, 0 ) applyDamping (0.995, 0.995, 0.995) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, -0.1 ) // center, velocity, magnitude, lifetime, epsilon, age explode (0, 0, 0, 0.3, 4, 30, 0.1, 1) // run this loop applyMathSoFar }