MD5Version 10 commandline "anim models/wipes/wipe1.mb -dest models/wipes/wipeshatteridle.md5anim -game Doom -prefix WIPE_ -range 0 1" numFrames 2 numJoints 16 frameRate 24 numAnimatedComponents 0 hierarchy { "joint1" -1 0 0 // "joint2" 0 0 0 // joint1 "joint3" 0 0 0 // joint1 "joint4" 0 0 0 // joint1 "joint5" 0 0 0 // joint1 "joint6" 0 0 0 // joint1 "joint7" 0 0 0 // joint1 "joint8" 0 0 0 // joint1 "joint9" 0 0 0 // joint1 "joint10" 0 0 0 // joint1 "joint11" 0 0 0 // joint1 "joint12" 0 0 0 // joint1 "joint13" 0 0 0 // joint1 "joint14" 0 0 0 // joint1 "joint15" 0 0 0 // joint1 "joint16" 0 0 0 // joint1 } bounds { ( -16.960900 -50.390600 -102.736314 ) ( 8.000000 147.844175 82.125000 ) ( -16.960900 -50.390600 -102.736314 ) ( 8.000000 147.844175 82.125000 ) } baseframe { ( 0.000000 49.976600 1.312500 ) ( -0.946028 0.000000 0.000000 ) ( 0.000000 21.453100 0.000000 ) ( 0.000000 0.999980 -0.006341 ) ( 0.000000 19.078100 0.000000 ) ( -0.013158 0.000000 0.000000 ) ( 0.000000 22.796900 0.000000 ) ( -0.298574 0.640979 0.298574 ) ( 0.000000 50.992200 82.007800 ) ( 0.954391 0.000000 0.000000 ) ( 0.000000 23.085900 0.000000 ) ( -0.017657 0.000000 0.000000 ) ( 0.000000 27.468800 0.000000 ) ( -0.077168 0.000000 0.000000 ) ( 0.000000 16.632800 0.000000 ) ( 0.654711 -0.267120 0.654711 ) ( 0.000000 -50.695300 81.250000 ) ( 0.000000 0.929314 -0.369290 ) ( 0.000000 24.695300 0.000000 ) ( 0.000000 0.997769 -0.066763 ) ( 0.000000 22.109400 0.000000 ) ( 0.000000 -0.999932 0.011658 ) ( 0.000000 19.320300 0.000000 ) ( 0.632857 0.315423 -0.632857 ) ( 0.000000 -49.429700 1.562500 ) ( 0.000000 -0.948064 -0.318080 ) ( 0.000000 26.000000 0.000000 ) ( 0.000000 -0.999213 0.039669 ) ( 0.000000 21.320300 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 15.226600 0.000000 ) ( -0.289675 -0.645049 -0.289675 ) } frame 0 { } frame 1 { }