*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 02 23:41:52 2001" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 30 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_SOFTEN *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\purgatory\purgatory\doom\base\models\mapobjects\filler\tbox1.tga" *MAP_TYPE Spherical *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "tbox1" *NODE_TM { *NODE_NAME "tbox1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.5000 0.0000 0.0000 *TM_ROW1 0.0000 0.5000 0.0000 *TM_ROW2 0.0000 0.0000 0.5000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.5000 0.5000 0.5000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 36 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -14.2710 -14.2710 0.7290 *MESH_VERTEX 1 14.2710 -14.2710 0.7290 *MESH_VERTEX 2 -14.2710 14.2710 0.7290 *MESH_VERTEX 3 14.2710 -14.2710 0.7290 *MESH_VERTEX 4 14.2710 14.2710 0.7290 *MESH_VERTEX 5 -14.2710 14.2710 0.7290 *MESH_VERTEX 6 14.2710 -14.2710 0.7290 *MESH_VERTEX 7 -14.2710 -14.2710 0.7290 *MESH_VERTEX 8 -14.2710 -14.2710 25.2710 *MESH_VERTEX 9 14.2710 -14.2710 0.7290 *MESH_VERTEX 10 -14.2710 -14.2710 25.2710 *MESH_VERTEX 11 14.2710 -14.2710 25.2710 *MESH_VERTEX 12 14.2710 -14.2710 0.7290 *MESH_VERTEX 13 14.2710 -14.2710 25.2710 *MESH_VERTEX 14 14.2710 14.2710 0.7290 *MESH_VERTEX 15 14.2710 14.2710 0.7290 *MESH_VERTEX 16 14.2710 -14.2710 25.2710 *MESH_VERTEX 17 14.2710 14.2710 25.2710 *MESH_VERTEX 18 -14.2710 14.2710 0.7290 *MESH_VERTEX 19 14.2710 14.2710 0.7290 *MESH_VERTEX 20 -14.2710 14.2710 25.2710 *MESH_VERTEX 21 14.2710 14.2710 0.7290 *MESH_VERTEX 22 14.2710 14.2710 25.2710 *MESH_VERTEX 23 -14.2710 14.2710 25.2710 *MESH_VERTEX 24 -14.2710 -14.2710 0.7290 *MESH_VERTEX 25 -14.2710 14.2710 0.7290 *MESH_VERTEX 26 -14.2710 -14.2710 25.2710 *MESH_VERTEX 27 -14.2710 14.2710 0.7290 *MESH_VERTEX 28 -14.2710 14.2710 25.2710 *MESH_VERTEX 29 -14.2710 -14.2710 25.2710 *MESH_VERTEX 30 14.2710 -14.2710 25.2710 *MESH_VERTEX 31 -14.2710 -14.2710 25.2710 *MESH_VERTEX 32 -14.2710 14.2710 25.2710 *MESH_VERTEX 33 14.2710 -14.2710 25.2710 *MESH_VERTEX 34 -14.2710 14.2710 25.2710 *MESH_VERTEX 35 14.2710 14.2710 25.2710 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 5 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,5 *MESH_MTLID 0 *MESH_FACE 2: A: 8 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,4,5 *MESH_MTLID 0 *MESH_FACE 3: A: 11 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,7,9,10,11,12,14,15,18,21,22,23,30 *MESH_MTLID 0 *MESH_FACE 4: A: 14 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4,7,9,11,14,15,19,20,22,23,29,30,31 *MESH_MTLID 0 *MESH_FACE 5: A: 17 B: 16 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3,4,6,14,21,22,23,26,29,30,31 *MESH_MTLID 0 *MESH_FACE 6: A: 20 B: 19 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1,3,6,7,9,10,13,14,15,17,18,21,22,23,30 *MESH_MTLID 0 *MESH_FACE 7: A: 23 B: 22 C: 21 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,7,9,13,14,30 *MESH_MTLID 0 *MESH_FACE 8: A: 26 B: 25 C: 24 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3,5,6,7,12,14,15,17,19,22,23,30 *MESH_MTLID 0 *MESH_FACE 9: A: 29 B: 28 C: 27 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,4,5,7,14,17,22,23,28,29,30,31 *MESH_MTLID 0 *MESH_FACE 10: A: 32 B: 31 C: 30 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1,4,6,7,9,10,13,14,15 *MESH_MTLID 0 *MESH_FACE 11: A: 35 B: 34 C: 33 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 36 *MESH_TVERTLIST { *MESH_TVERT 0 0.5076 0.0084 0.0000 *MESH_TVERT 1 0.9925 0.0084 0.0000 *MESH_TVERT 2 0.5076 0.4916 0.0000 *MESH_TVERT 3 0.9925 0.0084 0.0000 *MESH_TVERT 4 0.9925 0.4916 0.0000 *MESH_TVERT 5 0.5076 0.4916 0.0000 *MESH_TVERT 6 0.4940 0.0018 0.0000 *MESH_TVERT 7 0.0064 0.0018 0.0000 *MESH_TVERT 8 0.0064 0.4899 0.0000 *MESH_TVERT 9 0.4940 0.0018 0.0000 *MESH_TVERT 10 0.0064 0.4899 0.0000 *MESH_TVERT 11 0.4940 0.4899 0.0000 *MESH_TVERT 12 0.9945 0.5086 0.0000 *MESH_TVERT 13 0.9945 0.9910 0.0000 *MESH_TVERT 14 0.5140 0.5086 0.0000 *MESH_TVERT 15 0.5140 0.5086 0.0000 *MESH_TVERT 16 0.9945 0.9910 0.0000 *MESH_TVERT 17 0.5140 0.9910 0.0000 *MESH_TVERT 18 0.0064 0.0018 0.0000 *MESH_TVERT 19 0.4940 0.0018 0.0000 *MESH_TVERT 20 0.0064 0.4899 0.0000 *MESH_TVERT 21 0.4940 0.0018 0.0000 *MESH_TVERT 22 0.4940 0.4899 0.0000 *MESH_TVERT 23 0.0064 0.4899 0.0000 *MESH_TVERT 24 0.9945 0.5086 0.0000 *MESH_TVERT 25 0.5140 0.5086 0.0000 *MESH_TVERT 26 0.9945 0.9910 0.0000 *MESH_TVERT 27 0.5140 0.5086 0.0000 *MESH_TVERT 28 0.5140 0.9910 0.0000 *MESH_TVERT 29 0.9945 0.9910 0.0000 *MESH_TVERT 30 0.0037 0.5057 0.0000 *MESH_TVERT 31 0.0037 0.9965 0.0000 *MESH_TVERT 32 0.4897 0.9965 0.0000 *MESH_TVERT 33 0.0037 0.5057 0.0000 *MESH_TVERT 34 0.4897 0.9965 0.0000 *MESH_TVERT 35 0.4897 0.5057 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 2 1 0 *MESH_TFACE 1 5 4 3 *MESH_TFACE 2 8 7 6 *MESH_TFACE 3 11 10 9 *MESH_TFACE 4 14 13 12 *MESH_TFACE 5 17 16 15 *MESH_TFACE 6 20 19 18 *MESH_TFACE 7 23 22 21 *MESH_TFACE 8 26 25 24 *MESH_TFACE 9 29 28 27 *MESH_TFACE 10 32 31 30 *MESH_TFACE 11 35 34 33 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 20 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 23 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 22 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 26 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 25 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 29 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 28 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 27 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 32 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 31 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 30 0.0000 0.0000 1.0000 *MESH_FACENORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 35 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 34 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 33 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }