*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 13 11:10:03 2001" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 30 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_SOFTEN *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\purgatory\purgatory\doom\base\models\mapobjects\filler\cola1.tga" *MAP_TYPE Spherical *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "cola1" *NODE_TM { *NODE_NAME "cola1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 20 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.0165 0.0000 0.0213 *MESH_VERTEX 1 2.0165 0.0000 6.5713 *MESH_VERTEX 2 1.0083 1.7463 0.0213 *MESH_VERTEX 3 1.0082 1.7463 6.5713 *MESH_VERTEX 4 1.0082 -1.7463 0.0213 *MESH_VERTEX 5 1.0083 -1.7463 6.5713 *MESH_VERTEX 6 -1.0083 -1.7463 0.0213 *MESH_VERTEX 7 -1.0082 -1.7463 6.5713 *MESH_VERTEX 8 -2.0165 0.0000 0.0213 *MESH_VERTEX 9 -2.0165 0.0000 6.5713 *MESH_VERTEX 10 -1.0082 1.7463 0.0213 *MESH_VERTEX 11 -1.0083 1.7463 6.5713 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5,6,11,12,14,19,23,24,25,28 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,5 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3,4,5,6 *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 5 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,7,9,10,11,12,14,15,18,21,22,23,30 *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 6 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4,7,9,11,14,15,19,20,22,23,29,30,31 *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3,4,6,14,21,22,23,26,29,30,31 *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 8 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1,3,6,7,9,10,13,14,15,17,18,21,22,23,30 *MESH_MTLID 0 *MESH_FACE 7: A: 7 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,7,9,13,14,25,27,29,30,31 *MESH_MTLID 0 *MESH_FACE 8: A: 9 B: 10 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,5,6,7,9,11,14,15,22,29,30,31 *MESH_MTLID 0 *MESH_FACE 9: A: 9 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,5,6,7,9,10,11,12,14,15,18,20,22,23,25,27,30,31 *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 2 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1,2,6,7,11,13,14,15,17,20,22,23,25,26,27,28,30,31 *MESH_MTLID 0 *MESH_FACE 11: A: 11 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,4,6,7,14,19,21,22,23,25,26,27,28,30,31 *MESH_MTLID 0 *MESH_FACE 12: A: 1 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 6,9,10,13,14,15,17,19,21,22,23,26,29,30,31 *MESH_MTLID 0 *MESH_FACE 13: A: 3 B: 11 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,3,6,7,9,14,15,17,18,22,23,25,27,30,31 *MESH_MTLID 0 *MESH_FACE 14: A: 11 B: 7 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 9,10,11,12,14,15,18,21,22,23,25,28,30,31 *MESH_MTLID 0 *MESH_FACE 15: A: 11 B: 9 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1,2,3,6,7,9,12,14,15,18,19,20,22,23 *MESH_MTLID 0 *MESH_FACE 16: A: 2 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2,5,6,7,11,14,15,17,20,22,23,26,27,28,30,31 *MESH_MTLID 0 *MESH_FACE 17: A: 2 B: 4 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1,6,7,11,13,14,15,17,19,22,23,25,26,29,30,31 *MESH_MTLID 0 *MESH_FACE 18: A: 10 B: 2 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 19: A: 8 B: 10 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 60 *MESH_TVERTLIST { *MESH_TVERT 0 0.3357 0.0106 0.0000 *MESH_TVERT 1 0.3357 0.5548 0.0000 *MESH_TVERT 2 0.4980 0.0106 0.0000 *MESH_TVERT 3 0.4980 0.0106 0.0000 *MESH_TVERT 4 0.3357 0.5548 0.0000 *MESH_TVERT 5 0.4980 0.5548 0.0000 *MESH_TVERT 6 0.1734 0.0106 0.0000 *MESH_TVERT 7 0.1734 0.5548 0.0000 *MESH_TVERT 8 0.3357 0.0106 0.0000 *MESH_TVERT 9 0.3357 0.0106 0.0000 *MESH_TVERT 10 0.1734 0.5548 0.0000 *MESH_TVERT 11 0.3357 0.5548 0.0000 *MESH_TVERT 12 0.1734 0.0106 0.0000 *MESH_TVERT 13 0.0112 0.0106 0.0000 *MESH_TVERT 14 0.1734 0.5548 0.0000 *MESH_TVERT 15 0.0112 0.0106 0.0000 *MESH_TVERT 16 0.0112 0.5548 0.0000 *MESH_TVERT 17 0.1734 0.5548 0.0000 *MESH_TVERT 18 0.9848 0.0106 0.0000 *MESH_TVERT 19 0.8225 0.0106 0.0000 *MESH_TVERT 20 0.9848 0.5548 0.0000 *MESH_TVERT 21 0.8225 0.0106 0.0000 *MESH_TVERT 22 0.8225 0.5548 0.0000 *MESH_TVERT 23 0.9848 0.5548 0.0000 *MESH_TVERT 24 0.8225 0.0106 0.0000 *MESH_TVERT 25 0.6603 0.0106 0.0000 *MESH_TVERT 26 0.8225 0.5548 0.0000 *MESH_TVERT 27 0.6603 0.0106 0.0000 *MESH_TVERT 28 0.6603 0.5548 0.0000 *MESH_TVERT 29 0.8225 0.5548 0.0000 *MESH_TVERT 30 0.6603 0.0106 0.0000 *MESH_TVERT 31 0.4980 0.0106 0.0000 *MESH_TVERT 32 0.6603 0.5548 0.0000 *MESH_TVERT 33 0.4980 0.0106 0.0000 *MESH_TVERT 34 0.4980 0.5548 0.0000 *MESH_TVERT 35 0.6603 0.5548 0.0000 *MESH_TVERT 36 0.3373 0.5693 0.0000 *MESH_TVERT 37 0.3373 0.9812 0.0000 *MESH_TVERT 38 0.4476 0.7753 0.0000 *MESH_TVERT 39 0.3373 0.5693 0.0000 *MESH_TVERT 40 0.1168 0.9812 0.0000 *MESH_TVERT 41 0.3373 0.9812 0.0000 *MESH_TVERT 42 0.3373 0.5693 0.0000 *MESH_TVERT 43 0.1168 0.5693 0.0000 *MESH_TVERT 44 0.1168 0.9812 0.0000 *MESH_TVERT 45 0.1168 0.5693 0.0000 *MESH_TVERT 46 0.0066 0.7753 0.0000 *MESH_TVERT 47 0.1168 0.9812 0.0000 *MESH_TVERT 48 0.8852 0.5655 0.0000 *MESH_TVERT 49 0.9919 0.7756 0.0000 *MESH_TVERT 50 0.8852 0.9857 0.0000 *MESH_TVERT 51 0.6719 0.5655 0.0000 *MESH_TVERT 52 0.8852 0.5655 0.0000 *MESH_TVERT 53 0.8852 0.9857 0.0000 *MESH_TVERT 54 0.6719 0.5655 0.0000 *MESH_TVERT 55 0.8852 0.9857 0.0000 *MESH_TVERT 56 0.6719 0.9857 0.0000 *MESH_TVERT 57 0.6719 0.5655 0.0000 *MESH_TVERT 58 0.6719 0.9857 0.0000 *MESH_TVERT 59 0.5652 0.7756 0.0000 } *MESH_NUMTVFACES 20 *MESH_TFACELIST { *MESH_TFACE 0 2 1 0 *MESH_TFACE 1 5 4 3 *MESH_TFACE 2 8 7 6 *MESH_TFACE 3 11 10 9 *MESH_TFACE 4 14 13 12 *MESH_TFACE 5 17 16 15 *MESH_TFACE 6 20 19 18 *MESH_TFACE 7 23 22 21 *MESH_TFACE 8 26 25 24 *MESH_TFACE 9 29 28 27 *MESH_TFACE 10 32 31 30 *MESH_TFACE 11 35 34 33 *MESH_TFACE 12 38 37 36 *MESH_TFACE 13 41 40 39 *MESH_TFACE 14 44 43 42 *MESH_TFACE 15 47 46 45 *MESH_TFACE 16 50 49 48 *MESH_TFACE 17 53 52 51 *MESH_TFACE 18 56 55 54 *MESH_TFACE 19 59 58 57 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }