models/characters/common/rightgreen { translucent noshadows deform eyeBall { blend filter map models/characters/common/green.tga centerScale 0.6, 0.6 } } models/characters/common/leftgreen { translucent noshadows deform eyeBall { blend filter map models/characters/common/green.tga centerScale 0.6, 0.6 } } models/characters/common/rightbrown { translucent noshadows deform eyeBall { blend filter map models/characters/common/brown.tga centerScale 0.6, 0.6 } } models/characters/common/leftbrown { translucent noshadows deform eyeBall { blend filter map models/characters/common/brown.tga centerScale 0.6, 0.6 } } models/characters/common/rightblue { translucent noshadows deform eyeBall { blend filter map models/characters/common/blue.tga centerScale 0.6, 0.6 } } models/characters/common/leftblue { translucent noshadows deform eyeBall { blend filter map models/characters/common/blue.tga centerScale 0.6, 0.6 } } models/characters/scientist/clipboard { noselfShadow renderbump -size 256 256 -trace 0.07 -colorMap models/characters/scientist/clipboard_local.tga models/characters/scientist/clipboard_hi.lwo diffusemap models/characters/scientist/clipboard.tga bumpmap models/characters/scientist/clipboard_local.tga specularmap models/characters/scientist/clipboard_s.tga } models/characters/player/eyes { translucent noshadows deform eyeBall { blend filter map models/characters/player/eyes.tga centerScale 0.6, 0.6 } } models/characters/player/helmet { diffusemap models/characters/player/helmet.tga bumpmap models/characters/sarge2/helmet_local.tga specularmap models/characters/player/helmet_s.tga } models/characters/player/body { //noselfShadow renderbump -size 1024 2048 -trace 0.03 -colorMap -aa 2 models/characters/player/body_local.tga models/characters/player/body_hi.lwo diffusemap models/characters/player/body.tga { blend bumpmap map addnormals(models/characters/player/body_local.tga, heightmap(models/characters/player/body_h.tga, 5 ) ) highquality } specularmap models/characters/player/body_s.tga } models/characters/player/arm1 { noselfShadow renderbump -size 1024 2048 -trace 0.03 -colorMap -aa 2 models/characters/player/arm1_local.tga models/characters/player/arm1_hi.lwo diffusemap models/characters/player/arm1.tga { blend bumpmap map addnormals(models/characters/player/arm1_local.tga, heightmap(models/characters/player/arm1_h.tga, 5 ) ) highquality } specularmap models/characters/player/arm1_s.tga } models/characters/player/playerhead { //noselfShadow renderbump -size 512 512 -trace 0.07 -colorMap -aa 2 models/characters/player/playerhead_local.tga models/characters/player/playerhead_hi.lwo diffusemap models/characters/player/playerhead.tga { blend bumpmap map addnormals(models/characters/player/playerhead_local.tga, heightmap(models/characters/player/playerhead_h.tga, 5 ) ) highquality } specularmap models/characters/player/playerhead_s.tga } models/characters/sarge2/arm1new { noselfShadow renderbump -size 512 512 -aa 2 models/characters/sarge2/arm1new_local.tga models/characters/sarge2/arm1new_hi.lwo diffusemap models/characters/sarge2/arm1new.tga bumpmap addnormals(models/characters/sarge2/arm1new_local.tga, heightmap(models/characters/sarge2/arm1new_h.tga, 5 ) ) specularmap models/characters/sarge2/arm1new_s.tga } models/johnc/stest { noselfShadow renderbump -size 256 256 -trace 0.07 -colorMap models/johnc/stest_local.tga models/johnc/stest_hi.lwo diffusemap models/johnc/stest.tga bumpmap models/johnc/stest_local.tga specularmap models/johnc/stest_s.tga } models/characters/sarge2/pwac { noselfShadow renderbump -size 512 512 -aa 2 models/characters/sarge2/pwac_local.tga models/characters/sarge2/pwac_hi.lwo diffusemap models/characters/sarge2/pwac.tga bumpmap models/characters/sarge2/pwac_local.tga specularmap models/characters/sarge2/pwac_s.tga } models/characters/sarge2/helmet { noselfShadow renderbump -size 512 512 -aa 2 models/characters/sarge2/helmet_local.tga models/characters/sarge2/helmet_hi.lwo diffusemap models/characters/sarge2/helmet.tga bumpmap models/characters/sarge2/helmet_local.tga specularmap models/characters/sarge2/helmet_s.tga } models/characters/sarge2/arm2 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/sarge2/arm2_local.tga models/characters/sarge2/arm2_hi.lwo diffusemap models/characters/sarge2/arm1.tga bumpmap addnormals(models/characters/sarge2/arm1_local.tga, heightmap(models/characters/sarge2/arm1_h.tga, 5 ) ) specularmap models/characters/sarge2/arm1_s.tga } models/characters/sarge2/arm1 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/sarge2/arm1_local.tga models/characters/sarge2/arm1_hi.lwo diffusemap models/characters/sarge2/arm1.tga bumpmap addnormals(models/characters/sarge2/arm1_local.tga, heightmap(models/characters/sarge2/arm1_h.tga, 5 ) ) specularmap models/characters/sarge2/arm1_s.tga } models/characters/sarge2/sarge { noselfShadow renderbump -size 1024 1024 -aa 2 models/characters/sarge2/sarge_local.tga models/characters/sarge2/sarge_hi.lwo diffusemap models/characters/sarge2/sarge.tga bumpmap addnormals(models/characters/sarge2/sarge_local.tga, heightmap(models/characters/sarge2/sarge_h.tga, 5 ) ) specularmap models/characters/sarge2/sarge_s.tga } models/characters/sarge2/hsarge { noselfShadow renderbump -size 512 512 -aa 2 models/characters/sarge2/hsarge_local.tga models/characters/sarge2/hsarge_hi.lwo diffusemap models/characters/sarge2/hsarge.tga bumpmap addnormals(models/characters/sarge2/hsarge_local.tga, heightmap(models/characters/sarge2/hsarge_h.tga, 5 ) ) specularmap models/characters/sarge2/hsarge_s.tga } models/characters/scientist/head04/head04 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/scientist/head04/head04_local.tga models/characters/scientist/head04/head04_hi.ase diffusemap models/characters/scientist/head04/head04.tga bumpmap addnormals(models/characters/scientist/head04/head04_local.tga, heightmap(models/characters/scientist/head04/head04_h.tga, 5 ) ) specularmap models/characters/scientist/head04/head04_s.tga } models/characters/scientist/fhead02/fhead02 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/scientist/fhead02/fhead02_local.tga models/characters/scientist/fhead02/fhead02_hi.ase diffusemap models/characters/scientist/fhead02/fhead02.tga bumpmap addnormals(models/characters/scientist/fhead02/fhead02_local.tga, heightmap(models/characters/scientist/fhead02/fhead02_h.tga, 5 ) ) specularmap models/characters/scientist/fhead02/fhead02_s.tga } models/characters/scientist/fhead01/fhair { noselfShadow { blend diffusemap map models/characters/scientist/fhead01/fhair.tga alphaTest 0.3 } specularmap models/characters/scientist/fhead01/fhair_s.tga } models/characters/scientist/fhead01/lashes { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows noselfshadow { blend filter map models/characters/scientist/fhead01/lashes.tga } } models/characters/scientist/fhead01/fhead01 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/scientist/fhead01/fhead01_local.tga models/characters/scientist/fhead01/fhead01_hi.ase diffusemap models/characters/scientist/fhead01/fhead01.tga bumpmap addnormals(models/characters/scientist/fhead01/fhead01_local.tga, heightmap(models/characters/scientist/fhead01/fhead01_h.tga, 5 ) ) specularmap models/characters/scientist/fhead01/fhead01_s.tga } models/characters/scientist/head03/r_hair2 { noselfShadow { blend diffusemap map models/characters/scientist/head03/r_hair2.tga alphaTest 0.9 } } models/characters/scientist/head03/r_hair { noselfShadow { blend diffusemap map models/characters/scientist/head03/r_hair.tga alphaTest 0.9 } specularmap models/characters/scientist/head03/r_hair_s.tga } models/characters/scientist/head03/head03 { noselfShadow renderbump -size 512 512 -trace 0.04 -colorMap -aa 2 models/characters/scientist/head03/head03_local.tga models/characters/scientist/head03/head03_hi.lwo diffusemap models/characters/scientist/head03/head03.tga bumpmap addnormals(models/characters/scientist/head03/head03_local.tga, heightmap(models/characters/scientist/head03/head03_h.tga, 4 ) ) specularmap models/characters/scientist/head03/head03_s.tga } models/characters/scientist/head01/thair { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend diffuseMap map models/characters/scientist/head01/thair.tga } } models/characters/scientist/head02/glasses2_fx { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend filter map models/characters/scientist/head02/glasses2_fx.tga } //specularmap models/characters/scientist/head02/glasses2_fx_s.tga } models/characters/scientist/head02/glasses2 { noselfShadow //twosided renderbump -size 256 128 -aa 2 models/characters/scientist/head02/glasses2_local.tga models/characters/scientist/head02/glasses2_hi.ase { blend diffusemap map models/characters/scientist/head02/glasses2.tga alphaTest 0.4 } bumpmap models/characters/scientist/head02/glasses2_local.tga specularmap models/characters/scientist/head02/glasses2_s.tga } models/characters/scientist/head02/glasses_fx { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend filter map models/characters/scientist/head02/glasses_fx.tga } //specularmap models/characters/scientist/head02/glasses_fx_s.tga } models/characters/scientist/head02/glasses { noselfShadow //twosided renderbump -size 256 128 -aa 2 models/characters/scientist/head02/glasses_local.tga models/characters/scientist/head02/glasses_hi.ase { blend diffusemap map models/characters/scientist/head02/glasses.tga alphaTest 0.5 } bumpmap models/characters/scientist/head02/glasses_local.tga specularmap models/characters/scientist/head02/glasses_s.tga } models/characters/scientist/head02/hair { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend filter map models/characters/scientist/head02/hair.tga } } models/characters/scientist/head02/scihead02 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/scientist/head02/scihead02_local.tga models/characters/scientist/head02/sci02_hi.ase diffusemap models/characters/scientist/head02/scihead02.tga bumpmap addnormals(models/characters/scientist/head02/scihead02_local.tga, heightmap( models/characters/scientist/head02/scihead02_h.tga, 6 ) ) specularmap models/characters/scientist/head02/scihead02_s.tga } models/characters/scientist/sci01 { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/characters/scientist/sci01_local.tga models/characters/scientist/sci01_hi.lwo diffusemap models/characters/scientist/sci01.tga bumpmap addnormals( models/characters/scientist/sci01_local.tga, heightmap( models/characters/scientist/sci01_h.tga, 4 ) ) specularmap models/characters/scientist/sci01_s.tga } models/characters/scientist/head01/scihead01 { noselfShadow renderbump -size 512 512 -aa 2 models/characters/scientist/head01/scihead01_local.tga models/characters/scientist/head01/head1_hi.lwo diffusemap models/characters/scientist/head01/scihead01.tga { blend bumpmap map addnormals( models/characters/scientist/head01/scihead01_local.tga, heightmap( models/characters/scientist/head01/scihead01_h.tga, 7 ) ) highquality } specularmap models/characters/scientist/head01/scihead01_s.tga } ase/bfgguy { // translucent // noshadows { blend diffusemap map ase/bfgguydif.tga // alphaTest .5 + 0.5 * sintable [ time * .1 ] } { blend bumpmap map ase/hpbfgguy_local.tga } // { // blend diffusemap // map ase/bfgguydif.tga // rgb 1 // } { blend specularmap map ase/bfgguyspec.tga } { blend gl_one, gl_zero maskcolor map ase/bfgguydif.tga } // { // blend gl_dst_alpha, gl_one // cubeMap env/test // rgb sinTable[ time ] // texgen reflect // } } ase/bfgguy_V { diffusemap ase/bfgguy_Vdif.tga specularmap ase/girder1spec.tga { blend gl_one,gl_one map ase/bfgguy_vadd.tga } } models/characters/sarge2/sarm { noSelfShadow bumpmap addnormals ( models/characters/sarge2/sarm_local.tga, heightmap ( models/characters/sarge2/sarm_h.tga, 3 ) ) diffusemap models/characters/sarge2/sarm.tga specularmap models/characters/sarge2/sarm_s.tga } //models/characters/sarge2/eyes //{ // noSelfShadow // noshadows // diffusemap models/characters/sarge2/eyes.tga // //alphaTest 0.5 //} //models/characters/sarge2/eyesr //{ // noSelfShadow // noshadows // diffusemap models/characters/sarge2/eyes.tga // //alphaTest 0.5 //} models/characters/sarge2/armor/armor { noSelfShadow bumpmap addnormals ( models/characters/sarge2/armor/armorhi_local.tga, heightmap ( models/characters/sarge2/armor/armor_h.tga, 3 ) ) diffusemap models/characters/sarge2/armor/armor_d.tga specularmap models/characters/sarge2/armor/armor_s.tga } models/characters/sarge2/helmet/helmet { noSelfShadow bumpmap models/characters/sarge2/helmet/helmet_hi_local.tga diffusemap models/characters/sarge2/helmet/helmet.tga specularmap models/characters/sarge2/helmet/helmet_s.tga } models/characters/sarge2/teeth/teeth { noShadows noselfshadow { blend diffusemap map models/characters/sarge2/teeth/teeth.tga alphaTest 0.2 } bumpmap models/characters/sarge2/teeth/teethhi_local.tga specularmap models/characters/sarge2/teeth/teeth_s.tga } models/characters/sarge2/teeth/teeth2 { noShadows noselfshadow { blend diffusemap map models/characters/sarge2/teeth/teeth.tga alphaTest 0.2 } bumpmap models/characters/sarge2/teeth/teethhi_local.tga specularmap models/characters/sarge2/teeth/teeth_s.tga } models/characters/sarge2/teeth/teeth3 { noShadows noselfshadow { blend diffusemap map models/characters/sarge2/teeth/teeth.tga alphaTest 0.2 } bumpmap models/characters/sarge2/teeth/teethhi_local.tga specularmap models/characters/sarge2/teeth/teeth_s.tga } models/characters/sarge2/teeth/teeth4 { noShadows noselfshadow { blend diffusemap map models/characters/sarge2/teeth/teeth.tga alphaTest 0.2 } bumpmap models/characters/sarge2/teeth/teethhi_local.tga specularmap models/characters/sarge2/teeth/teeth_s.tga } models/characters/uac_marine/uac_marine { bumpmap addnormals( ase/marine_hi_smoothed.tga, heightmap( ase/marine_hi_add.tga, 11 ) ) diffusemap ase/marine_df.tga specularmap ase/marine_sp.tga }