//These Textures are only used on Map Object Models //They are, for the most part, modifications to textures appearing on brush and patch map content. //They do not appear in the map editor //*************************************************************************** //* models/mapobjects/lights/3_bulb_lamp.ase //* models/mapobjects/lights/3_bulb_broke.ase //*************************************************************************** textures/decals/pressurepanel_ed //used on 3_bulb_light 1 of 4 { noShadows //polygonOffset surfaceparm nonsolid surfaceparm noimpact surfaceparm trans { blend diffuseMap //GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA map textures/decals/pressurepanel_d.tga alphaTest 0.5 } specularmap textures/decals/pressurepanel_s.tga bumpmap addnormals( textures/decals/pressurepanel_local.tga , heightmap( textures/decals/pressurepanel_h.tga, 6 ) ) } textures/base_door/cold_door_ed { //used on 3_bulb_light 2 of 4 diffusemap textures/base_door/cold_door_d.tga specularmap textures/base_door/cold_door_s.tga bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) ) } textures/base_light/bulb_ed { noshadows //used on 3_bulb_light 3 of 4 diffusemap textures/base_light/bulb_d.tga specularmap textures/base_light/bulb_s.tga bumpmap textures/base_light/bulb_local.tga { blend gl_one,gl_one map textures/base_light/bulb_fx.tga rgb blamptable[ time * 5 ] } } textures/sfx/bglass01_ed //used on broken version of 3_bulb_light 3 of 4 { translucent surfaceparm nonsolid surfaceparm noimpact twosided noshadows //polygonOffset qer_editorimage textures/sfx/bglass01_ed.tga { blend add map textures/sfx/bglass01.tga } } //*************************************************************************** //* models/mapobjects/lights/sq_light.ase //*************************************************************************** textures/base_trim/strip1a_ed //used on sq_light 1 of 1 { bumpmap models/seneca/textures/strip1a_local.tga diffusemap models/seneca/textures/strip1a_d.tga specularmap models/seneca/textures/strip1a_s.tga } //*************************************************************************** //* models/mapobjects/doors/delta_door01.ase //*************************************************************************** textures/base_trim/strim_noshadow { noshadows qer_editorimage textures/base_trim/strim.tga diffusemap textures/base_trim/strim_d.tga specularmap textures/base_trim/strim_s.tga } textures/base_trim/rustrim_ed { diffusemap textures/base_trim/rustrim_d.tga specularmap textures/base_trim/rustrim_s.tga bumpmap addnormals( textures/base_trim/rustrim_local.tga , heightmap( textures/base_trim/rustrim_b.tga, 4 ) ) } textures/base_trim/bluetex3k2_ed { bumpmap textures/base_trim/bluetex3k2_local.tga diffusemap textures/base_trim/bluetex3k2_d.tga specularmap textures/base_trim/bluetex3k2_s.tga } textures/base_light/trimlight_ed { diffusemap textures/base_light/trimlight_d.tga specularmap textures/base_light/trimlight_s.tga bumpmap textures/base_light/trimlight_local.tga { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/trimlightrim_d { diffusemap textures/base_light/trimlightrim_d.tga specularmap textures/base_light/trimlightrim_s.tga bumpmap textures/base_light/trimlightrim_local.tga } textures/base_trim/yelhaz2_ed { qer_editorimage textures/base_trim/yelhaz2dif.tga diffusemap textures/base_trim/yelhaz2dif.tga bumpmap heightmap (textures/base_trim/yelhaz2bmp, 6) } textures/base_floor/floorvent02_ed { diffusemap textures/base_floor/floorvent02_d.tga specularmap textures/morgue/floorvent01_s.tga bumpmap addnormals( textures/morgue/floorvent01_local.tga, heightmap( textures/morgue/floorvent01_h.tga, 3 ) ) } //*************************************************************************** //* models/mapobjects/doors/delta_door01.ase //*************************************************************************** textures/decals/sprinklercap_ed { noShadows //polygonOffset surfaceparm nonsolid surfaceparm noimpact surfaceparm trans { blend diffusemap map textures/decals/sprinklercap_d.tga alphaTest 0.5 } specularmap textures/decals/sprinklercap_s.tga bumpmap textures/decals/sprinklercap_local.tga } //*************************************************************************** //* models/mapobjects/base/lights/striplight_ceiling1 //*************************************************************************** textures/lab/labwall1d_ed { bumpmap models/seneca/labtex/labwall1d_local.tga diffusemap models/seneca/labtex/labwall1d_d.tga { blend gl_one,gl_one map models/seneca/labtex/labwall1d_add.tga rgb (.3 * sintable [.15 + time ]) +.7 } } //*************************************************************************** //* models/mapobjects/doors/officedoor01 //*************************************************************************** textures/architecture/offtrim01_ed { diffusemap textures/architecture/offtrim01_d.tga bumpmap heightmap (textures/architecture/offtrim01_b.tga, 4) specularmap textures/ktest/concretetest_s.tga } textures/seneca/shinymonitor1_ed { bumpmap models/seneca/textures/shinymonitor1_local.tga diffusemap models/seneca/textures/shinymonitor1_d.tga specularmap models/seneca/textures/shinymonitor1_s.tga { blend gl_one,gl_one map models/seneca/textures/shinymonitor1_add.tga rgb flickertable [ time * 6 ] } } //*************************************************************************** //* models/mapobjects/doors/ //*************************************************************************** textures/architecture/testdoor { qer_editorimage textures/architecture/testdoor.tga bumpmap addnormals( textures/architecture/timedoorbump_local.tga , heightmap( textures/architecture/doortest_b, 10 ) ) diffusemap textures/architecture/offtrim01_d.tga specularmap textures/ktest/concretetest_s.tga }