/*********************************************************************** info ***********************************************************************/ entityDef info_player_deathmatch { "editor_color" "1 0 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_usage" "Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot.\n" \ "\n" \ "'target' targets to fire when someone spawns in." "spawnclass" "idPlayerStart" } entityDef info_player_start { "editor_color" "1 0 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_usage" "Potential spawning position for single player games.\n" "spawnclass" "idPlayerStart" } entityDef info_player_teleport { "editor_color" "1 0 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_usage" "Spawning position player after cinematic. When triggered, player will be moved to this location.\n" "spawnclass" "idPlayerStart" } entityDef info_path { "editor_color" "0 0.5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 16" "editor_showangle" "1" "editor_usage" "Creates a path node for AI route calculations.\n" \ "\n" \ "'name' text name of node for scripts\n" \ "'action' animation to play when node is target of move\n" \ "'count' how many times to play animation (default 1)\n" \ "'angle' angle to face when character uses node\n" \ "'target' target to trigger when finished action" "spawnclass" "idPathCorner" "count" "1" }