/*********************************************************************** Environments ***********************************************************************/ /*********************************************************************** Kitchen Servers and Table ***********************************************************************/ export env_export_01 { options -prefix ENV_ mesh models/Fred/imp_kitchen_jim.ma -dest models/Fred/env_kitchen anim models/Fred/imp_kitchen_jim_idle.ma -dest models/Fred/env_kitchen_idle anim models/Fred/imp_kitchen_jim.ma -dest models/Fred/env_kitchen } entityDef env_kitchen { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "start_anim" "idle" "anim" "active" "model" "env_kitchen" } /*************************************************** Severed Zombie ***************************************************/ export env_export_02 { options -prefix Z1_ -parent spine1 hand mesh models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idlemesh anim models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idleanim anim models/monsters/zombie/zombie01/severed/wake.mb -dest models/monsters/zombie/zombie01/severed/wakeanim } entityDef env_severed_zombie { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "start_anim" "idle" "anim" "active" "model" "env_severed_zombie" } /*************************************************** Pinky_Pipes ***************************************************/ export env_export_03 { options -prefix PIPES_ mesh maps/fred/wall/pipes_bust2.mb -dest maps/fred/wall/pipemesh anim maps/fred/wall/pipes_bust2.mb -range 1 3 -dest maps/fred/wall/pipeidleanim anim maps/fred/wall/pipes_bust2.mb -range 1 151 -dest maps/fred/wall/pipeanim } entityDef env_pinky_pipes { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "cinematic" "1" "start_anim" "idle" "anim" "active" "model" "env_pinky_pipes" } /*************************************************** enpro_wall ***************************************************/ export env_export_04 { options -prefix ENPRO_ -align ALL mesh maps/fred/enprowall/idle.mb anim maps/fred/enprowall/fullanim.mb -range 1 2 -dest maps/fred/enprowall/idle anim maps/fred/enprowall/fullanim.mb -range 1 310 -dest maps/fred/enprowall/fullanim anim maps/fred/enprowall/fullanim.mb -range 1 26 -dest maps/fred/enprowall/one anim maps/fred/enprowall/fullanim.mb -range 26 70 -dest maps/fred/enprowall/two anim maps/fred/enprowall/fullanim.mb -range 78 96 -dest maps/fred/enprowall/three anim maps/fred/enprowall/fullanim.mb -range 131 160 -dest maps/fred/enprowall/four anim maps/fred/enprowall/fullanim.mb -range 167 239 -dest maps/fred/enprowall/five anim maps/fred/enprowall/fullanim.mb -range 240 260 -dest maps/fred/enprowall/six anim maps/fred/enprowall/fullanim.mb -range 252 310 -dest maps/fred/enprowall/seven } entityDef env_enprowall { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "start_anim" "idle" "anim" "active" "model" "env_enprowall" } /*************************************************** shaking_shelf ***************************************************/ export env_export_05 { options -prefix SHELF_ -align ALL mesh maps/fred/controlroom/shake.mb -dest maps/fred/controlroom/shelfmesh anim maps/fred/controlroom/shake.mb -range 1 2 -dest maps/fred/controlroom/shelfidle anim maps/fred/controlroom/shake.mb -dest maps/fred/controlroom/shelfanim } entityDef shaking_shelf { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "start_anim" "idle" "anim" "active" "model" "shaking_shelf" } /*************************************************** sencpu ***************************************************/ export env_export_06 { options -prefix ENV_ mesh maps/fred/sencpu/sencpu.mb -dest maps/fred/sencpu/sencpumesh anim maps/fred/sencpu/sencpu.mb -range 0 1 -dest maps/fred/sencpu/sencpuidle anim maps/fred/sencpu/sencpu.mb -range 2 92 -dest maps/fred/sencpu/sencpuanim } entityDef env_sencpu { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimatedEntity" "start_anim" "idle" "anim" "active" "model" "env_sencpu" } /*************************************************** Rope ***************************************************/ export env_export_07 { options -prefix ROPE_ mesh models/Fred/rope.mb -dest models/Fred/ropemesh anim models/Fred/rope.mb -dest models/Fred/ropeanim } entityDef env_rope { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "A rope.\n" "spawnclass" "idHangingAF" "model" "env_rope" } /*************************************************** Rope2 ***************************************************/ export env_export_08 { options -prefix ROPE_ mesh models/Fred/rope2.mb -dest models/Fred/ropemesh2 anim models/Fred/rope2.mb -dest models/Fred/ropeanim2 } entityDef env_rope2 { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "A rope.\n" "spawnclass" "idHangingAF" "model" "env_rope2" } /*************************************************** Branch ***************************************************/ export env_export_09 { options -prefix BRANCH_ mesh models/Fred/branch.mb -dest models/Fred/branchmesh anim models/Fred/branch.mb -dest models/Fred/branchanim } entityDef env_branch { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "A Branch.\n" "spawnclass" "idHangingAF" "model" "env_branch" } /*************************************************** chain ***************************************************/ entityDef env_chain { "editor_color" "1 .5 .3" "editor_mins" "?" "editor_maxs" "?" "editor_usage" "A chain hanging down from the ceiling.\n" \ "\n" \ "'links' Number of links in the chain. (default 3)\n" \ "'length' Length of the chain. (default number of links times 32)\n" \ "'width' Width of a link. (default 8)\n" "spawnclass" "idChain" } /*************************************************** swinglamp ***************************************************/ entityDef env_swinglamp { "editor_color" "1 .5 .3" "editor_mins" "?" "editor_maxs" "?" "editor_usage" "Lamp attached to one or two chains hanging down from the ceiling.\n" \ "All the key/value pairs of the 'light' entity can also be used.\n" \ "\n" \ "'links' Number of links in the chain. (default 3)\n" \ "'length' Length of the chain. (default number of links times 32)\n" \ "'width' Width of a link. (default 8)\n" \ "'lampmodel' Model of the lamp attached to the chain(s).\n" \ "'chainOffset' x and y offset for two chains. If not set there will only be one chain.\n" "spawnclass" "idMover_Periodic" } /*************************************************** multi-model ragdoll ***************************************************/ entityDef env_ragdoll { "editor_color" "1 .5 .3" "editor_mins" "?" "editor_maxs" "?" "editor_usage" "Go away!\n" "spawnclass" "idAFEntity_Generic" "snd_bounce" "ragdoll_bounce" } // ----------------------------------------------------------------------------- // Auto-generated model decls converted from entityDef md5mesh animation entries // ----------------------------------------------------------------------------- model env_kitchen { mesh models/Fred/env_kitchen.md5mesh anim active models/Fred/env_kitchen.md5anim anim idle models/Fred/env_kitchen_idle.md5anim } model env_severed_zombie { mesh models/monsters/zombie/zombie01/severed/idlemesh.md5mesh anim active models/monsters/zombie/zombie01/severed/wakeanim.md5anim anim idle models/monsters/zombie/zombie01/severed/idleanim.md5anim } model env_pinky_pipes { mesh maps/fred/wall/pipemesh.md5mesh anim looper maps/fred/wall/pipeidleanim.md5anim anim trigme maps/fred/wall/pipeanim.md5anim { frame 17 sound snd_bash1 frame 54 sound snd_bash2 frame 70 sound snd_bounce1 frame 78 sound snd_bounce2 frame 83 sound snd_slide frame 93 sound snd_tear frame 105 sound snd_handstep frame 108 sound snd_growl2 frame 124 sound snd_handstep frame 130 sound snd_growl3 frame 134 sound snd_handstep frame 148 sound snd_footstep frame 151 sound snd_handstep } } model env_enprowall { mesh maps/fred/enprowall/idle.md5mesh anim active maps/fred/enprowall/fullanim.md5anim anim five maps/fred/enprowall/five.md5anim anim four maps/fred/enprowall/four.md5anim anim idle maps/fred/enprowall/idle.md5anim anim one maps/fred/enprowall/one.md5anim anim seven maps/fred/enprowall/seven.md5anim anim six maps/fred/enprowall/six.md5anim anim three maps/fred/enprowall/three.md5anim anim two maps/fred/enprowall/two.md5anim } model shaking_shelf { mesh maps/fred/controlroom/shelfmesh.md5mesh anim active maps/fred/controlroom/shelfanim.md5anim anim idle maps/fred/controlroom/shelfidle.md5anim } model env_sencpu { mesh maps/fred/sencpu/sencpumesh.md5mesh anim active maps/fred/sencpu/sencpuanim.md5anim anim idle maps/fred/sencpu/sencpuidle.md5anim } model env_rope { mesh models/Fred/ropemesh.md5mesh anim idle models/Fred/ropeanim.md5anim } model env_rope2 { mesh models/Fred/ropemesh2.md5mesh anim idle models/Fred/ropeanim2.md5anim } model env_branch { mesh models/Fred/branchmesh.md5mesh anim idle models/Fred/branchanim.md5anim }