// // longer firetrail // numParticles 60 material textures/particles/smokepuff //initialVelocity ( cone, 0.0, 0.0, 0.0, 0, 0, 0, 3.2, 3 ) initialVelocity ( point, 0.0, 0.0, 0.0 ) size ( 8, 12 ) randomColor ( 0.1, line, 0.1, 0.1, 0.1, 0.2, 0.2, 0.2 ) angle ( 0, 359 ) rotationSpeed ( -1, 1 ) trailSize 2 liveForever moveWithParent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // target color rgba, scale to get there targetColor ( 0, 0, 0, 0.0, 0.0055 ) targetSize (4, 0.009) //source ( 0.25, point, 0, 0, 0) source ( 0.55, plane, -5, -5, 2.0, 10, 0, 0, 0, 15, 0) //source ( 0.55, cone, 0, 0, 0, 0, 0, 0, 0, 0) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, 0.009 ) killIfOlderThan 110 killUnseen // slow them down applyDamping (0.9, 0.9, 1) // run this loop applyMathSoFar }