/***********************************************************************

 info

***********************************************************************/

entityDef info_player_deathmatch {
	"editor_color"			"1 0 1"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 64"
	"editor_showangle"		"1"

	"editor_usage"			"Potential spawning position for deathmatch games.  The first time a player enters the game, they will be at an 'initial' spot.\n" \
							"\n" \
							"'target'	targets to fire when someone spawns in."

	"spawnclass"			"idPlayerStart"
}

entityDef info_player_start {
	"editor_color"			"1 0 0"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 64"
	"editor_showangle"		"1"

	"editor_usage"			"Potential spawning position for single player games.\n"

	"spawnclass"			"idPlayerStart"
}

entityDef info_player_teleport {
	"editor_color"			"1 0 0"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 64"
	"editor_showangle"		"1"

	"editor_usage"			"Spawning position player after cinematic.  When triggered, player will be moved to this location.\n"

	"spawnclass"			"idPlayerStart"
}

entityDef info_path {
	"editor_color"			"0 0.5 0"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 16"
	"editor_showangle"		"1"

	"editor_usage"			"Creates a path node for AI route calculations.\n" \
							"\n" \
							"'name'		text name of node for scripts\n" \
							"'action'	animation to play when node is target of move\n" \
							"'count'	how many times to play animation (default 1)\n" \
							"'angle'	angle to face when character uses node\n" \
							"'target'	target to trigger when finished action"
	
	"spawnclass"			"idPathCorner"

	"count"					"1"
}
