/*********************************************************************** Double Barrel Shotgun ***********************************************************************/ export dbshotgun { // view model double barrel shotgun options -prefix DB_ -keep barrel flash eject -parent flash gunbarrel -parent eject gunbody -parent barrel gunbarrel -sourcedir models/weapons/doublebarrel/cycles -destdir models/md5/weapons/doublebarrel_view/new mesh idle.mb -dest dbviewmesh anim idle.mb anim raise_lower.mb -range 1 15 -dest raise anim raise_lower.mb -range 15 21 -dest lower anim fire1.mb -xyzprecision .01 -quatprecision 0.00001 anim fire2.mb -xyzprecision .01 -quatprecision 0.00001 anim reload.mb -xyzprecision .01 -quatprecision 0.00001 //anim reload2.mb anim reload3.mb anim reload4.mb anim putaway.mb anim reload_noammo.mb anim noammo.mb } export jayshotgun { // world model double shotgun options -prefix PLAYER_DBSHOTGUN_ -keep ATTACHER barrel flash eject -parent flash body -parent eject body -rename ATTACHER origin -clearorigin mesh models/characters/player_character/cycles/grabber_w_idle.mb -dest models/md5/weapons/shotgun_double_world/worlddbshotgun anim models/characters/player_character/cycles/grabber_w_idle.mb -range 0 0 -dest models/md5/weapons/shotgun_double_world/dbshotgun_idle anim models/characters/player_character/cycles/grabber_w_idle.mb -range 0 0 -dest models/md5/weapons/shotgun_double_world/dbshotgun_fire1 anim models/characters/player_character/cycles/dbshotgun_w_reload.mb -dest models/md5/weapons/shotgun_double_world/dbshotgun_reload } model worldmodel_shotgun_double { mesh models/md5/weapons/shotgun_double_world/worlddbshotgun.md5mesh anim raise models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim anim idle models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim anim aim models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim anim fire1 models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim anim fire2 models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim anim fire3 models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim anim reload_start models/md5/weapons/shotgun_double_world/dbshotgun_reload.md5anim anim putaway models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim } model viewmodel_shotgun_double { mesh models/md5/weapons/doublebarrel_view/new/dbviewmesh.md5mesh offset ( 8.5 -4 -5 ) anim idle models/md5/weapons/doublebarrel_view/new/idle.md5anim anim raise models/md5/weapons/doublebarrel_view/new/raise.md5anim { frame 1 sound_body player_shotgun_raise } anim putaway models/md5/weapons/doublebarrel_view/new/lower.md5anim { frame 1 sound_body player_shotgun_putaway } anim fire1 models/md5/weapons/doublebarrel_view/new/fire1.md5anim { frame 1 sound_weapon snd_fire } anim fire2 models/md5/weapons/doublebarrel_view/new/fire2.md5anim { frame 1 sound_weapon snd_fire } anim reload_start models/md5/weapons/doublebarrel_view/new/reload.md5anim { frame 6 sound_body3 snd_click frame 23 sound_voice snd_insert frame 32 sound_voice2 snd_insert frame 45 sound_body2 snd_clack frame 26 object_call EjectBrass } anim reload_newammo models/md5/weapons/doublebarrel_view/new/reload.md5anim { frame 6 sound_body3 snd_click frame 23 sound_voice snd_insert frame 32 sound_voice2 snd_insert frame 45 sound_body2 snd_clack } anim reload_noammo models/md5/weapons/doublebarrel_view/new/idle.md5anim { frame 1 sound player_shotgun_reload_start } anim noammo models/md5/weapons/doublebarrel_view/new/noammo.md5anim { frame 1 sound_voice player_shotgun_empty } } entityDef weapon_shotgun_double { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Double Barrel Shotgun" "editor_rotatable" "1" "modelindex" "MODELINDEX_SHOTGUN" "spawnclass" "idItem" "size" "32 32 32" "model" "models/weapons/doublebarrel/doublebarrel_w.lwo" "mp_model" "models/weapons/doublebarrel/doublebarrel_w.lwo" "model_view" "viewmodel_shotgun_double" "model_world" "worldmodel_shotgun_double" "joint_attach" "SHOTGUN_ATTACHER" "def_dropItem" "moveable_item_shotgun_double" "inv_name" "#str_00100191" "inv_weapon" "weapon_shotgun_double" "inv_ammo_shells" "8" "inv_item" "5" "inv_icon" "guis/assets/hud/items/shotgun_ammo.tga" "icon" "guis/assets/hud/wpn_2" "inv_desc" "#str_00100212" "display_name" "#str_00100191" "hudIcon" "guis/assets/hud/icons/doublebarrelw.tga" "weapon_class" "rvmWeaponDoubleShotgun" "def_projectile" "projectile_bullet_shotgun_double" "ammoType" "ammo_shells" "ammoRequired" "1" "clipSize" "2" "minclipsize" "2" "lowAmmo" "0" "mtr_flashShader" "muzzleflash" "flashColor" "1 0.8 0.4" "flashRadius" "120" "silent_fire" "0" "recoilTime" "325" "recoilAngles" "-1 0 0" "weaponAngleOffsetAverages" "15" "weaponAngleOffsetScale" ".40" "weaponAngleOffsetMax" "20" "weaponOffsetTime" "500" "weaponOffsetScale" "0.005" "hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis "hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis "smoke_muzzle" "shotgunmuzzlesmoke.prt" "def_ejectBrass" "debris_shotgunbrass" "ejectBrassDelay" "-1" "snd_fire" "ssg_fire" "snd_click" "ssg_click" "snd_clack" "ssg_clack" "snd_insert" "ssg_shell_insert" "snd_acquire" "sound_weapon_acquire" "snd_respawn" "sound_weapon_respawn" "skin_invisible" "skins/shotgun_double_invis" "controllerShakeHighMag" "2.0" "controllerShakeHighTime" "220" "controllerShakeLowMag" "20.9" "controllerShakeLowTime" "350" } entityDef moveable_item_shotgun_double { "inherit" "weapon_shotgun_double" "spawnclass" "idMoveableItem" "model" "models/weapons/doublebarrel/doublebarrel_w.lwo" "density" "0.05" "friction" "0.2" "bouncyness" "0" "snd_bounce" "smallbox" "def_damage" "damage_moveable_player" "monster_damage" "damage_moveable_tiny" "damageWhenActive" "1" } entityDef damage_shotgun_double { "minDamage" "12" "maxDamage" "20" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "12" "gib" "1" "smoke_wound_flesh" "burstysquirt.prt" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_wound_metal" "textures/decals/hurtmetal" "mtr_splat_flesh" "textures/decals/dsplat2" "mtr_splat_flesh2" "textures/decals/dsplat5" "mtr_splat_flesh3" "textures/decals/dsplat7" "mtr_splat_flesh4" "textures/decals/dsplat11" "snd_flesh" "shotgun_impact_flesh" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef projectile_bullet_shotgun_double { "spawnclass" "idProjectile" "mins" "-1 -1 -1" "maxs" "1 1 1" "cone" "3" //"model" "models/items/projectiles/rocket.ase" "scale" "0.1" "noshadows" "1" "snd_flesh" "bullet_impact_flesh" "snd_metal" "bullet_impact_metal" "snd_stone" "bullet_impact_stone" "snd_wood" "bullet_impact_wood" "snd_cardboard" "bullet_impact_cardboard" "snd_glass" "bullet_impact_glass" "snd_liquid" "bullet_impact_liquid" "snd_ricochet" "bullet_ricochet" "snd_plastic" "small_plastic" "snd_impact" "shotgun_impact_metal" "def_damage" "damage_shotgun_double" "launchFromBarrel" "0" "health" "0" "velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23 "angular_velocity" "0 0 0" "thrust" "0" "thrust_start" "0" "thrust_end" "0" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0.6" "mass" "1.0" "gravity" "0" "fuse" "4" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "mtr_detonate" "textures/decals/bulleth02" "mtr_detonate_glass" "textures/decals/testbulletglass1" "decal_size" "10" "model_smokespark" "sgsmokeandspark.prt" "model_ricochet" "bulletricochet.prt" "model_slimesplash" "sludgebulletimpact.prt" "smoke_fly" "" "smoke_detonate" "smokeandspark.smoke" "smoke_bounce" "sparkdebris.smoke" "smoke_fuse" "" "mtr_light_shader" "" "light_color" "0 0 0" "light_radius" "0" "light_offset" "0 0 0" "mtr_explode_light_shader" "" "explode_light_color" "0 0 0" "explode_light_radius" "0" "explode_light_fadetime" "0" }