#include "precompiled.h" #pragma hdrstop #include "prey_local.h" CLASS_DECLARATION( hhProjectile, hhProjectileAutoCannonGrenade ) EVENT( EV_Collision_Flesh, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Metal, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_AltMetal, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Wood, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Stone, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Glass, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Liquid, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_CardBoard, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Tile, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Forcefield, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Pipe, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_Collision_Wallwalk, hhProjectileAutoCannonGrenade::Event_Collision_Explode ) EVENT( EV_AllowCollision_Chaff, hhProjectileAutoCannonGrenade::Event_AllowCollision_Collide ) END_CLASS