entityDef cin_base {
	"editor_color"			"1 .5 .3"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 32"

	"spawnclass"			"idAnimatedEntity"
	"cycle"					"1"
	"wait"					"-1"
}

//E3 Teaser...

export cinematics_export_01 {

	options -keep camera1 -nomesh
	
	mesh	models/monsters/hellknight/cycles/roar3.mb -dest models/md5/meshes/e3teasercam_mesh
	anim	models/monsters/hellknight/cycles/roar3.mb -dest models/md5/anims/cinematics/e3teasercam

	options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw

	mesh	models/monsters/hellknight/cycles/roar3.mb -dest models/md5/meshes/e3teaserhk_mesh
	anim	models/monsters/hellknight/cycles/roar3.mb -dest models/md5/anims/cinematics/e3teaserhk

	}

entityDef cin_e3teaser_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"			"idCameraAnim"

	"model"							"cin_e3teaser_cam"
	"anim"							"e3teasercam"
	"anim e3teasercam"					"models/md5/anims/cinematics/e3teasercam"
}

entityDef cin_e3teaser_hk {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idAnimatedEntity"
	"cycle"							"1"
	"wait"							"-1"

	"model"							"cin_e3teaser_hk"
}

//Logo Camera...

export cinematics_export_02 {

	options -keep camera1 -nomesh
	
	mesh	maps/fred/e3/logo/logo.mb -dest maps/fred/e3/logo/logocammesh
	anim	maps/fred/e3/logo/logo.mb -dest maps/fred/e3/logo/logocam

			
	}

entityDef cin_logo_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"			"idCameraAnim"

	"model"							"cin_logo_cam"
	"anim"							"logocam"
	"anim logocam"					"maps/fred/e3/logo/logocam"
}


//Planet Mars Space Shot...

export cinematics_export_03 {

	options -keep camera1 -nomesh
	
	mesh	maps/fred/mars/mars.mb -dest maps/fred/mars/cammesh
	anim	maps/fred/mars/mars.mb -dest maps/fred/mars/marscam

	options -prefix FLARE_
	
	mesh	maps/fred/mars/mars.mb -dest maps/fred/mars/flaremesh
	anim	maps/fred/mars/mars.mb -dest maps/fred/mars/flaremove
		
	}

entityDef cin_mars_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"			"idCameraAnim"

	"model"							"cin_mars_cam"
	"anim"							"marscam"
	"anim marscam"					"maps/fred/mars/marscam"
}

entityDef cin_mars_flare {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"model"							"cin_mars_flare"
}

// Entrance to Portal Room

export cinematics_export_04 {

	// uac marine 1

	options -prefix MARINE1_ -keep Gun1 -parent neckhelmet Shldrs -parent Gun1 Lhand
	mesh	maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/uacmarine
	anim	maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_uac1
	
	// uac marine 2
	
	options -prefix MARINE2_  -keep Gun1 -parent neckhelmet Shldrs -parent Gun1 Lhand
	anim	maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_uac2

	// uac security 1
	
	options	-prefix SECURITY1_  -keep face2stare tongue -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -parent tongue face2jaw
	mesh	maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/security
	anim	maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sec1

	// uac security 2
	
	options	-prefix SECURITY2_  -keep face2stare tongue -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -parent tongue face2jaw
	anim	maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sec2


	// uac scientist 1

	options -prefix SCIENTIST1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand
	anim	maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_sci
	anim	maps/fred/e3/lobby/scihall.mb -dest models/md5/anims/cinematics/cin_hall_sci
	
	// uac scientist 2

	options -prefix MSCI1_	-keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand
	anim	maps/fred/e3/lobby/scimon.mb -dest models/md5/anims/cinematics/cin_mon_sci


	// camera

	options -keep camera1 camera1 camera2 camera3 camera4 camera5 camera6 camera7 camera8 camera9 camera10 camera11 -nomesh
	mesh	maps/fred/e3/lobby/lobby3.mb -dest models/md5/meshes/cin_lobby_cam
	anim	maps/fred/e3/lobby/lobby3.mb -dest models/md5/anims/cinematics/cin_lobby_cam
	anim	maps/fred/e3/lobby/scihall.mb -dest models/md5/anims/cinematics/cin_hall_cam
	anim	maps/fred/e3/lobby/scimon.mb -dest models/md5/anims/cinematics/cin_mon_cam
	
	
}


entityDef cin_lobby_marine1 {
	"inherit"					"cin_base"
	"skin"						"skins/uacmarine/machinegun.skin"
	"model"						"cin_lobby_marine1"
	"remove"					"1"
}

entityDef cin_lobby_marine2 {
	"inherit"					"cin_base"
	"skin"						"skins/uacmarine/machinegun.skin"

	"model"						"cin_lobby_marine2"
	"snd_footstep"					"player_sounds_footstep"

}


entityDef cin_lobby_security1 {
	"inherit"					"cin_base"
	"skin"						"skins/security/face2.skin"

	"model"						"cin_lobby_security1"
//	"frame chat:536"			"sound snd_footstep"
//	"frame chat:556"			"sound snd_footstep"
//	"frame chat:573"			"sound snd_footstep"
//	"frame chat:589"			"sound snd_footstep"
//	"frame chat:612"			"sound snd_footstep"
//	"frame chat:690"			"sound snd_footstep"
//	"frame chat:705"			"sound snd_footstep"
//	"frame chat:831"			"sound snd_footstep"
//	"frame chat:862"			"sound snd_footstep"
//	"frame chat:881"			"sound snd_footstep"

	//"frame chat:579"			"sound snd_sec1line1"
//	"frame chat:598"			"sound snd_sec1line1a"
//	"frame chat:730"			"sound snd_sec1line2"
//	"frame chat:825"			"sound snd_sec1line3"
	
	//"snd_sec1line1"				"e3_security1_line1"	

//	"snd_sec1line1a"			"e3_security1_line1a"	
//	"snd_sec1line2"				"e3_security1_line2"
//	"snd_sec1line3"				"e3_security1_line3"

	//"snd_footstep"				"player_sounds_footstep"	

}

entityDef cin_lobby_security2 {
	"inherit"					"cin_base"
	"skin"						"skins/security/face1nhelmet.skin"

	"model"						"cin_lobby_security2"
//	"frame chat:548"			"sound snd_footstep"
//	"frame chat:571"			"sound snd_footstep"
//	"frame chat:594"			"sound snd_footstep"
//	"frame chat:828"			"sound snd_footstep"

//	"frame chat:645"			"sound snd_sec2line1"
	
//	"snd_sec2line1"				"e3_security2_line1"
//	"snd_footstep"				"player_sounds_footstep"

}

entityDef cin_lobby_scientist1 {
	"inherit"						"cin_base"

	"model"							"cin_lobby_scientist1"
}

entityDef cin_lobby_scientist1hall {

	"inherit"						"cin_base"
	
	"model"							"cin_lobby_scientist1hall"
}


entityDef cin_lobby_scientist2 {
	"inherit"						"cin_base"
	
	"model"							"cin_lobby_scientist2"
	//"frame monchat:29"				"sound snd_ring"	
	//"frame monchat:105"				"sound snd_sci1line2"
	//"frame monchat:212"				"sound snd_betline1"

//	"snd_sit"						"monster_zombie_fat_thud"
//	"snd_footstep"					"player_sounds_footstep"
//	"snd_sci1line2"					"e3_scientist1_line2"
//	"snd_betline1"					"e3_betruger_line1"
//	"snd_ring"						"e3_phone_ring"
//	"snd_answer"					"e3_betruger_answer"

}


entityDef cin_lobby_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_lobby_cam"
	"anim"							"cameras"
	"anim cameras"					"models/md5/anims/cinematics/cin_lobby_cam"
	"anim hallcam"					"models/md5/anims/cinematics/cin_hall_cam"
	"anim moncam"					"models/md5/anims/cinematics/cin_mon_cam"
}

//ROOM SHAKE...

export cinematics_export_05 {

	options -keep camera1 -nomesh
	
	mesh	maps/fred/e3/shake/shake.mb -dest models/md5/meshes/cin_shakecam
	anim	maps/fred/e3/shake/shake.mb -dest models/md5/anims/cinematics/cin_shakecam

	options -prefix SHAKE_
	
	mesh	maps/fred/e3/shake/shake.mb -dest models/md5/meshes/cin_shake
	anim	maps/fred/e3/shake/shake.mb -dest models/md5/anims/cinematics/cin_shake
		
	}

entityDef cin_shake_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_shake_cam"
	"anim"							"shakecam"
	"anim shakecam"					"models/md5/anims/cinematics/cin_shakecam"
}

entityDef cin_shake {

	"inherit"					"cin_base"

	"model"							"cin_shake"
}


//teleport room

export cinematics_export_06 {

	options -keep camera1 -nomesh
	
	mesh	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/telecammesh
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/telecam

// ghost skull and ghost skull3 mesh
	
	options		-prefix SKULL1_
	mesh	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/posession/skull3mesh
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullone
	options		-prefix SKULL2_
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skulltwo
	options		-prefix SKULL3_
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullthree
	options		-prefix SKULL4_
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullfour
	options		-prefix SKULL5_
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullfive
	options		-prefix SKULL6_
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullsix
	options		-prefix SKULL7_
	mesh	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/posession/skull7mesh
	anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/skullseven

// tele scientists

options -prefix MSCI1_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand -range 1 81
anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/sci1
options -prefix MSCI2_ -keep eyethings clipboard -parent Neck Shldrs -parent eyehead Head -parent eyethings Head -parent clipboard Lhand
anim	maps/fred/e3/teleport/tele2.mb -dest maps/fred/e3/teleport/sci2

}
entityDef cin_tele_sci1 {
	"inherit"					"cin_base"
	
	"model"						"cin_tele_sci1"
}

entityDef cin_tele_sci2 {
	"inherit"					"cin_base"
	
	"model"						"cin_tele_sci2"
}

entityDef cin_tele_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"			"idCameraAnim"

	"model"							"cin_tele_cam"
	"anim"							"e3telecam"
	"anim e3telecam"					"maps/fred/e3/teleport/telecam"
}

entityDef cin_tele_skull7 {
	"inherit"					"cin_base"
	
	"model"						"cin_tele_skull7"
}


// possessions

export cinematics_export_07 {
	

	// security
	
	options	-prefix SECURITY1_  -keep face1stare face2stare TOO -parent Rpistol Rhand -parent face1neck Shldrs -parent face2neck Shldrs -parent helmetneck Shldrs -parent goggles face2head -parent face1stare face1head -parent face2stare face2head -parent TOOF face2head -parent TOOF2 face2jaw -range 1 295

	anim	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/sec

	// zombie security
	
	options		-prefix ZSEC_ -keep Barrel -parent Barrel Rpistol -parent Rpistol Rhand -parent Neck_Base Shldrs -parent camera Head
	
	mesh	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/zsecmesh
	anim	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/zsec

	// ghost skull
	
	options		-prefix SKULL_
	mesh	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skullmesh
	anim	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull

	// ghost skull2
	
	options 	-prefix SKULL2_
	mesh	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull2mesh
	anim	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/skull2

	
	// camera security

	options -keep camera1 camera2 camera3 camera4 -nomesh
	mesh	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/cammesh
	anim	maps/fred/e3/posession/pos2.mb -dest maps/fred/e3/posession/cameras
	

	// imp

	options -prefix IMP_ -keep camera -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent camera Head

	anim	maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/imppos

	// camera imp
	
	options -keep camera1
	mesh	maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/cam2mesh
	anim	maps/fred/e3/posession/pos3.mb -dest maps/fred/e3/posession/cam2anim


	// pentagram
	options -prefix PENT_
	mesh	models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/pentmesh
	anim	models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/pentanim

	// camera pentagram
	options -keep camera1
	mesh	models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/cam3mesh
	anim	models/mapobjects/pentagram/cycles/idle1.mb -dest maps/fred/e3/posession/cam3anim


	// hellknight
	options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
	anim	maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/hkanim

	// camera hellknight
	options -keep camera1 camera2 camera3
	mesh	maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/cam5mesh
	anim	maps/fred/e3/posession/pos5.mb -dest maps/fred/e3/posession/cam5anim

}


entityDef cin_posess_sec {
	
	"inherit"					"cin_base"
	"skin"						"skins/security/face2.skin"

	//"model"					"maps/fred/e3/lobby/securitymesh.md5mesh"
	"model"						"cin_posess_sec"

}

entityDef cin_posess_zsec {
	"inherit"					"cin_base"

	"skin"							""

	"model"							"cin_posess_zsec"
}

entityDef cin_posess_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_posess_cam"
	"anim"							"poscam"
	"anim poscam"					"maps/fred/e3/posession/cameras"
}

entityDef cin_posess_skull {
	"inherit"					"cin_base"
	
	"model"							"cin_posess_skull"
}

entityDef cin_posess_skull2 {
	"inherit"					"cin_base"
	
	"model"						"cin_posess_skull2"
}

entityDef cin_posess_skull3 {
	"inherit"					"cin_base"
	
	"model"							"cin_posess_skull3"

}


entityDef cin_posess2_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_posess2_cam"
	"anim"							"pos2cam"
	"anim pos2cam"					"maps/fred/e3/posession/cam2anim"
}


entityDef cin_posess_imp {
	"inherit"						"cin_base"
	
	"model"							"cin_posess_imp"
}


entityDef cin_posess_pentagram {
	"inherit"					"cin_base"
	
	"model"						"cin_posess_pentagram"
}

entityDef cin_posess3_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_posess3_cam"
	"anim"							"pos3cam"
	"anim pos3cam"					"maps/fred/e3/posession/cam3anim"
}


entityDef cin_posess_hk {
	"inherit"						"cin_base"
	
	"model"							"cin_posess_hk"
}


entityDef cin_posess5_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_posess5_cam"
	"anim"							"pos5cam"
	"anim pos5cam"					"maps/fred/e3/posession/cam5anim"
}


//HK WALK BY DOOR...

export cinematics_export_08 {

	options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw
	
	anim	models/monsters/hellknight/cycles/walkbydoor.mb -dest models/md5/anims/cinematics/hkwalkbydoor

	}

entityDef cin_hk_walkbydoor {

	"inherit"						"cin_base"
	
	"spawnclass"					"idAnimatedEntity"
	
	"sound_bone"					"hips"

	"model"							"cin_hk_walkbydoor"
	
}



// Commandos

export cinematics_export_09 {

	// camera

	options -keep camera1 camera2 camera3 camera4 camera5 camera6 -nomesh
	mesh	maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_commandos_cammesh
	anim	maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_camanim

	// player
	
	//options -prefix UACM_ -keep Gun1 -parent neckhelmet Shldrs -parent neckface Shldrs -parent Gun1 Lhand
	
	options -prefix UACM_ -keep Gun1 Barrel MGUN mgunflash locator1 -parent Barrel Lhand -parent locator1 headhelmet -parent neckface Shldrs -parent joint1 mgunflash -parent joint2 mgunflash -parent joint3 mgunflash -parent joint4 mgunflash -parent neckhelmet Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent joint1a Barrel -parent joint2a Barrel -parent joint3a Barrel -parent joint4a Barrel -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand

	mesh	maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_uac
	anim	maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_uac

	// zombie commando tentacle
	
	options	-prefix ZCT_ -parent Tentacle Rhand
	anim	maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_tent -range 1 231

	// zombie commando chaingun
	
	options	-prefix ZCC_ -keep barrel eject target -parent barrel barrelbone -parent eject chaingunbone -parent chaingunbone Lhand
	
	mesh	maps/fred/e3/chain/chain.mb -dest models/md5/meshes/cin_commandos_chain
	anim	maps/fred/e3/chain/chain.mb -dest models/md5/anims/cinematics/cin_commandos_chain

	
}

entityDef cin_chain_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_chain_cam"
	"anim"							"cameras"
	"anim cameras"					"models/md5/anims/cinematics/cin_commandos_camanim"
}

entityDef cin_chain_uacm {
	"inherit"					"cin_base"
	
	"skin"						"skins/player/machinegun.skin"
	"sound_bone"				"Hips"

	"model"						"cin_chain_uacm"
}


entityDef cin_chain_zct {
	"inherit"						"cin_base"
	"sound_bone"					"Head"
	
	"model"							"cin_chain_zct"
}

entityDef cin_chain_zcc {
	"inherit"						"cin_base"
	
	"skin"							"skins/zcc/muzzle_flash.skin"
						
	"model"							"cin_chain_zcc"
}

// Elevator

export cinematics_export_10 {

	// camera

	options -keep camera1 camera2 camera3 -nomesh
	mesh	maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_cammesh
	anim	maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_cam

	// player
	
	//options -prefix PLAYER_ -keep elevator door -parent ALL elevator -parent Neck Shldrs -parent neckface Shldrs
	//options -prefix PLAYER_ -parent Neck Shldrs -parent neckface Shldrs
	
	
	options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs

	mesh	maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_uac
	anim	maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_uac

	//elevator

	options -prefix ELEV_
	
	mesh	maps/fred/e3/elevator/elevator.mb -dest models/md5/meshes/cin_elevator_elev
	anim	maps/fred/e3/elevator/elevator.mb -dest models/md5/anims/cinematics/cin_elevator_elev

}

entityDef cin_elevator_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_elevator_cam"
	"anim"							"elevatorcam"
	"anim elevatorcam"					"models/md5/anims/cinematics/cin_elevator_cam"
}

entityDef cin_elevator_player {
	"inherit"						"cin_base"
	
	"skin"							"skins/player/nowep.skin"
						
	"model"							"cin_elevator_player"
}

entityDef cin_elevator_elev {
	"inherit"						"cin_base"
						
	"model"							"cin_elevator_elev"
}


//PINKY AND SECURITY maltech27 CINEMATIC

export cinematics_export_11 {
	options	-prefix PINKY_
	mesh	maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27_pink
	anim	maps/fred/maltech27/maltech_cin.mb -prefix PINKY_ -range 1 2 -dest maps/fred/maltech27/maltech27idle_pink
	anim	maps/fred/maltech27/maltech_cin.mb -prefix PINKY_ -range 1 524 -dest maps/fred/maltech27/maltech27anim_pink

	}

entityDef cin_maltech27_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_maltech27_pinky"

}

export cinematics_export_12 {
	
	options -prefix ZSEC_ -keep Barrel -parent Barrel Rpistol -parent Rpistol Rhand -parent helmetloneck Shldrs 

	mesh		maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27_sec
	

	anim	maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27idle_sec
	anim	maps/fred/maltech27/maltech_cin.mb -range 1 524 -dest maps/fred/maltech27/maltech27anim_sec

}

entityDef cin_maltech27_sec {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"model"							"cin_maltech27_sec"

}

export cinematics_export_13 {
	
	options -prefix IMP_ -align ALL -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest
	
	anim	maps/fred/maltech27/maltech_cin.mb -range 1 2 -dest maps/fred/maltech27/maltech27idle_imp	
	anim	maps/fred/maltech27/maltech_cin.mb -range 1 524 -dest maps/fred/maltech27/maltech27anim_imp

}

entityDef cin_maltech27_imp {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_maltech27_imp"

}


//PINKY AND FATTY BATHROOM CINEMATIC anim 1

export cinematics_export_14 {

	// pinky
		options -prefix PINKY_
		mesh	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1pinkymesh
		anim	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1pinkyidle
		anim	maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1pinky

	
// fatty
		
		options -prefix FATTY_

		mesh	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1fatmesh
		anim	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1fatidle
		anim	maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1fat


// uac_helm
	
		options -prefix PLAYER_ -keep camera1 Gun1 MGUN  -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs

		//options -prefix PLAYER_

		mesh 	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1uacmesh
		anim	maps/fred/bathroom/SCENE1.mb -range 1 2 -dest maps/fred/bathroom/scene1uacidle
		anim	maps/fred/bathroom/SCENE1.mb -range 1 566 -dest maps/fred/bathroom/scene1uacm

	}


entityDef cin_anim1_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"						"cin_anim1_pinky"
	//"frame scene1pinky:175"			"sound snd_footstep"
	//"frame scene1pinky:181"			"sound snd_handstep"
	//"frame scene1pinky:198"			"sound snd_footstep"
	//"frame scene1pinky:208"			"sound snd_handstep"
	//"frame scene1pinky:244"			"sound snd_footstep"
	//"frame scene1pinky:247"			"sound snd_handstep"
	//"frame scene1pinky:270"			"sound snd_footstep"
	//"frame scene1pinky:273"			"sound snd_handstep"
	//"frame scene1pinky:295"			"sound snd_footstep"
	//"frame scene1pinky:298"			"sound snd_handstep"
	//"frame scene1pinky:318"			"sound snd_handstep"
	//"frame scene1pinky:323"			"sound snd_footstep"
	//"frame scene1pinky:373"			"sound snd_footstep"
	//"frame scene1pinky:428"			"sound snd_handstep"
	//"frame scene1pinky:490"			"sound snd_footstep"
	//"frame scene1pinky:501"			"sound snd_handstep"
	//"frame scene1pinky:524"			"sound snd_handstep"

	//"frame scene1pinky:163"			"sound snd_gear"
	//"frame scene1pinky:186"			"sound snd_gear"
	//"frame scene1pinky:232"			"sound snd_gear"
	//"frame scene1pinky:258"			"sound snd_gear"
	//"frame scene1pinky:283"			"sound snd_gear"
	//"frame scene1pinky:311"			"sound snd_gear"
	//"frame scene1pinky:361"			"sound snd_gear"
	//"frame scene1pinky:478"			"sound snd_gear"

	//"frame scene1pinky:190"			"sound snd_growl1"
	//"frame scene1pinky:330"			"sound snd_growl2"
	//"frame scene1pinky:399"			"sound snd_growl3"
	//"frame scene1pinky:429"			"sound snd_growl4"
	//"frame scene1pinky:444"			"sound snd_growl5"

	//"frame scene1pinky:380"			"sound snd_nudge"
	//"frame scene1pinky:459"			"sound snd_contact1"
	//"frame scene1pinky:460"			"sound snd_pullclose"
	//"frame scene1pinky:516"			"sound snd_openforbite"
	//"frame scene1pinky:538"			"sound snd_bite1"
	//"frame scene1pinky:551"			"sound snd_tear1"

	//"snd_footstep"					"pinkyfoot"
	//"snd_handstep"					"pinkyhand"
	//"snd_gear"						"pinkygear"
	//"snd_growl1"						"growl1"
	//"snd_growl2"						"growl2"
	//"snd_growl3"						"growl4"
	//"snd_growl4"						"growl5"
	//"snd_growl5"						"growl1"
	//"snd_nudge"						"pinkysnort1"
	//"snd_contact1"					"nosound"
	//"snd_pullclose"					"pinkyscrape1"
	//"snd_openforbite"					"nosound"
	//"snd_bite1"						"pinkybite_02"
	//"snd_tear1"						"pinkytear_05"

}

entityDef cin_anim1_fatty {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim1_fatty"
}

entityDef cin_anim1_uacm {

	"inherit"						"cin_base"

	"sound_bone"					"Body"

	"skin"							"skins/player/pistol.skin"

	"model"							"cin_anim1_uacm"
}


//PINKY AND FATTY BATHROOM CINEMATIC anim 2

export cinematics_export_15 {

	// pinky

	options	-prefix PINKY_
	mesh	maps/fred/bathroom/SCENE2.mb -dest maps/fred/bathroom/scene6_pinkymesh
	anim	maps/fred/bathroom/SCENE2.mb -prefix PINKY_ -range 515 552 -dest maps/fred/bathroom/scene6_pinkyanim
	
	// fatty
	
	options -prefix FAT_
	mesh	maps/fred/bathroom/SCENE2.mb -dest maps/fred/bathroom/scene6_fattymesh
	anim	maps/fred/bathroom/SCENE2.mb -prefix FAT_ -range 515 552 -dest maps/fred/bathroom/scene6_fattyanim

	// camera

	options -keep camera1 camera1a camera2 camera3 camera4 camera5 -nomesh
	//mesh	maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/cammesh
	//anim	maps/fred/bathroom/SCENE1.mb -range 1 100 -dest maps/fred/bathroom/cam1
	//anim	maps/fred/bathroom/SCENE1.mb -range 101 170 -rename camera1 camskip -rename camera1a camera1 -dest maps/fred/bathroom/cam1a
	//anim	maps/fred/bathroom/SCENE1.mb -range 171 218 -rename camera1 camskip -rename camera2 camera1 -dest maps/fred/bathroom/cam2
	//anim	maps/fred/bathroom/SCENE1.mb -range 219 268 -rename camera1 camskip -rename camera3 camera1 -dest maps/fred/bathroom/cam3
	//anim	maps/fred/bathroom/SCENE1.mb -range 269 530 -rename camera1 camskip -rename camera4 camera1 -dest maps/fred/bathroom/cam4
	//anim	maps/fred/bathroom/SCENE1.mb -range 531 566 -rename camera1 camskip -rename camera5 camera1 -dest maps/fred/bathroom/cam5

	mesh	maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/cammesh
	anim	maps/fred/bathroom/SCENE1.mb -dest maps/fred/bathroom/scene1cams
		
	options -keep camera1 -nomesh
	anim	maps/fred/bathroom/SCENE2.mb -range 515 552 -dest maps/fred/bathroom/scene2cam
	options -keep camera1 camera2 camera3 -nomesh
	//anim	maps/fred/bathroom/SCENE3.mb -range 553 630 -dest maps/fred/bathroom/cam7
	//anim	maps/fred/bathroom/SCENE3.mb -range 631 681 -rename camera1 camskip -rename camera2 camera1 -dest maps/fred/bathroom/cam8
	//anim	maps/fred/bathroom/SCENE3.mb -range 682 900	-rename camera1 camskip -rename camera3 camera1 -dest maps/fred/bathroom/cam9
	anim	maps/fred/bathroom/SCENE3.mb -range 553 900 -dest maps/fred/bathroom/scene3cams

	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/cam9a

/************
1 = 1-170
2 = 171-218
3 = 219-268
4 = 269-530
5 = 531-566
6 = 515-552
7 = 553-630
8 = 631-681
9 = 682-900

************/
	
}

entityDef cin_anim2_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim2_pinky"

	//"snd_fleshsnap"					"pinkytear_02"
}

entityDef cin_anim2_fatty {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim2_fatty"
}

entityDef cin_e3bathroom_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"			"idCameraAnim"

	"model"							"cin_e3bathroom_cam"
	"anim"							"scene1cams"
	"anim scene1cams"					"maps/fred/bathroom/scene1cams"
	"anim scene2cam"					"maps/fred/bathroom/scene2cam"
	"anim scene3cams"					"maps/fred/bathroom/scene3cams"
	"anim scene9acam"					"maps/fred/bathroom/cam9a"
	//"anim scene5cam"				"maps/fred/bathroom/cam5.md5anim"
	//"anim scene6cam"				"maps/fred/bathroom/cam6.md5anim"
	//"anim scene7cam"				"maps/fred/bathroom/cam7.md5anim"
	//"anim scene8cam"				"maps/fred/bathroom/cam8.md5anim"
	//"anim scene9cam"				"maps/fred/bathroom/cam9.md5anim"
	}


//PINKY AND FATTY BATHROOM CINEMATIC anim 3

export cinematics_export_16 {

	// pinky

	options	-prefix PINKY_
	mesh	maps/fred/bathroom/SCENE3.mb -dest maps/fred/bathroom/scene7_pinkymesh
	anim	maps/fred/bathroom/SCENE3.mb -prefix PINKY_ -range 553 900 -dest maps/fred/bathroom/scene7_pinkyanim
	


	// fatty
	
	options -prefix FAT_
	mesh	maps/fred/bathroom/SCENE3.mb -dest maps/fred/bathroom/scene7_fattymesh
	anim	maps/fred/bathroom/SCENE3.mb -prefix FAT_ -range 553 900 -dest maps/fred/bathroom/scene7_fattyanim
	
	}

entityDef cin_anim3_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim3_pinky"
	//"frame scene7pinky:31"			"sound snd_swingflesh2"
	//"frame scene7pinky:80"			"sound snd_swingflesh3"
	//"frame scene7pinky:92"			"sound snd_fleshtoss"
	//"frame scene7pinky:108"			"sound snd_fleshgulp"
	//"frame scene7pinky:110"			"sound snd_chomp"
	//"frame scene7pinky:132"			"sound snd_chew1"
	//"frame scene7pinky:154"			"sound snd_chew2"
	//"frame scene7pinky:175"			"sound snd_swallow"
	//"frame scene7pinky:188"			"sound snd_bite2"
	//"frame scene7pinky:199"			"sound snd_contact2"
	//"frame scene7pinky:207"			"sound snd_tear2"
	//"frame scene7pinky:234"			"sound snd_chew3"
	//"frame scene7pinky:240"			"sound snd_contact3"
	//"frame scene7pinky:258"			"sound snd_bite3"
	//"frame scene7pinky:276"			"sound snd_chew4"
	//"frame scene7pinky:294"			"sound snd_chew5"

	//"snd_chomp"						"pinkybite_02"
	//"snd_chew1"						"pinkybite_03"
	//"snd_chew2"						"pinkybite_04"
	//"snd_swallow"					"pinkyswallow_02"
	//"snd_bite2"						"pinkybite_03"
	//"snd_contact2"				"nosound"
	//"snd_tear2"						"pinkytear_02"
	//"snd_chew3"						"pinkybite_01"
	//"snd_contact3"				"nosound"
	//"snd_bite3"						"pinkybite_02"
	//"snd_chew4"						"pinkybite_04"
	//"snd_chew5"						"pinkybite_03"

}

entityDef cin_anim3_fatty {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim3_fatty"
	//"frame scene7fat:13"		"sound snd_fatbounce2"
	//"frame scene7fat:18"		"sound snd_fleshsettle"
	//"frame scene7fat:22"		"sound snd_fatbounce3"

	//"snd_fatbounce1"			"flesh_01"
	//"snd_fatbounce2"			"flesh_02"
	//"snd_fleshsettle"			"flesh_03"
	//"snd_fatbounce3"			"flesh_01"

}

//PINKY AND FATTY BATHROOM CINEMATIC anim 4

export cinematics_export_17 {

	// pinky

	options	-prefix PINKY_
	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_pinky

	// fatty
	
	options -prefix FAT_
	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_fatty

	// uac_helm
	
	//options -prefix PLAYER_
	
	options -prefix PLAYER_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs
	anim	maps/fred/bathroom/SCENE4.mb -range 50 213 -dest maps/fred/bathroom/scene9a_uacm

}


entityDef cin_anim9a_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim9a_pinky"
	//"frame scene9apinky:39"			"sound snd_swingflesh4"
	//"frame scene9apinky:40"			"sound snd_growl6"	
	//"frame scene9apinky:68"			"sound snd_handstep"
	//"frame scene9apinky:69"			"sound snd_footstep"
	//"frame scene9apinky:74"			"sound snd_growl7"
	//"frame scene9apinky:77"			"sound snd_handstep"	
	//"frame scene9apinky:86"			"sound snd_handstep"
	//"frame scene9apinky:91"			"sound snd_footstep"
	//"frame scene9apinky:105"		"sound snd_footstep"
	//"frame scene9apinky:122"		"sound snd_growl8"
	//"frame scene9apinky:131"		"sound snd_footstep"
	//"frame scene9apinky:138"		"sound snd_growl9"
	//"frame scene9apinky:144"		"sound snd_handstep"
	//"frame scene9apinky:154"		"sound snd_footstep"
	//"frame scene9apinky:160"		"sound snd_handstep"

	//"snd_swingflesh4"				"flesh_01"
	//"snd_handstep"					"pinkyhand"
	//"snd_footstep"					"pinkyfoot"
	//"snd_slurp"						"pinkyswallow_03"
	//"snd_growl6"					"nosound"
	//"snd_growl7"					"nosound"
	//"snd_growl8"					"nosound"
	//"snd_growl9"					"nosound"
}

entityDef cin_anim9a_fatty {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim9a_fatty"
	//"frame scene9afat:18"			"sound snd_fatbounce2"

	//"snd_fatbounce1"				"flesh_02"
	//"snd_fatbounce2"				"flesh_03"

}

entityDef cin_anim9a_uacm {
	
	"inherit"						"cin_base"

	"sound_bone"					"Body"

	"skin"							"skins/player/pistol.skin"

	"model"							"cin_anim9a_uacm"
}


//PINKY AND FATTY BATHROOM CINEMATIC anim 5

export cinematics_export_18 {

	// pinky

	options	-prefix PINKY_
	anim	maps/fred/bathroom/SCENE5.mb -prefix PINKY_ -dest maps/fred/bathroom/scene10_pinkyanim

	// fatty
	
	options -prefix FAT_
	anim	maps/fred/bathroom/SCENE5.mb -prefix FAT_  -dest maps/fred/bathroom/scene10_fattyanim

	}

entityDef cin_anim5_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim5_pinky"
}

entityDef cin_anim5_fatty {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_anim5_fatty"
}
                                                                               

//Zombie Commando finds a camera
export cinematics_export_19 {

	// zct
	
	options -prefix ZCT_ -keep camera1
	mesh	models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.mb
	anim	models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.mb

}

entityDef cin_zctcam {
	
	"model"							"cin_zctcam"
}

//Dragged Zombie

export cinematics_export_20 {

	options		-prefix ZOMBIE1_
	addoptions	-parent loneck shoulders	
	addoptions	-parent Jaw head
	addoptions	-parent waist Hips
	addoptions	-parent Luparm Lshldr
	addoptions	-parent Lloarm Luparm
	addoptions	-parent Ruparm Rshldr
	addoptions	-parent Rloarm Ruparm
	addoptions	-keep loneck head R_cheek L_cheek Up_lip Lbrow1 Lbrow2 Rbrow1 Rbrow2 llolid luplid rlolid
	addoptions	-keep ruplid waist chest shoulders Rshldr Lshldr L_shirt R_shirt Back_shirt Luparm loarm_reg
	addoptions	loarm_stump lrip2 lrip3 lrip1 lrip4 Lloarm Lhand Lcarp Lindex1 Lindex2 Lthumb0
	addoptions	Lthumb1 Lthumb2 Lthumb3 Lfings1 Lfings2 Lfings3 Lcarp1 Lindex1a Lindex2a Lcarp2
	addoptions	Lindex1b Lindex2c Ruparm rloarm_reg rloarm_stump rrip1 rrip2 rrip3 rrip4 Rloarm
	addoptions	Rhand Rcarp Rindex1 Rindex2 Rthumb0 Rthumb1 Rthumb2 Rthumb3 Rfings1 Rfings2 Rfings3
	addoptions	Rcarp1 Rindex1a Rindex2a Rcarp2 Rindex1b Rindex2b Hips Lupleg Lloleg Lankle_r Lball_r
	addoptions	Ltoe_r Rupleg Rloleg Rankle_r Rball_r Rtoe_r Jaw Lo_lip

	addoptions -nomesh

	anim		models/monsters/zombie/zombie01/cycles/dragaway.ma -range 1 2 -dest models/monsters/zombie/zombie01/cycles/zombdragidle
	anim		models/monsters/zombie/zombie01/cycles/dragaway.ma -range 2 90 -dest models/monsters/zombie/zombie01/cycles/zombdraganim


	}

entityDef cin_zombie_drag {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_zombie_drag"

}

/***********************************************************************

fatdrag

***********************************************************************/

export cinematics_export_21 {
	options		-prefix FATTY_
	anim		maps/fred/bathroom/fatdrag.mb -range 1 2 -dest maps/fred/bathroom/fatdragidle
	anim		maps/fred/bathroom/fatdrag.mb -range 1 133 -dest maps/fred/bathroom/fatdraganim


	options		-prefix PINKY_
	mesh		maps/fred/bathroom/fatdrag.mb -dest maps/fred/bathroom/pinkdragmesh
	anim		maps/fred/bathroom/fatdrag.mb -range 1 133 -dest maps/fred/bathroom/pinkdraganim
	anim		maps/fred/bathroom/fatdrag.mb -range 1 1 -dest maps/fred/bathroom/pinkdragidle

}

entityDef cin_fat_drag {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_fat_drag"
}

entityDef cin_pink_drag {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"model"							"cin_pink_drag"
}

//HellKnight Feast...

export cinematics_export_22 {

	options -keep camera1 -nomesh
	
	mesh	maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/meshes/cin_hk_deathcam
	anim	maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/anims/cinematics/cin_hk_deathcam

	options -keep camera1 -nomesh
	
	mesh	maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_ripcam
	anim	maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_ripcam

	options -keep camera2 -nomesh
	
	mesh	maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/meshes/cin_hk_endroarcam
	anim	maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/anims/cinematics/cin_hk_endroarcam

	
	//options -prefix UAC_HELM_ -keep camera1 -parent camera1 Head
	
	options -prefix UAC_HELM_ -keep camera1 Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs

	mesh	maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/meshes/cin_hk_uacdeath
	anim	maps/fred/e3/hellknight/hkfeast_playerdeath.mb -dest models/md5/anims/cinematics/cin_hk_uacdeath

	//options -prefix UAC_HELM_ -keep camera1 -parent stump Shldrs -parent camera1 Head
	
	options -prefix UAC_HELM_ -keep camera Gun1 MGUN -parent Neck Shldrs -parent MBod MGUN -parent MExt MGUN -parent MTrig MGUN -parent Trig Gun1 -parent Ext Gun1 -parent Bar Gun1 -parent Bod Gun1 -parent Cli Gun1 -parent Gun1 Lhand -parent camera1 Head -parent stump Shldrs

	mesh	maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_uacrip
	anim	maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_uacrip

	options -prefix HK_ -parent drool jaw -parent backtongue jaw -parent upsaliva head -parent losaliva jaw

	mesh	maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/meshes/cin_hk_hk
	anim	maps/fred/e3/hellknight/hkfeast_headrip.mb -dest models/md5/anims/cinematics/cin_hk_hk
	anim	maps/fred/e3/hellknight/hkfeast_endroar.mb -dest models/md5/anims/cinematics/cin_hkend_hk

	}

entityDef cin_hkdeath_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"model"							"cin_hkdeath_cam"
	"anim"							"deathcam"
	"anim deathcam"					"models/md5/anims/cinematics/cin_hk_deathcam"
}

entityDef cin_hkrip_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"				"idCameraAnim"

	"model"							"cin_hkrip_cam"
	"anim"							"ripcam"
	"anim ripcam"					"models/md5/anims/cinematics/cin_hk_ripcam"
}

entityDef cin_hkendroar_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"				"idCameraAnim"

	"model"							"cin_hkendroar_cam"
	"anim"							"endroarcam"
	"anim endroarcam"					"models/md5/anims/cinematics/cin_hk_endroarcam"
}


entityDef cin_hkdeath_uac {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idAnimatedEntity"
	"cycle"							"1"
	"wait"							"-1"

	"model"							"cin_hkdeath_uac"
}

entityDef cin_hkrip_uac {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idAnimatedEntity"
	"cycle"							"1"
	"wait"							"-1"

	"model"							"cin_hkrip_uac"
}


entityDef cin_hk_hk {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idAnimatedEntity"
	"cycle"							"1"
	"wait"							"-1"

	"model"						"cin_hk_hk"
}

entityDef cin_hkendroar_hk {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idAnimatedEntity"
	"cycle"							"1"
	"wait"							"-1"

	"model"						"cin_hkendroar_hk"
}


/*********************

jimcams

*********************/

export cinematics_export_23 {

//jimcam1

	options -keep camera1 camera2 camera3 camera4 -nomesh
	mesh	maps/fred/bathroom/jimcams.mb -dest maps/fred/bathroom/jimcammesh
	anim	maps/fred/bathroom/jimcams.mb -dest maps/fred/bathroom/jimcams
}

entityDef cin_jim_cams {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 32"
	
	"spawnclass"			"idCameraAnim"

	"model"							"cin_jim_cams"
	"anim"							"scene"
	"anim scene"					"maps/fred/bathroom/jimcams"
}

// -----------------------------------------------------------------------------
// Auto-generated model decls converted from entityDef md5mesh animation entries
// -----------------------------------------------------------------------------

model cin_e3teaser_cam {
	mesh								models/md5/meshes/e3teasercam_mesh.md5mesh

	anim e3teasercam                 models/md5/anims/cinematics/e3teasercam.md5anim
}

model cin_e3teaser_hk {
	mesh								models/md5/meshes/e3teaserhk_mesh.md5mesh

	anim e3teaserhk                  models/md5/anims/cinematics/e3teaserhk.md5anim {
		frame 1                   call e3teaserhk_drool
	}
}

model cin_logo_cam {
	mesh								maps/fred/e3/logo/logocammesh.md5mesh

	anim logocam                     maps/fred/e3/logo/logocam.md5anim
}

model cin_mars_cam {
	mesh								maps/fred/mars/cammesh.md5mesh

	anim marscam                     maps/fred/mars/marscam.md5anim
}

model cin_mars_flare {
	mesh								maps/fred/mars/flaremesh.md5mesh

	anim marsflare                   maps/fred/mars/flaremove.md5anim {
		frame 92                  sound snd_voiceover_line1
	}
}

model cin_lobby_marine1 {
	mesh								models/md5/meshes/uacmarine.md5mesh

	anim guard                       models/md5/anims/cinematics/cin_lobby_uac1.md5anim
}

model cin_lobby_marine2 {
	mesh								models/md5/meshes/uacmarine.md5mesh

	anim guard                       models/md5/anims/cinematics/cin_lobby_uac2.md5anim
}

model cin_lobby_security1 {
	mesh								models/md5/meshes/security.md5mesh

	anim chat                        models/md5/anims/cinematics/cin_lobby_sec1.md5anim
}

model cin_lobby_security2 {
	mesh								models/md5/meshes/security.md5mesh

	anim chat                        models/md5/anims/cinematics/cin_lobby_sec2.md5anim
}

model cin_lobby_scientist1 {
	mesh								models/md5/meshes/scientist1.md5mesh

	anim nervous                     models/md5/anims/cinematics/cin_lobby_sci.md5anim {
		frame 764                 sound snd_footstep
		frame 777                 sound snd_footstep
		frame 789                 sound snd_footstep
		frame 800                 sound snd_footstep
		frame 813                 sound snd_footstep
		frame 823                 sound snd_footstep
		frame 830                 sound snd_footstep
		frame 842                 sound snd_footstep
		frame 846                 sound snd_sci1line1
		frame 846                 sound snd_sci1line1
		frame 857                 sound snd_footstep
		frame 875                 sound snd_footstep
		frame 889                 sound snd_footstep
		frame 903                 sound snd_footstep
		frame 918                 sound snd_footstep
		frame 933                 sound snd_footstep
		frame 941                 sound snd_footstep
		frame 952                 sound snd_footstep
		frame 960                 sound snd_door_open
	}
}

model cin_lobby_scientist1hall {
	mesh								models/md5/meshes/scientist1.md5mesh

	anim hall                        models/md5/anims/cinematics/cin_hall_sci.md5anim {
		frame 6                   sound snd_footstep
		frame 13                  sound snd_footstep
		frame 19                  sound snd_footstep
		frame 20                  sound snd_door_close
		frame 23                  sound snd_footstep
		frame 27                  sound snd_footstep
		frame 35                  sound snd_footstep
		frame 42                  sound snd_footstep
		frame 45                  sound snd_footstep
		frame 51                  sound snd_footstep
		frame 61                  sound snd_footstep
		frame 70                  sound snd_footstep
		frame 116                 sound snd_footstep
		frame 125                 sound snd_footstep
		frame 131                 sound snd_footstep
		frame 138                 sound snd_footstep
		frame 149                 sound snd_footstep
		frame 157                 sound snd_footstep
	}
}

model cin_lobby_scientist2 {
	mesh								models/md5/meshes/scientist1.md5mesh

	anim monchat                     models/md5/anims/cinematics/cin_mon_sci.md5anim {
		frame 30                  trigger fred_is_cute
	}
}

model cin_lobby_cam {
	mesh								models/md5/meshes/cin_lobby_cam.md5mesh

	anim cameras                     models/md5/anims/cinematics/cin_lobby_cam.md5anim {
		frame 240                 sound snd_voiceover_line2
	}
	anim hallcam                     models/md5/anims/cinematics/cin_hall_cam.md5anim
	anim moncam                      models/md5/anims/cinematics/cin_mon_cam.md5anim
}

model cin_shake_cam {
	mesh								models/md5/meshes/cin_shakecam.md5mesh

	anim shakecam                    models/md5/anims/cinematics/cin_shakecam.md5anim
}

model cin_shake {
	mesh								models/md5/meshes/cin_shake.md5mesh

	anim shake                       models/md5/anims/cinematics/cin_shake.md5anim {
		frame 9                   trigger func_fx_1
		frame 22                  trigger shake_fire1
		frame 32                  trigger func_fx_2
		frame 72                  trigger func_fx_3
		frame 99                  trigger func_fx_4
		frame 107                 trigger shake_fire2
		frame 116                 trigger func_fx_5
		frame 117                 trigger break_shake
		frame 146                 trigger func_fx_6
		frame 149                 trigger shake_fire3
	}
}

model cin_tele_sci1 {
	mesh								models/md5/meshes/scientist1.md5mesh

	anim scione                      maps/fred/e3/teleport/sci1.md5anim
}

model cin_tele_sci2 {
	mesh								models/md5/meshes/scientist1.md5mesh

	anim scitwo                      maps/fred/e3/teleport/sci2.md5anim
}

model cin_tele_cam {
	mesh								maps/fred/e3/teleport/telecammesh.md5mesh

	anim e3telecam                   maps/fred/e3/teleport/telecam.md5anim {
		frame 1                   trigger teleporter_explosion
		frame 7                   trigger tim_func_fx_1
		frame 15                  call e3_teleporter_nobs
		frame 16                  call e3_teleporter_none
		frame 18                  call e3_teleporter_nobs
		frame 19                  trigger tim_func_fx_2
		frame 21                  call e3_teleporter_none
		frame 24                  call e3_teleporter_nobs
		frame 28                  call e3_teleporter_none
		frame 30                  call e3_teleporter_nobs
		frame 33                  call e3_teleporter_none
		frame 37                  call e3_teleporter_nobs
		frame 43                  call e3_teleporter_full
		frame 61                  trigger ken_teleporter_fx
	}
}

model cin_tele_skull7 {
	mesh								maps/fred/e3/posession/skull7mesh.md5mesh

	anim skull7tel                   maps/fred/e3/teleport/skullseven.md5anim {
		frame 7                   trigger tim_func_fx_1
		frame 19                  trigger tim_func_fx_2
	}
}

model cin_posess_sec {
	mesh								models/md5/meshes/security.md5mesh

	anim secpos                      maps/fred/e3/posession/sec.md5anim {
		frame 1                   skin skins/security/face2.skin
		frame 80                  sound snd_footstep
		frame 81                  sound snd_footstep
		frame 145                 skin skins/security/dface.skin
		frame 243                 skin skins/security/face2blood.skin
	}
}

model cin_posess_zsec {
	mesh								maps/fred/e3/posession/zsecmesh.md5mesh

	anim zsecpos                     maps/fred/e3/posession/zsec.md5anim {
		frame 364                 sound snd_footstep
		frame 405                 sound snd_footstep
		frame 449                 sound snd_footstep
	}
}

model cin_posess_cam {
	mesh								maps/fred/e3/posession/cammesh.md5mesh

	anim poscam                      maps/fred/e3/posession/cameras.md5anim
}

model cin_posess_skull {
	mesh								maps/fred/e3/posession/skullmesh.md5mesh

	anim skullpos                    maps/fred/e3/posession/skull.md5anim {
		frame 1                   fx fx/skulltrail.fx
	}
}

model cin_posess_skull2 {
	mesh								maps/fred/e3/posession/skull2mesh.md5mesh

	anim skull2pos                   maps/fred/e3/posession/skull2.md5anim {
		frame 1                   fx fx/skulltrail.fx
	}
}

model cin_posess_skull3 {
	mesh								maps/fred/e3/posession/skull3mesh.md5mesh

	anim skullfive                   maps/fred/e3/teleport/skullfive.md5anim {
		frame 1                   fx fx/skulltrail2.fx
	}
	anim skullfour                   maps/fred/e3/teleport/skullfour.md5anim {
		frame 1                   fx fx/skulltrail2.fx
	}
	anim skullone                    maps/fred/e3/teleport/skullone.md5anim {
		frame 1                   fx fx/skulltrail2.fx
	}
	anim skullsix                    maps/fred/e3/teleport/skullsix.md5anim {
		frame 1                   fx fx/skulltrail2.fx
	}
	anim skullthree                  maps/fred/e3/teleport/skullthree.md5anim {
		frame 1                   fx fx/skulltrail2.fx
	}
	anim skulltwo                    maps/fred/e3/teleport/skulltwo.md5anim {
		frame 1                   fx fx/skulltrail2.fx
	}
}

model cin_posess2_cam {
	mesh								maps/fred/e3/posession/cam2mesh.md5mesh

	anim pos2cam                     maps/fred/e3/posession/cam2anim.md5anim
}

model cin_posess_imp {
	mesh								models/monsters/imp/animation/cycles/idle1.md5mesh

	anim imppos                      maps/fred/e3/posession/imppos.md5anim
}

model cin_posess_pentagram {
	mesh								maps/fred/e3/posession/pentmesh.md5mesh

	anim pentagram                   maps/fred/e3/posession/pentanim.md5anim
}

model cin_posess3_cam {
	mesh								maps/fred/e3/posession/cam3mesh.md5mesh

	anim pos3cam                     maps/fred/e3/posession/cam3anim.md5anim
}

model cin_posess_hk {
	mesh								models/monsters/hellknight/cycles/idle1.md5mesh

	anim poshk                       maps/fred/e3/posession/hkanim.md5anim
}

model cin_posess5_cam {
	mesh								maps/fred/e3/posession/cam5mesh.md5mesh

	anim pos5cam                     maps/fred/e3/posession/cam5anim.md5anim
}

model cin_hk_walkbydoor {
	mesh								models/monsters/hellknight/cycles/idle1.md5mesh

	anim walkbydoor                  models/md5/anims/cinematics/hkwalkbydoor.md5anim {
		frame 2                   sound snd_footstep
		frame 21                  sound snd_footstep
		frame 35                  sound snd_footstep
		frame 57                  sound snd_footstep
		frame 67                  sound snd_roar
		frame 77                  sound snd_footstep
		frame 91                  sound snd_roar
		frame 117                 sound snd_footstep
		frame 142                 sound snd_footstep
		frame 161                 sound snd_footstep
		frame 180                 sound snd_footstep
		frame 200                 sound snd_footstep
		frame 220                 sound snd_footstep
		frame 244                 sound snd_footstep
		frame 267                 sound snd_footstep
	}
}

model cin_chain_cam {
	mesh								models/md5/meshes/cin_commandos_cammesh.md5mesh

	anim cameras                     models/md5/anims/cinematics/cin_commandos_camanim.md5anim
}

model cin_chain_uacm {
	mesh								models/md5/meshes/cin_uac.md5mesh

	anim caught                      models/md5/anims/cinematics/cin_commandos_uac.md5anim {
		frame 6                   sound snd_footstep
		frame 19                  sound snd_footstep
		frame 32                  sound snd_footstep
		frame 46                  sound snd_footstep
		frame 60                  sound snd_footstep
		frame 72                  sound snd_footstep
		frame 89                  sound snd_footstep
		frame 101                 sound snd_footstep
		frame 306                 sound snd_footstep
		frame 317                 sound snd_footstep
		frame 331                 sound snd_footstep
		frame 345                 sound snd_footstep
		frame 358                 sound snd_footstep
		frame 373                 sound snd_footstep
		frame 418                 sound snd_footstep
		frame 427                 sound snd_footstep
		frame 438                 sound snd_footstep
		frame 443                 trigger chain_fx_1
		frame 447                 trigger chain_fx_2
		frame 449                 trigger chain_fx_3
		frame 462                 sound snd_thud
		frame 470                 sound snd_footstep
		frame 473                 sound snd_footstep
		frame 490                 sound snd_footstep
		frame 501                 sound snd_footstep
		frame 512                 sound snd_footstep
	}
}

model cin_chain_zct {
	mesh								models/monsters/zombie/zct/cycles/ZC_tent_R.md5mesh

	anim ambush                      models/md5/anims/cinematics/cin_commandos_tent.md5anim {
		frame 126                 sound snd_tentacle_out
		frame 155                 sound snd_tentacle_in
		frame 160                 sound snd_melee_attack
	}
}

model cin_chain_zcc {
	mesh								models/md5/meshes/cin_commandos_chain.md5mesh

	anim ambush                      models/md5/anims/cinematics/cin_commandos_chain.md5anim {
		frame 280                 sound snd_footstep
		frame 281                 sound snd_chains
		frame 289                 sound snd_footstep
		frame 290                 sound snd_chains
		frame 298                 sound snd_footstep
		frame 299                 sound snd_chains
		frame 307                 sound snd_footstep
		frame 308                 sound snd_chains
		frame 317                 sound snd_footstep
		frame 318                 sound snd_chains
		frame 328                 sound snd_footstep
		frame 329                 sound snd_chains
		frame 338                 sound snd_footstep
		frame 339                 sound snd_chains
		frame 348                 sound snd_footstep
		frame 349                 sound snd_chains
		frame 357                 sound snd_footstep
		frame 358                 sound snd_chains
		frame 368                 sound snd_footstep
		frame 369                 sound snd_chains
		frame 375                 sound snd_footstep
		frame 380                 sound snd_bleed
		frame 381                 sound snd_chains
		frame 384                 sound snd_footstep
		frame 385                 sound snd_chains
		frame 386                 sound snd_footstep
		frame 388                 sound snd_chains
		frame 390                 sound snd_windup
		frame 400                 call zcc_cine_fire
		frame 401                 fx fx/chaingunfire.fx
		frame 406                 sound snd_chains
		frame 460                 sound snd_winddown
	}
}

model cin_elevator_cam {
	mesh								models/md5/meshes/cin_elevator_cammesh.md5mesh

	anim elevatorcam                 models/md5/anims/cinematics/cin_elevator_cam.md5anim
}

model cin_elevator_player {
	mesh								models/md5/meshes/cin_elevator_uac.md5mesh

	anim elevator                    models/md5/anims/cinematics/cin_elevator_uac.md5anim {
		frame 1                   sound snd_elevator_start
		frame 12                  sound snd_oneman_voice
		frame 152                 sound snd_elevator_thud
		frame 153                 sound snd_player_elevator
		frame 165                 sound snd_elevator_door_open
		frame 196                 sound snd_footstep
		frame 209                 sound snd_footstep
		frame 225                 sound snd_footstep
		frame 432                 sound snd_helmet
	}
}

model cin_elevator_elev {
	mesh								models/md5/meshes/cin_elevator_elev.md5mesh

	anim elev                        models/md5/anims/cinematics/cin_elevator_elev.md5anim
}

model cin_maltech27_pinky {
	mesh								models/monsters/pinky/animation/cycles/idle1.md5mesh

	anim pinkanim                    maps/fred/maltech27/maltech27anim_pink.md5anim
	anim pinkidle                    maps/fred/maltech27/maltech27idle_pink.md5anim
}

model cin_maltech27_sec {
	mesh								maps/fred/maltech27/maltech27_sec.md5mesh

	anim secanim                     maps/fred/maltech27/maltech27anim_sec.md5anim
	anim secidle                     maps/fred/maltech27/maltech27idle_sec.md5anim
}

model cin_maltech27_imp {
	mesh								models/monsters/imp/animation/cycles/idle1.md5mesh

	anim impanim                     maps/fred/maltech27/maltech27anim_imp.md5anim
	anim impidle                     maps/fred/maltech27/maltech27idle_imp.md5anim
}

model cin_anim1_pinky {
	mesh								maps/fred/bathroom/scene1pinkymesh.md5mesh

	anim scene1pinky                 maps/fred/bathroom/scene1pinky.md5anim {
		frame 543                 trigger func_fx_2
	}
	anim scene1pinkyidle             maps/fred/bathroom/scene1pinkyidle.md5anim
}

model cin_anim1_fatty {
	mesh								maps/fred/bathroom/scene1fatmesh.md5mesh

	anim scene1fat                   maps/fred/bathroom/scene1fat.md5anim
	anim scene1fatidle               maps/fred/bathroom/scene1fatidle.md5anim
}

model cin_anim1_uacm {
	mesh								maps/fred/bathroom/scene1uacmesh.md5mesh

	anim scene1uacm                  maps/fred/bathroom/scene1uacm.md5anim {
		frame 7                   sound snd_footstep
		frame 15                  sound snd_footstep
		frame 25                  sound snd_footstep
		frame 33                  sound snd_footstep
		frame 166                 sound snd_footstep
		frame 209                 sound snd_footstep
		frame 260                 sound snd_footstep
		frame 310                 sound snd_footstep
	}
	anim scene1uacmidle              maps/fred/bathroom/scene1uacidle.md5anim
}

model cin_anim2_pinky {
	mesh								maps/fred/bathroom/scene6_pinkymesh.md5mesh

	anim scene6pinky                 maps/fred/bathroom/scene6_pinkyanim.md5anim
}

model cin_anim2_fatty {
	mesh								maps/fred/bathroom/scene6_fattymesh.md5mesh

	anim scene6fat                   maps/fred/bathroom/scene6_fattyanim.md5anim
}

model cin_e3bathroom_cam {
	mesh								maps/fred/bathroom/cammesh.md5mesh

	anim scene1cams                  maps/fred/bathroom/scene1cams.md5anim
	anim scene2cam                   maps/fred/bathroom/scene2cam.md5anim
	anim scene3cams                  maps/fred/bathroom/scene3cams.md5anim
	anim scene9acam                  maps/fred/bathroom/cam9a.md5anim
}

model cin_anim3_pinky {
	mesh								maps/fred/bathroom/scene7_pinkymesh.md5mesh

	anim scene7pinky                 maps/fred/bathroom/scene7_pinkyanim.md5anim {
		frame 1                   trigger func_fx_1
		frame 2                   fx fx/blooddrip1.fx
		frame 190                 trigger func_fx_1
		frame 191                 trigger func_fx_2
		frame 280                 trigger func_fx_1
	}
}

model cin_anim3_fatty {
	mesh								maps/fred/bathroom/scene7_fattymesh.md5mesh

	anim scene7fat                   maps/fred/bathroom/scene7_fattyanim.md5anim
}

model cin_anim9a_pinky {
	mesh								maps/fred/bathroom/scene7_pinkymesh.md5mesh

	anim scene9apinky                maps/fred/bathroom/scene9a_pinky.md5anim
}

model cin_anim9a_fatty {
	mesh								maps/fred/bathroom/scene7_fattymesh.md5mesh

	anim scene9afat                  maps/fred/bathroom/scene9a_fatty.md5anim
}

model cin_anim9a_uacm {
	mesh								maps/fred/bathroom/scene1uacmesh.md5mesh

	anim scene9auacm                 maps/fred/bathroom/scene9a_uacm.md5anim {
		frame 99                  sound snd_footstep
		frame 132                 sound snd_footstep
		frame 140                 sound snd_footstep
		frame 158                 sound snd_footstep
	}
}

model cin_anim5_pinky {
	mesh								maps/fred/bathroom/scene7_pinkymesh.md5mesh

	anim scene10pinky                maps/fred/bathroom/scene10_pinkyanim.md5anim
}

model cin_anim5_fatty {
	mesh								maps/fred/bathroom/scene7_fattymesh.md5mesh

	anim scene10fat                  maps/fred/bathroom/scene10_fattyanim.md5anim
}

model cin_zctcam {
	mesh								models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.md5mesh

	anim findcam                     models/monsters/zombie/zct/cycles/cinematics/ZC_tent_camtalk.md5anim
}

model cin_zombie_drag {
	mesh								models/monsters/zombie/zombie01/cycles/ref_fullskin.md5mesh

	anim zombdrag                    models/monsters/zombie/zombie01/cycles/zombdraganim.md5anim
	anim zombidle                    models/monsters/zombie/zombie01/cycles/zombdragidle.md5anim
}

model cin_fat_drag {
	mesh								models/monsters/zombie/fatty/Animation/cycles/facepain.md5mesh

	anim fatdraganim                 maps/fred/bathroom/fatdraganim.md5anim {
		frame 1                   sound snd_fatdrag
		frame 28                  sound snd_roar
		frame 36                  sound snd_fatdrag2
	}
	anim fatdragidle                 maps/fred/bathroom/fatdragidle.md5anim
}

model cin_pink_drag {
	mesh								maps/fred/bathroom/pinkdragmesh.md5mesh

	anim pinkdraganim                maps/fred/bathroom/pinkdraganim.md5anim
	anim pinkdragidle                maps/fred/bathroom/pinkdragidle.md5anim
}

model cin_hkdeath_cam {
	mesh								models/md5/meshes/cin_hk_deathcam.md5mesh

	anim deathcam                    models/md5/anims/cinematics/cin_hk_deathcam.md5anim
}

model cin_hkrip_cam {
	mesh								models/md5/meshes/cin_hk_ripcam.md5mesh

	anim ripcam                      models/md5/anims/cinematics/cin_hk_ripcam.md5anim
}

model cin_hkendroar_cam {
	mesh								models/md5/meshes/cin_hk_endroarcam.md5mesh

	anim endroarcam                  models/md5/anims/cinematics/cin_hk_endroarcam.md5anim
}

model cin_hkdeath_uac {
	mesh								models/md5/meshes/cin_hk_uacdeath.md5mesh

	anim uacdeath                    models/md5/anims/cinematics/cin_hk_uacdeath.md5anim {
		frame 1                   trigger bloodonfloor
	}
}

model cin_hkrip_uac {
	mesh								models/md5/meshes/cin_hk_uacrip.md5mesh

	anim uacrip                      models/md5/anims/cinematics/cin_hk_uacrip.md5anim {
		frame 1                   trigger ken_hk
		frame 353                 fx fx/headsplat.fx
		frame 371                 fx fx/headspurt.fx
		frame 384                 trigger bloodonwall
		frame 388                 fx fx/headsplat.fx
		frame 410                 fx fx/headsplat.fx
	}
}

model cin_hk_hk {
	mesh								models/md5/meshes/cin_hk_hk.md5mesh

	anim hkanim                      models/md5/anims/cinematics/cin_hk_hk.md5anim {
		frame 15                  sound snd_footstep2
		frame 60                  sound snd_footstep2
		frame 120                 sound snd_footstep2
		frame 130                 sound snd_footstep2
	}
}

model cin_hkendroar_hk {
	mesh								models/md5/meshes/cin_hk_hk.md5mesh

	anim hkendanim                   models/md5/anims/cinematics/cin_hkend_hk.md5anim
}

model cin_jim_cams {
	mesh								maps/fred/bathroom/jimcammesh.md5mesh

	anim scene                       maps/fred/bathroom/jimcams.md5anim
}
