// // spark particle // numParticles 80 material textures/sfx/flamesparks initialVelocity ( cylinder, 0.0, -0.01, 0.55, 0.0, -0.01, 3.5, 1, 1 ) // the size is between 0.5 and 1.25 size ( 1, 3 ) trailSize 4 stayDead //speed 1.5 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // allow up to 1 particles per iteration to appear in the defined plane source ( 15, point, 0, 0, 0 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, -0.3 ) // friction, resilience, cutoff, and the plane definition bounceOff ( 0.3, 0.3, 0, world ) applyDamping (0.995, 0.995, 0.995) killIfOlderThan 80 explode (0, 0, 0, 1, 2, 2, 0.1, 2) killOutside ( box, -400, -400, -400, 400, 400, 400 ) // run this loop applyMathSoFar }