// // fire particle // numParticles 96 material textures/particles/smokepuff // sphere x,y,z radius1, radius2 // initialVelocity ( sphere, 0,0,0,3,4) initialVelocity ( cylinder, 0.01, -0.01, 0.35, 0.01, -0.01, 8, 3, 3 ) // the size is between 0.5 and 1.25 size ( 18, 26 ) randomColor ( 1.0, line, 1.5, 1.0, 0.2, 2.0, 0.8, 0.2 ) angle ( 0, 359 ) rotationSpeed ( -2, 2 ) livefor 3.0 staydead //speed 2 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // target color rgba, scale to get there targetColor ( 0.0, 0.0, 0.0, 0.0, 0.05 ) targetSize ( 40, 0.05 ) // allow up to 150 particles per iteration to appear in the defined plane source ( 32, plane, -10, -10, 0, 10, 0, 0, 0, 10, 0 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, 0.2 ) // if they slow down more than this, then off with their heads //killWhenSpeedIsSlowerThan 1.2 //killifolderthan 200 killUnseen applyDamping (0.9, 0.9, 0.7) bounceOff ( -0.01, 0.35, 0.1, world ) // run this loop applyMathSoFar }