/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamlinered { depthHack 20 { count 32 material textures/particles/smokepuff time 3.400 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "8.000" size "24.960" to "51.840" aspect "1.000" rotation "29.000" to "66.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 0.196 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamline { depthHack 20 { count 32 material textures/particles/smokepuff time 3.400 bunching 1.000 distribution rect 2.000 0.000 0.000 direction cone 15.000 orientation view speed 16.000 to 8.000 size 24.960 to 51.840 aspect 1.000 rotation 29.000 to 66.000 fadeIn 0.350 fadeOut 1.000 color 0.392 0.400 0.376 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamlinedown { { count 24 material textures/particles/smokepuff time 3.900 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed 16.000 to 0.000 size 34.560 to 28.160 aspect 1.000 fadeIn 1.000 fadeOut 1.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle smallsteam { { count 64 material textures/particles/smokepuff time 0.700 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 30.000 orientation view speed "64.000" to "50.000" size "2.000" to "12.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 0.900 fadeIndex 0.000 color 0.773 0.773 0.773 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bubbles { { count 12 material textures/sfx/bubble time 3.000 cycles 0.000 bunching 0.900 distribution rect 4.000 4.000 0.000 direction cone 5.000 orientation view customPath flies 4.000 4.000 4.000 speed "50.000" size "0.500" to "1.500" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle smallbendysteam { { count 1 material textures/particles/testvideo time 10.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone 0.000 orientation view speed 0.000 size 32.000 aspect 1.000 fadeIn 0.500 fadeOut 0.500 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle smallgreenbendysteam { { count 24 material textures/particles/smokepuff time 2.500 bunching 1.000 distribution rect 8.000 8.000 0.000 direction cone 40.000 orientation view speed 0.000 size 2.000 to 20.000 aspect 1.000 fadeIn 0.900 fadeOut 0.500 color 0.090 0.400 0.140 0.000 fadeColor 0.400 0.800 0.620 1.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle halon_blast { { count 25 material textures/particles/smokepuff time 1.200 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 10.000 orientation view speed "96.000" to "0.000" size "7.680" to "49.500" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.900 fadeIndex 0.000 color 0.250 0.320 0.270 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 71.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle smallblacksmoke { { count 16 material textures/particles/blacksmokepuff time 1.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone 0.000 orientation view speed 0.000 size 2.000 to 20.000 aspect 1.000 fadeIn 0.500 fadeOut 0.500 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alock_steam { depthHack 5 { count 25 material textures/particles/smokepuff time 1.000 cycles 5.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 96.000 to 0.000 size 7.680 to 64.000 aspect 1.000 rotation 100.000 fadeIn 0.200 fadeOut 0.900 color 0.390 0.000 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -44.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamline2 { { count 20 material _default time 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 4.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle newsteamyred { depthHack 5 { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 96.000 to 0.000 size 7.680 to 64.000 aspect 1.000 rotation 100.000 fadeIn 0.200 fadeOut 0.900 color 0.059 0.122 0.388 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -44.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bubbles2 { { count 12 material textures/sfx/bubble time 3.000 cycles 0.000 bunching 0.950 distribution rect 4.000 4.000 0.000 direction cone 5.000 orientation view customPath flies 4.000 4.000 4.000 speed "50.000" size "0.500" to "1.800" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } { count 24 material textures/sfx/bubble time 3.000 cycles 0.000 bunching 0.600 distribution rect 4.000 4.000 0.000 direction cone 5.000 orientation aimed 0.000 0.010 customPath flies 15.000 6.000 6.000 speed "150.000" to "300.000" size "0.000" to "1.500" aspect "1.000" fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.000 0.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bubbles3 { { count 6 material textures/sfx/bubble time 3.000 cycles 0.000 bunching 0.200 distribution rect 4.000 4.000 0.000 direction cone 5.000 orientation view customPath flies 4.000 4.000 8.000 speed "0.000" to "200.000" size "0.000" to "2.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } { count 28 material textures/sfx/bubble time 3.000 cycles 0.000 bunching 0.900 distribution rect 4.000 4.000 0.000 direction cone 5.000 orientation aimed 0.000 0.010 customPath flies 12.000 12.000 6.000 speed "150.000" to "300.000" size "0.000" to "1.000" aspect "1.000" fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.000 0.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle smallsteam2 { { count 60 material textures/particles/smokepuff time 0.750 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 10.000 orientation view speed "150.000" to "60.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.000 color 0.230 0.230 0.230 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steam_colored { depthHack 20 { count 6 material textures/particles/smokepuff time 2.150 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "21.000" to "0.000" size "24.960" to "51.840" aspect "1.000" rotation "29.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 8.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamblast_colored { depthHack 20 { count 16 material textures/particles/smokepuff time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "9.000" to "94.000" size "6.500" to "50.500" aspect "0.000" to "2.500" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -161.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamvent_colored { depthHack 20 { count 8 material textures/particles/smokepuff time 3.000 cycles 0.000 bunching 1.000 distribution rect 0.000 12.000 0.000 direction cone 15.000 orientation view speed "0.000" size "26.500" to "28.160" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta_smoke1 { depthHack 1 { count 30 material textures/particles/smokepuff time 4.800 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone 10.000 orientation view speed "0.000" size "100.000" to "250.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.100 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } particle delta_smoke1_colored { depthHack 1 { count 30 material textures/particles/smokepuff time 4.800 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone 10.000 orientation view speed "0.000" size "100.000" to "250.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.100 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta_smoke2 { depthHack 1 { count 30 material textures/particles/smokepuff time 4.500 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone 10.000 orientation view customPath helix 0.000 0.000 0.000 0.000 0.000 speed "0.000" size "60.000" to "150.000" aspect "1.000" rotation "-45.000" to "45.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.110 0.100 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 10 material textures/particles/smokepuff time 5.000 cycles 0.000 bunching 0.800 distribution sphere 8.000 8.000 8.000 direction cone 5.000 orientation view speed "0.000" to "25.000" size "100.000" to "250.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.110 0.100 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 60.000 150.000 gravity -2.000 } } particle delta_smoke2_colored { depthHack 1 { count 30 material textures/particles/smokepuff time 4.500 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone 10.000 orientation view customPath helix 0.000 0.000 0.000 0.000 0.000 speed "0.000" size "60.000" to "150.000" aspect "1.000" rotation "-45.000" to "45.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.110 0.100 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 entityColor 1 } { count 10 material textures/particles/smokepuff time 5.000 cycles 0.000 bunching 0.800 distribution sphere 8.000 8.000 8.000 direction cone 5.000 orientation view speed "0.000" to "25.000" size "100.000" to "250.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.110 0.100 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 60.000 150.000 gravity -2.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamlinedown2 { { count 48 material textures/particles/smokepuff time 4.000 cycles 0.000 bunching 1.000 distribution rect 64.000 0.000 0.000 direction cone 15.000 orientation view speed "50.000" to "16.000" size "30.000" to "24.000" aspect "1.000" rotation "100.000" to "16.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.250 0.290 0.250 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle radioactive_barrelsteam { depthHack 0.001 { count 3 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 10.000 direction cone "0.000" orientation view speed "0.000" size "28.500" to "29.500" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 0.040 0.130 0.060 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/boomboom2 time 3.000 cycles 0.000 bunching 1.000 distribution sphere 5.000 5.000 5.000 direction cone "0.000" orientation view speed "0.000" size "40.000" to "30.000" aspect "1.000" rotation "15.000" to "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.850 fadeOut 1.000 fadeIndex 0.000 color 0.280 0.550 0.050 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -10.000 } } particle largevent_steam_nograv { depthHack 15 { count 15 material textures/particles/barrelpoof time 4.500 cycles 0.000 bunching 1.000 distribution sphere 5.000 5.000 5.000 direction cone "0.000" orientation view speed "1.000" to "0.000" size "20.000" to "50.000" aspect "0.754" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.970 1.000 0.970 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 5.000 } } particle largevent_steam { depthHack 15 { count 15 material textures/particles/barrelpoof time 4.500 cycles 0.000 bunching 1.000 distribution sphere 5.000 5.000 5.000 direction cone "0.000" orientation view speed "1.000" to "0.000" size "20.000" to "50.000" aspect "0.754" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.970 1.000 0.970 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 5.000 } }