/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dust3 { { count 20 material _default time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "4.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dust4 { { count 20 material _default time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "4.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sparks_wires { { count 20 material textures/particles/spark3 time 0.500 cycles 0.000 deadTime 1.000 bunching 0.000 distribution sphere 10.000 10.000 10.000 direction cone 180.000 orientation aimed 0.000 0.035 speed "300.000" to "0.000" size "1.500" to "0.500" aspect "1.000" to "0.000" fadeIn 0.000 fadeOut 0.000 fadeIndex 1.000 color 0.980 0.820 0.470 1.000 fadeColor 0.030 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 200.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sparks_wires_b { { count 20 material textures/particles/spark3 time 0.500 cycles 0.000 deadTime 1.000 bunching 0.000 distribution sphere 10.000 10.000 10.000 direction cone 180.000 orientation aimed 0.000 0.035 speed "300.000" to "0.000" size "1.500" to "0.500" aspect "1.000" to "0.000" fadeIn 0.000 fadeOut 0.000 fadeIndex 1.000 color 0.980 0.820 0.470 1.000 fadeColor 0.030 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 200.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_dryice2 { depthHack 1 { count 30 material textures/particles/smokepuff time 8.000 cycles 0.000 bunching 0.950 distribution sphere 5.000 5.000 5.000 direction cone 10.000 orientation view speed "0.000" size "50.000" to "250.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.110 0.090 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.500 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle maggot { { count 15 material textures/hell/maggot time 1.500 cycles 0.000 bunching 0.800 distribution cylinder 30.000 10.000 1.000 0.000 direction outward 0.000 orientation view speed "0.000" to "1.000" size "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.940 0.920 1.000 fadeColor 0.990 0.990 0.990 1.000 offset 0.000 0.000 -10.000 gravity world 60.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle drip { { count 10 material textures/particles/drip_d time 2.000 cycles 0.000 bunching 0.900 distribution cylinder 3.000 3.000 3.000 0.000 direction cone 5.000 orientation aimed 0.000 0.000 speed "-81.000" to "-21.000" size "2.000" to "0.000" aspect "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.990 1.000 0.970 1.000 fadeColor 0.990 0.990 0.990 1.000 offset 0.000 0.000 -10.000 gravity world 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle fluid_a { depthHack 5 { count 5 material textures/particles/bloodcloud time 10.000 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 0.000 orientation view customPath flies 0.000 0.000 0.000 entityColor 1 speed "0.100" to "0.000" size "20.000" to "5.000" aspect "1.000" to "1.350" randomDistribution 0 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 1.000 1.000 1.000 2.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.200 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bubbles_demon_museum { { count 20 material textures/sfx/bubble time 12.000 cycles 0.000 bunching 0.950 distribution rect 20.000 20.000 0.000 direction cone 0.000 orientation view customPath flies 0.500 0.500 10.000 speed "0.000" size "0.100" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 0.980 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -1.500 } { count 20 material textures/sfx/bubble time 20.000 cycles 0.000 bunching 0.800 distribution rect 1.000 1.000 1.000 direction cone 0.000 orientation view customPath flies 10.000 1.000 2.000 speed "0.000" size "0.300" to "0.400" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.400 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dirtywater { depthHack 10 { count 20 material textures/particles/dust_a time 75.000 cycles 0.000 bunching 1.000 distribution rect 10.000 10.000 2.000 direction cone 0.000 orientation view customPath flies 0.200 0.200 20.000 speed "0.000" size "0.500" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -0.030 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle blooddrop_demonmuseum { { count 3 material textures/decals/blood_drop2 time 7.000 cycles 0.000 bunching 0.960 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" to "25.000" size "0.200" to "0.800" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 1.000 1.000 1.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dead_body_steam { depthHack 1 { count 30 material textures/particles/smokepuff time 5.000 cycles 0.000 bunching 0.900 distribution rect 5.000 0.500 0.000 direction cone 0.000 orientation view speed "7.000" to "2.000" size "15.000" to "2.000" aspect "1.000" rotation "30.000" to "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.110 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -0.125 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellsteam { depthHack 700 { count 15 material textures/particles/smokepuff time 4.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "5.000" to "30.000" size "10.000" to "1050.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.950 fadeOut 1.000 fadeIndex 0.000 color 0.169 0.059 0.024 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle impsparks_2 { { count 192 material textures/particles/spark3 time 0.750 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone 45.000 orientation aimed 0.000 0.050 speed "56.000" to "-26.000" size "2.000" to "0.250" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.150 fadeIndex 0.000 color 0.980 0.820 0.270 1.000 fadeColor 0.320 0.050 0.040 1.000 offset 0.000 0.000 0.000 gravity world -52.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle imp_trail2 { { count 30 material textures/particles/barrelpoof_sort time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "13.000" to "21.000" size "10.000" to "23.000" aspect "1.000" rotation "6.000" to "12.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.800 fadeIndex 0.000 color 0.220 0.120 0.080 1.000 fadeColor 0.100 0.100 0.100 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 12 material textures/particles/rocketbacklit time 0.900 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation view speed "13.000" to "21.000" size "10.000" to "20.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.173 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle impfireball2 { { count 10 material textures/particles/smokepuff time 0.350 cycles 0.000 bunching 0.850 distribution rect 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "17.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.970 0.500 0.180 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -5.000 } { count 10 material textures/particles/billow3_glow time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "20.000" to "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.200 fadeIndex 0.000 color 0.320 0.040 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/fbeam time 0.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "27.500" to "22.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.090 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/sfx/vp1ghost time 0.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.090 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellknight_ball { { count 12 material textures/particles/barrelpoof time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "10.000" aspect "1.000" rotation "20.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.400 fadeIndex 0.000 color 0.000 0.240 0.190 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 15 material textures/particles/billow3_glow time 0.200 cycles 0.000 bunching 0.900 distribution rect 2.000 2.000 2.000 direction outward 0.000 orientation view speed "0.000" size "25.000" to "1.000" aspect "1.250" to "1.500" rotation "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.400 fadeIndex 0.000 color 0.040 0.400 0.210 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellknight_fireball2 { depthHack 1 { count 10 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 0.850 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "0.000" size "15.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.000 fadeIndex 0.000 color 0.000 0.420 0.200 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/billow3_glow time 0.250 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" size "30.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.000 fadeIndex 0.000 color 0.000 0.320 0.240 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 1 material textures/particles/fbeam time 0.150 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" size "25.000" to "15.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.000 0.310 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 1 material textures/sfx/vp1ghost time 8.900 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" size "20.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.310 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellknight_trail { { count 30 material textures/particles/barrelpoof_sort time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "13.000" to "21.000" size "10.000" to "23.000" aspect "1.000" rotation "6.000" to "12.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.800 fadeIndex 0.000 color 0.160 0.200 0.220 1.000 fadeColor 0.100 0.100 0.100 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 12 material textures/particles/rocketbacklit time 0.900 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation view speed "13.000" to "21.000" size "10.000" to "20.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.067 0.231 0.125 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spark_drip { { count 10 material textures/particles/spark3 time 1.000 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 1.000 direction cone 0.000 orientation aimed 0.000 0.150 speed "0.000" to "-50.000" size "1.000" to "0.500" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.150 fadeIndex 0.000 color 0.980 0.820 0.270 1.000 fadeColor 0.320 0.050 0.040 1.000 offset 0.000 0.000 0.000 gravity world -5.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spark_atom_a { { count 10 material textures/particles/duffyboltball time 0.750 cycles 1.000 bunching 0.800 distribution sphere 5.000 5.000 5.000 direction outward 0.000 orientation view customPath flies 15.000 15.000 50.000 speed "0.000" size "35.000" to "1.000" aspect "1.000" rotation "50.000" to "-50.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.230 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset -150.000 0.000 -30.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spark_atom_b { { count 15 material textures/particles/spark3 time 30.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone 0.000 orientation aimed 15.000 0.100 customPath flies -5.000 20.000 -80.000 speed "0.000" size "25.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.980 0.450 0.190 1.000 fadeColor 0.070 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -0.200 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle teleporter_aaa { depthHack 30 { count 3 material textures/particles/boomboom time 0.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "80.000" to "-10.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 2.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "90.000" orientation aimed 4.000 0.400 customPath flies 2.000 2.000 30.000 speed "0.000" size "10.000" to "3.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.750 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -75.000 } { count 4 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "20.000" to "80.000" aspect "1.100" to "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -20.000 } { count 5 material textures/sfx/vpring1 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "30.000" to "0.000" size "70.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 5.000 } { count 10 material textures/particles/boomboom time 1.650 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.600 customPath flies 5.000 5.000 32.000 speed "0.000" size "3.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -75.000 } { count 10 material textures/particles/ember_small time 1.600 cycles 0.000 bunching 1.000 distribution sphere 40.000 40.000 0.000 direction cone "0.000" orientation aimed 1.000 0.200 customPath helix 30.000 30.000 30.000 5.000 0.000 speed "0.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle teleporter_time_space_split { { count 60 material textures/particles/tracer time 0.750 cycles 0.000 bunching 1.000 distribution sphere 150.000 150.000 150.000 direction outward "0.000" orientation aimed 0.000 1.000 speed "-35.000" to "0.000" size "0.400" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 0.460 0.210 0.000 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle teleporter_floordirt { { count 10 material textures/particles/billow_glow time 2.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "-50.000" to "0.000" size "400.000" to "10.000" aspect "1.000" rotation "10.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.250 fadeIndex 0.000 color 0.075 0.067 0.059 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2b_analyzer_ { depthHack 10 { count 4 material textures/particles/boomboom time 2.000 cycles 0.000 bunching 1.000 distribution sphere 20.000 20.000 20.000 direction outward "30.000" orientation view speed "0.000" size "150.000" to "50.000" aspect "1.000" rotation "45.000" to "-45.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.600 fadeOut 0.400 fadeIndex 0.000 color 0.040 0.230 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/bfgballblast time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "25.000" to "22.000" aspect "1.000" rotation "-90.000" to "90.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.200 0.620 0.867 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/sfx/vp1 time 2.000 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone "0.000" orientation view speed "0.000" size "400.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 15 material textures/particles/p_lightning6 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 50.000 50.000 50.000 direction outward "0.000" orientation aimed 6.000 0.300 customPath helix 35.000 55.000 35.000 10.000 5.000 speed "0.000" size "5.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.800 fadeIndex 0.000 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } { count 0 material textures/particles/p_lightning6 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction outward "0.000" orientation aimed 5.000 1.000 speed "-50.000" to "0.000" size "8.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.980 0.980 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2b_analyzer_beam2 { depthHack 5 { count 15 material textures/particles/billow_glow time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" to "20.000" size "12.000" to "15.000" aspect "0.750" to "1.250" rotation "-50.000" to "50.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.300 fadeIndex 0.000 color 0.337 0.302 0.216 1.000 fadeColor 0.000 0.000 0.300 1.000 offset 0.000 0.000 -7.000 gravity -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle demon_firesparks { depthHack 0.001 { count 10 material textures/particles/tracer time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation aimed 5.000 0.300 customPath helix 50.000 50.000 20.000 5.000 3.000 speed "0.000" size "5.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellcloud_smoke { depthHack 1 { count 40 material textures/particles/barrelpoof time 50.000 cycles 0.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 500.000 direction cone "0.000" orientation z speed "0.000" size "2500.000" to "3000.000" aspect "1.000" rotation "1.000" to "5.000" angle 90.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.050 0.030 0.030 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.250 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flies2 { { count 25 material textures/decals/junebug time 7.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view customPath flies 3.000 3.000 10.000 entityColor 1 speed "0.000" size "0.750" to "0.200" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 1.000 1.000 1.000 1.000 offset 0.000 0.000 -20.000 gravity world -0.300 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle burn_trite { depthHack 10 { count 0 material textures/particles/barrelpoof time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 10.000 0.000 direction outward "0.500" orientation view speed "10.000" to "0.000" size "20.000" to "45.000" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.080 0.070 0.060 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -10.000 } { count 0 material textures/particles/rocketbacklit time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 10.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "30.000" to "40.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.620 0.180 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } { count 0 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 80.000 30.000 0.000 direction outward "0.000" orientation view customPath helix 10.000 30.000 10.000 1.500 2.000 speed "5.000" to "0.000" size "0.600" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.940 0.040 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -13.000 } { count 0 material textures/particles/rocketbacklit time 1.750 cycles 0.000 bunching 1.000 distribution rect 20.000 10.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "40.000" to "50.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.470 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } { count 5 material textures/particles/bloodspray1 time 0.300 cycles 1.000 bunching 0.500 distribution rect 2.000 2.000 2.000 direction cone "90.000" orientation view speed "100.000" to "0.000" size "0.000" to "75.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.550 fadeIndex 0.500 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 124.000 } { count 5 material textures/particles/bloodspray1 time 0.400 cycles 1.000 deadTime 0.400 bunching 0.500 distribution rect 10.000 10.000 10.000 direction cone "90.000" orientation view speed "200.000" to "0.000" size "0.000" to "50.000" aspect "1.000" to "2.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.450 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 150.000 } { count 5 material textures/particles/bloodspray4 time 0.320 cycles 1.000 deadTime 0.100 bunching 0.300 distribution rect 5.000 5.000 5.000 direction cone "90.000" orientation view speed "100.000" to "0.000" size "0.000" to "50.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.450 fadeIndex 0.500 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 30.000 } { count 1 material textures/particles/bloodspray3 time 0.225 cycles 1.000 bunching 0.000 distribution rect 3.000 3.000 3.000 direction cone "90.000" orientation view speed "0.000" size "0.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.920 0.840 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 5.000 } { count 5 material textures/particles/bloodspray4 time 0.300 cycles 1.000 timeOffset 0.100 deadTime 0.250 bunching 0.300 distribution rect 10.000 10.000 10.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "50.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.500 color 1.000 0.750 0.330 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 30.000 } } particle burn_imp { depthHack 10 { count 10 material textures/particles/barrelpoof time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 10.000 0.000 direction outward "0.500" orientation view speed "10.000" to "0.000" size "20.000" to "45.000" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.080 0.070 0.060 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -10.000 } { count 5 material textures/particles/rocketbacklit time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 10.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "30.000" to "40.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.620 0.180 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } { count 30 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 80.000 30.000 0.000 direction outward "0.000" orientation view customPath helix 10.000 30.000 10.000 1.500 2.000 speed "5.000" to "0.000" size "0.600" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.940 0.040 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -13.000 } { count 3 material textures/particles/rocketbacklit time 1.750 cycles 0.000 bunching 1.000 distribution rect 20.000 10.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "30.000" to "40.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.470 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle burn_imp_large { depthHack 10 { count 10 material textures/particles/barrelpoof time 2.000 cycles 0.000 bunching 1.000 distribution rect 30.000 20.000 0.000 direction outward "0.500" orientation view speed "10.000" to "0.000" size "20.000" to "45.000" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.080 0.070 0.060 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -10.000 } { count 5 material textures/particles/rocketbacklit time 2.000 cycles 0.000 bunching 1.000 distribution rect 30.000 20.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "30.000" to "40.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.620 0.180 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } { count 30 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 90.000 50.000 0.000 direction outward "0.000" orientation view customPath helix 20.000 40.000 10.000 1.500 2.000 speed "5.000" to "0.000" size "0.750" to "0.100" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.900 0.060 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } { count 3 material textures/particles/rocketbacklit time 1.750 cycles 0.000 bunching 1.000 distribution rect 30.000 20.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "30.000" to "40.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.470 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle burn_manc { depthHack 10 { count 20 material textures/particles/barrelpoof time 2.000 cycles 0.000 bunching 1.000 distribution rect 75.000 50.000 0.000 direction outward "0.500" orientation view speed "10.000" to "0.000" size "35.000" to "75.000" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.150 0.130 0.110 0.800 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -10.000 } { count 10 material textures/particles/rocketbacklit time 2.000 cycles 0.000 bunching 1.000 distribution rect 75.000 50.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "50.000" to "75.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.620 0.180 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 20 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 75.000 80.000 0.000 direction outward "0.000" orientation view customPath helix 80.000 80.000 10.000 1.500 2.000 speed "5.000" to "0.000" size "1.000" to "0.100" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.860 0.050 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } { count 3 material textures/particles/rocketbacklit time 1.750 cycles 0.000 bunching 1.000 distribution rect 75.000 50.000 0.000 direction outward "0.000" orientation view speed "10.000" to "0.000" size "30.000" to "40.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.470 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -5.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alpha_eggbeater2 { depthHack 5 { count 1 material textures/particles/s_lightning_whi time 0.050 cycles 7.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone "5.000" orientation aimed 2.000 0.400 speed "300.000" size "10.000" aspect "1.000" randomDistribution 0 boundsExpansion 64.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.780 0.670 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 144.000 gravity 1000.000 } { count 2 material textures/particles/s_lightning2_whi time 0.050 cycles 7.000 deadTime 0.120 bunching 1.000 distribution rect 5.000 5.000 5.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.780 0.670 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity 0.000 } { count 2 material textures/particles/s_lightning2_whi time 0.050 cycles 7.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone "0.000" orientation view speed "0.000" size "16.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.810 0.670 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 144.000 gravity 0.000 } { count 1 material textures/particles/bfgballblast time 0.300 cycles 1.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation view speed "0.000" size "1.000" to "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.330 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 75.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_door { depthHack 1 { count 30 material textures/particles/smokepuff time 0.450 cycles 1.000 deadTime 1.000 bunching 1.000 distribution rect 5.000 35.000 0.000 direction cone "0.000" orientation view speed "100.000" to "0.000" size "0.000" to "60.000" aspect "1.000" rotation "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.000 color 0.120 0.120 0.130 0.750 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_floor { depthHack 1 { count 10 material textures/particles/smokepuff time 10.000 cycles 1.000 timeOffset 5.000 deadTime 1.000 bunching 0.900 distribution rect 10.000 -1.000 10.000 direction outward "10.000" orientation y speed "0.000" to "0.500" size "50.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.070 0.070 0.070 0.300 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.500 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle telemars { { count 5 material textures/particles/billow_glow time 0.300 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "150.000" to "60.000" aspect "1.000" rotation "50.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.800 fadeIndex 0.000 color 0.040 0.380 0.190 0.500 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/billow_glow time 0.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "150.000" to "20.000" aspect "1.000" rotation "50.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.800 fadeIndex 0.000 color 0.090 0.640 0.560 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/dot time 0.500 cycles 0.000 bunching 1.000 distribution sphere 200.000 200.000 1.000 direction outward "0.000" orientation aimed 2.000 1.000 speed "-50.000" to "-20.000" size "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 1.000 fadeIn 0.400 fadeOut 0.800 fadeIndex 0.000 color 0.094 0.600 0.431 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_sparkfountain { depthHack 10 { count 25 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 1.000 direction cone "0.000" orientation view speed "0.000" to "1.000" size "3.000" to "12.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.330 0.320 0.300 0.500 fadeColor 0.090 0.070 0.070 0.000 offset 0.000 0.000 15.000 gravity world -15.000 } { count 25 material textures/particles/spark3 time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "15.000" orientation aimed 1.000 0.075 speed "500.000" to "50.000" size "2.000" to "0.100" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.720 0.470 1.000 fadeColor 0.430 0.000 0.000 0.250 offset 0.000 0.000 0.000 gravity world 500.000 } { count 25 material textures/particles/spark3 time 0.300 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "50.000" orientation aimed 1.000 0.075 speed "400.000" to "50.000" size "2.000" to "0.100" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.720 0.470 1.000 fadeColor 0.430 0.000 0.000 0.250 offset 0.000 0.000 0.000 gravity world 300.000 } { count 25 material textures/particles/spark3 time 0.300 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "90.000" orientation aimed 1.000 0.050 speed "500.000" to "50.000" size "0.500" to "0.100" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.290 0.240 1.000 fadeColor 0.430 0.000 0.000 0.250 offset 0.000 0.000 0.000 gravity world 300.000 } }