/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_ventsteam_wide { depthHack 10 { count 28 material textures/particles/smokepuff time 3.000 cycles 0.000 bunching 1.000 distribution rect 10.000 32.000 2.000 direction outward 20.000 orientation view speed "0.500" to "0.000" size "25.500" to "55.000" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.700 fadeIndex 0.000 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 8.000 } } particle mono_ventsteam_wide_colored { depthHack 10 { count 28 material textures/particles/smokepuff time 3.000 cycles 0.000 bunching 1.000 distribution rect 10.000 32.000 2.000 direction outward 20.000 orientation view speed "0.500" to "0.000" size "25.500" to "55.000" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.700 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 8.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_backfire { { count 20 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction outward "90.000" orientation view speed "0.000" size "15.500" to "4.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.900 fadeIndex 0.000 color 0.157 0.137 0.118 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -22.000 } //{ // count 1 // material textures/sfx/vp1 // time 0.100 // cycles 0.000 // bunching 1.000 // distribution rect 0.000 0.000 0.000 // direction outward "0.000" // orientation view // speed "0.000" // size "15.000" // aspect "2.000" // angle 1.000 // randomDistribution 1 // boundsExpansion 0.000 // fadeIn 0.000 // fadeOut 0.000 // fadeIndex 0.000 // color 0.160 0.140 0.120 1.000 // fadeColor 0.000 0.000 0.000 0.000 // offset 0.000 0.000 0.000 // gravity 0.000 //} { count 8 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone "0.000" orientation view speed "0.000" size "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.290 0.080 0.020 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -14.000 } }