/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle fredceiling { { count 20 material textures/particles/dust2bits time 1.000 cycles 1.000 bunching 0.950 distribution rect 64.000 64.000 0.000 direction cone "10.000" orientation view speed "0.000" size "40.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 256.000 fadeIn 0.000 fadeOut 0.200 fadeIndex 0.000 color 0.710 0.710 0.710 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 500.000 } { count 5 material textures/particles/barrelpoof time 1.500 cycles 1.000 bunching 1.000 distribution rect 20.000 20.000 0.000 direction cone "6.000" orientation view speed "0.000" size "45.000" to "90.000" aspect "1.000" rotation "40.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.400 fadeIndex 0.700 color 0.000 0.000 0.000 0.500 fadeColor 0.560 0.480 0.320 0.000 offset 0.000 0.000 -10.000 gravity world 92.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle tube_explosion { depthHack 100 { count 3 material textures/particles/boomboom time 0.150 cycles 1.000 deadTime 1.000 bunching 0.300 distribution rect 24.000 24.000 0.000 direction outward "0.500" orientation view speed "100.000" size "42.000" to "100.000" aspect "1.000" to "2.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.770 0.640 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 6 material textures/particles/barrelpoof time 2.800 cycles 1.000 bunching 0.100 distribution rect 64.000 64.000 32.000 direction outward "0.000" orientation view speed "25.000" to "5.000" size "64.000" to "72.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.000 color 0.150 0.160 0.130 1.000 fadeColor 0.070 0.080 0.080 0.000 offset 0.000 0.000 32.000 gravity 0.000 } { count 16 material textures/particles/barrelpoof time 1.500 cycles 1.000 bunching 0.000 distribution cylinder 64.000 64.000 0.000 0.000 direction outward "0.500" orientation aimed 0.000 1.000 speed "100.000" to "0.000" size "43.000" to "42.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.150 0.140 0.130 1.000 fadeColor 0.150 0.150 0.130 0.000 offset 0.000 0.000 -16.000 gravity 0.000 } { count 1 material textures/particles/boomboom2 time 0.150 cycles 1.000 deadTime 1.000 bunching 0.300 distribution rect 24.000 24.000 0.000 direction outward "0.500" orientation view speed "100.000" size "42.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.770 0.590 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 1 material textures/sfx/vpring3 time 0.400 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.500" orientation view speed "0.000" size "1.000" to "400.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } }