/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm_triplevent { { count 30 material textures/particles/smokepuff time 2.050 cycles 0.000 bunching 0.950 distribution sphere 5.000 5.000 5.000 direction cone 10.000 orientation view speed "17.000" to "64.000" size "27.500" to "128.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.070 0.090 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle changlightnin { { count 2 material textures/particles/s_lightning_whi time 0.600 cycles 0.000 bunching 0.000 distribution rect 0.000 16.000 16.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "60.000" to "-193.000" size "0.000" to "23.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 72.000 gravity 450.000 } { count 3 material textures/particles/s_lightning_whi time 0.500 cycles 0.000 bunching 0.200 distribution rect 0.000 16.000 16.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "-150.000" to "-214.000" size "15.000" to "12.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -72.000 gravity -400.000 } { count 1 material textures/particles/s_lightning2_whi time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "35.500" to "56.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.353 0.686 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 72.000 gravity 0.000 } { count 1 material textures/particles/s_lightning2_whi time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "35.000" to "56.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -72.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle telepitlightnin_2 { { count 2 material textures/particles/s_lightning_whi time 0.600 cycles 0.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "-200.000" to "300.000" size "16.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 64.000 gravity 2000.000 } { count 3 material textures/particles/s_lightning_whi time 0.350 cycles 0.000 bunching 0.200 distribution sphere 0.000 16.000 16.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "77.000" to "-51.000" size "16.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -70.000 gravity 450.000 } { count 1 material textures/particles/s_lightning2_whi time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "35.500" to "56.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 60.000 gravity 0.000 } { count 1 material textures/particles/s_lightning2_whi time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "35.000" to "48.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle telepitlightnin_1 { { count 1 material textures/particles/s_lightning_whi time 0.600 cycles 0.000 bunching 0.000 distribution rect 0.000 16.000 16.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "60.000" to "-193.000" size "15.000" to "33.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 135.000 gravity 2000.000 } { count 2 material textures/particles/s_lightning_whi time 0.800 cycles 0.000 bunching 0.200 distribution rect 0.000 16.000 16.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "-40.000" to "800.000" size "30.000" to "15.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -135.000 gravity -800.000 } { count 1 material textures/particles/s_lightning2_whi time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "35.500" to "56.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 130.000 gravity 0.000 } { count 1 material textures/particles/s_lightning2_whi time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "35.000" to "56.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.690 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -130.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo2_falldust_rmx { { count 20 material textures/particles/dustcloud_opaque time 2.350 cycles 0.000 bunching 0.950 distribution rect 1300.000 10.000 10.000 direction cone 0.000 orientation view speed "300.000" size "500.000" to "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.200 fadeIndex 0.000 color 0.310 0.200 0.130 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 300.000 gravity world 120.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm1_blowdust_rmx { { count 5 material textures/particles/dustcloud time 2.000 cycles 0.000 bunching 0.900 distribution rect 300.000 50.000 10.000 direction cone 0.000 orientation view speed "50.000" to "0.000" size "600.000" to "200.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.750 fadeIndex 0.000 color 0.500 0.230 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 400.000 gravity 0.000 } { count 5 material textures/particles/dustcloud time 6.000 cycles 0.000 bunching 0.900 distribution rect 300.000 50.000 10.000 direction cone 0.000 orientation view speed "150.000" size "200.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.250 0.150 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 300.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_blowdust1 { { count 6 material textures/particles/dustcloud time 5.300 cycles 0.000 bunching 1.000 distribution rect 50.000 50.000 100.000 direction cone "0.000" orientation view speed "600.000" to "-300.000" size "100.000" to "450.000" aspect "1.000" rotation "20.000" to "39.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.050 fadeIndex 0.000 color 0.300 0.130 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -57.000 } { count 5 material textures/particles/dustcloud time 1.900 cycles 0.000 bunching 0.900 distribution rect 10.000 50.000 0.000 direction cone "0.000" orientation view speed "0.000" size "250.000" to "400.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.240 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -600.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_dropdust1 { { count 4 material textures/particles/dustcloud time 5.400 cycles 0.000 bunching 1.000 distribution rect 10.000 50.000 0.000 direction cone "0.000" orientation view speed "180.000" to "0.000" size "150.000" to "500.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.650 fadeIndex 0.000 color 0.290 0.120 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 27.000 } { count 3 material textures/particles/dustcloud time 5.200 cycles 0.000 bunching 0.900 distribution rect 10.000 50.000 0.000 direction cone "0.000" orientation view speed "0.000" size "250.000" to "400.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.240 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 210.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_dropdust2 { { count 3 material textures/particles/dustcloud time 2.900 cycles 0.000 bunching 1.000 distribution rect 10.000 50.000 0.000 direction cone 0.000 orientation view speed "219.000" to "43.000" size "80.000" to "250.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 1.000 fadeIndex 0.000 color 0.300 0.220 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_dropdust3 { { count 4 material textures/particles/dustcloud time 4.650 cycles 0.000 bunching 1.000 distribution rect 10.000 50.000 0.000 direction cone 0.000 orientation view speed "180.000" to "0.000" size "100.000" to "800.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.180 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 64.000 } { count 3 material textures/particles/dustcloud time 5.950 cycles 0.000 bunching 0.900 distribution rect 10.000 50.000 0.000 direction cone 0.000 orientation view speed "0.000" size "250.000" to "400.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.240 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 210.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mono_blowdust3 { { count 6 material textures/particles/dustcloud time 7.500 cycles 0.000 bunching 1.000 distribution rect 50.000 50.000 100.000 direction cone 0.000 orientation view speed "154.000" to "350.000" size "100.000" to "600.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.100 fadeIndex 0.000 color 0.500 0.230 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 15.000 } { count 5 material textures/particles/dustcloud time 1.900 cycles 0.000 bunching 0.900 distribution rect 10.000 50.000 0.000 direction cone 0.000 orientation view speed "0.000" size "250.000" to "400.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.240 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle scannerlight { depthHack 75 { count 12 material textures/particles/fbeam time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 10.000 orientation view speed "64.000" to "296.000" size "1.000" to "123.500" aspect "1.000" rotation "33.000" to "11.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.900 fadeIndex 0.000 color 0.210 0.640 0.740 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bioscan_beam { { count 6 material textures/particles/bioscansmoke time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation y speed "56.000" to "39.000" size "6.500" to "31.000" aspect "1.000" rotation "50.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.410 0.170 0.210 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -54.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripdrop { { count 1 material textures/particles/drop time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation aimed 0.000 0.000 speed "4.000" to "-10.000" size "1.000" aspect "1.000" to "0.000" angle 180.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.930 0.950 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 4 material textures/particles/blooddrop2 time 1.300 cycles 0.000 timeOffset 3.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "-51.000" to "-94.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 128.000 gravity world 96.000 } { count 2 material textures/particles/blooddrop2 time 2.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "1.500" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 61.000 } { count 1 material textures/particles/blooddrop2 time 100.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation z speed "0.000" size "16.500" to "7.000" aspect "1.000" rotation "11.000" to "33.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripexp { { count 3 material textures/particles/drop2 time 2.600 cycles 0.000 bunching 0.700 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "4.000" to "-159.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -36.000 } { count 3 material textures/particles/drop2 time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "-26.000" to "300.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -12.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripsnot { { count 3 material textures/particles/drop2 time 2.600 cycles 0.000 bunching 0.700 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "-4.000" to "-137.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -36.000 } { count 3 material textures/particles/drop2 time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "26.000" to "137.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -34.000 } { count 3 material textures/particles/drop2 time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "-60.000" to "-257.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -34.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_hallsmoke1 { depthHack 1 { count 30 material textures/particles/smokepuff time 4.800 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone "0.000" orientation view entityColor 1 speed "0.000" size "90.000" to "140.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.100 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -12.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_firejetsmoke { { count 12 material textures/particles/dust time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "89.500" to "165.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.050 fadeIndex 0.000 color 0.710 0.710 0.710 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 -48.000 -4.000 gravity 27.000 } { count 12 material textures/particles/dust time 0.900 cycles 0.000 bunching 1.000 distribution sphere 8.000 8.000 8.000 direction cone "0.000" orientation view speed "0.000" size "116.000" to "70.000" aspect "1.000" rotation "14.000" to "29.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.680 0.680 0.680 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 20.000 0.000 gravity 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_firejetsmoke2 { { count 12 material textures/particles/dust time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "60.000" to "90.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.710 0.710 0.710 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 -32.000 0.000 gravity 27.000 } { count 12 material textures/particles/dust time 0.900 cycles 0.000 bunching 1.000 distribution sphere 8.000 8.000 8.000 direction cone "0.000" orientation view speed "0.000" size "115.000" to "64.000" aspect "1.000" rotation "14.000" to "29.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.675 0.675 0.675 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_pipedrip1 { { count 2 material textures/particles/drop3 time 2.900 cycles 0.000 bunching 0.700 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "51.000" to "-116.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -17.000 } { count 4 material textures/particles/drop3 time 2.350 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "0.000" to "9.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 10.000 } { count 2 material textures/particles/drop2 time 2.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 9.750 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 195.000 gravity -41.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 15.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 195.000 gravity -41.000 } { count 1 material textures/particles/droppuddle time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.800 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 199.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripdropsingle { { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "15.000" to "-50.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 10.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 218.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 4.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.280 0.280 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 219.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripdropdouble { { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "15.000" to "-50.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 2 material textures/particles/drop2 time 2.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 10.000 bunching 0.050 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-43.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 218.000 gravity -41.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 4.750 bunching 0.050 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-43.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 218.000 gravity -41.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_pipedrip2 { { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "15.000" to "-50.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 2 material textures/particles/drop2 time 2.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 10.000 bunching 0.050 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-43.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 218.000 gravity -41.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 4.750 bunching 0.050 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-43.000" to "9.000" size "0.500" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 218.000 gravity -41.000 } { count 1 material textures/particles/droppuddle time 1.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 219.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_pipedrip3 { { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "15.000" to "-50.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.494 0.459 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 10.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 218.000 gravity -41.000 } { count 1 material textures/particles/droppuddle time 2.100 cycles 0.000 timeOffset 7.500 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.490 0.460 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 219.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle decon_mist { { count 55 material textures/particles/fbeam time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 16.000 0.000 direction cone "0.000" orientation view speed "0.000" to "116.000" size "0.000" to "16.000" aspect "1.000" rotation "67.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.900 fadeIndex 0.000 color 0.270 0.000 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity 31.000 } { count 12 material textures/particles/smokepuff time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "-21.000" to "-86.000" size "36.500" to "109.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.110 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 32.000 gravity -82.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_halldust { depthHack 100 { count 10 material textures/particles/dust2 time 7.000 cycles 1.000 bunching 0.500 distribution sphere 0.000 0.000 0.000 direction cone "15.000" orientation view speed "13.000" to "-9.000" size "200.000" to "250.000" aspect "1.000" rotation "45.000" to "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.690 0.530 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 20.000 } { count 40 material textures/particles/dust2bits time 7.000 cycles 1.000 bunching 0.250 distribution sphere 60.000 60.000 60.000 direction outward "0.000" orientation view speed "0.000" size "40.000" to "50.000" aspect "1.000" rotation "46.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.700 0.530 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 90.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_whistletit { depthHack 1 { count 40 material textures/particles/smokepuff time 4.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 24.000 0.000 direction cone "10.000" orientation view speed "-4.000" to "-34.000" size "30.000" to "92.500" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.100 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_bustburst { { count 13 material textures/particles/smokepuff time 0.650 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "111.000" to "21.000" size "3.500" to "27.500" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.600 fadeIndex 0.000 color 0.160 0.110 0.040 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 4 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "12.000" to "56.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.800 fadeIndex 0.000 color 0.240 0.170 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 55.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. particle site3smalldust { { count 50 material textures/particles/dustcloud_opaque time 2.000 cycles 0.000 bunching 0.950 distribution rect 150.000 150.000 10.000 direction cone 0.000 orientation view speed "300.000" to "100.000" size "100.000" to "80.000" aspect "1.000" rotation "20.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 0.610 0.350 0.190 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } */ /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alpha_eggbeater { { count 1 material textures/particles/s_lightning_whi time 0.050 cycles 0.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 16.000 direction cone "5.000" orientation aimed 2.000 0.400 speed "300.000" size "15.000" aspect "1.000" randomDistribution 0 boundsExpansion 64.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.580 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 144.000 gravity 1000.000 } { count 2 material textures/particles/s_lightning2_whi time 0.050 cycles 0.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 1.000 direction cone "0.000" orientation view speed "0.000" size "16.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.580 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/s_lightning2_whi time 0.050 cycles 0.000 deadTime 0.120 bunching 1.000 distribution rect 4.000 4.000 1.000 direction cone "0.000" orientation view speed "0.000" size "16.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.580 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 144.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_elevsteamblast { depthHack 128 { count 15 material textures/particles/smokepuff time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "600.000" to "-201.000" size "10.000" to "300.000" aspect "1.000" rotation "60.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.280 0.280 0.230 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 27.000 } { count 4 material textures/particles/smokepuff time 2.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.370 0.370 0.370 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 100.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_mazevent { { count 50 material textures/particles/smokepuff time 1.700 cycles 0.000 bunching 1.000 distribution rect 0.000 60.000 5.000 direction cone "0.000" orientation view speed "0.000" to "141.000" size "0.000" to "24.500" aspect "1.000" rotation "67.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.169 0.161 0.161 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity 31.000 } { count 12 material textures/particles/smokepuff time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 50.000 0.000 direction cone "0.000" orientation view speed "4.000" to "-86.000" size "9.000" to "92.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.051 0.051 0.043 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 16.000 gravity -41.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cav1_punchysquares { { count 8 material textures/particles/smokepuff time 0.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "600.000" to "-201.000" size "20.000" to "100.000" aspect "1.000" rotation "60.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.230 0.090 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 27.000 } { count 4 material textures/particles/smokepuff time 2.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.400 0.230 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 60.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cav1_quakedust { depthHack 100 { count 8 material textures/particles/dust2 time 8.000 cycles 1.000 timeOffset 0.500 bunching 0.500 distribution sphere 0.000 0.000 0.000 direction cone "15.000" orientation view speed "13.000" to "-9.000" size "200.000" to "400.000" aspect "1.000" rotation "45.000" to "60.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.690 0.530 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 52.000 } { count 40 material textures/particles/dust2bits time 7.000 cycles 1.000 bunching 0.250 distribution sphere 60.000 60.000 60.000 direction outward "0.000" orientation view speed "0.000" size "40.000" to "50.000" aspect "1.000" rotation "46.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.700 0.530 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 90.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cav1_shaftsteam { { count 30 material textures/particles/dustcloud time 9.000 cycles 0.000 bunching 1.000 distribution rect 6.000 6.000 6.000 direction cone "0.000" orientation view speed "150.000" size "100.000" aspect "1.000" rotation "60.000" to "80.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.050 fadeIndex 0.000 color 0.086 0.059 0.039 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2b_pipeblast { { count 15 material textures/particles/smokepuff time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "600.000" to "-201.000" size "10.000" to "100.000" aspect "1.000" rotation "60.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.280 0.280 0.230 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 27.000 } { count 4 material textures/particles/smokepuff time 2.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.280 0.280 0.230 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2b_mzbubbles { { count 12 material textures/sfx/bubble time 2.750 cycles 0.000 bunching 0.950 distribution rect 4.000 4.000 0.000 direction cone "5.000" orientation view customPath flies 4.000 4.000 4.000 speed "50.000" size "0.500" to "1.800" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } { count 24 material textures/sfx/bubble time 2.750 cycles 0.000 bunching 0.600 distribution rect 4.000 4.000 0.000 direction cone "5.000" orientation aimed 0.000 0.010 customPath flies 15.000 6.000 6.000 speed "150.000" to "300.000" size "0.000" to "1.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.000 0.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2b_mazespray { { count 32 material textures/particles/smokepuff time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "300.000" to "-26.000" size "3.500" to "80.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.110 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -50.000 } { count 8 material textures/particles/smokepuff time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "25.000" to "90.000" aspect "1.000" rotation "10.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 0.850 fadeIndex 0.000 color 0.600 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 180.000 gravity world -61.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alpha3_pipeblast { { count 15 material textures/particles/smokepuff time 0.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "600.000" to "-201.000" size "10.000" to "100.000" aspect "1.000" rotation "60.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.100 0.040 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 47.000 } { count 4 material textures/particles/smokepuff time 4.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.110 0.100 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle admin_hallburst { { count 13 material textures/particles/smokepuff time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "227.000" to "21.000" size "5.000" to "45.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.600 fadeIndex 0.000 color 0.090 0.130 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 4 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "101.500" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.700 fadeIndex 0.000 color 0.129 0.141 0.157 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 85.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc1_hotgrate { depthHack 10 { count 7 material textures/particles/smokepuff time 2.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "0.000" orientation view speed "0.000" size "20.000" to "47.500" aspect "1.000" rotation "14.000" to "44.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.700 fadeIndex 0.000 color 0.840 0.460 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } { count 1 material textures/sfx/vp1particle2 time 1.500 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "10.000" orientation view speed "0.000" size "15.000" aspect "1.000" rotation "53.000" to "66.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.450 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -30.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc1_topvent { depthHack 10 { count 10 material textures/particles/smokepuff time 2.050 cycles 0.000 bunching 1.000 distribution rect 0.000 14.000 0.000 direction outward "20.000" orientation view speed "1.000" to "-1.000" size "6.000" to "48.000" aspect "1.000" rotation "15.000" to "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.800 fadeIndex 0.000 color 0.153 0.157 0.145 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc1_exhaustvent { depthHack 10 { count 10 material textures/particles/smokepuff time 1.200 cycles 0.000 bunching 1.000 distribution rect 0.000 3.000 0.000 direction outward "20.000" orientation view speed "5.000" to "-1.000" size "16.000" to "70.000" aspect "1.000" rotation "15.000" to "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.150 0.150 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc1_understeam { depthHack 1 { count 30 material textures/particles/smokepuff time 2.400 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone "10.000" orientation view speed "0.000" size "30.000" to "200.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.063 0.031 0.008 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_exhaustvent { depthHack 10 { count 10 material textures/particles/smokepuff time 1.200 cycles 0.000 bunching 1.000 distribution rect 0.000 3.000 0.000 direction outward "20.000" orientation view speed "5.000" to "-1.000" size "16.000" to "70.000" aspect "1.000" rotation "15.000" to "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.047 0.047 0.051 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_exhaustventxl { depthHack 10 { count 10 material textures/particles/smokepuff time 1.350 cycles 0.000 bunching 1.000 distribution rect 0.000 3.000 0.000 direction outward "20.000" orientation view speed "5.000" to "-1.000" size "32.000" to "80.000" aspect "1.000" rotation "15.000" to "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.850 fadeIndex 0.000 color 0.090 0.090 0.070 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_yellowhallmist { depthHack 10 { count 18 material textures/particles/smokepuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward "0.000" orientation view speed "1.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 0.298 0.196 0.063 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta1column { { count 60 material textures/particles/smokepuff time 0.750 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "5.000" orientation view speed "150.000" to "60.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.210 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "32.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.350 0.240 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta1floorburst { { count 60 material textures/particles/smokepuff time 0.450 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "5.000" orientation view speed "250.000" to "69.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.170 0.010 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "32.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.510 0.140 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta1floorburst_w { { count 60 material textures/particles/smokepuff time 0.450 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "5.000" orientation view speed "250.000" to "69.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.150 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "32.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.153 0.157 0.145 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta1_crawlsmoke { depthHack 1 { count 30 material textures/particles/smokepuff time 2.800 cycles 0.000 bunching 1.000 distribution sphere 5.000 5.000 5.000 direction cone "10.000" orientation view speed "51.000" to "0.000" size "8.000" to "128.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.150 color 0.160 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta1_hosesmoke { { count 28 material textures/particles/smokepuff time 1.100 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "0.000" orientation view speed "26.000" to "9.000" size "0.000" to "17.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 1.000 fadeIndex 0.000 color 0.200 0.170 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_minifalldust { { count 7 material textures/particles/dustcloud_opaque time 3.000 cycles 0.000 bunching 0.900 distribution rect 256.000 10.000 10.000 direction cone "30.000" orientation view speed "300.000" size "200.000" to "500.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.310 0.200 0.130 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_minifalldust2 { depthHack 64 { count 7 material textures/particles/dustcloud_opaque time 2.800 cycles 0.000 bunching 0.900 distribution rect 32.000 32.000 32.000 direction cone "30.000" orientation view speed "300.000" size "100.000" to "450.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.300 fadeIndex 0.000 color 0.310 0.200 0.130 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle admin_hallburst2 { { count 13 material textures/particles/smokepuff time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "227.000" to "21.000" size "5.000" to "45.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.600 fadeIndex 0.000 color 0.118 0.125 0.118 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 4 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "101.500" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.700 fadeIndex 0.000 color 0.120 0.130 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 85.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle admin_hallburst3 { { count 13 material textures/particles/smokepuff time 0.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "227.000" to "21.000" size "15.000" to "45.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.600 fadeIndex 0.000 color 0.160 0.120 0.040 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 4 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "101.500" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.700 fadeIndex 0.000 color 0.160 0.120 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 60.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle admin_hallfog { depthHack 10 { count 18 material textures/particles/smokepuff time 1.250 cycles 0.000 bunching 1.000 distribution cylinder 0.000 50.000 64.000 0.000 direction outward "0.000" orientation view speed "0.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.080 0.050 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle admin_panelburst { { count 15 material textures/particles/smokepuff time 0.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "10.000" orientation view speed "150.000" to "60.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.000 color 0.130 0.130 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al3_triplebubble { { count 6 material textures/sfx/bubble time 1.750 cycles 0.000 bunching 0.200 distribution rect 4.000 4.000 0.000 direction cone "5.000" orientation view customPath flies 4.000 4.000 8.000 speed "0.000" size "0.250" to "1.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -15.000 } { count 14 material textures/sfx/bubble time 1.250 cycles 0.000 bunching 0.900 distribution rect 4.000 4.000 0.000 direction cone "5.000" orientation aimed 0.000 0.010 speed "0.000" size "0.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.000 0.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -31.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al3_macsteam { { count 16 material textures/particles/smokepuff time 3.900 cycles 0.000 bunching 1.000 distribution rect 64.000 0.000 0.000 direction cone "15.000" orientation view speed "16.000" to "0.000" size "25.000" to "150.000" aspect "1.000" rotation "7.000" to "8.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.340 0.300 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al3_jumbopipesteam { { count 40 material textures/particles/smokepuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward "5.000" orientation view speed "1.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 0.110 0.098 0.043 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al3_macsteam2 { depthHack 1 { count 30 material textures/particles/smokepuff time 5.850 cycles 0.000 bunching 0.950 distribution sphere 5.000 5.000 5.000 direction cone "10.000" orientation view speed "0.000" size "10.000" to "150.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 1.000 fadeIndex 0.150 color 0.110 0.100 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.500 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al2_macsteam1 { { count 8 material textures/particles/smokepuff time 0.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "227.000" to "21.000" size "15.000" to "45.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.600 fadeIndex 0.000 color 0.098 0.082 0.059 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 4 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "101.500" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.700 fadeIndex 0.000 color 0.160 0.120 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 60.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sinkdrip { { count 1 material textures/particles/drop2 time 0.600 cycles 0.000 deadTime 2.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "0.350" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.470 0.470 0.470 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -31.000 } { count 4 material textures/particles/drop2 time 0.600 cycles 0.000 timeOffset 11.000 deadTime 2.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-13.000" to "-8.000" size "0.250" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.440 0.440 0.440 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity -41.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_pipeburst { { count 15 material textures/particles/smokepuff time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "600.000" to "-201.000" size "10.000" to "100.000" aspect "1.000" rotation "60.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.280 0.280 0.230 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 27.000 } { count 4 material textures/particles/smokepuff time 2.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.280 0.280 0.230 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_macsmoke { { count 15 material textures/particles/smokepuff time 1.250 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "10.000" orientation view speed "100.000" to "0.000" size "10.000" to "70.000" aspect "1.000" rotation "39.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.094 0.067 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 2.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "10.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.173 0.149 0.094 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 64.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc1_pipeburst { { count 15 material textures/particles/smokepuff time 0.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "3.000" orientation view speed "300.000" to "-64.000" size "5.000" to "40.000" aspect "1.000" rotation "66.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.200 0.170 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "16.000" to "90.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.200 0.170 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 80.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_pipeburst2 { { count 16 material textures/particles/smokepuff time 0.350 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "300.000" to "47.000" size "5.000" to "32.000" aspect "1.000" rotation "66.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.550 fadeOut 1.000 fadeIndex 0.000 color 0.230 0.210 0.150 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "16.000" to "110.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.950 fadeIndex 0.000 color 0.230 0.210 0.150 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 60.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_cagepipe { depthHack 1 { count 30 material textures/particles/smokepuff time 4.800 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone "10.000" orientation view speed "0.000" size "100.000" to "250.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.067 0.059 0.043 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_pipeburst3 { { count 8 material textures/particles/smokepuff time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "200.000" to "47.000" size "5.000" to "16.000" aspect "1.000" rotation "66.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.550 fadeOut 1.000 fadeIndex 0.000 color 0.230 0.210 0.150 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "12.000" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.950 fadeIndex 0.000 color 0.230 0.210 0.150 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 40.000 gravity world -27.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm_snailvent { { count 50 material textures/particles/smokepuff time 1.700 cycles 0.000 bunching 1.000 distribution rect 0.000 40.000 5.000 direction cone "0.000" orientation view speed "0.000" to "141.000" size "0.000" to "24.500" aspect "1.000" rotation "67.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.424 0.502 0.502 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity 34.000 } { count 12 material textures/particles/smokepuff time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 40.000 0.000 direction cone "0.000" orientation view speed "4.000" to "-86.000" size "9.000" to "92.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.075 0.078 0.082 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 16.000 gravity -41.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm_snailsteam { { count 50 material textures/particles/smokepuff time 1.700 cycles 0.000 bunching 1.000 distribution rect 0.000 40.000 5.000 direction cone "0.000" orientation view speed "0.000" to "141.000" size "0.000" to "24.500" aspect "1.000" rotation "67.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.424 0.502 0.502 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity 34.000 } { count 12 material textures/particles/smokepuff time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 40.000 0.000 direction cone "0.000" orientation view speed "4.000" to "-86.000" size "9.000" to "92.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.075 0.078 0.082 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 16.000 gravity -41.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_hallsmoke1 { depthHack 1 { count 15 material textures/particles/barrelpoof time 4.100 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 24.000 direction cone "10.000" orientation view speed "0.000" to "4.000" size "1.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.400 fadeIndex 0.000 color 0.149 0.141 0.125 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 60.000 gravity -6.000 } { count 10 material textures/particles/smokepuff time 2.050 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "40.000" orientation view speed "73.000" to "0.000" size "50.000" to "125.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.060 0.050 0.040 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_hallceiling { depthHack 10 { count 8 material textures/particles/smokepuff time 3.650 cycles 0.000 bunching 1.000 distribution rect 30.000 30.000 0.000 direction outward "10.000" orientation z speed "0.000" size "25.000" to "250.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.392 0.337 0.243 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -2.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta5_hosesmoke { { count 13 material textures/particles/smokepuff time 0.500 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "5.000" orientation view speed "150.000" to "60.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.200 0.190 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "32.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.200 0.190 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 46.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta5_donglefire { depthHack 1 { count 20 material textures/particles/pfirebig2_sort10 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction outward "100.000" orientation view speed "0.500" size "40.000" to "20.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.820 0.820 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -94.000 } { count 10 material textures/particles/barrelpoof time 1.600 cycles 0.000 bunching 1.000 distribution cylinder 4.000 4.000 4.000 0.000 direction outward "90.000" orientation view speed "0.500" to "0.000" size "5.000" to "35.000" aspect "1.500" to "1.000" rotation "50.000" to "85.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.400 fadeIndex 0.000 color 0.400 0.330 0.220 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity world -31.000 } { count 15 material textures/particles/pfirebig2_sort10 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone "100.000" orientation z speed "8.000" size "60.000" to "10.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 20.000 direction cone "100.000" orientation aimed 0.000 0.100 speed "0.700" to "0.200" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.400 fadeIndex 0.000 color 0.460 0.470 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity world -38.000 } { count 12 material textures/particles/smokepuff time 3.200 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "0.000" orientation view speed "0.000" size "32.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.120 0.100 0.070 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 100.000 gravity world -13.000 } { count 1 material textures/sfx/vp1particle2 time 1.500 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "10.000" orientation view speed "0.000" size "50.000" aspect "1.000" rotation "53.000" to "66.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.450 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 16.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle site3_pistonsmoke { depthHack 1 { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone "90.000" orientation view speed "72.000" to "0.000" size "16.000" to "96.000" aspect "1.000" rotation "100.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.141 0.067 0.047 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle site3_spraycan { { count 8 material textures/particles/smokepuff time 0.700 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "3.000" orientation view speed "150.000" to "60.000" size "5.000" to "64.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.208 0.161 0.125 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "32.000" to "160.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.173 0.122 0.067 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 64.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_cranestem { { count 8 material textures/particles/smokepuff time 0.250 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "2.000" orientation view speed "300.000" to "-81.000" size "5.000" to "51.000" aspect "1.000" rotation "60.000" to "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.220 0.275 0.259 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 10.000 } { count 4 material textures/particles/smokepuff time 2.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "5.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.900 fadeIndex 0.000 color 0.220 0.270 0.260 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 35.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta3bubbles { { count 64 material textures/sfx/bubble time 10.000 cycles 0.000 bunching 0.850 distribution rect 64.000 130.000 0.000 direction cone "5.000" orientation view speed "32.000" to "-34.000" size "0.500" to "1.800" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } { count 128 material textures/sfx/bubble time 13.000 cycles 0.000 bunching 0.800 distribution rect 64.000 130.000 0.000 direction cone "5.000" orientation aimed 0.000 0.010 speed "12.000" to "-8.000" size "0.000" to "1.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.000 0.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta3tankhaze { depthHack 1 { count 50 material textures/particles/smokepuff time 10.000 cycles 0.000 bunching 1.000 distribution rect 60.000 100.000 0.000 direction cone "10.000" orientation view speed "9.000" to "-21.000" size "100.000" to "40.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.850 fadeOut 0.900 fadeIndex 0.150 color 0.500 0.590 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alphascrubsmoke { depthHack 64 { count 10 material textures/particles/dustcloud time 9.050 cycles 0.000 bunching 1.000 distribution rect 0.000 150.000 0.000 direction cone "15.000" orientation view speed "103.000" to "-90.000" size "90.000" to "180.000" aspect "1.000" rotation "40.000" to "10.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 0.190 0.190 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_pipedrip1 { { count 1 material textures/particles/drop2 time 1.200 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "8.000" to "-30.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 1.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.200 cycles 0.000 timeOffset 1.200 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 90.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 90.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_pipedrip2 { depthHack 32 { count 1 material textures/particles/drop2 time 1.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.659 0.443 0.302 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 1.200 cycles 0.000 timeOffset 1.200 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 130.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 130.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta5_crawlsmoke { depthHack 1 { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone "90.000" orientation view speed "72.000" to "0.000" size "16.000" to "96.000" aspect "1.000" rotation "100.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.157 0.129 0.122 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo_crawlsteam1 { { count 30 material textures/particles/smokepuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward "5.000" orientation view speed "1.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 0.208 0.176 0.129 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo_steamduo { { count 60 material textures/particles/smokepuff time 0.800 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "5.000" orientation view speed "250.000" to "-10.000" size "10.000" to "60.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.051 0.024 0.008 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "50.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.330 0.220 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 90.000 gravity world -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo_crawlblast { { count 15 material textures/particles/smokepuff time 0.600 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "3.000" orientation view speed "300.000" to "-10.000" size "10.000" to "100.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.210 0.180 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "50.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.431 0.365 0.267 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 90.000 gravity world -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo_sawsteam { { count 12 material textures/particles/smokepuff time 0.600 cycles 0.000 bunching 1.000 distribution rect 8.000 2.000 0.000 direction cone "0.000" orientation view speed "300.000" to "-51.000" size "0.000" to "150.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.210 0.180 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "50.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.430 0.360 0.270 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 90.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_pipedrip10 { { count 1 material textures/particles/drop2 time 1.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.200 cycles 0.000 timeOffset 1.200 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 140.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 140.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_chaindrip1 { { count 1 material textures/particles/drop2 time 1.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 6 material textures/particles/drop2 time 1.600 cycles 0.000 timeOffset 1.600 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "30.000" orientation view speed "-51.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 205.000 gravity -41.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_chaindrip2 { { count 1 material textures/particles/drop2 time 1.200 cycles 0.000 timeOffset 4.500 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "8.000" to "-30.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -4.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 1.700 cycles 0.000 timeOffset 4.500 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.700 cycles 0.000 timeOffset 6.200 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 230.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.660 0.440 0.300 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 230.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_hexdrip1 { { count 1 material textures/particles/drop2 time 1.400 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "8.000" to "-30.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.400 cycles 0.000 timeOffset 1.200 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 150.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 150.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_hexdrip2 { { count 1 material textures/particles/drop2 time 1.850 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "8.000" to "-30.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 1.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.850 cycles 0.000 timeOffset 1.800 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 250.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 250.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_hexdrip3 { { count 1 material textures/particles/drop2 time 1.850 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "8.000" to "-30.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 1.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.850 cycles 0.000 timeOffset 1.800 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 238.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 238.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_hexdrip4 { { count 1 material textures/particles/drop2 time 1.900 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "8.000" to "-30.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/drop2 time 1.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "1.500" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 } { count 4 material textures/particles/drop2 time 1.900 cycles 0.000 timeOffset 1.800 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "-30.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.150 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 284.000 gravity -41.000 } { count 2 material textures/particles/droppuddle time 2.430 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.660 0.280 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 284.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_halonblast { depthHack 1 { count 6 material textures/particles/smokepuff time 2.550 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 24.000 direction cone "10.000" orientation view speed "0.000" to "4.000" size "85.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 0.080 0.120 0.090 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 200.000 gravity 13.000 } { count 10 material textures/particles/smokepuff time 1.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "-13.000" to "-90.000" size "25.000" to "150.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 0.150 0.200 0.150 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -98.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_hosesmoke { { count 13 material textures/particles/smokepuff time 0.350 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "3.000" orientation view speed "150.000" to "94.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.150 0.160 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "32.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.412 0.431 0.431 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 46.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_ventsteam2 { { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone "90.000" orientation view speed "72.000" to "0.000" size "16.000" to "96.000" aspect "1.000" rotation "8.000" to "16.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.157 0.059 0.043 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_inhalersteam { { count 16 material textures/particles/smokepuff time 2.900 cycles 0.000 bunching 1.000 distribution rect 40.000 0.000 0.000 direction cone "15.000" orientation view speed "50.000" to "13.000" size "10.000" to "125.000" aspect "1.000" rotation "100.000" to "16.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.290 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_hallpanel { { count 18 material textures/particles/smokepuff time 0.750 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "3.000" orientation view speed "150.000" to "60.000" size "5.000" to "40.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.800 fadeIndex 0.000 color 0.180 0.210 0.200 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 4 material textures/particles/smokepuff time 0.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "30.000" to "90.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.950 fadeIndex 0.000 color 0.460 0.540 0.520 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 70.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_telesmoke { { count 8 material textures/particles/smokepuff time 2.550 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "5.000" orientation view speed "3.000" to "1.000" size "30.000" to "100.000" aspect "1.000" rotation "4.000" to "37.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.580 0.190 0.140 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle monounderfire { depthHack 1 { count 15 material textures/particles/pfirebig2 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward "100.000" orientation view speed "0.500" size "60.000" to "30.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.820 0.820 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 20.000 gravity world -94.000 } { count 10 material textures/particles/dust time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 18.000 18.000 18.000 0.000 direction outward "90.000" orientation view speed "0.500" to "0.000" size "40.000" to "100.000" aspect "1.500" to "1.000" rotation "50.000" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 60.000 gravity world -40.000 } { count 15 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone "100.000" orientation z speed "8.000" size "50.000" to "15.360" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 30.000 30.000 30.000 direction cone "100.000" orientation view speed "0.700" to "0.200" size "3.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.400 fadeIndex 0.000 color 0.463 0.467 0.349 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity world -38.000 } }