/*********************************************************************** monster_zombie_chainsaw.def ***********************************************************************/ export fred { options -prefix ZJUMP_ -align ALL -parent Loneck Shoulders -parent chainsaw Rhand -sourcedir models/monsters/zombie/jumpsuit/cycles -destdir models/md5/monsters/zjump mesh zjump_mesh.mb -dest zjump anim af_pose.mb anim sight1.mb anim sight2.mb anim sight3.mb anim idle1.mb anim idle1cs.mb anim idle2cs.mb anim walk1.mb anim walk1cs.mb anim walk2cs.mb anim melee1.mb anim melee2.mb anim melee3.mb anim pain1_head.mb anim pain1_chest.mb anim pain1_luparm.mb anim pain1_ruparm.mb anim pain1_legs.mb anim death1.mb anim death1_getup_attempt1.mb anim death1_getup1.mb anim death1_twitch.mb anim maps/fred/chainsaw/chainsaw.mb -dest models/md5/cinematics/delta2a/chainsaw options -prefix ZJUMP_ -parent Loneck Shoulders -parent chainsaw Rhand anim models/monsters/combos/hk_throws_chainsawzombie_withcams.mb -dest models/md5/monsters/zjump/thrownbyhk anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 115 -dest models/md5/monsters/zjump/startchainsaw1 anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 144 -dest models/md5/monsters/zjump/startchainsaw2 anim models/monsters/zombie/jumpsuit/mocap/start_chainsaw.mb -range 60 180 -dest models/md5/monsters/zjump/startchainsaw3 anim models/monsters/zombie/jumpsuit/mocap/draglegrun.mb -dest models/md5/monsters/zjump/draglegrun anim models/monsters/zombie/jumpsuit/mocap/draglegrun2.mb -dest models/md5/monsters/zjump/draglegrun2 anim models/monsters/zombie/jumpsuit/mocap/draglegrun3.mb -rotate 90 -dest models/md5/monsters/zjump/draglegrun3 //anim maps/fred/delta1/d1e3.mb -range 1 241 -dest models/md5/monsters/zjump/standandcharge mesh models/characters/player/mocap/nadedrope3ending.mb -dest models/md5/monsters/zjump/d1mesh anim models/characters/player/mocap/nadedrope3ending.mb -range 1 370 -dest models/md5/monsters/zjump/standandcharge1 } model monster_zombie_chainsaw { mesh models/md5/monsters/zjump/zjump.md5mesh skin skins/models/monsters/zjumpcs.skin channel torso ( *Waist ) channel legs ( *Hips origin Body2 ) anim af_pose models/md5/monsters/zjump/af_pose.md5anim anim ik_pose models/md5/monsters/zjump/af_pose.md5anim anim initial models/md5/monsters/zjump/af_pose.md5anim anim sight1 models/md5/monsters/zjump/startchainsaw1.md5anim { frame 1 sound_voice snd_sight1 frame 38 sound_weapon snd_pull frame 41 fx fx/chainsawsmoke.fx frame 50 sound_voice snd_melee_attack } anim "1pull" models/md5/monsters/zjump/startchainsaw1.md5anim { frame 1 sound_voice snd_sight1 frame 38 sound_weapon snd_pull frame 50 sound_voice snd_melee_attack } anim sight2 models/md5/monsters/zjump/startchainsaw2.md5anim { frame 1 sound_voice snd_sight1 frame 38 sound_weapon snd_pull frame 41 fx fx/chainsawsmoke.fx frame 64 sound_weapon snd_pull frame 69 fx fx/chainsawsmoke.fx frame 76 sound_voice snd_melee_attack } anim sight3 models/md5/monsters/zjump/startchainsaw3.md5anim { frame 1 sound_voice snd_sight1 frame 38 sound_weapon snd_pull frame 41 fx fx/chainsawsmoke.fx frame 64 sound_weapon snd_pull frame 69 fx fx/chainsawsmoke.fx frame 90 sound_weapon snd_pull frame 102 sound_voice snd_melee_attack frame 93 fx fx/chainsawsmoke.fx frame 100 fx fx/chainsawsmoke.fx frame 110 fx fx/chainsawsmoke.fx frame 120 fx fx/chainsawsmoke.fx } anim idle models/md5/monsters/zjump/idle1cs.md5anim anim idle1 models/md5/monsters/zjump/idle1cs.md5anim { frame 1 sound_body snd_idle } anim idle2 models/md5/monsters/zjump/idle2cs.md5anim { frame 1 sound_body snd_idle } anim walk1 models/md5/monsters/zjump/draglegrun3.md5anim { frame 1 sound_body snd_idle } anim melee_attack1 models/md5/monsters/zjump/melee1.md5anim { frame 1 sound_voice snd_melee_attack frame 16 attack_begin melee_zombie_chainsaw_Right frame 23 attack_end } anim melee_attack2 models/md5/monsters/zjump/melee2.md5anim { frame 1 sound_voice snd_melee_attack frame 14 attack_begin melee_zombie_chainsaw_Left frame 22 attack_end } anim pain models/md5/monsters/zjump/pain1_chest.md5anim { frame 1 sound_voice snd_pain } anim pain_head models/md5/monsters/zjump/pain1_head.md5anim { frame 1 sound_voice snd_pain } anim pain_chest models/md5/monsters/zjump/pain1_chest.md5anim { frame 1 sound_voice snd_pain } anim pain_left_arm models/md5/monsters/zjump/pain1_luparm.md5anim { frame 1 sound_voice snd_pain } anim pain_right_arm models/md5/monsters/zjump/pain1_ruparm.md5anim { frame 1 sound_voice snd_pain } anim pain_legs models/md5/monsters/zjump/pain1_legs.md5anim { frame 1 sound_voice snd_pain } anim death1_getup_attempt1 models/md5/monsters/zjump/death1_getup_attempt1.md5anim { ai_no_turn frame 1 call overrideLegs } anim death1_getup1 models/md5/monsters/zjump/death1_getup1.md5anim { ai_no_turn frame 1 call overrideLegs } anim death1_twitch models/md5/monsters/zjump/death1_twitch.md5anim } entityDef monster_zombie_chainsaw { "inherit" "zombie_default" "scriptobject" "ai" "nativeobject" "rvmMonsterZombie" "model" "monster_zombie_chainsaw" "ragdoll" "monster_zombie_chainsaw" "size" "48 48 68" "use_aas" "aas48" "team" "1" "rank" "0" "health" "125" "melee_range" "40" "smoke_particleSystem" "pinkysmoke.smoke" "smoke_pain" "pinkysmokepain.smoke" "particleBone" "starter" "smoke_wound_metal" "bulletricochet.prt" "skin_dropGib" "skins/models/monsters/zjumpgib.skin" "mass" "150" "damage_zone head" "*loneckcontrol" "damage_zone chest" "*Waist -*loneckcontrol" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "*Hips origin Body2" "damage_scale head" "2" "snd_sight1" "monster_zombie_fat_sight1" "snd_sight2" "monster_zombie_fat_sight2" "snd_sight3" "monster_zombie_fat_sight3" "snd_sight4" "monster_zombie_fat_sight4" "snd_sight5" "monster_zombie_fat_sight5" "snd_sight6" "monster_zombie_fat_sight6" "snd_sight7" "monster_zombie_fat_sight7" "snd_idle" "monster_zombie_chainsaw_idle" "snd_footstep" "monster_zombie_fat_footstep" "snd_chatter" "monster_zombie_fat_chatter" "snd_chatter_combat" "monster_zombie_fat_chatter_combat" "snd_pain" "monster_zombie_fat_pain" "snd_melee_attack" "monster_zombie_chainsaw_attack1" "snd_melee_attack_1" "monster_zombie_fat_attackmelee_1" "snd_melee_attack_2" "monster_zombie_fat_attackmelee_2" "snd_melee_attack_3" "monster_zombie_fat_attackmelee_3" "snd_thud" "monster_zombie_fat_thud" "snd_pull" "monster_zombie_chainsaw_pull" "snd_release" "monster_zombie_chainsaw_release" }