/***********************************************************************

	monster_boss_sabaoth.def

***********************************************************************/

export James {
 	options -prefix SAB_ -keep ROT -align movement -sourcedir models/monsters/sabaoth/cycles -destdir models/md5/monsters/sabaoth

	mesh	sabaoth_mesh.mb -dest sabaoth
	anim	idle1.mb
	anim	idle2.mb
	anim	attack_claw.mb
	anim	attack_bfg.mb
	anim	move_backward.mb
	anim	move_forward.mb
	anim	move_start.mb
	anim	move_stop.mb
	anim	pain_chest.mb
	anim	pain_head.mb
	anim	pain_left.mb
	anim	pain_right.mb
	anim	sight.mb
	anim	travel.mb
	anim	af_pose.mb
	anim	death.mb
}

model monster_boss_sabaoth {
	mesh								models/md5/monsters/sabaoth/sabaoth.md5mesh
	channel torso						( *mech_spine_2 )
	channel legs						( *origin -*mech_spine_2 ROT )

	anim stand							models/md5/monsters/sabaoth/idle1.md5anim
	anim range_attack					models/md5/monsters/sabaoth/attack_bfg.md5anim {
		frame 5								object_call fire_bfg
		frame 3								sound_weapon sabaoth_bfg_fire
		
	}
	anim move_start						models/md5/monsters/sabaoth/move_start.md5anim 
	anim move_forward					models/md5/monsters/sabaoth/travel.md5anim 
	anim move_stop						models/md5/monsters/sabaoth/move_stop.md5anim
	anim sight							models/md5/monsters/sabaoth/sight.md5anim {
		frame 1								sound_voice2 sabaoth_sight
	}
	anim af_pose						models/md5/monsters/sabaoth/af_pose.md5anim

	anim melee_attack					models/md5/monsters/sabaoth/attack_claw.md5anim {
		frame 1								sound_weapon sabaoth_melee
		frame 40							melee melee_sabaoth
	}
	anim death							models/md5/monsters/sabaoth/death.md5anim {
		frame 1								sound_voice sabaoth_death
	}
}

entityDef monster_boss_sabaoth {
	"editor_mins"						"-86 -86 0"
	"editor_maxs"						"86 86 144"
	"inherit"							"monster_default"
	"scriptobject"						"ai"
	"nativeobject"						"rvmMonsterBossSabaoth"
	"ragdoll"							"monster_boss_sabaoth"
	"size"								"172 172 144"
	"use_aas"							"aas_sabaoth"
	"turn_rate"							"140"
	"team"								"1"
	"rank"								"2"
	"health"							"1750"
	"fov"								"360"
	"model"								"monster_boss_sabaoth"
	"fly_speed"							"200"
	"def_projectile"					"projectile_sabaoth_bfg"
	"attack_cone"						"360"
	"attack_accuracy"					"1"	
	"projectile_spread"					"0"
	"num_projectiles"					"1"
	"melee_range"						"220"

	"head_focus_rate"					"0.05"

	"look_min"							"0 -180 0"
	"look_max"							"0 180 0"
	"look_joint mech_spine_1"			"0 1 0"

	"bone_focus"						"organic_head"
	
	"damage_zone head"					"*organic_neck_1"
	"damage_zone chest"					"*organic_spine_1 -*organic_stub_1 -*organic_clavicle -*organic_neck_1"
	"damage_zone left_arm"				"*organic_clavicle"
	"damage_zone right_arm"				"*organic_stub_1"
	"damage_zone legs"					"*origin -*mech_spine_2 ROT"
	"damage_scale legs"					"0.75"
	"mass"   							"99999999"
	"pain_threshold"					"50"
	
	"mtr_flashShader"					"muzzleflash"
	"flashTime"							"0.15"
	"flashColor"						"0 0.8 0"
	"flashRadius"						"120"
	
	"chatter_combat_min"				"5"
	"chatter_combat_max"				"15"
	
	"snd_chatter_combat"				"sabaoth_taunts"
	"snd_death"							"sabaoth_death"
	"snd_move_start"					"sabaoth_move_start"
	"snd_move"							"sabaoth_move"
	"snd_move_stop"						"sabaoth_move_stop"
}

entityDef projectile_sabaoth_bfg {
	"inherit"							"projectile_bfg"
	"no_contents"						"0"
}

entityDef melee_sabaoth {
	"snd_hit"							"monster_demon_imp_melee_hit"
	"snd_miss"							"monster_demon_imp_melee_miss"
	"kickDir"							"0 1 0"

	"damage"							"40"

	"mtr_blob"							"rightSlash"
	"blob_time"							"300"
	"blob_x"							"-100"
	"blob_y"							"-100"
	"blob_width"						"600"
	"blob_height"						"600"

	"knockback"							"70"

	"kick_time"							"400"
	"kick_amplitude"					"2"

	"dv_time"							"200"
}
