//CINEMATICS
	
export fred {
	camera	maps/fred/recycling/betruger_video1.mb -dest models/md5/cinematics/recycling/betruger_vid_camera
	camera	maps/fred/recycling/betruger_video2.mb -dest models/md5/cinematics/recycling/betruger_vid_camera2

}

export james {
		camera	maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_cam
		
		addoptions -prefix PIPE_ -keep steam1 steam2 steam3 steam4
		
		mesh    maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes
		anim    maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes

}

entityDef recycling2_mancintro_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"cinematic"						"1"
	
	"spawnclass"					"idCameraAnim"
	"anim"							"mancintro"
	"anim mancintro"				"models/md5/cinematics/recycling2/mancintro_cam.md5camera"
}

model recycling2_mancintro_player {
	skin							skins/player/noweapon.skin
	mesh							models/md5/characters/player/mocap/player.md5mesh
	anim mancintro					models/md5/cinematics/recycling2/mancintro_player.md5anim
}

entityDef recycling2_mancintro_player {
	"inherit"						"cin_base"
	"model"							"recycling2_mancintro_player"
	"anim"							"mancintro"
	"cinematic"						"1"
}

model recycling2_mancintro_manc {
	mesh							models/md5/monsters/mancubus/james/mancubus.md5mesh
	anim mancintro					models/md5/cinematics/recycling2/mancintro_manc.md5anim {

		frame 3						sound_global monster_demon_mancubus_sight
		frame 25					sound_body monster_demon_mancubus_step
		frame 75					sound_body monster_demon_mancubus_step
		frame 100					sound_body monster_demon_mancubus_step
		frame 100					sound_global monster_demon_mancubus_chatter
		frame 125					sound_body monster_demon_mancubus_step
		frame 150					sound_body monster_demon_mancubus_step
		frame 175					sound_body monster_demon_mancubus_step
		frame 185					sound_body monster_demon_mancubus_step
		frame 200					sound_body monster_demon_mancubus_step
		frame 201					sound_body	monster_demon_guardian_death_impact
		
		frame 208					sound_global monster_demon_mancubus_pain
		frame 234					sound_global monster_demon_mancubus_pain
		frame 283					sound_global monster_demon_mancubus_sight
		frame 307					sound_body monster_demon_mancubus_step
		frame 317					sound_body monster_demon_mancubus_step
		frame 327					sound_body monster_demon_mancubus_step
		frame 338					sound_body monster_demon_mancubus_step
		frame 344					sound_body monster_demon_mancubus_step
		frame 351					sound_body monster_demon_mancubus_step
		frame 356					sound_body monster_demon_mancubus_step
		frame 362					sound_body monster_demon_mancubus_step
		
		}

}

entityDef recycling2_mancintro_manc {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"spawnclass"					"idAnimated"								
	"model"							"recycling2_mancintro_manc"
	"anim"							"mancintro"
	"cinematic"						"1"
}

model recycling2_mancintro_pipes {
	mesh							models/md5/cinematics/recycling2/mancintro_pipes.md5mesh
	anim mancintro					models/md5/cinematics/recycling2/mancintro_pipes.md5anim {

		frame 208					sound_body recycling_revintro_clang3 
		frame 234					sound_body recycling_revintro_clang2
		frame 283					sound_body recycling_revintro_clang1
		frame 284					sound_body2 recycling_revintro_clang3
		frame 208			     	   trigger manc_steam1
		frame 208			     	   trigger manc_steam2
		frame 208			     	   trigger manc_steam3
		frame 208			     	   trigger manc_steam4

		}

}

entityDef recycling2_mancintro_pipes {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"

	"spawnclass"					"idAnimated"
	"model"							"recycling2_mancintro_pipes"
	"anim"							"mancintro"
	"cinematic"						"1"
}

//Triple Imps

export fred {

	options -prefix IMP1_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head


	anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp1
	
	options -prefix IMP4_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
	
	anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp2

	options -prefix IMP3_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
	
	anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp3

}

model recycling2_imp1_cin {
	mesh						models/md5/monsters/imp/imp.md5mesh
	anim crawl					models/md5/cinematics/recycling/imp1.md5anim
}

entityDef recycling2_imp1_cin {
	"inherit"					"cin_base"
	"model"						"recycling2_imp1_cin"
	"anim"						"crawl"
}

model recycling2_imp2_cin {
	mesh						models/md5/monsters/imp/imp.md5mesh
	anim crawl					models/md5/cinematics/recycling/imp2.md5anim {
		frame 3				sound_body monster_demon_imp_footstep
		frame 12			sound_body monster_demon_imp_footstep
		frame 16			sound_body2 monster_demon_imp_footstep
		frame 20			sound_body monster_demon_imp_footstep
		frame 20			sound_body2 monster_demon_imp_footstep
		frame 25			sound_body monster_demon_imp_footstep
		frame 30			sound_voice monster_demon_imp_chatter
		frame 48			sound_body monster_demon_imp_footstep
		frame 50			sound_body2 monster_demon_imp_footstep
		frame 48			sound_body monster_demon_imp_footstep
		frame 53			sound_body2 monster_demon_imp_footstep
		frame 55			sound_body monster_demon_imp_footstep
		frame 59			sound_body2 monster_demon_imp_footstep
		frame 48			sound_body monster_demon_imp_footstep
		frame 72			sound_body2 monster_demon_imp_footstep
		frame 75			sound_body monster_demon_imp_footstep
		frame 83			sound_body2 monster_demon_imp_footstep
		frame 94			sound_body monster_demon_imp_footstep
		frame 100			sound_body2 monster_demon_imp_footstep
		frame 105			sound_body monster_demon_imp_footstep
	}
}

entityDef recycling2_imp2_cin {
	"inherit"					"cin_base"
	"model"						"recycling2_imp2_cin"
	"anim"						"crawl"
}

model recycling2_imp3_cin {	
	mesh						models/md5/monsters/imp/imp.md5mesh
	anim crawl					models/md5/cinematics/recycling/imp3.md5anim
}

entityDef recycling2_imp3_cin {	
	"inherit"					"cin_base"
	"model"						"recycling2_imp3_cin"
	"anim"						"crawl"
}

model recycling2_video_bethead {
	inherit							head_betruger
	anim video_a					models/md5/heads/betruger/recycling2/betvideo1.md5anim
	anim video_b					models/md5/heads/betruger/recycling2/betvideo2.md5anim

}

model recycling2_video_betruger {
	mesh							models/md5/chars/labcoat.md5mesh

	channel torso					( *Waist )
	channel legs					( origin Body Body2 *Hips -*Waist SPINNER eyecontrol)

	anim idle						models/md5/chars/betruger/recycling/betruger_vid1.md5anim	
	anim stand						models/md5/chars/betruger/recycling/betruger_vid1.md5anim
	anim video_a					models/md5/chars/betruger/recycling/betruger_vid1.md5anim {
//		frame 1						aviGame betvid1
		frame 1						event disableEyeFocus
		frame 1						sound_voice recycling_video_betruger1
//		frame 1120					aviGame
	}
	anim video_b					models/md5/chars/betruger/recycling/betruger_vid2.md5anim {
	//	frame 1						aviGame betvid2
		frame 1						event disableEyeFocus
		frame 1						sound_voice recycling_video_betruger2
	//	frame 915					aviGame
	}
}


entityDef recycling2_video_betruger {
	"inherit"						"character_default"
	"size"							"1 1 1"
	"model"							"recycling2_video_betruger"
	"anim"							"video"
	"sound_bone"					"Chest"
	"def_head"						"recycling2_video_bethead"
	"head_joint"					"Shoulders"

//	"bone_focus"					"headcontrol"
//	"bone_orientation"				"Body"
//	"bone_leftEye"					"Leyeaim"
//	"bone_rightEye"					"Reyeaim"

	"copy_joint neckcontrol"		"neckcontrol"
	"copy_joint headcontrol"		"headcontrol"
	"copy_joint_world eyecontrol"	"eyecontrol"
}

entityDef recycling2_video_cam {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"

	"anim betruger_cam_a"				"models/md5/cinematics/recycling/betruger_vid_camera.md5camera"
	"anim betruger_cam_b"				"models/md5/cinematics/recycling/betruger_vid_camera2.md5camera"

}

