/*********************************************************************** weapon_machinegun.def ***********************************************************************/ export fred { // view model machinegun options -prefix MGUN_ -keep barrel eject guilight flash -parent barrel Ext -parent eject Ext -parent guilight Bod -parent flash Bod -rename origin blah -sourcedir models/weapons/machinegun/cycles -destdir models/md5/weapons/machinegun_view mesh idle1.ma -dest viewmachinegun anim idle1.ma -range 1 45 -dest idle anim fire1.ma -range 1 4 -dest fire1 anim fire2.ma -range 1 4 -dest fire2 anim fire4.ma -range 1 4 -dest fire4 anim putaway.ma -dest putaway anim pullup1.ma -dest pullup anim reload1.ma -range 1 60 -dest reload anim empty.ma -dest empty // world model machinegun options -ignorescale -prefix PLAYER_MG -keep ATTACHER barrel guilight eject flash -parent guilight Body -parent flash Body -parent eject Body -rename MGbarrel barrel -rename ATTACHER origin -clearorigin addoptions -skipmesh PLAYER_mgdisplaymesh addoptions -skipmesh PLAYER_mgextendermesh addoptions -skipmesh PLAYER_mgbodymesh addoptions -skipmesh PLAYER_mgclipmesh addoptions -skipmesh PLAYER_mgtriggermesh mesh models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/worldmachinegun anim models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/machinegun_idle anim models/characters/player/mocap/machinegun_reload.mb -dest models/md5/weapons/machinegun_world/machinegun_reload } entityDef weapon_machinegun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Machinegun" "editor_rotatable" "1" "spawnclass" "idItem" "size" "32 32 32" "model" "models/weapons/machinegun/w_machinegun.lwo" "model_view" "viewmodel_machinegun" "model_world" "worldmodel_machinegun" "joint_attach" "MGATTACHER" "def_dropItem" "moveable_item_machinegun" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".25" "weaponAngleOffsetMax" "15" "weaponOffsetTime" "400" "weaponOffsetScale" "0.005" "inv_name" "Machinegun" "inv_weapon" "weapon_machinegun" "inv_ammo_clip" "10" "inv_item" "5" "modelindex" "MODELINDEX_MACHINEGUN" "weapon_class" "rvmWeaponMachineGun" "def_projectile" "projectile_bullet_machinegun" "ammoType" "ammo_clip" "ammoRequired" "1" "clipSize" "60" "lowAmmo" "10" "mtr_flashShader" "muzzleflash" "flashColor" "1 0.8 0.4" "flashRadius" "120" "silent_fire" "0" "gui" "guis/weapons/machinegun.gui" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "icon" "guis/assets/hud/wpn_3" "muzzle_kick_time" "0.2" "muzzle_kick_maxtime" "0.6" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "1 1 2" "recoilTime" "145" "recoilAngles" "-1 0 0" "hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis "hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis "smoke_muzzle" "mgmuzzlesmoke.prt" "def_ejectBrass" "debris_brass" "ejectBrassDelay" "10" "snd_acquire" "sound_weapon_acquire" "snd_respawn" "sound_weapon_respawn" "snd_lowammo" "player_machinegun_lowammo" "snd_glass" "bullet_impact_glass" "skin_invisible" "skins/machinegun_invis" "spread" "1" } entityDef moveable_item_machinegun { "inherit" "weapon_machinegun" "spawnclass" "idMoveableItem" "density" "0.05" "friction" "0.2" "bouncyness" "0" } model worldmodel_machinegun { mesh models/md5/weapons/machinegun_world/worldmachinegun.md5mesh anim raise models/md5/weapons/machinegun_world/machinegun_idle.md5anim anim idle models/md5/weapons/machinegun_world/machinegun_idle.md5anim anim aim models/md5/weapons/machinegun_world/machinegun_idle.md5anim anim fire1 models/md5/weapons/machinegun_world/machinegun_idle.md5anim anim reload models/md5/weapons/machinegun_world/machinegun_reload.md5anim anim noammo models/md5/weapons/machinegun_world/machinegun_idle.md5anim anim putaway models/md5/weapons/machinegun_world/machinegun_idle.md5anim } model viewmodel_machinegun { mesh models/md5/weapons/machinegun_view/viewmachinegun.md5mesh anim raise models/md5/weapons/machinegun_view/pullup.md5anim { frame 1 sound_body player_machinegun_raise } anim idle models/md5/weapons/machinegun_view/idle.md5anim anim fire1 models/md5/weapons/machinegun_view/fire4.md5anim { frame 1 sound_voice player_machinegun_fire frame 1 sound_voice2 player_machinegun_mech } anim reload models/md5/weapons/machinegun_view/reload.md5anim { frame 1 sound_item player_machinegun_reload } anim noammo models/md5/weapons/machinegun_view/empty.md5anim { frame 1 sound_voice player_machinegun_empty } anim putaway models/md5/weapons/machinegun_view/putaway.md5anim } entityDef damage_bullet_machinegun { "minDamage" "7" "maxDamage" "9" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "2" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_wound_metal" "textures/decals/hurtmetal" "mtr_wound_ricochet" "textures/decals/hurtmetal" "mtr_splat_flesh" "textures/decals/dsplat2" "mtr_splat_flesh2" "textures/decals/dsplat5" "mtr_splat_flesh3" "textures/decals/dsplat7" "mtr_splat_flesh4" "textures/decals/dsplat11" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "gib" "1" "smoke_wound_flesh" "burstysquirt.prt" } entityDef projectile_bullet_machinegun { "spawnclass" "idProjectile" "mins" "-1 -1 -1" "maxs" "1 1 1" "cone" "3" // "model" "models/items/projectiles/rocket.ase" "scale" "0.1" "noshadows" "1" "model_tracer" "models/particles/tracer/tracer.lwo" "def_damage" "damage_bullet_machinegun" "launchFromBarrel" "0" "health" "0" "velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23 "angular_velocity" "0 0 0" "thrust" "0" "thrust_start" "0" "thrust_end" "0" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0.6" "mass" "1" "gravity" "0" "fuse" "4" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "mtr_detonate" "textures/decals/bulleth02" "mtr_detonate_glass" "textures/decals/testbulletglass1" "decal_size" "10" "model_smokespark" "bulletsmokeandspark.prt" "model_ricochet" "bulletricochet.prt" "smoke_fly" "" "smoke_detonate" "smokeandspark.smoke" "smoke_bounce" "" //particles/bullet_sparks.particle" "smoke_fuse" "" "mtr_light_shader" "" "light_color" "0 0 0" "light_radius" "0" "light_offset" "0 0 0" "mtr_explode_light_shader" "" "explode_light_color" "0 0 0" "explode_light_radius" "0" "explode_light_fadetime" "0" "snd_tracer" "bullet_flight" "snd_ricochet" "bullet_ricochet" "snd_flesh" "bullet_impact_flesh" "snd_metal" "bullet_impact_metal" "snd_stone" "bullet_impact_stone" "snd_wood" "bullet_impact_wood" "snd_cardboard" "bullet_impact_cardboard" "snd_glass" "bullet_impact_glass" "snd_liquid" "bullet_impact_liquid" "snd_plastic" "small_plastic" //"snd_impact" "bullet_impact_metal" }