/*********************************************************************** weapon_chainsaw.def ***********************************************************************/ export fred { // view model chainsaw options -prefix CHAINSAW_ -keep barrel -parent boo chainsaw -parent barrel chainsaw -rename origin blah mesh models/weapons/chainsaw/cycles/idle.mb -dest models/md5/weapons/chainsaw_view/viewchainsaw anim models/weapons/chainsaw/cycles/idle2.mb -dest models/md5/weapons/chainsaw_view/idle2 anim models/weapons/chainsaw/cycles/lower.mb -dest models/md5/weapons/chainsaw_view/lower anim models/weapons/chainsaw/cycles/melee4.mb -dest models/md5/weapons/chainsaw_view/melee anim models/weapons/chainsaw/cycles/melee4.mb -range 1 10 -dest models/md5/weapons/chainsaw_view/melee_start anim models/weapons/chainsaw/cycles/melee4.mb -range 11 16 -dest models/md5/weapons/chainsaw_view/melee_loop anim models/weapons/chainsaw/cycles/melee4.mb -range 17 38 -dest models/md5/weapons/chainsaw_view/melee_end anim models/weapons/chainsaw/cycles/wallkick.mb -range 17 40 -dest models/md5/weapons/chainsaw_view/wallkick anim models/weapons/chainsaw/cycles/newraise.mb -dest models/md5/weapons/chainsaw_view/newraise // world model chainsaw options -prefix PLAYER_CHAINSAW_ -keep ATTACHER -rename ATTACHER origin -clearorigin addoptions -skipmesh PLAYER_chainsawcordmesh addoptions -skipmesh PLAYER_chainsawblademesh addoptions -skipmesh PLAYER_chainsawhandlemesh addoptions -skipmesh PLAYER_chainsawbodymesh addoptions -skipmesh PLAYER_chainsawstartermesh mesh models/characters/player/mocap/chainsaw_idle.mb -dest models/md5/weapons/chainsaw_world/worldchainsaw anim models/characters/player/mocap/chainsaw_idle.mb -dest models/md5/weapons/chainsaw_world/chainsaw_idle anim models/characters/player/mocap/chainsaw_raise.mb -range 43 114 -dest models/md5/weapons/chainsaw_world/chainsaw_raise1 anim models/characters/player/mocap/chainsaw_raise.mb -range 43 144 -dest models/md5/weapons/chainsaw_world/chainsaw_raise2 anim models/characters/player/mocap/chainsaw_raise.mb -range 43 180 -dest models/md5/weapons/chainsaw_world/chainsaw_raise3 } entityDef weapon_chainsaw { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Chainsaw" "editor_rotatable" "1" "size" "32 32 32" "model" "models/weapons/chainsaw/w_chainsaw.lwo" "model_view" "viewmodel_chainsaw" "model_world" "worldmodel_chainsaw" "joint_attach" "CHAINSAW_ATTACHER" "def_dropItem" "moveable_item_chainsaw" "inv_name" "#str_00100205" "inv_weapon" "weapon_chainsaw" "inv_item" "5" "inv_icon" "guis/assets/hud/wpn_9" "inv_desc" "#str_02541" "display_name" "#str_02481" "pdaIcon" "guis/assets/hud/icons/chainsaw_new.tga" "hudIcon" "guis/assets/hud/icons/chainsaww.tga" "weapon_class" "rvmWeaponChainsaw" "def_melee" "damage_chainsaw" "melee_distance" "64" "ammoType" "" "ammoRequired" "0" "clipSize" "0" "mtr_flashShader" "muzzleflash" "flashColor" "1 0.8 0.4" "flashRadius" "120" "silent_fire" "0" "recoilTime" "0" "recoilAngles" "0 0 0" "hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis "hide_distance" "-20" // distance to offset weapon when talking to npcs or looking at guis "weaponAngleOffsetAverages" "15" "weaponAngleOffsetScale" ".5" "weaponAngleOffsetMax" "50" "weaponOffsetTime" "500" "weaponOffsetScale" "0.005" "impact_damage_effect" "1" "snd_acquire" "sound_weapon_acquire" "snd_respawn" "sound_weapon_respawn" "snd_hum" "player_chainsaw_idle" "smoke_muzzle" "chainsaw_smoke.prt" "continuousSmoke" "1" "smoke_strike" "chainsawstrike.prt" "mtr_strike" "textures/decals/chainsawh02" "snd_startattack" "player_chainsaw_startAttack" "snd_attack" "player_chainsaw_attack" "snd_stopattack" "player_chainsaw_stopAttack" "snd_cspull" "monster_zombie_chainsaw_pull" "snd_csrelease" "monster_zombie_chainsaw_release" "snd_csattack" "monster_zombie_chainsaw_attack1" "snd_csidle" "monster_zombie_chainsaw_idle" "snd_putaway" "player_chainsaw_putaway" "skin_invisible" "skins/chainsaw_invis" "controllerShakeHighMag" "1.0" "controllerShakeHighTime" "100" "controllerShakeLowMag" "0.9" "controllerShakeLowTime" "250" "controllerConstantShakeHighMag" "0.2" "controllerConstantShakeHighTime" "100" "controllerConstantShakeLowMag" "0.05" "controllerConstantShakeLowTime" "250" } entityDef moveable_item_chainsaw { "inherit" "weapon_chainsaw" "spawnclass" "idMoveableItem" "density" "0.05" "friction" "0.2" "bouncyness" "0" } model worldmodel_chainsaw { mesh models/md5/weapons/chainsaw_world/worldchainsaw.md5mesh anim idle models/md5/weapons/chainsaw_world/chainsaw_idle.md5anim anim raise models/md5/weapons/chainsaw_world/chainsaw_idle.md5anim } model viewmodel_chainsaw { mesh models/md5/weapons/chainsaw_view/viewchainsaw.md5mesh offset ( -4 3 2 )//( 5 1 1 ) anim idle models/md5/weapons/chainsaw_view/idle2.md5anim anim melee_start models/md5/weapons/chainsaw_view/melee_start.md5anim anim melee_loop models/md5/weapons/chainsaw_view/melee_loop.md5anim anim melee_end models/md5/weapons/chainsaw_view/melee_end.md5anim anim wallkick models/md5/weapons/chainsaw_view/wallkick.md5anim anim putaway models/md5/weapons/chainsaw_view/lower.md5anim { frame 1 sound_weapon player_chainsaw_putaway } anim raise1 models/md5/weapons/chainsaw_view/newraise.md5anim { frame 3 sound_voice2 player_chainsaw_pull_zip frame 13 sound_weapon player_chainsaw_pull frame 22 sound_body2 player_chainsaw_release } } entityDef damage_chainsaw { "damage" "50" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "40" "push" "2000" "gib" "1" "smoke_wound_flesh" "chainsawwound.prt" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_splat_flesh" "textures/decals/dsplat2" "mtr_splat_flesh2" "textures/decals/dsplat5" "mtr_wound_metal" "textures/decals/chainsawh02" "mtr_wound_glass" "textures/decals/chainsawh02" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "player_chainsaw_hit_flesh" // TEMP "snd_metal" "player_chainsaw_hit_metal" "snd_flesh" "player_chainsaw_hit_flesh" "snd_stone" "player_chainsaw_hit_metal" "snd_wood" "player_chainsaw_hit_metal" "snd_cardboard" "player_chainsaw_hit_metal" "snd_glass" "player_chainsaw_hit_metal" "snd_liquid" "player_chainsaw_hit_metal" "snd_plastic" "player_chainsaw_hit_metal" }