export fred { camera maps/fred/monorail/raisecommando2.mb -dest models/md5/cinematics/monorail/raisecommando_cam camera maps/fred/monorail/crash.mb -dest models/md5/cinematics/monorail/crash_cam addoptions -prefix ENV_ mesh maps/fred/monorail/crash.mb -dest models/md5/cinematics/monorail/crash_debris anim maps/fred/monorail/crash.mb -dest models/md5/cinematics/monorail/crash_debris } model monorail_riderhead { mesh models/md5/characters/npcs/heads/h2.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h2idle.md5anim anim stand models/md5/characters/npcs/heads/h2idle.md5anim anim blink models/md5/characters/npcs/heads/h2blink.md5anim anim notrig models/md5/characters/npcs/heads/monorail/monorail_riderhead9.md5anim anim before_trigger models/md5/characters/npcs/heads/monorail/monorail_before_trigger.md5anim anim hidden models/md5/characters/npcs/heads/monorail/monorail_riderhead1.md5anim anim surprise models/md5/characters/npcs/heads/monorail/monorail_riderhead2.md5anim { frame 10 sound_voice monorail_suitguy_surprise } anim standing models/md5/characters/npcs/heads/monorail/monorail_riderhead3.md5anim anim sitdown models/md5/characters/npcs/heads/monorail/monorail_riderhead4.md5anim { frame 25 sound_voice monorail_suitguy_trigger } anim sitting models/md5/characters/npcs/heads/monorail/monorail_riderhead5.md5anim anim talk_primary models/md5/characters/npcs/heads/monorail/monorail_riderhead6.md5anim { frame 1 sound_voice monorail_suitguy_primary } anim talk_secondary1 models/md5/characters/npcs/heads/monorail/monorail_riderhead7.md5anim { frame 1 sound_voice snd_talk_secondary1 } anim talk_secondary2 models/md5/characters/npcs/heads/monorail/monorail_riderhead8.md5anim { frame 1 sound_voice snd_talk_secondary2 } } model monorail_rider { mesh models/md5/chars/labcoat.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair) anim af_pose models/md5/chars/af_pose.md5anim anim before_trigger models/md5/cinematics/monorail/before_trigger.md5anim anim hidden models/md5/cinematics/monorail/before_trigger.md5anim //anim hidden models/md5/cinematics/monorail/rider_hidden.md5anim anim surprise models/md5/cinematics/monorail/rider_surprise.md5anim anim standing models/md5/cinematics/monorail/rider_stand.md5anim anim sitdown models/md5/cinematics/monorail/rider_trigger.md5anim { // frame 150 trigger monoplayerclip // frame 200 enableEyeFocus // frame 221 disableEyeFocus // frame 280 enableEyeFocus // frame 349 disableEyeFocus // frame 430 enableEyeFocus // frame 529 disableEyeFocus frame 126 trigger monoplayerclip frame 160 trigger monoclip_relay frame 176 enableEyeFocus frame 197 disableEyeFocus frame 256 enableEyeFocus frame 325 disableEyeFocus frame 406 enableEyeFocus frame 505 disableEyeFocus } anim sitting models/md5/cinematics/monorail/rider_sit.md5anim anim talk_primary models/md5/cinematics/monorail/rider_primary.md5anim { frame 1 enableEyeFocus } anim talk_secondary1 models/md5/cinematics/monorail/rider_secondary1.md5anim anim talk_secondary2 models/md5/cinematics/monorail/rider_secondary2.md5anim anim notrig models/md5/cinematics/monorail/rider_notrig.md5anim anim cower models/md5/cinematics/monorail/rider_sit.md5anim anim idle models/md5/cinematics/monorail/rider_sit.md5anim anim stand models/md5/cinematics/monorail/rider_sit.md5anim anim turn_left models/md5/cinematics/monorail/rider_sit.md5anim anim turn_right models/md5/cinematics/monorail/rider_sit.md5anim anim pain models/md5/cinematics/monorail/rider_sit.md5anim } entityDef monorail_rider { "inherit" "npc_base" "model" "monorail_rider" "talkradius" "512" "turn_rate" "0" "follow_once" "1" "def_head" "monorail_riderhead" "head_joint" "Shoulders" "sound_bone" "Chest" "talktime" "1" "bone_focus" "headcontrol" "bone_leftEye" "Leyeaim" "bone_rightEye" "Reyeaim" "bone_orientation" "Body2" "ik_numLegs" "0" "copy_joint_world eyecontrol" "" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint Waist" "0 0 0" "look_joint Chest" "0 0 0" "look_joint Shoulders" ".2 .2 0" "look_joint headcontrol" ".8 .8 0" "look_joint Ruparm" "0 0 0" "look_joint Luparm" "0 0 0" "eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "eye_verticle_offset" "5" "eye_horizontal_offset" "-8" "eye_focus_rate" "0.05" "head_focus_rate" "0.05" "talk0_blendin" "0" "talk0_blendout" "0" "talk1_blendin" "0" "talk1_blendout" "0" "talk2_blendin" "6" "talk2_blendout" "6" "snd_talk_secondary1" "monorail_suitguy_secondary1" "snd_talk_secondary2" "monorail_suitguy_secondary2" } entityDef monorail_raisecommando_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim raise" "models/md5/cinematics/monorail/raisecommando_cam.md5camera" "cinematic" "1" } model monorail_raisecommando_marine1 { inherit npc_marine anim raise models/md5/cinematics/monorail/fallingsoldier.md5anim } entityDef monorail_raisecommando_marine1 { "inherit" "npc_base" "model" "monorail_raisecommando_marine1" "anim" "raise" "ik_numlegs" "0" "cinematic" "1" "def_head" "head_bald" "head_joint" "Shoulders" "copy_joint_world eyecontrol" "" } model monorail_raisecommando_betrugerhead { mesh models/md5/heads/betruger/betruger.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/heads/betruger/betrugeridle.md5anim anim stand models/md5/heads/betruger/betrugeridle.md5anim anim raise models/md5/heads/betruger/monorail/betruger_raise.md5anim anim blink models/md5/heads/betruger/betrugerblink.md5anim } model monorail_raisecommando_betruger { inherit npc_labcoat anim raise models/md5/chars/betruger/monorail/raise.md5anim { frame 1 event disableEyeFocus frame 1 sound_global monorail_intro_sound frame 1 sound_global monorail_intro_music frame 5 sound_voice snd_one frame 255 sound_voice snd_two frame 330 trigger fredsplat1 frame 338 trigger fredsplat2 frame 390 sound_voice snd_three } } entityDef monorail_raisecommando_betruger { "inherit" "npc_base" "model" "monorail_raisecommando_betruger" "anim" "raise" "snd_one" "monorail_betruger_one" "snd_two" "monorail_betruger_two" "snd_three" "monorail_betruger_three" "def_head" "monorail_raisecommando_betrugerhead" "head_joint" "Shoulders" "cinematic" "1" } model monorail_raisecommando_changer { inherit npc_marine anim raise models/md5/cinematics/monorail/transforming.md5anim } entityDef monorail_raisecommando_changer { "inherit" "npc_base" "model" "monorail_raisecommando_changer" "anim" "raise" "cinematic" "1" "def_head" "head_bald" "head_joint" "Shoulders" "copy_joint_world eyecontrol" "" } model monorail_raisecommando_zct { mesh models/md5/monsters/zct/zct.md5mesh anim raise models/md5/cinematics/monorail/zct.md5anim } entityDef monorail_raisecommando_zct { "inherit" "cin_base" "model" "monorail_raisecommando_zct" "anim" "raise" "cinematic" "1" } model monorail_crashsight_player { mesh models/md5/characters/player/mocap/mgplayer.md5mesh skin skins/player/machinegun.skin anim crash models/md5/cinematics/monorail/crash_player.md5anim anim walk2stop models/md5/cinematics/monorail/walk2stopfull.md5anim { frame 1 skin skins/player/machinegun.skin } } entityDef monorail_crashsight_player { "inherit" "cin_base" "model" "monorail_crashsight_player" "anim" "crash" "cinematic" "1" } entityDef monorail_crash_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim crash" "models/md5/cinematics/monorail/crash_cam.md5camera" "cinematic" "1" } model monorail_crash_debris { mesh models/md5/cinematics/monorail/crash_debris.md5mesh anim raise models/md5/cinematics/monorail/crash_debris.md5anim { frame 20 sound_voice monorail_metal_01 frame 60 sound_voice2 monorail_metal_02 frame 90 sound_voice monorail_metal_03 } } entityDef monorail_crash_debris { "inherit" "cin_base" "model" "monorail_crash_debris" "anim" "raise" "cinematic" "1" }