//CINEMATICS export fred { options -prefix ENV_ mesh maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/world anim maps/fred/maledict/worldfall.mb -range 1 1 -dest models/md5/cinematics/maledict/worldfallidle anim maps/fred/maledict/worldfall.mb -dest models/md5/cinematics/maledict/worldfall options -prefix ENV_ mesh maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1 anim maps/fred/maledict/debris1.mb -dest models/md5/cinematics/maledict/debris1 } model maledict_world { mesh models/md5/cinematics/maledict/world.md5mesh anim idle models/md5/cinematics/maledict/worldfallidle.md5anim anim fall models/md5/cinematics/maledict/worldfall.md5anim } entityDef maledict_world { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "fall" "model" "maledict_world" } model maledict_debris1 { mesh models/md5/cinematics/maledict/debris1.md5mesh anim break models/md5/cinematics/maledict/debris1.md5anim } entityDef maledict_debris1 { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "break" "model" "maledict_debris1" }