// CINEMATICS export fred { camera maps/fred/delta4/hkintro.mb -range 1 251 -dest models/md5/cinematics/delta4/hkintro_cam1 camera maps/fred/delta4/hkintro.mb -range 252 384 -dest models/md5/cinematics/delta4/hkintro_cam1b camera maps/fred/delta4/hkthrowshaz1.mb -range 182 260 -dest models/md5/cinematics/delta4/hkintro_cam2 camera maps/fred/delta4/hkthrowshaz1.mb -range 261 409 -dest models/md5/cinematics/delta4/hkintro_cam3 camera maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_cam4 addoptions -prefix ENV_ mesh maps/fred/delta4/hkintro.mb -dest models/md5/cinematics/delta4/hkintro_teleporter anim maps/fred/delta4/hkintro.mb -range 1 384 -dest models/md5/cinematics/delta4/hkintro_teleporter } entityDef delta4_hkintro_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" "anim hk1" "models/md5/cinematics/delta4/hkintro_cam1.md5camera" "anim hk1b" "models/md5/cinematics/delta4/hkintro_cam1b.md5camera" "anim hk2" "models/md5/cinematics/delta4/hkintro_cam2.md5camera" "anim hk3" "models/md5/cinematics/delta4/hkintro_cam3.md5camera" "anim hk4" "models/md5/cinematics/delta4/hkintro_cam4.md5camera" } model delta4_cin_teleporter { mesh models/md5/cinematics/delta4/hkintro_teleporter.md5mesh anim hk models/md5/cinematics/delta4/hkintro_teleporter.md5anim { frame 146 sound_body teleport_shoulder_operate } } entityDef delta4_cin_teleporter { "inherit" "cin_base" "anim" "hk" "model" "delta4_cin_teleporter" "cinematic" "1" } model delta4_cin_hk { mesh models/md5/monsters/hellknight/hellknight.md5mesh anim out models/md5/cinematics/delta4/hkintro_hk_out.md5anim { frame 342 sound_global monster_demon_hellknight_chatter_d4 frame 343 sound_body hk_cin_footstep frame 365 sound_body hk_cin_footstep } anim hka models/md5/cinematics/delta4/hkintro_hk1.md5anim { frame 10 sound_body hk_cin_footstep frame 23 sound_global monster_demon_hellknight_chatter_combat_d4 } anim hkb models/md5/cinematics/delta4/hkintro_hk2.md5anim { frame 6 sound_body hk_cin_footstep frame 12 sound_global monster_demon_hellknight_chatter_d4 } anim grab models/md5/cinematics/delta4/hkintro_hkgrab.md5anim { frame 19 sound_body hk_cin_footstep frame 32 sound_global monster_demon_hellknight_sight1_d4 frame 37 sound_body hk_cin_footstep } anim throw models/md5/cinematics/delta4/hkintro_hkthrow.md5anim { frame 7 sound_voice monster_demon_hellknight_chatter_combat frame 34 trigger wallsplat frame 37 sound_body hk_cin_footstep frame 57 sound_global monster_demon_hellknight_chatter_combat_d4 frame 88 sound_global monster_demon_hellknight_sight2_d4 frame 129 sound_body hk_cin_footstep } anim back models/md5/cinematics/delta4/hkintro_hkthrow2.md5anim { frame 105 sound_body hk_cin_footstep frame 126 sound_body hk_cin_footstep frame 144 sound_body hk_cin_footstep } } entityDef delta4_cin_hk1 { "inherit" "cin_base" "anim" "hka" "model" "delta4_cin_hk" "cinematic" "1" } entityDef delta4_cin_hk2 { "inherit" "cin_base" "anim" "hkb" "model" "delta4_cin_hk" "cinematic" "1" } model delta4_cin_player { mesh models/md5/characters/player/mocap/mgplayer.md5mesh skin skins/player/machinegun.skin anim hk models/md5/cinematics/delta4/hkintro_player.md5anim { frame 1 sound_global delta4_hellknight_intro_music frame 1 sound_global hk_intro_sfx frame 13 sound_body player_sounds_footstep frame 30 sound_body player_sounds_footstep frame 43 sound_body player_sounds_footstep frame 45 trigger officelights frame 59 sound_body player_sounds_footstep frame 74 sound_body player_sounds_footstep frame 94 sound_body player_sounds_footstep frame 113 sound_body player_sounds_footstep frame 208 sound_body player_sounds_footstep } anim hkb models/md5/cinematics/delta4/hkintro_player_b.md5anim { frame 2 trigger hk_end frame 37 sound_body player_sounds_footstep frame 38 trigger haz } anim hkend models/md5/cinematics/delta4/hkintro_player2.md5anim } entityDef delta4_cin_player { "inherit" "cin_base" "anim" "hk" "model" "delta4_cin_player" "cinematic" "1" } entityDef delta4_cin_player_start { "inherit" "cin_base" "anim" "hk" "model" "delta4_cin_player" "auto_advance" "1" "num_anims" "2" "anim1" "hk" "anim2" "hkb" "cinematic" "1" } model delta4_hazguy { "inherit" "char_hazmat" anim runoutcough models/md5/cinematics/delta4/hkintro_runoutcough.md5anim { frame 33 sound_body player_sounds_footstep frame 35 sound_voice cough frame 40 sound_body player_sounds_footstep frame 44 sound_body2 player_sounds_footstep frame 54 sound_body player_sounds_footstep frame 58 sound_voice cough frame 91 sound_body player_sounds_footstep } } entityDef delta4_hazguy { "inherit" "char_hazmat" "model" "delta4_hazguy" "anim" "runoutcough" "size" "1 1 1" "ik_numlegs" "0" "cinematic" "1" "skin" "skins/characters/npcs/d4bloodyhazmat.skin" "snd_chatter" "" "snd_talk_primary" "" "snd_talk_secondary" "" "snd_hit" "" } model delta4_cin_hazguy { mesh models/md5/chars/hazmat.md5mesh skin skins/characters/npcs/d4bloodyhazmat.skin anim af_pose models/md5/chars/af_pose.md5anim anim hkgrab models/md5/cinematics/delta4/hkintro_hazgetsgrabbed.md5anim { frame 17 sound_voice d4_hazmat_what frame 35 sound_voice d4_hazmat_ohno } anim hkthrow models/md5/cinematics/delta4/hkintro_hazgetsthrown.md5anim { frame 22 sound_voice d4_hazmat_scream frame 31 event startRagdoll } } entityDef delta4_cin_hazguy { "inherit" "cin_base" "model" "delta4_cin_hazguy" "anim" "runoutcough" "ragdoll" "char_hazmat" "velocityTime" "200" "cinematic" "1" } model delta4_betruger_head { mesh models/md5/heads/betruger/betruger.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/heads/betruger/betrugeridle.md5anim anim stand models/md5/heads/betruger/betrugeridle.md5anim anim laugh models/md5/heads/betruger/delta4/betheadhkintro.md5anim } model delta4_betruger { inherit npc_labcoat anim laugh models/md5/chars/betruger/delta4/betrugerlaugh.md5anim { frame 64 sound_voice snd_escape frame 112 sound_voice snd_laugh } } entityDef delta4_betruger { "inherit" "npc_base" "model" "delta4_betruger" "anim" "laugh" "size" "1 1 1" "ik_numlegs" "0" "def_head" "delta4_betruger_head" "head_joint" "Shoulders" "cinematic" "1" "snd_escape" "delta4_betruger_escape" "snd_laugh" "delta4_betruger_laugh" }