//SWAYING HOSES FOR TANK... export fred { camera maps/patd/delta2b_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq_camera camera maps/patd/delta2b_roq2_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq2_camera camera maps/patd/delta2b_roq3_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq3_camera } entityDef delta2b_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" "anim delta2b_cam" "models/md5/cinematics/delta2b/delta2b_roq_camera.md5camera " } entityDef delta2b_roq2_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" "anim delta2b_roq2_cam" "models/md5/cinematics/delta2b/delta2b_roq2_camera.md5camera " } entityDef delta2b_roq3_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" "anim delta2b_roq3_cam" "models/md5/cinematics/delta2b/delta2b_roq3_camera.md5camera " } export fred { options -prefix WIRE_ mesh maps/fred/delta2b/waterwires.mb -range 1 1 -dest models/md5/cinematics/delta2b/waterwires anim maps/fred/delta2b/waterwires.mb -xyzprecision .01 -dest models/md5/cinematics/delta2b/waterwires } model delta2b_waterwires { mesh models/md5/cinematics/delta2b/waterwires.md5mesh anim sway models/md5/cinematics/delta2b/waterwires.md5anim } entityDef delta2b_waterwires { "inherit" "cin_base" "model" "delta2b_waterwires" "anim" "sway" } //IMP TANK export fred { options -prefix IMPWIRE_ mesh maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/impwires anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/impwires anim maps/fred/delta2b/monster_tanks_twitch.mb -range 23 97 -dest models/md5/cinematics/delta2b/imptwitch } model delta2b_tankimpwires { mesh models/md5/cinematics/delta2b/impwires.md5mesh anim sway models/md5/cinematics/delta2b/impwires.md5anim anim twitch models/md5/cinematics/delta2b/imptwitch.md5anim } entityDef delta2b_tankimpwires { "inherit" "cin_base" "model" "delta2b_tankimpwires" "anim" "sway" "auto_advance" "1" "loop_last_anim" "1" "num_anims" "2" "anim1" "twitch" "anim2" "sway" } model delta2b_tankimp { mesh models/md5/monsters/imp/imp.md5mesh anim sway models/md5/monsters/imp/imptankidle.md5anim anim twitch models/md5/monsters/imp/imptanktwitch.md5anim } entityDef delta2b_tankimp { "inherit" "cin_base" "anim" "sway" "model" "delta2b_tankimp" "auto_advance" "1" "loop_last_anim" "1" "num_anims" "2" "anim1" "twitch" "anim2" "sway" } //Revenant Tank export fred { options -prefix REV_ -parent Loneck Shldrs -keep Rmissile Lmissile -parent Rmissile Rgun -parent Lmissile Lgun anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revenant addoptions -align ALL mesh models/monsters/revenant/Fred/animation/idle1.ma -dest models/md5/cinematics/delta2b/revenant } //REVENANT TANK export fred { options -prefix REVWIRE_ mesh maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revwires anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revwires } model delta2b_tankrevwires { mesh models/md5/cinematics/delta2b/revwires.md5mesh anim sway models/md5/cinematics/delta2b/revwires.md5anim } entityDef delta2b_tankrevwires { "inherit" "cin_base" "anim" "sway" "model" "delta2b_tankrevwires" } model delta2b_tankrev { skin skins/models/monsters/revnoeyes.skin mesh models/md5/cinematics/delta2b/revenant.md5mesh anim sway models/md5/cinematics/delta2b/revenant.md5anim } entityDef delta2b_tankrev { "inherit" "cin_base" "anim" "sway" "model" "delta2b_tankrev" } model delta2b_keycardzombie { inherit model_monster_zombie mesh models/md5/monsters/zombies/labcoatzombie.md5mesh skin skins/monsters/zombies/labcoat.skin channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair) anim keycardidle models/md5/monsters/zombies/keycardgetupidle.md5anim anim keycardgetup models/md5/monsters/zombies/keycardgetup.md5anim { ai_no_turn } } entityDef delta2b_keycardzombie { "inherit" "monster_zombie_base" "skin" "skins/monsters/zombies/labcoat.skin" "model" "delta2b_keycardzombie" "def_head" "head_stump" "head_joint" "Shoulders" } model delta2b_hazmat { mesh models/md5/chars/hazmat.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER chair) anim stand models/md5/chars/hazmat_d2b/hazmat_idle.md5anim anim af_pose models/md5/chars/af_pose.md5anim anim ik_pose models/md5/chars/af_pose.md5anim anim cower models/md5/chars/cower4.md5anim anim talk_trigger models/md5/chars/hazmat_d2b/trigger.md5anim { frame 1 sound_voice snd_talk_trigger } anim talk_primary models/md5/chars/hazmat_d2b/primary.md5anim { frame 1 sound_voice snd_talk_primary } anim talk_secondary1 models/md5/chars/hazmat_d2b/secondary1.md5anim { frame 1 sound_voice snd_talk_secondary1 } anim talk_secondary2 models/md5/chars/hazmat_d2b/secondary2.md5anim { frame 1 sound_voice snd_talk_secondary2 } } entityDef delta2b_hazmat { "inherit" "npc_base" "model" "delta2b_hazmat" "ragdoll" "char_hazmat" "head_joint" "Shoulders" "copy_joint_world eyecontrol" "" "talk_no_turn" "1" "talktime" "0" "turn_rate" "0" "ik_numLegs" "0" "ik_footSize" "0" "look_joint Waist" ".1 .1 0" "look_joint Chest" ".1 .2 0" "look_joint Shoulders" ".2 .2 0" "look_joint headcontrol" ".4 .4 0" "look_joint Ruparm" "0 0 0" "look_joint Luparm" "0 0 0" "head_focus_rate" "0.1" "talk0_blendin" "8" "talk0_blendout" "8" "talk1_blendin" "8" "talk1_blendout" "8" "talk2_blendin" "8" "talk2_blendout" "8" "eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "snd_talk_trigger" "delta2b_hazmat_trigger" "snd_talk_primary" "delta2b_hazmat_primary" "snd_talk_secondary1" "delta2b_hazmat_secondary1" "snd_talk_secondary2" "delta2b_hazmat_secondary2" } entityDef delta2b_imp { "inherit" "monster_demon_imp" "model" "delta2b_imp" "anim" "cabinet_leap" } model delta2b_imp { inherit monster_demon_imp anim cabinet_leap models/md5/monsters/imp/cabinet_leap.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 1 sound_voice snd_sight8 frame 4 sound_body snd_footstep frame 15 sound_body snd_footstep frame 16 attack_begin melee_impLeapAttack frame 28 attack_end frame 18 trigger impush frame 27 enableGravity frame 27 enableWalkIK frame 30 sound_body snd_footstep frame 32 sound_body snd_footstep frame 38 sound_body snd_footstep } }