#include "precompiled.h" #pragma hdrstop #include "../Game_local.h" CLASS_DECLARATION( idPhysics_RigidBody, rvPhysics_VehicleMonster ) END_CLASS /* ================ rvPhysics_VehicleMonster::Evaluate Evaluate the impulse based rigid body physics. When a collision occurs an impulse is applied at the moment of impact but the remaining time after the collision is ignored. ================ */ bool rvPhysics_VehicleMonster::Evaluate( int timeStepMSec, int endTimeMSec ) { if ( idPhysics_RigidBody::Evaluate( timeStepMSec, endTimeMSec ) ) { idAngles euler = current.i.orientation.ToAngles(); euler.pitch = 0.0f; euler.roll = 0.0f; current.i.orientation = euler.ToMat3(); return true; } return false; } void rvPhysics_VehicleMonster::SetGravity ( const idVec3 & v ) { gravityVector = v; gravityNormal = gameLocal.GetGravity( ); gravityNormal.Normalize(); }