// Copyright (C) 2004 Id Software, Inc. // #include "precompiled.h" #pragma hdrstop #include "../Game_local.h" ABSTRACT_DECLARATION( idClass, idPhysics ) END_CLASS /* ================ idPhysics::~idPhysics ================ */ idPhysics::~idPhysics( void ) { } /* ================ idPhysics::Save ================ */ void idPhysics::Save( idSaveGame *savefile ) const { } /* ================ idPhysics::Restore ================ */ void idPhysics::Restore( idRestoreGame *savefile ) { } /* ================ idPhysics::SetClipBox ================ */ void idPhysics::SetClipBox( const idBounds &bounds, float density ) { SetClipModel( new idClipModel( idTraceModel( bounds ) ), density ); } /* ================ idPhysics::SnapTimeToPhysicsFrame ================ */ int idPhysics::SnapTimeToPhysicsFrame( int t ) { int s; s = t + USERCMD_MSEC - 1; return ( s - s % USERCMD_MSEC ); }