Debug with inlines and memory log
x64
Debug with inlines
x64
Debug
x64
Dedicated Debug with Inlines
x64
Dedicated Release
x64
Prey Debug
x64
Q4 Debug
x64
Release
x64
18.0
PreyGame
{6CD8E46D-E28E-493F-BB06-537A637A68C2}
Game
Win32Proj
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
DynamicLibrary
v145
MultiByte
<_ProjectFileVersion>18.0.11528.56
true
true
true
false
false
false
false
false
Disabled
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
EnableFastChecks
MultiThreadedDebug
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/FIXED:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies)
./DebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
true
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
EnableFastChecks
MultiThreadedDebug
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/FIXED:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies)
./DebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
true
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
PREY;_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
EnableFastChecks
MultiThreadedDebug
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
TurnOffAllWarnings
ProgramDatabase
Default
/FIXED:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;%(AdditionalDependencies)
../../preybase/preygamex64.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
true
MaxSpeed
AnySuitable
true
Speed
true
_D3SDK;__DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
true
MultiThreaded
false
true
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/MACHINE:I386 /fixed:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;./ReleaseDLL/idLib.lib;%(AdditionalDependencies)
./ReleaseDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
4194304
true
true
true
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
OnlyExplicitInline
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
Default
MultiThreadedDebug
false
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
ProgramDatabase
Default
true
odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugDLL/idLib.lib;%(AdditionalDependencies)
./InlineDebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
.\TypeInfo\InlineDebugMemoryDLL\typeinfo.exe
Disabled
OnlyExplicitInline
_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;ID_REDIRECT_NEWDELETE;ID_DEBUG_MEMORY;ID_DEBUG_UNINITIALIZED_MEMORY;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
Default
MultiThreadedDebug
false
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
ProgramDatabase
Default
/FORCE:MULTIPLE %(AdditionalOptions)
odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugMemoryDLL/idLib.lib;%(AdditionalDependencies)
./InlineDebugMemoryDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
./InlineDebugMemoryDLL/gamex86.map
NotSet
16000000
16000000
true
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Disabled
OnlyExplicitInline
__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
false
Default
MultiThreadedDebug
false
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
ProgramDatabase
Default
true
odbc32.lib;odbccp32.lib;dbghelp.lib;./DedicatedInlineDebugDLL/idLib.lib;%(AdditionalDependencies)
./DedicatedInlineDebugDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
16000000
16000000
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
MaxSpeed
AnySuitable
true
Speed
true
__DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)
true
MultiThreaded
false
true
true
true
Use
precompiled.h
$(IntDir)game.pch
$(IntDir)
$(IntDir)
$(IntDir)
$(IntDir)
Level3
ProgramDatabase
Default
/MACHINE:I386 /fixed:no %(AdditionalOptions)
odbc32.lib;odbccp32.lib;./DedicatedReleaseDLL/idLib.lib;%(AdditionalDependencies)
./DedicatedReleaseDLL/gamex86.dll
true
.\game\game.def
true
$(OutDir)gamex86.pdb
true
$(OutDir)gamex86.map
NotSet
4194304
true
true
false
Copying gamex86.lib
copy "$(TargetDir)\gamex86.lib" "$(OutDir)"
Create
Create
Create
precompiled.h
precompiled.h
precompiled.h
Create
precompiled.h
Create
precompiled.h
Create
precompiled.h
Create
precompiled.h
Create
precompiled.h
Use
Use
Use
Use
Use
Use
Use
Use
prey_local.h
$(OutDir)prey.pch
prey_local.h
$(OutDir)prey.pch
prey_local.h
prey_local.h
$(OutDir)prey.pch
$(OutDir)prey.pch
prey_local.h
$(OutDir)prey.pch
{49bec5c6-b964-417a-851e-808886b57400}
{49bec5c6-b964-417a-851e-808886b57400}