Debug with inlines and memory log x64 Debug with inlines x64 Debug x64 Dedicated Debug with Inlines x64 Dedicated Release x64 Prey Debug x64 Q4 Debug x64 Release x64 18.0 PreyGame {6CD8E46D-E28E-493F-BB06-537A637A68C2} Game Win32Proj DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte DynamicLibrary v145 MultiByte <_ProjectFileVersion>18.0.11528.56 true true true false false false false false Disabled _D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false EnableFastChecks MultiThreadedDebug true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) Level3 ProgramDatabase Default /FIXED:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies) ./DebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 true Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Disabled _D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false EnableFastChecks MultiThreadedDebug true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) Level3 ProgramDatabase Default /FIXED:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies) ./DebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 true Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Disabled PREY;_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false EnableFastChecks MultiThreadedDebug true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) TurnOffAllWarnings ProgramDatabase Default 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true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 ProgramDatabase Default true odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugDLL/idLib.lib;%(AdditionalDependencies) ./InlineDebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" .\TypeInfo\InlineDebugMemoryDLL\typeinfo.exe Disabled OnlyExplicitInline _D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;ID_REDIRECT_NEWDELETE;ID_DEBUG_MEMORY;ID_DEBUG_UNINITIALIZED_MEMORY;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false Default MultiThreadedDebug false true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 ProgramDatabase Default /FORCE:MULTIPLE %(AdditionalOptions) odbc32.lib;odbccp32.lib;dbghelp.lib;./InlineDebugMemoryDLL/idLib.lib;%(AdditionalDependencies) ./InlineDebugMemoryDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true ./InlineDebugMemoryDLL/gamex86.map NotSet 16000000 16000000 true Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Disabled OnlyExplicitInline __DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;_INLINEDEBUG;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) false Default MultiThreadedDebug false true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 ProgramDatabase Default true odbc32.lib;odbccp32.lib;dbghelp.lib;./DedicatedInlineDebugDLL/idLib.lib;%(AdditionalDependencies) ./DedicatedInlineDebugDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 16000000 16000000 false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" MaxSpeed AnySuitable true Speed true __DOOM__;GAME_DLL;WIN32;NDEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions) true MultiThreaded false true true true Use precompiled.h $(IntDir)game.pch $(IntDir) $(IntDir) $(IntDir) $(IntDir) Level3 ProgramDatabase Default /MACHINE:I386 /fixed:no %(AdditionalOptions) odbc32.lib;odbccp32.lib;./DedicatedReleaseDLL/idLib.lib;%(AdditionalDependencies) ./DedicatedReleaseDLL/gamex86.dll true .\game\game.def true $(OutDir)gamex86.pdb true $(OutDir)gamex86.map NotSet 4194304 true true false Copying gamex86.lib copy "$(TargetDir)\gamex86.lib" "$(OutDir)" Create Create Create precompiled.h precompiled.h precompiled.h Create precompiled.h Create precompiled.h Create precompiled.h Create precompiled.h Create precompiled.h Use Use Use Use Use Use Use Use prey_local.h $(OutDir)prey.pch prey_local.h $(OutDir)prey.pch prey_local.h prey_local.h $(OutDir)prey.pch $(OutDir)prey.pch prey_local.h $(OutDir)prey.pch {49bec5c6-b964-417a-851e-808886b57400} {49bec5c6-b964-417a-851e-808886b57400}