#include "precompiled.h" #pragma hdrstop #include "prey_local.h" CLASS_DECLARATION( hhProjectile, hhProjectileShuttle ) EVENT( EV_Collision_Flesh, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Metal, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_AltMetal, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Wood, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Stone, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Glass, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Liquid, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_CardBoard, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Tile, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Forcefield, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Chaff, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Pipe, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_Collision_Wallwalk, hhProjectileShuttle::Event_Collision_Explode ) EVENT( EV_AllowCollision_Chaff, hhProjectileShuttle::Event_AllowCollision_Collide ) END_CLASS